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    Searched refs:vshader (Results 1 - 8 of 8) sorted by null

  /external/skia/bench/
GLBench.h 39 static GrGLuint CreateProgram(const GrGLContext*, const char* vshader, const char* fshader);
GLBench.cpp 105 GrGLuint GLBench::CreateProgram(const GrGLContext* context, const char* vshader,
108 GrGLuint vertexShader = CompileShader(context, vshader, GR_GL_VERTEX_SHADER);
  /external/mesa3d/src/gallium/winsys/svga/drm/
vmw_context.c 88 struct vmw_svga_winsys_shader *vshader; member in union:vmw_ctx_validate_item::__anon28422
240 p_atomic_dec(&ishader->vshader->validated);
241 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL);
550 struct vmw_svga_winsys_shader *vshader; local
558 vshader = vmw_svga_winsys_shader(shader);
562 ishader = util_hash_table_get(vswc->hash, vshader);
566 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader);
573 (void) util_hash_table_set(vswc->hash, vshader, ishader);
579 p_atomic_inc(&vshader->validated)
    [all...]
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pt_fetch_shade_pipeline.c 205 draw_vertex_shader_run(struct draw_vertex_shader *vshader,
218 vshader->run_linear(vshader,
236 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; local
279 draw_vertex_shader_run(vshader,
295 &vshader->info,
draw_pt_fetch_shade_pipeline_llvm.c 406 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; local
412 &vshader->info,
  /frameworks/base/services/core/java/com/android/server/display/
ColorFade.java 224 int vshader = loadShader(context, com.android.internal.R.raw.color_fade_vert, local
229 if (vshader == 0 || fshader == 0) return false;
233 GLES20.glAttachShader(mProgram, vshader);
235 GLES20.glDeleteShader(vshader);
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DI.js 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth)
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth)
59 var vertexShader = loadShader(gl, vshader);
  /external/skia/src/gpu/gl/
GrGLGpu.cpp 3525 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, local
3683 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, local
3758 GrGLuint vshader = local
    [all...]

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