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  /external/mesa3d/docs/specs/
MESA_shader_debug.spec 264 Add sections 8.10.1, 8.10.2 to GLSL spec.
  /external/mesa3d/src/compiler/glsl/
ir_array_refcount.h 72 * appear in the GLSL shader text. An array access like
lower_output_reads.cpp 31 * In GLSL, shader output variables (such as varyings) can be both read and
lower_vec_index_to_cond_assign.cpp 178 /* Can't be hit from normal GLSL, since you can't swizzle a scalar (which
  /external/mesa3d/src/compiler/
glsl_types.h 350 * This implements the language rules of GLSL 1.50 for counting the number
397 * to \c desired according to Section 4.1.10 of the GLSL spec.
400 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
456 /* GLSL only has float matrices. */
nir_types.cpp 29 #include "compiler/glsl/ir.h"
  /external/mesa3d/src/compiler/nir/
nir_control_flow.h 85 * equivalent to a series of statement in GLSL) and "extract" it from the IR,
nir_lower_atomics.c 28 #include "compiler/glsl/ir_uniform.h"
nir_lower_gs_intrinsics.c 33 * vertices result in undefined behavior according to the GLSL specification.
  /external/mesa3d/src/mesa/drivers/dri/i965/
Makefile.am 37 -I$(top_builddir)/src/compiler/glsl \
brw_compiler.c 123 /* We want the GLSL compiler to emit code that uses condition codes */
brw_nir_uniforms.cpp 26 #include "compiler/glsl/ir_uniform.h"
brw_program.c 41 #include "compiler/glsl/ir.h"
42 #include "compiler/glsl/glsl_to_nir.h"
77 /* First, lower the GLSL IR or Mesa IR to NIR */
655 ralloc_strdup(brw->shader_time.names, prog->info.label) : "glsl";
brw_vec4_vs_visitor.cpp 132 /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
brw_vs_surface_state.c 44 * Pull constants are GLSL uniforms (and other constant data) beyond what we
intel_resolve_map.h 28 #include "compiler/glsl/list.h"
  /external/mesa3d/src/mesa/state_tracker/
st_atom_image.c 31 #include "compiler/glsl/ir_uniform.h"
st_atom_storagebuf.c 30 #include "compiler/glsl/ir_uniform.h"
st_nir_lower_builtin.c 62 #include "compiler/glsl/ir.h"
st_texture.h 120 /** The glsl version of the shader seen during the previous validation */
  /external/mesa3d/src/util/
half_float.c 47 * compile-time evaluation of constant packHalf2x16 GLSL expressions will
  /external/skia/src/effects/
SkMorphologyImageFilter.cpp 29 #include "glsl/GrGLSLFragmentProcessor.h"
30 #include "glsl/GrGLSLFragmentShaderBuilder.h"
31 #include "glsl/GrGLSLProgramDataManager.h"
32 #include "glsl/GrGLSLUniformHandler.h"
SkRRectsGaussianEdgeMaskFilter.cpp 193 #include "glsl/GrGLSLFragmentProcessor.h"
194 #include "glsl/GrGLSLFragmentShaderBuilder.h"
195 #include "glsl/GrGLSLProgramDataManager.h"
196 #include "glsl/GrGLSLUniformHandler.h"
SkTableColorFilter.cpp 319 #include "glsl/GrGLSLFragmentProcessor.h"
320 #include "glsl/GrGLSLFragmentShaderBuilder.h"
321 #include "glsl/GrGLSLProgramDataManager.h"
322 #include "glsl/GrGLSLUniformHandler.h"
  /external/skia/src/gpu/
GrProgramDesc.h 15 #include "glsl/GrGLSLFragmentShaderBuilder.h"

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