/external/mesa3d/src/mesa/main/ |
dd.h | 507 * \name GLSL shader/program functions. [all...] |
api_validate.c | 133 /* Any shader stages that are not supplied by the GLSL shader and have [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
OGLES2HelloAPI_LinuxX11.cpp | 438 which is usually abbreviated to simply "GLSL ES".
[all...] |
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
vktSpvAsmVariablePointersTests.cpp | 230 "OpSource GLSL 430\n" 759 "OpSource GLSL 430\n [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vec4.cpp | 594 * to pull constants, and from some GLSL code generators like wine. 713 * While GLSL IR also performs this optimization, we end up with it in 717 * The other is that GLSL IR's constant propagation doesn't track the [all...] |
brw_fs_nir.cpp | 24 #include "compiler/glsl/ir.h" 520 * 31. Section 8.8 (Integer Functions) of the GLSL 4.50 spec says: 541 /* LZD counts from the MSB side, while GLSL's findMSB() wants the count [all...] |
brw_fs_surface_builder.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineMultisampleImageTests.cpp | [all...] |
vktPipelineVertexInputTests.cpp | [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderOptimizationTests.cpp | 443 DE_ASSERT(!(m_caseType == CASETYPE_ARRAY && m_useConstantExpressionsOnly)); // \note Would need array constructors, which GLSL ES 1 doesn't have. [all...] |
/external/deqp/modules/gles31/functional/ |
es31fSeparateShaderTests.cpp | 531 // glsl % isn't defined for negative numbers [all...] |
/external/fmtlib/ |
ChangeLog.rst | 739 auto s = format("GLSL version: {}", glGetString(GL_VERSION)); [all...] |
/external/mesa3d/src/compiler/glsl/ |
link_uniforms.cpp | 35 * Assign locations for GLSL uniforms. [all...] |
/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
nvfx_fragprog.c | 876 "If rendering is incorrect, try to disable GLSL support in the application.\n"); [all...] |
/external/mesa3d/src/gallium/drivers/r300/compiler/ |
radeon_program_alu.c | 460 * According to the GLSL spec, the implementor can decide which way to round [all...] |
/external/mesa3d/src/gallium/drivers/r600/sb/ |
sb_expr.cpp | 153 // (GCM fails on tests/shaders/glsl-fs-if-nested-loop.shader_test)
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/external/mesa3d/src/mesa/program/ |
prog_execute.c | [all...] |
prog_optimize.c | [all...] |
/external/skia/tests/ |
SkSLGLSLTest.cpp | 36 SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src, [all...] |
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
CameraStreamer.java | 84 /** Map of GLSL shaders (one for each target context) */ [all...] |
/external/mesa3d/ |
configure.ac | 123 AS_IF([test ! -f "$srcdir/src/compiler/glsl/glcpp/glcpp-parse.c"], 126 AS_IF([test ! -f "$srcdir/src/compiler/glsl/glcpp/glcpp-lex.c"], [all...] |
/external/mesa3d/docs/ |
index.html | 698 This is the first version of Mesa to support OpenGL 3.1 and GLSL 1.40 739 This is the first version of Mesa to support OpenGL 3.0 and GLSL 1.30 [all...] |
/external/skia/src/sksl/ |
SkSLSPIRVCodeGenerator.cpp | 10 #include "GLSL.std.450.h" [all...] |
/external/swiftshader/src/OpenGL/compiler/ |
OutputASM.cpp | 29 namespace glsl namespace [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
PVRTPFXParser.cpp | 805 // Store the line, even if blank lines (to get correct errors from GLSL compiler). [all...] |