/development/ndk/platforms/android-21/arch-arm64/symbols/ |
libGLESv3.so.functions.txt | 186 glGetUniformLocation
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/development/ndk/platforms/android-21/arch-mips/symbols/ |
libGLESv3.so.functions.txt | 186 glGetUniformLocation
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/development/ndk/platforms/android-21/arch-mips64/symbols/ |
libGLESv3.so.functions.txt | 186 glGetUniformLocation
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/development/ndk/platforms/android-21/arch-x86/symbols/ |
libGLESv3.so.functions.txt | 186 glGetUniformLocation
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/development/ndk/platforms/android-21/arch-x86_64/symbols/ |
libGLESv3.so.functions.txt | 186 glGetUniformLocation
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/development/ndk/platforms/android-24/arch-arm/symbols/ |
libGLESv3.so.functions.txt | 211 glGetUniformLocation
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/development/ndk/platforms/android-24/arch-arm64/symbols/ |
libGLESv3.so.functions.txt | 211 glGetUniformLocation
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/development/ndk/platforms/android-24/arch-mips/symbols/ |
libGLESv3.so.functions.txt | 211 glGetUniformLocation
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/development/ndk/platforms/android-24/arch-mips64/symbols/ |
libGLESv3.so.functions.txt | 211 glGetUniformLocation
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/development/ndk/platforms/android-24/arch-x86/symbols/ |
libGLESv3.so.functions.txt | 211 glGetUniformLocation
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/development/ndk/platforms/android-24/arch-x86_64/symbols/ |
libGLESv3.so.functions.txt | 211 glGetUniformLocation
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/external/autotest/client/deps/glbench/src/ |
trianglesetuptest.cc | 60 GLint color_uniform = glGetUniformLocation(program, "color");
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windowmanagertest.cc | 121 int texture_sampler = glGetUniformLocation(program, "tex"); 124 int display_color = glGetUniformLocation(program, "color");
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
importgl.c | 77 IMPORT_FUNC_GL(glGetUniformLocation);
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/external/mesa3d/src/mapi/es2api/ |
ABI-check | 143 glGetUniformLocation
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLDepthTestActivity.java | 207 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 208 checkGlError("glGetUniformLocation uMVPMatrix"); 213 muOverlayHandle = GLES20.glGetUniformLocation(mProgram, "uOverlay"); 214 checkGlError("glGetUniformLocation uOverlay");
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/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | 887 ctx.glGetUniformLocation(programEmpty, "test"); 893 ctx.glGetUniformLocation(notAProgram, "test"); [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/ |
RectangleRenderable.java | 92 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix"); 93 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix");
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/cts/tests/openglperf2/jni/primitive/contextswitch/ |
ContextSwitchRenderer.cpp | 100 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture"); 101 mTranslateUniformHandle = glGetUniformLocation(mProgramId, "u_Translate");
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/cts/tests/openglperf2/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 119 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture"); 120 mSeedUniformHandle = glGetUniformLocation(mProgramId, "u_Seed");
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
MyGLRenderer.java | 135 * mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); 136 * MyGLRenderer.checkGlError("glGetUniformLocation");</pre>
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/external/deqp/framework/egl/ |
egluStaticES30Library.inl | 135 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
OGLES3ColourGrading.cpp | 264 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sTexture"), 0); 265 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sColourLUT"), 1); 282 glUniform1i(glGetUniformLocation(m_BackgroundShaderProgram.uiId, "sTexture"), 0); 303 glUniform1i(glGetUniformLocation(m_SceneShaderProgram.uiId, "sTexture"), 0); 306 m_SceneShaderProgram.uiMVPMatrixLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "MVPMatrix"); 307 m_SceneShaderProgram.uiLightDirLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "LightDirection"); 308 m_SceneShaderProgram.uiMaterialBiasLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "MaterialBias"); 309 m_SceneShaderProgram.uiMaterialScaleLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "MaterialScale");
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 178 mTexHandle = GLES20.glGetUniformLocation(mGLProgram, "s_texture"); 181 mTransformHandle = GLES20.glGetUniformLocation(mGLProgram, "u_xform");
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/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
SimpleGLRenderer.java | 137 * mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); 138 * MyGLRenderer.checkGlError("glGetUniformLocation");
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