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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 6.5 Release Notes / March 31, 2006</h1>
     18 
     19 <p>
     20 Mesa 6.5 is a new development release.
     21 </p>
     22 
     23 
     24 <h2>MD5 checksums</h2>
     25 <pre>
     26 657be3b92f6dabc78a67ed9cb8d67813  MesaLib-6.5.tar.gz
     27 61beda590bfc5b4a12e979d5f2d70d7a  MesaLib-6.5.tar.bz2
     28 19d48b872d579d4f91466060804a59ac  MesaLib-6.5.zip
     29 694ad3a7007010c7418a9c72d1cba5b7  MesaDemos-6.5.tar.gz
     30 ab95b590dcd640726a2d89e62068c66e  MesaDemos-6.5.tar.bz2
     31 b792c303fefd87294488e2b7eab976e5  MesaDemos-6.5.zip
     32 ac1d585483617db0c91e5c15cb5ec3a3  MesaGLUT-6.5.tar.gz
     33 59f0bf2b2ffb67fe23ee479f9b044f31  MesaGLUT-6.5.tar.bz2
     34 005decb2136718e22222ac1c4805cd15  MesaGLUT-6.5.zip
     35 </pre>
     36 
     37 
     38 
     39 <h2>New Features</h2>
     40 <ul>
     41 <li>OpenGL Shading language support
     42 <br>
     43    This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
     44    GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions.  Most of
     45    the work was done by Michal Krol.
     46    There's probably a fair number of bugs since this is a pretty large,
     47    complicated body of code.
     48 <br>
     49    The OpenGL 2.0 interface to these features will be implemented in a
     50    future version of Mesa,
     51 
     52 <li>GL_EXT_timer_query
     53 <br>
     54    Used to measure the time of OpenGL operations at high precision.
     55    Only supported in the software/Xlib driver at this time.
     56 
     57 <li>GL_EXT_packed_depth_stencil
     58 <br>
     59    Defines a new GL_DEPTH_STENCIL_EXT pixel format.
     60 
     61 <li>GL_EXT_framebuffer_blit
     62 <br>
     63    A simplified glCopyPixels-like feature for copying pixel rectangles.
     64 
     65 <li>GL_ARB_half_float_pixel
     66 <br>
     67    Adds a new half-precision floating point format for image transfers,
     68    such as for glDrawPixels, glReadPixels, glTexImage, etc.
     69 </ul>
     70 
     71 <h2>Changes</h2>
     72 <ul>
     73 <li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
     74 <li>removed GL_SGIX/SGIS_pixel_texture extensions
     75 </ul>
     76 <h2>Bug fixes</h2>
     77 <ul>
     78 <li>fixed glxcontextmodes.c datatype problem (bug 5835)
     79 <li>fixed aix-gcc build/install bugs (bug 5874)
     80 <li>fixed some bugs in texture env program generation
     81 <li>glXCopyContext() didn't handle texture object bindings properly
     82 <li>glXCopyContext() didn't copy all lighting state
     83 <li>fixed FreeBSD config (Pedro Giffuni)
     84 <li>fixed some minor framebuffer object bugs
     85 <li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
     86 <li>fixed a number of thread safety bugs/regressions
     87 <li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
     88 <li>paletted texturing was broken w/ floating point palettes (K. Schultz)
     89 <li>lots of assorted framebuffer object bug fixes
     90 </ul>
     91 
     92 
     93 <h2>Known Issues</h2>
     94 <ul>
     95 <li>Rendering to depth textures will not work.  Rendering to GL_DEPTH_STENCIL
     96 textures should work.
     97 </ul>
     98 
     99 
    100 <h2>Driver Interface Changes</h2>
    101 <ul>
    102 <li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
    103 the two-sided versions: Driver.Stencil*Separate().
    104 <li>Render-to-texture: The functions for rendering to textures have changed.
    105 </ul>
    106 
    107 
    108 <h2>To Do (someday) items</h2>
    109 <ul>
    110 <li>Switch to freeglut
    111 <li>Increase MAX_DRAWBUFFERS
    112 <li>Fix linux-glide target/driver.
    113 <li>Fix lambda calculation for frag progs.
    114 </ul>
    115 
    116 
    117 <h2>Driver Status</h2>
    118 
    119 <pre>
    120 Driver			Status
    121 ----------------------	----------------------
    122 DRI drivers		varies with the driver
    123 XMesa/GLX (on Xlib)	implements OpenGL 1.5
    124 OSMesa (off-screen)	implements OpenGL 1.5
    125 Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
    126 SVGA			implements OpenGL 1.3
    127 Wind River UGL		implements OpenGL 1.3
    128 Windows/Win32		implements OpenGL 1.5
    129 DJGPP			implements OpenGL 1.5
    130 GGI			implements OpenGL 1.3
    131 BeOS			implements OpenGL 1.5
    132 Allegro			needs updating
    133 D3D			needs updating
    134 </pre>
    135 
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