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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/hlsl/ |
hlslParseables.cpp | 108 // Create and return a type name. This is done in GLSL, not HLSL conventions, until such 209 if (!UseHlslTypes) // GLSL has column first for mat types 226 // TODO: the GLSL parser is currently used to parse HLSL prototypes. However, many valid HLSL prototypes 227 // are not valid GLSL prototypes. This rejects the invalid ones. Thus, there is a single switch below 242 if (isMat && dim1 == 1) // TODO: avoid mat Nx1 until we find the right GLSL profile [all...] |
/external/mesa3d/docs/relnotes/ |
8.0.5.html | 205 <li>glsl: Fix #pragma invariant(all) language version check.</li> 248 <li>glsl/linker: Avoid buffer over-run in parcel_out_uniform_storage::visit_field</li>
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9.0.3.html | 50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40404">Bug 40404</a> - [softpipe] piglit glsl-max-varyings regression</li> 195 <li>glsl: Track UBO block names in the symbol table.</li>
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13.0.0.html | 138 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96484">Bug 96484</a> - [vulkan] deqp-vk.glsl.builtin.precision.sin / cos regression</li> 168 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96782">Bug 96782</a> - [regression bisected] R600 fp64 and glsl-4.00 piglit failures</li> 224 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97307">Bug 97307</a> - glsl/glcpp/tests/glcpp-test regression</li> 226 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97309">Bug 97309</a> - piglit.spec.glsl-1_30.compiler.switch-statement.switch-case-duplicated.vert regression</li>
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8.0.1.html | 102 <li>docs: remove link to the GLSL compiler page</li>
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9.0.1.html | 119 <li>glsl: Allow ir_if in the linker's move_non_declarations function.</li>
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/external/mesa3d/docs/ |
viewperf.html | 327 This test uses a single GLSL fragment shader which contains a GLSL 1.20
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/external/mesa3d/src/compiler/glsl/ |
README | 1 Welcome to Mesa's GLSL compiler. A brief overview of how things flow: 72 ~/src/piglit/tests/shaders/glsl-orangebook-ch06-bump.frag
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lower_instructions.cpp | 369 * which we can't actually implement as such, since the GLSL IR doesn't 452 * would be greater than 0xFE. Turns out we don't need to because the GLSL 569 * would be greater than 0xFE. Turns out we don't need to because the GLSL [all...] |
/external/mesa3d/src/compiler/ |
glsl_types.cpp | 26 #include "compiler/glsl/glsl_parser_extras.h" 531 /* Treat GLSL vectors as Nx1 matrices. 552 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following 867 /* From the GLSL 4.20 specification (Sec 4.2): 872 * GLSL ES behaves the same (Ver 1.00 Sec 4.2.4, Ver 3.00 Sec 4.2.5). [all...] |
builtin_type_macros.h | 27 * This contains definitions for all GLSL built-in types, regardless of what
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/external/mesa3d/src/gallium/include/pipe/ |
p_shader_tokens.h | 121 TGSI_MEMORY_TYPE_SHARED, /* OpenCL local / GLSL shared */ 696 /* for texture offsets in GLSL and DirectX.
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/external/skia/tests/ |
ProcessorTest.cpp | 19 #include "glsl/GrGLSLFragmentProcessor.h" 20 #include "glsl/GrGLSLFragmentShaderBuilder.h"
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
vktApiSmokeTests.cpp | 122 "%1 = OpExtInstImport \"GLSL.std.450\"\n" 157 "%1 = OpExtInstImport \"GLSL.std.450\"\n" 200 "%1 = OpExtInstImport \"GLSL.std.450\"\n" 243 "%1 = OpExtInstImport \"GLSL.std.450\"\n" [all...] |
/external/mesa3d/src/compiler/nir/ |
nir_gather_info.c | 178 * arise as a result of constant folding of a legal GLSL program.
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/external/mesa3d/src/gallium/drivers/r300/compiler/ |
radeon_opcodes.h | 224 /** Stop execution of the shader (GLSL discard) */
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
Android.mk | 171 $(call generated-sources-dir-for,STATIC_LIBRARIES,libmesa_glsl,,)/glsl
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brw_cs.c | 35 #include "compiler/glsl/ir_uniform.h"
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brw_fs_sel_peephole.cpp | 93 * Many GLSL shaders contain the following pattern:
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brw_gs.c | 37 #include "compiler/glsl/ir_uniform.h"
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brw_shader.h | 262 * Scratch data used when compiling a GLSL geometry shader.
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/external/mesa3d/src/mesa/main/ |
config.h | 164 * and GLSL shader names for the same thing. They should \b always have the
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uniform_query.cpp | 34 #include "compiler/glsl/ir.h" 35 #include "compiler/glsl/ir_uniform.h" 36 #include "compiler/glsl/glsl_parser_extras.h" 37 #include "compiler/glsl/program.h" [all...] |
/external/mesa3d/src/mesa/program/ |
prog_instruction.h | 112 /* ARB_vp ARB_fp NV_vp NV_fp GLSL */
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/external/mesa3d/src/mesa/swrast/ |
s_fragprog.c | 183 /* if running a GLSL program (not ARB_fragment_program) */
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