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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_fs.h 55 * Translates either GLSL IR or Mesa IR (for ARB_fragment_program) into FS IR.
  /external/mesa3d/src/mesa/main/
program_resource.c 33 #include "compiler/glsl/ir_uniform.h"
uniforms.h 31 #include "compiler/glsl/ir_uniform.h"
pipelineobj.c 46 #include "compiler/glsl/glsl_parser_extras.h"
47 #include "compiler/glsl/ir_uniform.h"
  /external/skia/src/effects/
SkBlurMaskFilter.cpp 31 #include "glsl/GrGLSLFragmentProcessor.h"
32 #include "glsl/GrGLSLFragmentShaderBuilder.h"
33 #include "glsl/GrGLSLProgramDataManager.h"
34 #include "glsl/GrGLSLUniformHandler.h"
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  /external/skia/src/gpu/ops/
GrAALinearizingConvexPathRenderer.cpp 22 #include "glsl/GrGLSLGeometryProcessor.h"
  /external/skia/src/shaders/gradients/
SkRadialGradient.cpp 222 #include "glsl/GrGLSLFragmentShaderBuilder.h"
  /external/swiftshader/src/OpenGL/compiler/
BaseTypes.h 384 // GLSL ES 3.0 vertex output and fragment input
OutputASM.h 34 namespace glsl namespace
glslang.y 16 This file contains the Yacc grammar for GLSL ES.
21 WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
147 context->error(L, " supported in GLSL ES 1.00 only ", S); \
154 context->error(LINE, REASON " supported in GLSL ES 3.00 only ", TOKEN); \
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glslang_lex.cpp     [all...]
Initialize.cpp 237 // Texture Functions for GLSL ES 1.0
287 // Texture Functions for GLSL ES 3.0
ParseHelper.cpp 1110 // In GLSL ES, an extension's default behavior is "disable".
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  /external/swiftshader/src/OpenGL/compiler/preprocessor/
MacroExpander.cpp 87 // spec, which the GLSL spec references (see C++14 draft spec section 16.1.4), but this
Tokenizer.l 16 This file contains the Lex specification for GLSL ES preprocessor.
  /external/vulkan-validation-layers/libs/glm/detail/
func_geometric.inl 243 // According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
  /external/webrtc/webrtc/api/objc/
RTCOpenGLVideoRenderer.mm 82 // Compiles a shader of the given |type| with GLSL source |source| and returns
  /frameworks/rs/rsov/compiler/
Builtin.cpp 283 module->addExtInstImport("GLSL.std.450");
  /prebuilts/misc/windows/sdl2/test/
testshader.c 12 /* This is a simple example of using GLSL shaders with SDL */
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Include/
arrays.h 38 // Implement types for tracking GLSL arrays, arrays of arrays, etc.
  /external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
vktSparseResourcesShaderIntrinsicsStorage.cpp 68 << "%ext_import = OpExtInstImport \"GLSL.std.450\"\n"
72 << "OpSource GLSL 440\n"
  /external/mesa3d/docs/relnotes/
11.1.0.html 146 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li>
220 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92621">Bug 92621</a> - [G965 ILK G45] Regression: 24 piglit regressions in glsl-1.10</li>
  /external/mesa3d/src/compiler/glsl/
lower_distance.cpp 28 * gl_ClipDistance is declared in standard GLSL (as an array of
216 * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based
standalone.cpp 424 fprintf(stderr, "Unrecognized GLSL version `%d'\n", options->glsl_version);
464 if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
  /external/mesa3d/src/mesa/drivers/common/
meta.c 95 meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl);
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