/external/skia/bench/ |
GLBench.h | 39 static GrGLuint CreateProgram(const GrGLContext*, const char* vshader, const char* fshader);
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GLBench.cpp | 105 GrGLuint GLBench::CreateProgram(const GrGLContext* context, const char* vshader, 108 GrGLuint vertexShader = CompileShader(context, vshader, GR_GL_VERTEX_SHADER);
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/external/mesa3d/src/gallium/winsys/svga/drm/ |
vmw_context.c | 88 struct vmw_svga_winsys_shader *vshader; member in union:vmw_ctx_validate_item::__anon28422 240 p_atomic_dec(&ishader->vshader->validated); 241 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL); 550 struct vmw_svga_winsys_shader *vshader; local 558 vshader = vmw_svga_winsys_shader(shader); 562 ishader = util_hash_table_get(vswc->hash, vshader); 566 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); 573 (void) util_hash_table_set(vswc->hash, vshader, ishader); 579 p_atomic_inc(&vshader->validated) [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pt_fetch_shade_pipeline.c | 205 draw_vertex_shader_run(struct draw_vertex_shader *vshader, 218 vshader->run_linear(vshader, 236 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; local 279 draw_vertex_shader_run(vshader, 295 &vshader->info,
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draw_pt_fetch_shade_pipeline_llvm.c | 406 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; local 412 &vshader->info,
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/frameworks/base/services/core/java/com/android/server/display/ |
ColorFade.java | 224 int vshader = loadShader(context, com.android.internal.R.raw.color_fade_vert, local 229 if (vshader == 0 || fshader == 0) return false; 233 GLES20.glAttachShader(mProgram, vshader); 235 GLES20.glDeleteShader(vshader);
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) 59 var vertexShader = loadShader(gl, vshader);
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/external/skia/src/gpu/gl/ |
GrGLGpu.cpp | 3525 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, local 3683 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, local 3758 GrGLuint vshader = local [all...] |