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  /external/mesa3d/src/mesa/main/
dd.h 507 * \name GLSL shader/program functions.
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api_validate.c 133 /* Any shader stages that are not supplied by the GLSL shader and have
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  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
OGLES2HelloAPI_LinuxX11.cpp 438 which is usually abbreviated to simply "GLSL ES".
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  /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
vktSpvAsmVariablePointersTests.cpp 230 "OpSource GLSL 430\n"
759 "OpSource GLSL 430\n
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4.cpp 594 * to pull constants, and from some GLSL code generators like wine.
713 * While GLSL IR also performs this optimization, we end up with it in
717 * The other is that GLSL IR's constant propagation doesn't track the
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brw_fs_nir.cpp 24 #include "compiler/glsl/ir.h"
520 * 31. Section 8.8 (Integer Functions) of the GLSL 4.50 spec says:
541 /* LZD counts from the MSB side, while GLSL's findMSB() wants the count
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brw_fs_surface_builder.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineMultisampleImageTests.cpp     [all...]
vktPipelineVertexInputTests.cpp     [all...]
  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 443 DE_ASSERT(!(m_caseType == CASETYPE_ARRAY && m_useConstantExpressionsOnly)); // \note Would need array constructors, which GLSL ES 1 doesn't have.
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  /external/deqp/modules/gles31/functional/
es31fSeparateShaderTests.cpp 531 // glsl % isn't defined for negative numbers
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  /external/fmtlib/
ChangeLog.rst 739 auto s = format("GLSL version: {}", glGetString(GL_VERSION));
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  /external/mesa3d/src/compiler/glsl/
link_uniforms.cpp 35 * Assign locations for GLSL uniforms.
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  /external/mesa3d/src/gallium/drivers/nouveau/nv30/
nvfx_fragprog.c 876 "If rendering is incorrect, try to disable GLSL support in the application.\n");
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  /external/mesa3d/src/gallium/drivers/r300/compiler/
radeon_program_alu.c 460 * According to the GLSL spec, the implementor can decide which way to round
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  /external/mesa3d/src/gallium/drivers/r600/sb/
sb_expr.cpp 153 // (GCM fails on tests/shaders/glsl-fs-if-nested-loop.shader_test)
  /external/mesa3d/src/mesa/program/
prog_execute.c     [all...]
prog_optimize.c     [all...]
  /external/skia/tests/
SkSLGLSLTest.cpp 36 SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
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  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
CameraStreamer.java 84 /** Map of GLSL shaders (one for each target context) */
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  /external/mesa3d/
configure.ac 123 AS_IF([test ! -f "$srcdir/src/compiler/glsl/glcpp/glcpp-parse.c"],
126 AS_IF([test ! -f "$srcdir/src/compiler/glsl/glcpp/glcpp-lex.c"],
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  /external/mesa3d/docs/
index.html 698 This is the first version of Mesa to support OpenGL 3.1 and GLSL 1.40
739 This is the first version of Mesa to support OpenGL 3.0 and GLSL 1.30
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  /external/skia/src/sksl/
SkSLSPIRVCodeGenerator.cpp 10 #include "GLSL.std.450.h"
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  /external/swiftshader/src/OpenGL/compiler/
OutputASM.cpp 29 namespace glsl namespace
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  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTPFXParser.cpp 805 // Store the line, even if blank lines (to get correct errors from GLSL compiler).
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