/development/ndk/platforms/android-18/arch-mips/symbols/ |
libGLESv3.so.functions.txt | 141 glGetUniformLocation
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/development/ndk/platforms/android-18/arch-x86/symbols/ |
libGLESv3.so.functions.txt | 141 glGetUniformLocation
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/external/autotest/client/deps/glbench/src/ |
glinterfacetest.cc | 45 GLint color_uniform = glGetUniformLocation(shader_program_, "color");
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/external/swiftshader/src/OpenGL/libGLESv2/ |
exports.map | 78 glGetUniformLocation;
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 192 GLint loc = glGetUniformLocation(pgm, var); 214 GLint loc = glGetUniformLocation(pgm, "u_texOff"); 274 GLint loc = glGetUniformLocation(pgm, "u_tex0"); 276 loc = glGetUniformLocation(pgm, "u_tex1");
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/ |
CameraPreviewRenderable.java | 108 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix"); 109 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); 110 mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_Texture");
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/cts/tests/openglperf2/jni/graphics/ |
Renderer.cpp | 179 mFboTexUniformHandle = glGetUniformLocation(mFboProgId, "u_Texture"); 180 mFboXOffsetUniformHandle = glGetUniformLocation(mFboProgId, "u_XOffset"); 181 mFboYOffsetUniformHandle = glGetUniformLocation(mFboProgId, "u_YOffset");
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PerspectiveMeshNode.cpp | 26 int textureUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Texture");
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Square.java | 129 mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); 135 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 136 MyGLRenderer.checkGlError("glGetUniformLocation");
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
importgl.h | 87 FNDEF(int, glGetUniformLocation, (GLuint program, const char* name)); 134 #define glGetUniformLocation FNPTR(glGetUniformLocation)
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/external/deqp/modules/gles3/functional/ |
es3fShaderStateQueryTests.cpp | [all...] |
/hardware/libhardware/tests/hwc/ |
test-arrows.c | 103 uTexture = glGetUniformLocation(pgm, "uTexture"); 104 uTransform = glGetUniformLocation(pgm, "uTransform"); 105 uAnim = glGetUniformLocation(pgm, "uAnim");
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.cpp | 101 muSTMatrixHandle = glGetUniformLocation(glProgram, "uSTMatrix"); 102 checkGlError("glGetUniformLocation uSTMatrix"); 103 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
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/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
Square.java | 135 mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); 141 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 142 SimpleGLRenderer.checkGlError("glGetUniformLocation");
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Triangle.java | 125 mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); 131 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 132 SimpleGLRenderer.checkGlError("glGetUniformLocation");
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 180 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 181 checkGlError("glGetUniformLocation uMVPMatrix"); 186 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); 187 checkGlError("glGetUniformLocation uSTMatrix"); 192 checkGlError("glGetUniformLocation uCRatio");
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 368 ES2F_ADD_API_CASE(get_uniform_location, "Invalid glGetUniformLocation() usage", 375 glGetUniformLocation(programEmpty, "test"); 381 glGetUniformLocation(-2, "test"); 500 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 501 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 502 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D 588 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 589 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 590 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D 661 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec [all...] |
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 171 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 172 checkGlError("glGetUniformLocation uMVPMatrix"); 177 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); 178 checkGlError("glGetUniformLocation uSTMatrix"); 183 checkGlError("glGetUniformLocation uCRatio");
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 265 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 266 checkGlError("glGetUniformLocation uMVPMatrix"); 271 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); 272 checkGlError("glGetUniformLocation uSTMatrix"); 277 muCRatioHandle = GLES20.glGetUniformLocation(mProgram, "uCRatio"); 278 checkGlError("glGetUniformLocation uCRatio");
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/external/webrtc/webrtc/modules/video_render/ios/ |
open_gles20.mm | 108 int i = glGetUniformLocation(program_, "Ytex"); 111 i = glGetUniformLocation(program_, "Utex"); 114 i = glGetUniformLocation(program_, "Vtex");
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/frameworks/av/cmds/screenrecord/ |
Program.cpp | 90 muMVPMatrixLoc = glGetUniformLocation(program, "uMVPMatrix"); 91 muGLCMatrixLoc = glGetUniformLocation(program, "uGLCMatrix"); 92 muTextureLoc = glGetUniformLocation(program, "uTexture");
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
CtsMediaTextureRender.java | 156 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 157 checkGlError("glGetUniformLocation uMVPMatrix"); 162 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); 163 checkGlError("glGetUniformLocation uSTMatrix");
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 152 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 153 checkGlError("glGetUniformLocation uMVPMatrix"); 158 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); 159 checkGlError("glGetUniformLocation uSTMatrix");
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/cts/tests/vr/src/android/vr/cts/ |
RendererProtectedTexturesTest.java | 71 int loc = GLES20.glGetUniformLocation(mProgram, "protectedTexture");
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/development/ndk/platforms/android-21/arch-arm/symbols/ |
libGLESv3.so.functions.txt | 186 glGetUniformLocation
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