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  /external/mesa3d/docs/relnotes/
9.2.1.html 57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68753">Bug 68753</a> - [regression bisected] GLSL ES: structs members can't have precision qualifiers anymore in 9.2</li>
84 <li>glsl: Allow precision qualifiers for sampler types</li>
120 <li>glsl: propagate max_array_access through function calls</li>
141 <li>glsl: Reallow precision qualifiers on structure members</li>
10.0.2.html 53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72264">Bug 72264</a> - GLSL error reporting</li>
150 <li>glsl: Teach ir_variable_refcount about ir_loop::counter variables.</li>
151 <li>glsl: Fix inconsistent assumptions about ir_loop::counter.</li>
10.5.2.html 65 <li>glsl: Generate link error for non-matching gl_FragCoord redeclarations</li>
113 <li>glsl: optimize (0 cmp x + y) into (-x cmp y).</li>
119 <li>glsl: fix names in lower_constant_arrays_to_uniforms</li>
7.8.3.html 68 <li>GLSL: fix indirect <TT>gl_TextureMatrix</TT> addressing (bug
70 <li>GLSL: fix for bug
72 <li>GLSL: fix zw fragcoord entries in some cases (bug
17.0.1.html 51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99677">Bug 99677</a> - heap-use-after-free in glsl</li>
161 <li>glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1</li>
193 <li>android: glsl: build shader cache sources</li>
210 <li>glsl: fix heap-use-after-free in ast_declarator_list::hir()</li>
  /external/mesa3d/src/gallium/targets/libgl-xlib/
SConscript 34 glsl,
  /external/skia/src/effects/
GrCircleBlurFragmentProcessor.cpp 219 #include "glsl/GrGLSLColorSpaceXformHelper.h"
220 #include "glsl/GrGLSLFragmentProcessor.h"
221 #include "glsl/GrGLSLFragmentShaderBuilder.h"
222 #include "glsl/GrGLSLProgramBuilder.h"
  /external/skia/src/gpu/ccpr/
GrCCPRPathProcessor.cpp 12 #include "glsl/GrGLSLFragmentShaderBuilder.h"
13 #include "glsl/GrGLSLGeometryProcessor.h"
14 #include "glsl/GrGLSLProgramBuilder.h"
15 #include "glsl/GrGLSLVarying.h"
  /external/skia/src/gpu/effects/
GrBicubicEffect.h 13 #include "glsl/GrGLSLFragmentProcessor.h"
  /external/skia/src/gpu/gl/
GrGLContext.h 24 * version, the GrGLStandard type of the context, and GLSL version.
GrGLUniformHandler.h 11 #include "glsl/GrGLSLUniformHandler.h"
GrGLProgram.cpp 19 #include "glsl/GrGLSLFragmentProcessor.h"
20 #include "glsl/GrGLSLGeometryProcessor.h"
21 #include "glsl/GrGLSLXferProcessor.h"
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 23 #include "glsl/GrGLSLFragmentProcessor.h"
24 #include "glsl/GrGLSLGeometryProcessor.h"
25 #include "glsl/GrGLSLProgramDataManager.h"
26 #include "glsl/GrGLSLXferProcessor.h"
  /external/skia/src/gpu/instanced/
InstanceProcessor.h 55 * support this class can offer on the given GLSL platform.
  /external/skia/src/gpu/vk/
GrVkPipelineStateBuilder.h 11 #include "glsl/GrGLSLProgramBuilder.h"
  /external/swiftshader/src/OpenGL/libGLESv2/
Shader.cpp 232 infoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts";
289 bool Shader::compareVarying(const glsl::Varying &x, const glsl::Varying &y)
390 for(glsl::ActiveAttributes::iterator attribute = activeAttributes.begin(); attribute != activeAttributes.end(); attribute++)
  /frameworks/native/services/surfaceflinger/RenderEngine/
Description.h 29 * to generate a corresponding GLSL program and set the appropriate
Program.h 32 * Abstracts a GLSL program comprising a vertex and fragment shader
  /frameworks/rs/rsov/compiler/spirit/
instructions_test.cpp 51 EXPECT_STREQ("GLSL.std.450", i->mOperand1.c_str());
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/
CHANGES 26 - Supports GLSL std450 extended instructions 1.0 Rev 3
  /external/skia/bench/
GLBench.cpp 70 SkSL::String glsl; local
78 if (!program || !context->compiler()->toGLSL(*program, &glsl)) {
87 const char* glslPtr = glsl.c_str();
  /external/mesa3d/src/compiler/glsl/
builtin_variables.cpp 422 * desktop GL, these are always included when the GLSL version is 1.30 and
629 /* Max uniforms/varyings: GLSL ES counts these in units of vectors; desktop
638 /* In GLSL ES 3.00, gl_MaxVaryingVectors was split out to separate
662 /* Note: gl_MaxVaryingFloats was deprecated in GLSL 1.30+, but not
672 * requires desktop GLSL version 130), and adopted into desktop GLSL
673 * version 4.20 and GLSL ES version 3.00.
714 /* Note: the GLSL 1.50-4.40 specs require
729 * GLSL 1.30, however it continues to be referred to (as a minimum size
730 * for compatibility-mode uniforms) all the way up through GLSL 4.30, s
    [all...]
lower_packing_builtins.cpp 423 /* From page 88 (94 of pdf) of the GLSL ES 3.00 spec:
440 * This function generates IR that approximates the following pseudo-GLSL:
448 * From page 56 (62 of pdf) of the GLSL ES 3.00 spec: "It is undefined to
472 /* From page 137 (143 of pdf) of the GLSL 4.30 spec:
489 * This function generates IR that approximates the following pseudo-GLSL:
497 * From page 87 (93 of pdf) of the GLSL 4.30 spec: "It is undefined to
521 /* From page 88 (94 of pdf) of the GLSL ES 3.00 spec:
539 * This function generates IR that approximates the following pseudo-GLSL:
578 /* From page 137 (143 of pdf) of the GLSL 4.30 spec:
596 * This function generates IR that approximates the following pseudo-GLSL
    [all...]
  /external/deqp/doc/testspecs/GLES3/
functional.shaders.builtin_functions.precision.txt 25 These tests check that the GLSL built-in numerical functions produce
27 the GLSL ES specification.
37 Where the GLSL specification does not specify a particular precision,
41 to lowp and mediump precisions even though the GLSL specification
59 These are as defined in the GLSL ES specification.
  /external/vulkan-validation-layers/libs/glm/detail/
type_vec3.hpp 123 //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
133 //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
136 //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
139 //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
142 //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)

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