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full:glsl
(Results
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/external/mesa3d/docs/specs/
MESA_shader_debug.spec
264
Add sections 8.10.1, 8.10.2 to
GLSL
spec.
/external/mesa3d/src/compiler/glsl/
ir_array_refcount.h
72
* appear in the
GLSL
shader text. An array access like
lower_output_reads.cpp
31
* In
GLSL
, shader output variables (such as varyings) can be both read and
lower_vec_index_to_cond_assign.cpp
178
/* Can't be hit from normal
GLSL
, since you can't swizzle a scalar (which
/external/mesa3d/src/compiler/
glsl_types.h
350
* This implements the language rules of
GLSL
1.50 for counting the number
397
* to \c desired according to Section 4.1.10 of the
GLSL
spec.
400
* From page 25 (31 of the pdf) of the
GLSL
1.50 spec, Section 4.1.10
456
/*
GLSL
only has float matrices. */
nir_types.cpp
29
#include "compiler/
glsl
/ir.h"
/external/mesa3d/src/compiler/nir/
nir_control_flow.h
85
* equivalent to a series of statement in
GLSL
) and "extract" it from the IR,
nir_lower_atomics.c
28
#include "compiler/
glsl
/ir_uniform.h"
nir_lower_gs_intrinsics.c
33
* vertices result in undefined behavior according to the
GLSL
specification.
/external/mesa3d/src/mesa/drivers/dri/i965/
Makefile.am
37
-I$(top_builddir)/src/compiler/
glsl
\
brw_compiler.c
123
/* We want the
GLSL
compiler to emit code that uses condition codes */
brw_nir_uniforms.cpp
26
#include "compiler/
glsl
/ir_uniform.h"
brw_program.c
41
#include "compiler/
glsl
/ir.h"
42
#include "compiler/
glsl
/glsl_to_nir.h"
77
/* First, lower the
GLSL
IR or Mesa IR to NIR */
655
ralloc_strdup(brw->shader_time.names, prog->info.label) : "
glsl
";
brw_vec4_vs_visitor.cpp
132
/* From the
GLSL
1.30 spec, section 7.1 (Vertex Shader Special Variables):
brw_vs_surface_state.c
44
* Pull constants are
GLSL
uniforms (and other constant data) beyond what we
intel_resolve_map.h
28
#include "compiler/
glsl
/list.h"
/external/mesa3d/src/mesa/state_tracker/
st_atom_image.c
31
#include "compiler/
glsl
/ir_uniform.h"
st_atom_storagebuf.c
30
#include "compiler/
glsl
/ir_uniform.h"
st_nir_lower_builtin.c
62
#include "compiler/
glsl
/ir.h"
st_texture.h
120
/** The
glsl
version of the shader seen during the previous validation */
/external/mesa3d/src/util/
half_float.c
47
* compile-time evaluation of constant packHalf2x16
GLSL
expressions will
/external/skia/src/effects/
SkMorphologyImageFilter.cpp
29
#include "
glsl
/GrGLSLFragmentProcessor.h"
30
#include "
glsl
/GrGLSLFragmentShaderBuilder.h"
31
#include "
glsl
/GrGLSLProgramDataManager.h"
32
#include "
glsl
/GrGLSLUniformHandler.h"
SkRRectsGaussianEdgeMaskFilter.cpp
193
#include "
glsl
/GrGLSLFragmentProcessor.h"
194
#include "
glsl
/GrGLSLFragmentShaderBuilder.h"
195
#include "
glsl
/GrGLSLProgramDataManager.h"
196
#include "
glsl
/GrGLSLUniformHandler.h"
SkTableColorFilter.cpp
319
#include "
glsl
/GrGLSLFragmentProcessor.h"
320
#include "
glsl
/GrGLSLFragmentShaderBuilder.h"
321
#include "
glsl
/GrGLSLProgramDataManager.h"
322
#include "
glsl
/GrGLSLUniformHandler.h"
/external/skia/src/gpu/
GrProgramDesc.h
15
#include "
glsl
/GrGLSLFragmentShaderBuilder.h"
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