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  /development/ndk/platforms/android-18/arch-mips/symbols/
libGLESv3.so.functions.txt 141 glGetUniformLocation
  /development/ndk/platforms/android-18/arch-x86/symbols/
libGLESv3.so.functions.txt 141 glGetUniformLocation
  /external/autotest/client/deps/glbench/src/
glinterfacetest.cc 45 GLint color_uniform = glGetUniformLocation(shader_program_, "color");
  /external/swiftshader/src/OpenGL/libGLESv2/
exports.map 78 glGetUniformLocation;
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 192 GLint loc = glGetUniformLocation(pgm, var);
214 GLint loc = glGetUniformLocation(pgm, "u_texOff");
274 GLint loc = glGetUniformLocation(pgm, "u_tex0");
276 loc = glGetUniformLocation(pgm, "u_tex1");
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/
CameraPreviewRenderable.java 108 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix");
109 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix");
110 mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_Texture");
  /cts/tests/openglperf2/jni/graphics/
Renderer.cpp 179 mFboTexUniformHandle = glGetUniformLocation(mFboProgId, "u_Texture");
180 mFboXOffsetUniformHandle = glGetUniformLocation(mFboProgId, "u_XOffset");
181 mFboYOffsetUniformHandle = glGetUniformLocation(mFboProgId, "u_YOffset");
PerspectiveMeshNode.cpp 26 int textureUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Texture");
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Square.java 129 mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor");
135 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
136 MyGLRenderer.checkGlError("glGetUniformLocation");
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
importgl.h 87 FNDEF(int, glGetUniformLocation, (GLuint program, const char* name));
134 #define glGetUniformLocation FNPTR(glGetUniformLocation)
  /external/deqp/modules/gles3/functional/
es3fShaderStateQueryTests.cpp     [all...]
  /hardware/libhardware/tests/hwc/
test-arrows.c 103 uTexture = glGetUniformLocation(pgm, "uTexture");
104 uTransform = glGetUniformLocation(pgm, "uTransform");
105 uAnim = glGetUniformLocation(pgm, "uAnim");
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
SurfaceTextureRenderer.cpp 101 muSTMatrixHandle = glGetUniformLocation(glProgram, "uSTMatrix");
102 checkGlError("glGetUniformLocation uSTMatrix");
103 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
Square.java 135 mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor");
141 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
142 SimpleGLRenderer.checkGlError("glGetUniformLocation");
Triangle.java 125 mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor");
131 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
132 SimpleGLRenderer.checkGlError("glGetUniformLocation");
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 180 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
181 checkGlError("glGetUniformLocation uMVPMatrix");
186 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
187 checkGlError("glGetUniformLocation uSTMatrix");
192 checkGlError("glGetUniformLocation uCRatio");
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 368 ES2F_ADD_API_CASE(get_uniform_location, "Invalid glGetUniformLocation() usage",
375 glGetUniformLocation(programEmpty, "test");
381 glGetUniformLocation(-2, "test");
500 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4
501 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4
502 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D
588 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4
589 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4
590 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D
661 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec
    [all...]
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 171 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
172 checkGlError("glGetUniformLocation uMVPMatrix");
177 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
178 checkGlError("glGetUniformLocation uSTMatrix");
183 checkGlError("glGetUniformLocation uCRatio");
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 265 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
266 checkGlError("glGetUniformLocation uMVPMatrix");
271 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
272 checkGlError("glGetUniformLocation uSTMatrix");
277 muCRatioHandle = GLES20.glGetUniformLocation(mProgram, "uCRatio");
278 checkGlError("glGetUniformLocation uCRatio");
  /external/webrtc/webrtc/modules/video_render/ios/
open_gles20.mm 108 int i = glGetUniformLocation(program_, "Ytex");
111 i = glGetUniformLocation(program_, "Utex");
114 i = glGetUniformLocation(program_, "Vtex");
  /frameworks/av/cmds/screenrecord/
Program.cpp 90 muMVPMatrixLoc = glGetUniformLocation(program, "uMVPMatrix");
91 muGLCMatrixLoc = glGetUniformLocation(program, "uGLCMatrix");
92 muTextureLoc = glGetUniformLocation(program, "uTexture");
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaTextureRender.java 156 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
157 checkGlError("glGetUniformLocation uMVPMatrix");
162 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
163 checkGlError("glGetUniformLocation uSTMatrix");
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 152 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
153 checkGlError("glGetUniformLocation uMVPMatrix");
158 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
159 checkGlError("glGetUniformLocation uSTMatrix");
  /cts/tests/vr/src/android/vr/cts/
RendererProtectedTexturesTest.java 71 int loc = GLES20.glGetUniformLocation(mProgram, "protectedTexture");
  /development/ndk/platforms/android-21/arch-arm/symbols/
libGLESv3.so.functions.txt 186 glGetUniformLocation

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