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  /external/antlr/antlr-3.4/tool/src/main/java/org/antlr/analysis/
SemanticContext.java 325 public CommutativePredicate(HashSet<SemanticContext> contexts){
326 for (SemanticContext context : contexts){
444 public AND(HashSet<SemanticContext> contexts) {
445 super(contexts);
499 public OR(HashSet<SemanticContext> contexts) {
500 super(contexts);
  /external/mesa3d/src/mesa/main/
buffers.c 106 * into the sole buffer for single-buffered contexts, or into
107 * the back buffer for double-buffered contexts."
183 /* In draw_buffer_enum_to_bitmask, when GLES contexts draw to
419 * into the left buffer for single-buffered contexts, or into the back
420 * left buffer for double-buffered contexts."
694 * Use when changing contexts.
  /external/v8/src/debug/
debug-evaluate.cc 9 #include "src/contexts.h"
60 // Traverse the saved contexts chain to find the active context for the
142 // rest, we only resolve to with, script, and native contexts. We use a
144 // Context::Lookup has special handling for debug-evaluate contexts:
147 // - Check the whitelist to find out whether to skip contexts during lookup.
367 // Contexts.
  /bionic/libc/bionic/
system_properties.cpp 791 static context_node* contexts = nullptr;
1024 list_find(contexts, [context](context_node* l) { return !strcmp(l->context(), context); });
1028 list_add(&contexts, context, nullptr);
1029 list_add_after_len(&prefixes, prop_prefix, contexts);
1078 list_free(&contexts);
1090 list_foreach(contexts, [](context_node* l) { l->reset_access(); });
1106 list_add(&contexts, "legacy_system_prop_area", __system_property_area__);
1107 list_add_after_len(&prefixes, "*", contexts);
    [all...]
  /external/deqp/modules/egl/
teglGLES2SharingTests.cpp     [all...]
  /external/clang/lib/Frontend/
ASTUnit.cpp 263 /// \brief Determine the set of code-completion contexts in which this
275 uint64_t Contexts = 0;
278 // Types can appear in these contexts.
280 Contexts |= (1LL << CodeCompletionContext::CCC_TopLevel)
287 // In C++, types can appear in expressions contexts (for functional casts).
289 Contexts |= (1LL << CodeCompletionContext::CCC_Expression);
294 Contexts |= (1LL << CodeCompletionContext::CCC_ObjCMessageReceiver);
298 Contexts |= (1LL << CodeCompletionContext::CCC_ObjCInterfaceName);
302 Contexts |= (1LL << CodeCompletionContext::CCC_EnumTag);
309 Contexts |= (1LL << CodeCompletionContext::CCC_UnionTag)
    [all...]
  /external/v8/src/compiler/
ast-graph-builder.h 259 // Builders to create local function, script and block contexts.
437 void PushContext(Node* context) { contexts()->push_back(context); }
438 void PopContext() { contexts()->pop_back(); }
440 contexts()->resize(trim_to_length);
549 NodeVector* contexts() { return &contexts_; } function in class:v8::internal::compiler::AstGraphBuilder::Environment
  /external/valgrind/coregrind/
m_execontext.c 51 The contexts are stored in a traditional chained hash table, so as
109 /* Stats only: total number of stored contexts. */
167 VG_(message)(Vg_DebugMsg, " exectx: Printing contexts stacktraces\n");
176 " exectx: Printed %'llu contexts stacktraces\n",
186 " exectx: %'lu lists, %'llu contexts (avg %3.2f per list)"
  /prebuilts/go/darwin-x86/src/context/
context_test.go 79 contexts := []Context{c1, o, c2}
81 for i, c := range contexts {
99 for i, c := range contexts {
448 // Create a tree of contexts.
467 // Wait on all the contexts in a random order.
  /prebuilts/go/linux-x86/src/context/
context_test.go 79 contexts := []Context{c1, o, c2}
81 for i, c := range contexts {
99 for i, c := range contexts {
448 // Create a tree of contexts.
467 // Wait on all the contexts in a random order.
  /docs/source.android.com/en/devices/graphics/
build-tests.html 195 standard libraries. WGL context can be selected using the <code>--deqp-gl-context-type=wgl</code> command line argument. In the WGL mode, the deqp uses the <code>WGL_EXT_create_context_es_profile</code> extension to create OpenGL ES contexts. This has been tested to work with
257 <td><p>Uses GLX to create OpenGL (ES) contexts.</p>
264 <td><p>Uses EGL to create OpenGL (ES) contexts.</p>
arch-tv.html 130 TextureView class takes care of creating and destroying the EGL contexts.</p>
133 seem like we need EGL contexts local to each thread; but remember the buffers
  /external/brotli/enc/
metablock.c 8 block types and contexts. */
113 /* Distribute assignment to all contexts. */
276 all contexts. */
  /external/mesa3d/docs/specs/
MESA_query_renderer.spec 61 contexts with respect to a specific renderer.
210 [Add to section section 3.3.7 "Rendering Contexts"]
218 3.3.7 "Rendering Contexts"]
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
context.h 438 // We maintain N draw contexts configured as a ring. The size of the ring limits the maximum number
443 // a. If there are no available draw contexts then we'll have to wait until one becomes free.
507 // ArchRast thread contexts.
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
OGLES2HelloAPI_Windows.cpp 228 EGL provides ways to set up OpenGL ES and OpenVG contexts
296 (or shared contexts)
308 Contexts are bound to a thread. This means you don't have to
  /hardware/interfaces/radio/1.0/
IRadioIndication.hal 118 * Indicates data call contexts have changed.
123 * of current data contexts including new contexts that have been
  /packages/apps/Camera2/src/com/android/camera/data/
CameraFilmstripDataAdapter.java 386 * @param contexts {@link Context} to load all the data.
391 protected QueryTaskResult doInBackground(Context... contexts) {
392 final Context context = contexts[0];
  /packages/services/Car/tests/carservice_test/src/com/android/car/test/
CarVolumeServiceTest.java 96 // add supported contexts
97 int[] contexts = VolumeUtils.CAR_AUDIO_CONTEXT; local
98 for (int context : contexts) {
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setools/policyrep/
mls.py 30 # qpol_mls_level_t represents a level as used in contexts,
94 in contexts of labeling statements)
376 """An MLS level used in contexts."""
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/editors/
DurationMinimap.java 64 /** Number of GL contexts in the trace. */
428 /** # of pixels of padding between duration markers for different contexts. */
447 // header region is present only there are multiple contexts
  /external/mesa3d/src/gallium/docs/source/
context.rst 712 Using several contexts
715 Several contexts from the same screen can be used at the same time. Objects
717 created by the screen methods can be used by all contexts.
722 rendering on other contexts, thus only areas not yet used for rendering should
725 A flush is required after transfer_unmap to expect other contexts to see the
729 resource is also not required to use it in other contexts. Without coherent
  /external/clang/include/clang/AST/
ASTImporter.h 1 //===--- ASTImporter.h - Importing ASTs from other Contexts -----*- C++ -*-===//
44 /// \brief The contexts we're importing to and from.
  /external/clang/include/clang/Analysis/
AnalysisContext.h 380 llvm::FoldingSet<LocationContext> Contexts;
411 ContextMap Contexts;
  /external/clang/lib/Parse/
RAIIObjectsForParser.h 33 /// suppressed in certain contexts, like the template arguments of
34 /// an explicit instantiation. However, those suppression contexts

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