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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 /**
     27  * \file buffers.c
     28  * glReadBuffer, DrawBuffer functions.
     29  */
     30 
     31 
     32 
     33 #include "glheader.h"
     34 #include "buffers.h"
     35 #include "context.h"
     36 #include "enums.h"
     37 #include "fbobject.h"
     38 #include "mtypes.h"
     39 #include "util/bitscan.h"
     40 
     41 
     42 #define BAD_MASK ~0u
     43 
     44 
     45 /**
     46  * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
     47  * available to the rendering context (for drawing or reading).
     48  * This depends on the type of framebuffer.  For window system framebuffers
     49  * we look at the framebuffer's visual.  But for user-create framebuffers we
     50  * look at the number of supported color attachments.
     51  * \param fb  the framebuffer to draw to, or read from
     52  * \return  bitmask of BUFFER_BIT_* flags
     53  */
     54 static GLbitfield
     55 supported_buffer_bitmask(const struct gl_context *ctx,
     56                          const struct gl_framebuffer *fb)
     57 {
     58    GLbitfield mask = 0x0;
     59 
     60    if (_mesa_is_user_fbo(fb)) {
     61       /* A user-created renderbuffer */
     62       mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
     63    }
     64    else {
     65       /* A window system framebuffer */
     66       GLint i;
     67       mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
     68       if (fb->Visual.stereoMode) {
     69          mask |= BUFFER_BIT_FRONT_RIGHT;
     70          if (fb->Visual.doubleBufferMode) {
     71             mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
     72          }
     73       }
     74       else if (fb->Visual.doubleBufferMode) {
     75          mask |= BUFFER_BIT_BACK_LEFT;
     76       }
     77 
     78       for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
     79          mask |= (BUFFER_BIT_AUX0 << i);
     80       }
     81    }
     82 
     83    return mask;
     84 }
     85 
     86 
     87 /**
     88  * Helper routine used by glDrawBuffer and glDrawBuffersARB.
     89  * Given a GLenum naming one or more color buffers (such as
     90  * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
     91  */
     92 static GLbitfield
     93 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
     94 {
     95    switch (buffer) {
     96       case GL_NONE:
     97          return 0;
     98       case GL_FRONT:
     99          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
    100       case GL_BACK:
    101          if (_mesa_is_gles(ctx)) {
    102             /* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
    103              * ES 3.0.1 specification says:
    104              *
    105              *     "When draw buffer zero is BACK, color values are written
    106              *     into the sole buffer for single-buffered contexts, or into
    107              *     the back buffer for double-buffered contexts."
    108              *
    109              * Since there is no stereo rendering in ES 3.0, only return the
    110              * LEFT bits.  This also satisfies the "n must be 1" requirement.
    111              *
    112              * We also do this for GLES 1 and 2 because those APIs have no
    113              * concept of selecting the front and back buffer anyway and it's
    114              * convenient to be able to maintain the magic behaviour of
    115              * GL_BACK in that case.
    116              */
    117             if (ctx->DrawBuffer->Visual.doubleBufferMode)
    118                return BUFFER_BIT_BACK_LEFT;
    119             return BUFFER_BIT_FRONT_LEFT;
    120          }
    121          return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
    122       case GL_RIGHT:
    123          return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
    124       case GL_FRONT_RIGHT:
    125          return BUFFER_BIT_FRONT_RIGHT;
    126       case GL_BACK_RIGHT:
    127          return BUFFER_BIT_BACK_RIGHT;
    128       case GL_BACK_LEFT:
    129          return BUFFER_BIT_BACK_LEFT;
    130       case GL_FRONT_AND_BACK:
    131          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
    132               | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
    133       case GL_LEFT:
    134          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
    135       case GL_FRONT_LEFT:
    136          return BUFFER_BIT_FRONT_LEFT;
    137       case GL_AUX0:
    138          return BUFFER_BIT_AUX0;
    139       case GL_AUX1:
    140       case GL_AUX2:
    141       case GL_AUX3:
    142          return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
    143       case GL_COLOR_ATTACHMENT0_EXT:
    144          return BUFFER_BIT_COLOR0;
    145       case GL_COLOR_ATTACHMENT1_EXT:
    146          return BUFFER_BIT_COLOR1;
    147       case GL_COLOR_ATTACHMENT2_EXT:
    148          return BUFFER_BIT_COLOR2;
    149       case GL_COLOR_ATTACHMENT3_EXT:
    150          return BUFFER_BIT_COLOR3;
    151       case GL_COLOR_ATTACHMENT4_EXT:
    152          return BUFFER_BIT_COLOR4;
    153       case GL_COLOR_ATTACHMENT5_EXT:
    154          return BUFFER_BIT_COLOR5;
    155       case GL_COLOR_ATTACHMENT6_EXT:
    156          return BUFFER_BIT_COLOR6;
    157       case GL_COLOR_ATTACHMENT7_EXT:
    158          return BUFFER_BIT_COLOR7;
    159       default:
    160          /* not an error, but also not supported */
    161          if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
    162             return 1 << BUFFER_COUNT;
    163          /* error */
    164          return BAD_MASK;
    165    }
    166 }
    167 
    168 
    169 /**
    170  * Helper routine used by glReadBuffer.
    171  * Given a GLenum naming a color buffer, return the index of the corresponding
    172  * renderbuffer (a BUFFER_* value).
    173  * return -1 for an invalid buffer.
    174  */
    175 static gl_buffer_index
    176 read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
    177 {
    178    switch (buffer) {
    179       case GL_FRONT:
    180          return BUFFER_FRONT_LEFT;
    181       case GL_BACK:
    182          if (_mesa_is_gles(ctx)) {
    183             /* In draw_buffer_enum_to_bitmask, when GLES contexts draw to
    184              * GL_BACK with a single-buffered configuration, we actually end
    185              * up drawing to the sole front buffer in our internal
    186              * representation.  For consistency, we must read from that
    187              * front left buffer too.
    188              */
    189             if (!ctx->DrawBuffer->Visual.doubleBufferMode)
    190                return BUFFER_FRONT_LEFT;
    191          }
    192          return BUFFER_BACK_LEFT;
    193       case GL_RIGHT:
    194          return BUFFER_FRONT_RIGHT;
    195       case GL_FRONT_RIGHT:
    196          return BUFFER_FRONT_RIGHT;
    197       case GL_BACK_RIGHT:
    198          return BUFFER_BACK_RIGHT;
    199       case GL_BACK_LEFT:
    200          return BUFFER_BACK_LEFT;
    201       case GL_LEFT:
    202          return BUFFER_FRONT_LEFT;
    203       case GL_FRONT_LEFT:
    204          return BUFFER_FRONT_LEFT;
    205       case GL_AUX0:
    206          return BUFFER_AUX0;
    207       case GL_FRONT_AND_BACK:
    208          return BUFFER_FRONT_LEFT;
    209       case GL_AUX1:
    210       case GL_AUX2:
    211       case GL_AUX3:
    212          return BUFFER_COUNT; /* invalid, but not -1 */
    213       case GL_COLOR_ATTACHMENT0_EXT:
    214          return BUFFER_COLOR0;
    215       case GL_COLOR_ATTACHMENT1_EXT:
    216          return BUFFER_COLOR1;
    217       case GL_COLOR_ATTACHMENT2_EXT:
    218          return BUFFER_COLOR2;
    219       case GL_COLOR_ATTACHMENT3_EXT:
    220          return BUFFER_COLOR3;
    221       case GL_COLOR_ATTACHMENT4_EXT:
    222          return BUFFER_COLOR4;
    223       case GL_COLOR_ATTACHMENT5_EXT:
    224          return BUFFER_COLOR5;
    225       case GL_COLOR_ATTACHMENT6_EXT:
    226          return BUFFER_COLOR6;
    227       case GL_COLOR_ATTACHMENT7_EXT:
    228          return BUFFER_COLOR7;
    229       default:
    230          /* not an error, but also not supported */
    231          if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
    232             return BUFFER_COUNT;
    233          /* error */
    234          return -1;
    235    }
    236 }
    237 
    238 static bool
    239 is_legal_es3_readbuffer_enum(GLenum buf)
    240 {
    241    return buf == GL_BACK || buf == GL_NONE ||
    242           (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
    243 }
    244 
    245 /**
    246  * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
    247  * Specify which renderbuffer(s) to draw into for the first color output.
    248  * <buffer> can name zero, one, two or four renderbuffers!
    249  * \sa _mesa_DrawBuffers
    250  *
    251  * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
    252  *
    253  * Note that the behaviour of this function depends on whether the
    254  * current ctx->DrawBuffer is a window-system framebuffer or a user-created
    255  * framebuffer object.
    256  *   In the former case, we update the per-context ctx->Color.DrawBuffer
    257  *   state var _and_ the FB's ColorDrawBuffer state.
    258  *   In the later case, we update the FB's ColorDrawBuffer state only.
    259  *
    260  * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
    261  * new FB is a window system FB, we need to re-update the FB's
    262  * ColorDrawBuffer state to match the context.  This is handled in
    263  * _mesa_update_framebuffer().
    264  *
    265  * See the GL_EXT_framebuffer_object spec for more info.
    266  */
    267 static void
    268 draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
    269             GLenum buffer, const char *caller)
    270 {
    271    GLbitfield destMask;
    272 
    273    FLUSH_VERTICES(ctx, 0);
    274 
    275    if (MESA_VERBOSE & VERBOSE_API) {
    276       _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
    277    }
    278 
    279    if (buffer == GL_NONE) {
    280       destMask = 0x0;
    281    }
    282    else {
    283       const GLbitfield supportedMask
    284          = supported_buffer_bitmask(ctx, fb);
    285       destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
    286       if (destMask == BAD_MASK) {
    287          /* totally bogus buffer */
    288          _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
    289                      _mesa_enum_to_string(buffer));
    290          return;
    291       }
    292       destMask &= supportedMask;
    293       if (destMask == 0x0) {
    294          /* none of the named color buffers exist! */
    295          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
    296                      caller, _mesa_enum_to_string(buffer));
    297          return;
    298       }
    299    }
    300 
    301    /* if we get here, there's no error so set new state */
    302    _mesa_drawbuffers(ctx, fb, 1, &buffer, &destMask);
    303 
    304    /* Call device driver function only if fb is the bound draw buffer */
    305    if (fb == ctx->DrawBuffer) {
    306       if (ctx->Driver.DrawBuffers)
    307          ctx->Driver.DrawBuffers(ctx, 1, &buffer);
    308       else if (ctx->Driver.DrawBuffer)
    309          ctx->Driver.DrawBuffer(ctx, buffer);
    310    }
    311 }
    312 
    313 
    314 void GLAPIENTRY
    315 _mesa_DrawBuffer(GLenum buffer)
    316 {
    317    GET_CURRENT_CONTEXT(ctx);
    318    draw_buffer(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
    319 }
    320 
    321 
    322 void GLAPIENTRY
    323 _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
    324 {
    325    GET_CURRENT_CONTEXT(ctx);
    326    struct gl_framebuffer *fb;
    327 
    328    if (framebuffer) {
    329       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
    330                                         "glNamedFramebufferDrawBuffer");
    331       if (!fb)
    332          return;
    333    }
    334    else
    335       fb = ctx->WinSysDrawBuffer;
    336 
    337    draw_buffer(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
    338 }
    339 
    340 
    341 /**
    342  * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
    343  * the destination color renderbuffers for N fragment program color outputs.
    344  * \sa _mesa_DrawBuffer
    345  * \param n  number of outputs
    346  * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
    347  *                 names cannot specify more than one buffer.  For example,
    348  *                 GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
    349  *                 that is considered special and allowed as far as n is one
    350  *                 since 4.5.
    351  */
    352 static void
    353 draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
    354              GLsizei n, const GLenum *buffers, const char *caller)
    355 {
    356    GLuint output;
    357    GLbitfield usedBufferMask, supportedMask;
    358    GLbitfield destMask[MAX_DRAW_BUFFERS];
    359 
    360    FLUSH_VERTICES(ctx, 0);
    361 
    362    /* Turns out n==0 is a valid input that should not produce an error.
    363     * The remaining code below correctly handles the n==0 case.
    364     *
    365     * From the OpenGL 3.0 specification, page 258:
    366     * "An INVALID_VALUE error is generated if n is greater than
    367     *  MAX_DRAW_BUFFERS."
    368     */
    369    if (n < 0) {
    370       _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
    371       return;
    372    }
    373 
    374    if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
    375       _mesa_error(ctx, GL_INVALID_VALUE,
    376                   "%s(n > maximum number of draw buffers)", caller);
    377       return;
    378    }
    379 
    380    supportedMask = supported_buffer_bitmask(ctx, fb);
    381    usedBufferMask = 0x0;
    382 
    383    /* From the ES 3.0 specification, page 180:
    384     * "If the GL is bound to the default framebuffer, then n must be 1
    385     *  and the constant must be BACK or NONE."
    386     * (same restriction applies with GL_EXT_draw_buffers specification)
    387     */
    388    if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
    389        (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
    390       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
    391       return;
    392    }
    393 
    394    /* complicated error checking... */
    395    for (output = 0; output < n; output++) {
    396       destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
    397 
    398       /* From the OpenGL 3.0 specification, page 258:
    399        * "Each buffer listed in bufs must be one of the values from tables
    400        *  4.5 or 4.6.  Otherwise, an INVALID_ENUM error is generated.
    401        */
    402       if (destMask[output] == BAD_MASK) {
    403          _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
    404                      caller, _mesa_enum_to_string(buffers[output]));
    405          return;
    406       }
    407 
    408       /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
    409        * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
    410        *  LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
    411        *  the default framebuffer and framebuffer objects, and exists because
    412        *  these constants may themselves refer to multiple buffers, as shown
    413        *  in table 17.4."
    414        *
    415        * And on page 492 (page 514 of the PDF):
    416        * "If the default framebuffer is affected, then each of the constants
    417        *  must be one of the values listed in table 17.6 or the special value
    418        *  BACK. When BACK is used, n must be 1 and color values are written
    419        *  into the left buffer for single-buffered contexts, or into the back
    420        *  left buffer for double-buffered contexts."
    421        *
    422        * Note "special value BACK". GL_BACK also refers to multiple buffers,
    423        * but it is consider a special case here. This is a change on 4.5. For
    424        * OpenGL 4.x we check that behaviour. For any previous version we keep
    425        * considering it wrong (as INVALID_ENUM).
    426        */
    427       if (_mesa_bitcount(destMask[output]) > 1) {
    428          if (_mesa_is_winsys_fbo(fb) && ctx->Version >= 40 &&
    429              buffers[output] == GL_BACK) {
    430             if (n != 1) {
    431                _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
    432                            caller);
    433                return;
    434             }
    435          } else {
    436             _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
    437                         caller, _mesa_enum_to_string(buffers[output]));
    438             return;
    439          }
    440       }
    441 
    442       /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
    443        * specification says:
    444        *
    445        *     "If the GL is bound to a draw framebuffer object, the ith buffer
    446        *     listed in bufs must be COLOR_ATTACHMENTi or NONE . Specifying a
    447        *     buffer out of order, BACK , or COLOR_ATTACHMENTm where m is greater
    448        *     than or equal to the value of MAX_- COLOR_ATTACHMENTS , will
    449        *     generate the error INVALID_OPERATION .
    450        */
    451       if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
    452           buffers[output] != GL_NONE &&
    453           (buffers[output] < GL_COLOR_ATTACHMENT0 ||
    454            buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
    455          _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
    456          return;
    457       }
    458 
    459       if (buffers[output] == GL_NONE) {
    460          destMask[output] = 0x0;
    461       }
    462       else {
    463          /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
    464           * spec (20080923) says:
    465           *
    466           *     "If the GL is bound to a framebuffer object and DrawBuffers is
    467           *     supplied with [...] COLOR_ATTACHMENTm where m is greater than
    468           *     or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
    469           *     INVALID_OPERATION results."
    470           */
    471          if (_mesa_is_user_fbo(fb) && buffers[output] >=
    472              GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
    473             _mesa_error(ctx, GL_INVALID_OPERATION,
    474                         "%s(buffers[%d] >= maximum number of draw buffers)",
    475                         caller, output);
    476             return;
    477          }
    478 
    479          /* From the OpenGL 3.0 specification, page 259:
    480           * "If the GL is bound to the default framebuffer and DrawBuffers is
    481           *  supplied with a constant (other than NONE) that does not indicate
    482           *  any of the color buffers allocated to the GL context by the window
    483           *  system, the error INVALID_OPERATION will be generated.
    484           *
    485           *  If the GL is bound to a framebuffer object and DrawBuffers is
    486           *  supplied with a constant from table 4.6 [...] then the error
    487           *  INVALID_OPERATION results."
    488           */
    489          destMask[output] &= supportedMask;
    490          if (destMask[output] == 0) {
    491             _mesa_error(ctx, GL_INVALID_OPERATION,
    492                         "%s(unsupported buffer %s)",
    493                         caller, _mesa_enum_to_string(buffers[output]));
    494             return;
    495          }
    496 
    497          /* ES 3.0 is even more restrictive.  From the ES 3.0 spec, page 180:
    498           * "If the GL is bound to a framebuffer object, the ith buffer listed
    499           *  in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
    500           * (same restriction applies with GL_EXT_draw_buffers specification)
    501           */
    502          if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
    503              buffers[output] != GL_NONE &&
    504              buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
    505             _mesa_error(ctx, GL_INVALID_OPERATION,
    506                         "%s(unsupported buffer %s)",
    507                         caller, _mesa_enum_to_string(buffers[output]));
    508             return;
    509          }
    510 
    511          /* From the OpenGL 3.0 specification, page 258:
    512           * "Except for NONE, a buffer may not appear more than once in the
    513           *  array pointed to by bufs.  Specifying a buffer more then once will
    514           *  result in the error INVALID_OPERATION."
    515           */
    516          if (destMask[output] & usedBufferMask) {
    517             _mesa_error(ctx, GL_INVALID_OPERATION,
    518                         "%s(duplicated buffer %s)",
    519                         caller, _mesa_enum_to_string(buffers[output]));
    520             return;
    521          }
    522 
    523          /* update bitmask */
    524          usedBufferMask |= destMask[output];
    525       }
    526    }
    527 
    528    /* OK, if we get here, there were no errors so set the new state */
    529    _mesa_drawbuffers(ctx, fb, n, buffers, destMask);
    530 
    531    /*
    532     * Call device driver function if fb is the bound draw buffer.
    533     * Note that n can be equal to 0,
    534     * in which case we don't want to reference buffers[0], which
    535     * may not be valid.
    536     */
    537    if (fb == ctx->DrawBuffer) {
    538       if (ctx->Driver.DrawBuffers)
    539          ctx->Driver.DrawBuffers(ctx, n, buffers);
    540       else if (ctx->Driver.DrawBuffer)
    541          ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
    542    }
    543 }
    544 
    545 
    546 void GLAPIENTRY
    547 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
    548 {
    549    GET_CURRENT_CONTEXT(ctx);
    550    draw_buffers(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
    551 }
    552 
    553 
    554 void GLAPIENTRY
    555 _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
    556                                   const GLenum *bufs)
    557 {
    558    GET_CURRENT_CONTEXT(ctx);
    559    struct gl_framebuffer *fb;
    560 
    561    if (framebuffer) {
    562       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
    563                                         "glNamedFramebufferDrawBuffers");
    564       if (!fb)
    565          return;
    566    }
    567    else
    568       fb = ctx->WinSysDrawBuffer;
    569 
    570    draw_buffers(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
    571 }
    572 
    573 
    574 /**
    575  * Performs necessary state updates when _mesa_drawbuffers makes an
    576  * actual change.
    577  */
    578 static void
    579 updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
    580 {
    581    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
    582 
    583    if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
    584       /* Flag the FBO as requiring validation. */
    585       if (_mesa_is_user_fbo(fb)) {
    586 	 fb->_Status = 0;
    587       }
    588    }
    589 }
    590 
    591 
    592 /**
    593  * Helper function to set the GL_DRAW_BUFFER state for the given context and
    594  * FBO.  Called via glDrawBuffer(), glDrawBuffersARB()
    595  *
    596  * All error checking will have been done prior to calling this function
    597  * so nothing should go wrong at this point.
    598  *
    599  * \param ctx  current context
    600  * \param fb   the desired draw buffer
    601  * \param n    number of color outputs to set
    602  * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
    603  * \param destMask  array[n] of BUFFER_BIT_* bitmasks which correspond to the
    604  *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
    605  *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
    606  */
    607 void
    608 _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
    609                   GLuint n, const GLenum *buffers, const GLbitfield *destMask)
    610 {
    611    GLbitfield mask[MAX_DRAW_BUFFERS];
    612    GLuint buf;
    613 
    614    if (!destMask) {
    615       /* compute destMask values now */
    616       const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
    617       GLuint output;
    618       for (output = 0; output < n; output++) {
    619          mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
    620          assert(mask[output] != BAD_MASK);
    621          mask[output] &= supportedMask;
    622       }
    623       destMask = mask;
    624    }
    625 
    626    /*
    627     * destMask[0] may have up to four bits set
    628     * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
    629     * Otherwise, destMask[x] can only have one bit set.
    630     */
    631    if (n > 0 && _mesa_bitcount(destMask[0]) > 1) {
    632       GLuint count = 0, destMask0 = destMask[0];
    633       while (destMask0) {
    634          const int bufIndex = u_bit_scan(&destMask0);
    635          if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
    636             updated_drawbuffers(ctx, fb);
    637             fb->_ColorDrawBufferIndexes[count] = bufIndex;
    638          }
    639          count++;
    640       }
    641       fb->ColorDrawBuffer[0] = buffers[0];
    642       fb->_NumColorDrawBuffers = count;
    643    }
    644    else {
    645       GLuint count = 0;
    646       for (buf = 0; buf < n; buf++ ) {
    647          if (destMask[buf]) {
    648             GLint bufIndex = ffs(destMask[buf]) - 1;
    649             /* only one bit should be set in the destMask[buf] field */
    650             assert(_mesa_bitcount(destMask[buf]) == 1);
    651             if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
    652 	       updated_drawbuffers(ctx, fb);
    653                fb->_ColorDrawBufferIndexes[buf] = bufIndex;
    654             }
    655             count = buf + 1;
    656          }
    657          else {
    658             if (fb->_ColorDrawBufferIndexes[buf] != -1) {
    659 	       updated_drawbuffers(ctx, fb);
    660                fb->_ColorDrawBufferIndexes[buf] = -1;
    661             }
    662          }
    663          fb->ColorDrawBuffer[buf] = buffers[buf];
    664       }
    665       fb->_NumColorDrawBuffers = count;
    666    }
    667 
    668    /* set remaining outputs to -1 (GL_NONE) */
    669    for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
    670       if (fb->_ColorDrawBufferIndexes[buf] != -1) {
    671          updated_drawbuffers(ctx, fb);
    672          fb->_ColorDrawBufferIndexes[buf] = -1;
    673       }
    674    }
    675    for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
    676       fb->ColorDrawBuffer[buf] = GL_NONE;
    677    }
    678 
    679    if (_mesa_is_winsys_fbo(fb)) {
    680       /* also set context drawbuffer state */
    681       for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
    682          if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
    683 	    updated_drawbuffers(ctx, fb);
    684             ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
    685          }
    686       }
    687    }
    688 }
    689 
    690 
    691 /**
    692  * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
    693  * from the context's Color.DrawBuffer[] state.
    694  * Use when changing contexts.
    695  */
    696 void
    697 _mesa_update_draw_buffers(struct gl_context *ctx)
    698 {
    699    /* should be a window system FBO */
    700    assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
    701 
    702    _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
    703                      ctx->Color.DrawBuffer, NULL);
    704 }
    705 
    706 
    707 /**
    708  * Like \sa _mesa_drawbuffers(), this is a helper function for setting
    709  * GL_READ_BUFFER state for the given context and FBO.
    710  * Note that all error checking should have been done before calling
    711  * this function.
    712  * \param ctx  the rendering context
    713  * \param fb  the framebuffer object to update
    714  * \param buffer  GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
    715  * \param bufferIndex  the numerical index corresponding to 'buffer'
    716  */
    717 void
    718 _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
    719                  GLenum buffer, gl_buffer_index bufferIndex)
    720 {
    721    if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
    722       /* Only update the per-context READ_BUFFER state if we're bound to
    723        * a window-system framebuffer.
    724        */
    725       ctx->Pixel.ReadBuffer = buffer;
    726    }
    727 
    728    fb->ColorReadBuffer = buffer;
    729    fb->_ColorReadBufferIndex = bufferIndex;
    730 
    731    ctx->NewState |= _NEW_BUFFERS;
    732 }
    733 
    734 
    735 
    736 /**
    737  * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
    738  * renderbuffer for reading pixels.
    739  * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
    740  */
    741 static void
    742 read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
    743             GLenum buffer, const char *caller)
    744 {
    745    GLbitfield supportedMask;
    746    gl_buffer_index srcBuffer;
    747 
    748    FLUSH_VERTICES(ctx, 0);
    749 
    750    if (MESA_VERBOSE & VERBOSE_API)
    751       _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
    752 
    753    if (buffer == GL_NONE) {
    754       /* This is legal--it means that no buffer should be bound for reading. */
    755       srcBuffer = -1;
    756    }
    757    else {
    758       /* general case / window-system framebuffer */
    759       if (_mesa_is_gles3(ctx) && !is_legal_es3_readbuffer_enum(buffer))
    760          srcBuffer = -1;
    761       else
    762          srcBuffer = read_buffer_enum_to_index(ctx, buffer);
    763 
    764       if (srcBuffer == -1) {
    765          _mesa_error(ctx, GL_INVALID_ENUM,
    766                      "%s(invalid buffer %s)", caller,
    767                      _mesa_enum_to_string(buffer));
    768          return;
    769       }
    770       supportedMask = supported_buffer_bitmask(ctx, fb);
    771       if (((1 << srcBuffer) & supportedMask) == 0) {
    772          _mesa_error(ctx, GL_INVALID_OPERATION,
    773                      "%s(invalid buffer %s)", caller,
    774                      _mesa_enum_to_string(buffer));
    775          return;
    776       }
    777    }
    778 
    779    /* OK, all error checking has been completed now */
    780 
    781    _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
    782 
    783    /* Call the device driver function only if fb is the bound read buffer */
    784    if (fb == ctx->ReadBuffer) {
    785       if (ctx->Driver.ReadBuffer)
    786          ctx->Driver.ReadBuffer(ctx, buffer);
    787    }
    788 }
    789 
    790 
    791 void GLAPIENTRY
    792 _mesa_ReadBuffer(GLenum buffer)
    793 {
    794    GET_CURRENT_CONTEXT(ctx);
    795    read_buffer(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
    796 }
    797 
    798 
    799 void GLAPIENTRY
    800 _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
    801 {
    802    GET_CURRENT_CONTEXT(ctx);
    803    struct gl_framebuffer *fb;
    804 
    805    if (framebuffer) {
    806       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
    807                                         "glNamedFramebufferReadBuffer");
    808       if (!fb)
    809          return;
    810    }
    811    else
    812       fb = ctx->WinSysReadBuffer;
    813 
    814    read_buffer(ctx, fb, src, "glNamedFramebufferReadBuffer");
    815 }
    816