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  /external/mesa3d/docs/
postprocess.html 52 miss transparent textures for example.
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_screen.h 54 /* Increments whenever textures are modified. Contexts can track this.
  /external/mesa3d/src/gallium/drivers/nouveau/nv30/
nv30_context.c 135 if (nv30->fragprog.textures[i] &&
136 nv30->fragprog.textures[i]->texture == res) {
144 if (nv30->vertprog.textures[i] &&
145 nv30->vertprog.textures[i]->texture == res) {
nv30_fragtex.c 43 struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
183 pipe_sampler_view_reference(&nv30->fragprog.textures[i], views[i]);
189 pipe_sampler_view_reference(&nv30->fragprog.textures[i], NULL);
  /external/skia/include/gpu/gl/
GrGLTypes.h 108 * textures are really const GrGLTexture*
  /external/skia/src/gpu/
GrTextureAdjuster.h 16 * Base class for sources that start out as textures. Optionally allows for a content area subrect.
GrTextureProxy.cpp 64 // We only ever want to nearest-neighbor sample signed int textures.
GrTextureRenderTargetProxy.cpp 19 // for now textures w/ data are always wrapped
GrProcessorUnitTest.h 29 // Used to access the dummy textures in TestCreate procs.
43 * fTextures are valid textures that can optionally be used to construct
45 * kAlpha_8_GrPixelConfig. TestCreate functions are also free to create additional textures using
  /external/skia/tools/gpu/gl/debug/
GrFBBindableObj.h 16 // A common base class for render buffers and textures
  /frameworks/base/media/mca/filterfw/native/core/
gl_buffer_interface.h 61 // Interface to instances that hold GL textures and frame-buffer-objects.
  /frameworks/native/services/surfaceflinger/RenderEngine/
Description.h 40 // whether textures are premultiplied
  /frameworks/rs/
rsProgram.cpp 48 mHal.state.textures = new Allocation*[mHal.state.texturesCount];
96 delete[] mHal.state.textures;
129 mHal.state.textures = nullptr;
195 mHal.state.textures[slot] = a;
  /external/autotest/client/deps/nvmap_compactor/src/
nvmap_carveout_compactor.c 241 * This function takes a given texture array and displays the textures in it.
242 * All textures need to be the same size, width x height.
314 printf("Phase %d: Allocating small %d (%dMB) [%dMB] textures\n",
320 printf("allocating textures.. (%d,%d)\n", phase_width, phase_height);
405 printf("freeing first 3 of every 4 textures from phase 1 [%dMB]\n",
474 printf("freeing last textures from phase 3\n");
479 printf("freeing last textures from phase 2\n");
488 printf("freeing last textures from phase 1\n");
551 /* so that odd-sized RGB textures will work nicely */
802 /* first need to allocate 24mb of textures to fill GART *
    [all...]
  /external/mesa3d/docs/relnotes/
6.5.html 95 <li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
96 textures should work.
104 <li>Render-to-texture: The functions for rendering to textures have changed.
  /external/mesa3d/src/gallium/docs/source/cso/
sampler.rst 6 Texture units have many options for selecting texels from loaded textures;
61 The filter to use when minifying mipmapped textures. One of
108 Maximum anistropy ratio to use when sampling from textures. For example,
  /external/mesa3d/src/mesa/state_tracker/
st_texture.h 88 * textures will be copied to this texture and the old storage freed.
115 * array textures (containing layers with different fields) even though the
241 /* Copy an image between two textures
  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTPFXParserAPI.h 118 @brief Selects the gl program object and binds the textures.
208 @brief Loads all of the textures for this effect.
230 CPVRTArray<SPVRTPFXTexture> m_Textures; // Array of loaded textures
  /frameworks/base/media/mca/effect/java/android/media/effect/
Effect.java 50 * Apply an effect to GL textures.
66 * input and output textures are owned by the caller. That is, the caller is responsible for
67 * calling glDeleteTextures() to deallocate the input and output textures.</p>
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 182 int[] textures = new int[1]; local
183 GLES20.glGenTextures(1, textures, 0);
184 mTextureName = textures[0];
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLStateType.java 120 TEXTURES("Textures"),
138 TEXTURE_IMMUTABLE_LEVELS("# of levels in immutable textures"),
  /external/mesa3d/src/gallium/targets/haiku-softpipe/
GalliumContext.cpp 306 //if (context->textures[ST_ATTACHMENT_BACK_LEFT]
307 // && context->textures[ST_ATTACHMENT_DEPTH_STENCIL]
309 // TRACE("Postprocessing textures...\n");
311 // context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
312 // context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
  /external/mesa3d/src/gallium/auxiliary/rbug/
rbug_texture.c 240 rbug_texture_t *textures,
251 LEN_ARRAY(8, textures); /* textures */
263 WRITE_ARRAY(8, rbug_texture_t, textures); /* textures */
550 READ_ARRAY(8, rbug_texture_t, textures); /* textures */
  /external/deqp/modules/gles3/functional/
es3fNegativeTextureApiTests.cpp     [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTPFXParser.cpp 359 Textures(DEFAULT_EFFECT_NUM_TEX)
539 "[TEXTURES]", // eCmds_Textures
611 *pReturnError = PVRTStringFromFormattedStr("[TEXTURES] redefined on line %d\n", m_psContext->pnFileLineNumber[nLine]);
614 if(GetEndTag("TEXTURES", nLine, &nEndLine))
623 *pReturnError = PVRTStringFromFormattedStr("Missing [/TEXTURES] tag after [TEXTURES] on line %d\n", m_psContext->pnFileLineNumber[nLine]);
707 // Loop Textures in Effects
708 for(j = 0; j < m_psEffect[i].Textures.GetSize(); ++j)
710 // Loop Textures in whole PFX
714 if(m_psTexture[k]->Name == m_psEffect[i].Textures[j].Name
    [all...]

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