/external/mesa3d/docs/ |
postprocess.html | 52 miss transparent textures for example.
|
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_screen.h | 54 /* Increments whenever textures are modified. Contexts can track this.
|
/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
nv30_context.c | 135 if (nv30->fragprog.textures[i] && 136 nv30->fragprog.textures[i]->texture == res) { 144 if (nv30->vertprog.textures[i] && 145 nv30->vertprog.textures[i]->texture == res) {
|
nv30_fragtex.c | 43 struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; 183 pipe_sampler_view_reference(&nv30->fragprog.textures[i], views[i]); 189 pipe_sampler_view_reference(&nv30->fragprog.textures[i], NULL);
|
/external/skia/include/gpu/gl/ |
GrGLTypes.h | 108 * textures are really const GrGLTexture*
|
/external/skia/src/gpu/ |
GrTextureAdjuster.h | 16 * Base class for sources that start out as textures. Optionally allows for a content area subrect.
|
GrTextureProxy.cpp | 64 // We only ever want to nearest-neighbor sample signed int textures.
|
GrTextureRenderTargetProxy.cpp | 19 // for now textures w/ data are always wrapped
|
GrProcessorUnitTest.h | 29 // Used to access the dummy textures in TestCreate procs. 43 * fTextures are valid textures that can optionally be used to construct 45 * kAlpha_8_GrPixelConfig. TestCreate functions are also free to create additional textures using
|
/external/skia/tools/gpu/gl/debug/ |
GrFBBindableObj.h | 16 // A common base class for render buffers and textures
|
/frameworks/base/media/mca/filterfw/native/core/ |
gl_buffer_interface.h | 61 // Interface to instances that hold GL textures and frame-buffer-objects.
|
/frameworks/native/services/surfaceflinger/RenderEngine/ |
Description.h | 40 // whether textures are premultiplied
|
/frameworks/rs/ |
rsProgram.cpp | 48 mHal.state.textures = new Allocation*[mHal.state.texturesCount]; 96 delete[] mHal.state.textures; 129 mHal.state.textures = nullptr; 195 mHal.state.textures[slot] = a;
|
/external/autotest/client/deps/nvmap_compactor/src/ |
nvmap_carveout_compactor.c | 241 * This function takes a given texture array and displays the textures in it. 242 * All textures need to be the same size, width x height. 314 printf("Phase %d: Allocating small %d (%dMB) [%dMB] textures\n", 320 printf("allocating textures.. (%d,%d)\n", phase_width, phase_height); 405 printf("freeing first 3 of every 4 textures from phase 1 [%dMB]\n", 474 printf("freeing last textures from phase 3\n"); 479 printf("freeing last textures from phase 2\n"); 488 printf("freeing last textures from phase 1\n"); 551 /* so that odd-sized RGB textures will work nicely */ 802 /* first need to allocate 24mb of textures to fill GART * [all...] |
/external/mesa3d/docs/relnotes/ |
6.5.html | 95 <li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL 96 textures should work. 104 <li>Render-to-texture: The functions for rendering to textures have changed.
|
/external/mesa3d/src/gallium/docs/source/cso/ |
sampler.rst | 6 Texture units have many options for selecting texels from loaded textures; 61 The filter to use when minifying mipmapped textures. One of 108 Maximum anistropy ratio to use when sampling from textures. For example,
|
/external/mesa3d/src/mesa/state_tracker/ |
st_texture.h | 88 * textures will be copied to this texture and the old storage freed. 115 * array textures (containing layers with different fields) even though the 241 /* Copy an image between two textures
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
PVRTPFXParserAPI.h | 118 @brief Selects the gl program object and binds the textures. 208 @brief Loads all of the textures for this effect. 230 CPVRTArray<SPVRTPFXTexture> m_Textures; // Array of loaded textures
|
/frameworks/base/media/mca/effect/java/android/media/effect/ |
Effect.java | 50 * Apply an effect to GL textures. 66 * input and output textures are owned by the caller. That is, the caller is responsible for 67 * calling glDeleteTextures() to deallocate the input and output textures.</p>
|
/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 182 int[] textures = new int[1]; local 183 GLES20.glGenTextures(1, textures, 0); 184 mTextureName = textures[0];
|
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLStateType.java | 120 TEXTURES("Textures"), 138 TEXTURE_IMMUTABLE_LEVELS("# of levels in immutable textures"),
|
/external/mesa3d/src/gallium/targets/haiku-softpipe/ |
GalliumContext.cpp | 306 //if (context->textures[ST_ATTACHMENT_BACK_LEFT] 307 // && context->textures[ST_ATTACHMENT_DEPTH_STENCIL] 309 // TRACE("Postprocessing textures...\n"); 311 // context->textures[ST_ATTACHMENT_BACK_LEFT]->width0, 312 // context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
|
/external/mesa3d/src/gallium/auxiliary/rbug/ |
rbug_texture.c | 240 rbug_texture_t *textures, 251 LEN_ARRAY(8, textures); /* textures */ 263 WRITE_ARRAY(8, rbug_texture_t, textures); /* textures */ 550 READ_ARRAY(8, rbug_texture_t, textures); /* textures */
|
/external/deqp/modules/gles3/functional/ |
es3fNegativeTextureApiTests.cpp | [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
PVRTPFXParser.cpp | 359 Textures(DEFAULT_EFFECT_NUM_TEX) 539 "[TEXTURES]", // eCmds_Textures 611 *pReturnError = PVRTStringFromFormattedStr("[TEXTURES] redefined on line %d\n", m_psContext->pnFileLineNumber[nLine]); 614 if(GetEndTag("TEXTURES", nLine, &nEndLine)) 623 *pReturnError = PVRTStringFromFormattedStr("Missing [/TEXTURES] tag after [TEXTURES] on line %d\n", m_psContext->pnFileLineNumber[nLine]); 707 // Loop Textures in Effects 708 for(j = 0; j < m_psEffect[i].Textures.GetSize(); ++j) 710 // Loop Textures in whole PFX 714 if(m_psTexture[k]->Name == m_psEffect[i].Textures[j].Name [all...] |