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full:glsl
(Results
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) sorted by null
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/external/mesa3d/docs/relnotes/
9.2.1.html
57
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68753">Bug 68753</a> - [regression bisected]
GLSL
ES: structs members can't have precision qualifiers anymore in 9.2</li>
84
<li>
glsl
: Allow precision qualifiers for sampler types</li>
120
<li>
glsl
: propagate max_array_access through function calls</li>
141
<li>
glsl
: Reallow precision qualifiers on structure members</li>
10.0.2.html
53
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72264">Bug 72264</a> -
GLSL
error reporting</li>
150
<li>
glsl
: Teach ir_variable_refcount about ir_loop::counter variables.</li>
151
<li>
glsl
: Fix inconsistent assumptions about ir_loop::counter.</li>
10.5.2.html
65
<li>
glsl
: Generate link error for non-matching gl_FragCoord redeclarations</li>
113
<li>
glsl
: optimize (0 cmp x + y) into (-x cmp y).</li>
119
<li>
glsl
: fix names in lower_constant_arrays_to_uniforms</li>
7.8.3.html
68
<li>
GLSL
: fix indirect <TT>gl_TextureMatrix</TT> addressing (bug
70
<li>
GLSL
: fix for bug
72
<li>
GLSL
: fix zw fragcoord entries in some cases (bug
17.0.1.html
51
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99677">Bug 99677</a> - heap-use-after-free in
glsl
</li>
161
<li>
glsl
: non-last member unsized array on SSBO must fail compilation on
GLSL
ES 3.1</li>
193
<li>android:
glsl
: build shader cache sources</li>
210
<li>
glsl
: fix heap-use-after-free in ast_declarator_list::hir()</li>
/external/mesa3d/src/gallium/targets/libgl-xlib/
SConscript
34
glsl
,
/external/skia/src/effects/
GrCircleBlurFragmentProcessor.cpp
219
#include "
glsl
/GrGLSLColorSpaceXformHelper.h"
220
#include "
glsl
/GrGLSLFragmentProcessor.h"
221
#include "
glsl
/GrGLSLFragmentShaderBuilder.h"
222
#include "
glsl
/GrGLSLProgramBuilder.h"
/external/skia/src/gpu/ccpr/
GrCCPRPathProcessor.cpp
12
#include "
glsl
/GrGLSLFragmentShaderBuilder.h"
13
#include "
glsl
/GrGLSLGeometryProcessor.h"
14
#include "
glsl
/GrGLSLProgramBuilder.h"
15
#include "
glsl
/GrGLSLVarying.h"
/external/skia/src/gpu/effects/
GrBicubicEffect.h
13
#include "
glsl
/GrGLSLFragmentProcessor.h"
/external/skia/src/gpu/gl/
GrGLContext.h
24
* version, the GrGLStandard type of the context, and
GLSL
version.
GrGLUniformHandler.h
11
#include "
glsl
/GrGLSLUniformHandler.h"
GrGLProgram.cpp
19
#include "
glsl
/GrGLSLFragmentProcessor.h"
20
#include "
glsl
/GrGLSLGeometryProcessor.h"
21
#include "
glsl
/GrGLSLXferProcessor.h"
/external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp
23
#include "
glsl
/GrGLSLFragmentProcessor.h"
24
#include "
glsl
/GrGLSLGeometryProcessor.h"
25
#include "
glsl
/GrGLSLProgramDataManager.h"
26
#include "
glsl
/GrGLSLXferProcessor.h"
/external/skia/src/gpu/instanced/
InstanceProcessor.h
55
* support this class can offer on the given
GLSL
platform.
/external/skia/src/gpu/vk/
GrVkPipelineStateBuilder.h
11
#include "
glsl
/GrGLSLProgramBuilder.h"
/external/swiftshader/src/OpenGL/libGLESv2/
Shader.cpp
232
infoLog = "
GLSL
ES 3.00 is not supported by OpenGL ES 2.0 contexts";
289
bool Shader::compareVarying(const
glsl
::Varying &x, const
glsl
::Varying &y)
390
for(
glsl
::ActiveAttributes::iterator attribute = activeAttributes.begin(); attribute != activeAttributes.end(); attribute++)
/frameworks/native/services/surfaceflinger/RenderEngine/
Description.h
29
* to generate a corresponding
GLSL
program and set the appropriate
Program.h
32
* Abstracts a
GLSL
program comprising a vertex and fragment shader
/frameworks/rs/rsov/compiler/spirit/
instructions_test.cpp
51
EXPECT_STREQ("
GLSL
.std.450", i->mOperand1.c_str());
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/
CHANGES
26
- Supports
GLSL
std450 extended instructions 1.0 Rev 3
/external/skia/bench/
GLBench.cpp
70
SkSL::String
glsl
;
local
78
if (!program || !context->compiler()->toGLSL(*program, &
glsl
)) {
87
const char* glslPtr =
glsl
.c_str();
/external/mesa3d/src/compiler/glsl/
builtin_variables.cpp
422
* desktop GL, these are always included when the
GLSL
version is 1.30 and
629
/* Max uniforms/varyings:
GLSL
ES counts these in units of vectors; desktop
638
/* In
GLSL
ES 3.00, gl_MaxVaryingVectors was split out to separate
662
/* Note: gl_MaxVaryingFloats was deprecated in
GLSL
1.30+, but not
672
* requires desktop
GLSL
version 130), and adopted into desktop
GLSL
673
* version 4.20 and
GLSL
ES version 3.00.
714
/* Note: the
GLSL
1.50-4.40 specs require
729
*
GLSL
1.30, however it continues to be referred to (as a minimum size
730
* for compatibility-mode uniforms) all the way up through
GLSL
4.30, s
[
all
...]
lower_packing_builtins.cpp
423
/* From page 88 (94 of pdf) of the
GLSL
ES 3.00 spec:
440
* This function generates IR that approximates the following pseudo-
GLSL
:
448
* From page 56 (62 of pdf) of the
GLSL
ES 3.00 spec: "It is undefined to
472
/* From page 137 (143 of pdf) of the
GLSL
4.30 spec:
489
* This function generates IR that approximates the following pseudo-
GLSL
:
497
* From page 87 (93 of pdf) of the
GLSL
4.30 spec: "It is undefined to
521
/* From page 88 (94 of pdf) of the
GLSL
ES 3.00 spec:
539
* This function generates IR that approximates the following pseudo-
GLSL
:
578
/* From page 137 (143 of pdf) of the
GLSL
4.30 spec:
596
* This function generates IR that approximates the following pseudo-
GLSL
[
all
...]
/external/deqp/doc/testspecs/GLES3/
functional.shaders.builtin_functions.precision.txt
25
These tests check that the
GLSL
built-in numerical functions produce
27
the
GLSL
ES specification.
37
Where the
GLSL
specification does not specify a particular precision,
41
to lowp and mediump precisions even though the
GLSL
specification
59
These are as defined in the
GLSL
ES specification.
/external/vulkan-validation-layers/libs/glm/detail/
type_vec3.hpp
123
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of
GLSL
1.30.08 specification)
133
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of
GLSL
1.30.08 specification)
136
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of
GLSL
1.30.08 specification)
139
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of
GLSL
1.30.08 specification)
142
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of
GLSL
1.30.08 specification)
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