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  /development/ndk/platforms/android-21/arch-arm64/symbols/
libGLESv3.so.functions.txt 186 glGetUniformLocation
  /development/ndk/platforms/android-21/arch-mips/symbols/
libGLESv3.so.functions.txt 186 glGetUniformLocation
  /development/ndk/platforms/android-21/arch-mips64/symbols/
libGLESv3.so.functions.txt 186 glGetUniformLocation
  /development/ndk/platforms/android-21/arch-x86/symbols/
libGLESv3.so.functions.txt 186 glGetUniformLocation
  /development/ndk/platforms/android-21/arch-x86_64/symbols/
libGLESv3.so.functions.txt 186 glGetUniformLocation
  /development/ndk/platforms/android-24/arch-arm/symbols/
libGLESv3.so.functions.txt 211 glGetUniformLocation
  /development/ndk/platforms/android-24/arch-arm64/symbols/
libGLESv3.so.functions.txt 211 glGetUniformLocation
  /development/ndk/platforms/android-24/arch-mips/symbols/
libGLESv3.so.functions.txt 211 glGetUniformLocation
  /development/ndk/platforms/android-24/arch-mips64/symbols/
libGLESv3.so.functions.txt 211 glGetUniformLocation
  /development/ndk/platforms/android-24/arch-x86/symbols/
libGLESv3.so.functions.txt 211 glGetUniformLocation
  /development/ndk/platforms/android-24/arch-x86_64/symbols/
libGLESv3.so.functions.txt 211 glGetUniformLocation
  /external/autotest/client/deps/glbench/src/
trianglesetuptest.cc 60 GLint color_uniform = glGetUniformLocation(program, "color");
windowmanagertest.cc 121 int texture_sampler = glGetUniformLocation(program, "tex");
124 int display_color = glGetUniformLocation(program, "color");
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
importgl.c 77 IMPORT_FUNC_GL(glGetUniformLocation);
  /external/mesa3d/src/mapi/es2api/
ABI-check 143 glGetUniformLocation
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLDepthTestActivity.java 207 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
208 checkGlError("glGetUniformLocation uMVPMatrix");
213 muOverlayHandle = GLES20.glGetUniformLocation(mProgram, "uOverlay");
214 checkGlError("glGetUniformLocation uOverlay");
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp 887 ctx.glGetUniformLocation(programEmpty, "test");
893 ctx.glGetUniformLocation(notAProgram, "test");
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  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/
RectangleRenderable.java 92 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix");
93 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix");
  /cts/tests/openglperf2/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 100 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
101 mTranslateUniformHandle = glGetUniformLocation(mProgramId, "u_Translate");
  /cts/tests/openglperf2/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 119 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
120 mSeedUniformHandle = glGetUniformLocation(mProgramId, "u_Seed");
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
MyGLRenderer.java 135 * mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor");
136 * MyGLRenderer.checkGlError("glGetUniformLocation");</pre>
  /external/deqp/framework/egl/
egluStaticES30Library.inl 135 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp 264 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sTexture"), 0);
265 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sColourLUT"), 1);
282 glUniform1i(glGetUniformLocation(m_BackgroundShaderProgram.uiId, "sTexture"), 0);
303 glUniform1i(glGetUniformLocation(m_SceneShaderProgram.uiId, "sTexture"), 0);
306 m_SceneShaderProgram.uiMVPMatrixLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "MVPMatrix");
307 m_SceneShaderProgram.uiLightDirLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "LightDirection");
308 m_SceneShaderProgram.uiMaterialBiasLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "MaterialBias");
309 m_SceneShaderProgram.uiMaterialScaleLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "MaterialScale");
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 178 mTexHandle = GLES20.glGetUniformLocation(mGLProgram, "s_texture");
181 mTransformHandle = GLES20.glGetUniformLocation(mGLProgram, "u_xform");
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
SimpleGLRenderer.java 137 * mColorHandle = GLES20.glGetUniformLocation(mProgram, &quot;vColor&quot;);
138 * MyGLRenderer.checkGlError(&quot;glGetUniformLocation&quot;);

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