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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/hlsl/
hlslParseables.cpp 108 // Create and return a type name. This is done in GLSL, not HLSL conventions, until such
209 if (!UseHlslTypes) // GLSL has column first for mat types
226 // TODO: the GLSL parser is currently used to parse HLSL prototypes. However, many valid HLSL prototypes
227 // are not valid GLSL prototypes. This rejects the invalid ones. Thus, there is a single switch below
242 if (isMat && dim1 == 1) // TODO: avoid mat Nx1 until we find the right GLSL profile
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  /external/mesa3d/docs/relnotes/
8.0.5.html 205 <li>glsl: Fix #pragma invariant(all) language version check.</li>
248 <li>glsl/linker: Avoid buffer over-run in parcel_out_uniform_storage::visit_field</li>
9.0.3.html 50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40404">Bug 40404</a> - [softpipe] piglit glsl-max-varyings regression</li>
195 <li>glsl: Track UBO block names in the symbol table.</li>
13.0.0.html 138 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96484">Bug 96484</a> - [vulkan] deqp-vk.glsl.builtin.precision.sin / cos regression</li>
168 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96782">Bug 96782</a> - [regression bisected] R600 fp64 and glsl-4.00 piglit failures</li>
224 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97307">Bug 97307</a> - glsl/glcpp/tests/glcpp-test regression</li>
226 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97309">Bug 97309</a> - piglit.spec.glsl-1_30.compiler.switch-statement.switch-case-duplicated.vert regression</li>
8.0.1.html 102 <li>docs: remove link to the GLSL compiler page</li>
9.0.1.html 119 <li>glsl: Allow ir_if in the linker's move_non_declarations function.</li>
  /external/mesa3d/docs/
viewperf.html 327 This test uses a single GLSL fragment shader which contains a GLSL 1.20
  /external/mesa3d/src/compiler/glsl/
README 1 Welcome to Mesa's GLSL compiler. A brief overview of how things flow:
72 ~/src/piglit/tests/shaders/glsl-orangebook-ch06-bump.frag
lower_instructions.cpp 369 * which we can't actually implement as such, since the GLSL IR doesn't
452 * would be greater than 0xFE. Turns out we don't need to because the GLSL
569 * would be greater than 0xFE. Turns out we don't need to because the GLSL
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  /external/mesa3d/src/compiler/
glsl_types.cpp 26 #include "compiler/glsl/glsl_parser_extras.h"
531 /* Treat GLSL vectors as Nx1 matrices.
552 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
867 /* From the GLSL 4.20 specification (Sec 4.2):
872 * GLSL ES behaves the same (Ver 1.00 Sec 4.2.4, Ver 3.00 Sec 4.2.5).
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builtin_type_macros.h 27 * This contains definitions for all GLSL built-in types, regardless of what
  /external/mesa3d/src/gallium/include/pipe/
p_shader_tokens.h 121 TGSI_MEMORY_TYPE_SHARED, /* OpenCL local / GLSL shared */
696 /* for texture offsets in GLSL and DirectX.
  /external/skia/tests/
ProcessorTest.cpp 19 #include "glsl/GrGLSLFragmentProcessor.h"
20 #include "glsl/GrGLSLFragmentShaderBuilder.h"
  /external/deqp/external/vulkancts/modules/vulkan/api/
vktApiSmokeTests.cpp 122 "%1 = OpExtInstImport \"GLSL.std.450\"\n"
157 "%1 = OpExtInstImport \"GLSL.std.450\"\n"
200 "%1 = OpExtInstImport \"GLSL.std.450\"\n"
243 "%1 = OpExtInstImport \"GLSL.std.450\"\n"
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  /external/mesa3d/src/compiler/nir/
nir_gather_info.c 178 * arise as a result of constant folding of a legal GLSL program.
  /external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_opcodes.h 224 /** Stop execution of the shader (GLSL discard) */
  /external/mesa3d/src/mesa/drivers/dri/i965/
Android.mk 171 $(call generated-sources-dir-for,STATIC_LIBRARIES,libmesa_glsl,,)/glsl
brw_cs.c 35 #include "compiler/glsl/ir_uniform.h"
brw_fs_sel_peephole.cpp 93 * Many GLSL shaders contain the following pattern:
brw_gs.c 37 #include "compiler/glsl/ir_uniform.h"
brw_shader.h 262 * Scratch data used when compiling a GLSL geometry shader.
  /external/mesa3d/src/mesa/main/
config.h 164 * and GLSL shader names for the same thing. They should \b always have the
uniform_query.cpp 34 #include "compiler/glsl/ir.h"
35 #include "compiler/glsl/ir_uniform.h"
36 #include "compiler/glsl/glsl_parser_extras.h"
37 #include "compiler/glsl/program.h"
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  /external/mesa3d/src/mesa/program/
prog_instruction.h 112 /* ARB_vp ARB_fp NV_vp NV_fp GLSL */
  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 183 /* if running a GLSL program (not ARB_fragment_program) */

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