1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="../contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa 6.5 Release Notes / March 31, 2006</h1> 18 19 <p> 20 Mesa 6.5 is a new development release. 21 </p> 22 23 24 <h2>MD5 checksums</h2> 25 <pre> 26 657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz 27 61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2 28 19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip 29 694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz 30 ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2 31 b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip 32 ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz 33 59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2 34 005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip 35 </pre> 36 37 38 39 <h2>New Features</h2> 40 <ul> 41 <li>OpenGL Shading language support 42 <br> 43 This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, 44 GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of 45 the work was done by Michal Krol. 46 There's probably a fair number of bugs since this is a pretty large, 47 complicated body of code. 48 <br> 49 The OpenGL 2.0 interface to these features will be implemented in a 50 future version of Mesa, 51 52 <li>GL_EXT_timer_query 53 <br> 54 Used to measure the time of OpenGL operations at high precision. 55 Only supported in the software/Xlib driver at this time. 56 57 <li>GL_EXT_packed_depth_stencil 58 <br> 59 Defines a new GL_DEPTH_STENCIL_EXT pixel format. 60 61 <li>GL_EXT_framebuffer_blit 62 <br> 63 A simplified glCopyPixels-like feature for copying pixel rectangles. 64 65 <li>GL_ARB_half_float_pixel 66 <br> 67 Adds a new half-precision floating point format for image transfers, 68 such as for glDrawPixels, glReadPixels, glTexImage, etc. 69 </ul> 70 71 <h2>Changes</h2> 72 <ul> 73 <li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) 74 <li>removed GL_SGIX/SGIS_pixel_texture extensions 75 </ul> 76 <h2>Bug fixes</h2> 77 <ul> 78 <li>fixed glxcontextmodes.c datatype problem (bug 5835) 79 <li>fixed aix-gcc build/install bugs (bug 5874) 80 <li>fixed some bugs in texture env program generation 81 <li>glXCopyContext() didn't handle texture object bindings properly 82 <li>glXCopyContext() didn't copy all lighting state 83 <li>fixed FreeBSD config (Pedro Giffuni) 84 <li>fixed some minor framebuffer object bugs 85 <li>replaced dprintf() with _glu_printf() in GLU (bug 6244) 86 <li>fixed a number of thread safety bugs/regressions 87 <li>fixed a number of GLU tesselator bugs (John Shell, bug 6339) 88 <li>paletted texturing was broken w/ floating point palettes (K. Schultz) 89 <li>lots of assorted framebuffer object bug fixes 90 </ul> 91 92 93 <h2>Known Issues</h2> 94 <ul> 95 <li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL 96 textures should work. 97 </ul> 98 99 100 <h2>Driver Interface Changes</h2> 101 <ul> 102 <li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by 103 the two-sided versions: Driver.Stencil*Separate(). 104 <li>Render-to-texture: The functions for rendering to textures have changed. 105 </ul> 106 107 108 <h2>To Do (someday) items</h2> 109 <ul> 110 <li>Switch to freeglut 111 <li>Increase MAX_DRAWBUFFERS 112 <li>Fix linux-glide target/driver. 113 <li>Fix lambda calculation for frag progs. 114 </ul> 115 116 117 <h2>Driver Status</h2> 118 119 <pre> 120 Driver Status 121 ---------------------- ---------------------- 122 DRI drivers varies with the driver 123 XMesa/GLX (on Xlib) implements OpenGL 1.5 124 OSMesa (off-screen) implements OpenGL 1.5 125 Glide (3dfx Voodoo1/2) implements OpenGL 1.3 126 SVGA implements OpenGL 1.3 127 Wind River UGL implements OpenGL 1.3 128 Windows/Win32 implements OpenGL 1.5 129 DJGPP implements OpenGL 1.5 130 GGI implements OpenGL 1.3 131 BeOS implements OpenGL 1.5 132 Allegro needs updating 133 D3D needs updating 134 </pre> 135 136 </div> 137 </body> 138 </html> 139