/external/deqp/doc/testspecs/GLES31/ |
functional.texture.gather.txt | 34 + For color textures, test each value (0 to 3) for the color component 43 + For color textures, test gathering from incomplete texture
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/external/mesa3d/docs/relnotes/ |
10.3.2.html | 75 <li>mesa: fix GetTexImage for 1D array depth textures</li> 88 <li>nouveau: 3d textures are unsupported, limit 3d levels to 1</li>
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12.0.5.html | 106 <li>gallium/radeon: add support for sharing textures with DCC between processes</li> 120 <li>mesa/fbobject: Update CubeMapFace when reusing textures</li>
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6.5.1.html | 70 <li>fixed broken texture border handling for depth textures (bug 6498) 83 <li>rectangular depth textures didn't work
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_gen_mipmap.c | 50 * (ignored for 3D textures) 52 * (ignored for 3D textures)
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/external/mesa3d/src/gallium/drivers/freedreno/a2xx/ |
fd2_texture.c | 115 /* on a2xx, since there is a flat address space for textures/samplers, 116 * a change in # of fragment textures/samplers will trigger patching and
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/external/mesa3d/src/gallium/drivers/freedreno/ |
freedreno_resource.h | 51 * 3d textures are layed out as on a3xx, but unknown about 3d-array 52 * textures.
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freedreno_resource.c | 79 /* Textures */ 81 if (ctx->verttex.textures[i] && (ctx->verttex.textures[i]->texture == prsc)) 85 if (ctx->fragtex.textures[i] && (ctx->fragtex.textures[i]->texture == prsc)) 724 /* 1d array and 2d array textures must all have the same layer size 725 * for each miplevel on a3xx. 3d textures can have different layer 752 /* on a3xx, 2d array and 3d textures seem to want their 855 * be emulated via two separate textures. The depth texture still keeps [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_jit.h | 136 struct lp_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS]; member in struct:lp_jit_context 185 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
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/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_nir_lower_txf_ms.c | 32 * MSAA textures are laid out as 32x32-aligned blocks of RGBA8888 or Z24S8. 34 * linear support in the hardware. So, we treat MSAA textures as a giant UBO
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
intel_tex_validate.c | 104 /* On recent generations, immutable textures should not get this far 186 * Finalizes all textures, completing any rendering that needs to be done
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom.c | 195 * and textures bound to the framebuffer, even when those textures are
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/external/replicaisland/src/com/replica/replicaisland/ |
GLErrorLogger.java | 175 public void glDeleteTextures(int n, IntBuffer textures) { 176 ((GL10)mGL).glDeleteTextures(n, textures); 180 public void glDeleteTextures(int n, int[] textures, int offset) { 181 ((GL10)mGL).glDeleteTextures(n, textures, offset); 294 public void glGenTextures(int n, IntBuffer textures) { 295 ((GL10)mGL).glGenTextures(n, textures); 299 public void glGenTextures(int n, int[] textures, int offset) { 300 ((GL10)mGL).glGenTextures(n, textures, offset);
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/external/skia/src/gpu/vk/ |
GrVkTexture.cpp | 22 // We only ever want to nearest-neighbor sample signed int textures. 98 // Wrapped textures require both image and allocation (because they can be mapped)
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
OGLES2ChameleonMan.cpp | 75 // Base Textures 84 // Tangent Space BumpMap Textures 194 @Description Loads the textures required for this training course 198 // Load Textures 450 context (e.g. textures, vertex buffers, etc.) 462 Load textures 518 // Delete textures 541 // Release Print3D Textures
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
PVRTPFXParserAPI.cpp | 106 const CPVRTArray<SPVRTPFXParserEffectTexture>& EffectTextures = src.GetEffect(m_nEffect).Textures; 135 // Load the requested textures 151 @Description Loads all of the textures for this effect. 445 @Description Selects the gl program object and binds the textures. 455 // Set the textures 682 @Output nCount number of textures 709 const CPVRTStringHash& TexName = m_pParser->GetEffect(m_nEffect).Textures[nIdx].Name; 816 m_Textures[nIdx].unit = m_pParser->GetEffect(m_nEffect).Textures[uiIndex].nNumber;
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/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
PVRTools.h | 24 Sections which are specific to certain APIs contain code for displaying text and loading textures. 109 \li PVRTTexture.h: Load textures from resources, BMP or PVR files.
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES10.spec | 22 void glDeleteTextures ( GLsizei n, const GLuint *textures ) 42 void glGenTextures ( GLsizei n, GLuint *textures )
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/frameworks/native/opengl/tools/glgen/specs/jsr239/ |
glspec-1.0 | 22 void glDeleteTextures ( GLsizei n, const GLuint *textures )
42 void glGenTextures ( GLsizei n, GLuint *textures )
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/prebuilts/misc/windows/sdl2/test/ |
testshape.c | 185 /* Free the textures. */ 191 /* Free the original surfaces backing the textures. */
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/external/deqp/framework/platform/null/ |
tcuNullRenderContext.cpp | 108 ObjectManager textures; member in class:tcu::null::Context 514 GLW_APICALL void GLW_APIENTRY glGenTextures (GLsizei n, GLuint* textures) 518 if (textures) 521 textures[ndx] = ctx->textures.allocate();
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/external/mesa3d/src/mesa/main/ |
texformat.c | 244 /* We don't use texture compression for 1D and 1D array textures. 245 * For 1D textures, compressions doesn't buy us much. 246 * For 1D ARRAY textures, there's complicated issues with updating 249 * 1D ARRAY textures in S3TC format. 261 /* We don't use texture compression for 1D and 1D array textures. */
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/external/mesa3d/src/gallium/drivers/r600/ |
r600_blit.c | 126 /* XXX Decompressing MSAA depth textures is broken on R6xx. 152 * as far as 3D textures are concerned. */ 229 * as far as 3D textures are concerned. */ 261 struct r600_samplerview_state *textures) 264 unsigned depth_texture_mask = textures->compressed_depthtex_mask; 273 view = &textures->views[i]->base; 310 * as far as 3D textures are concerned. */ 340 struct r600_samplerview_state *textures) 343 unsigned mask = textures->compressed_colortex_mask; 351 view = &textures->views[i]->base [all...] |
/external/mesa3d/src/gallium/drivers/radeonsi/ |
si_blit.c | 127 * as far as 3D textures are concerned. */ 227 * as far as 3D textures are concerned. */ 381 struct si_textures_info *textures) 384 unsigned mask = textures->depth_texture_mask; 393 view = textures->views.views[i]; 444 * as far as 3D textures are concerned. */ 474 struct si_textures_info *textures) 477 unsigned mask = textures->compressed_colortex_mask; 485 view = textures->views.views[i]; 528 struct si_textures_info *textures) [all...] |
/external/mesa3d/src/gallium/drivers/i915/ |
i915_resource_texture.c | 200 * Special case to deal with scanout textures. 235 * Special case to deal with shared textures. 245 /* fallback to normal textures for small textures */ 292 * Cube layout used on i915 and for non-compressed textures on i945. 740 /* XXX: handle depth textures everyhwere*/ 743 /* if we use staging transfers, only support textures we can render to,
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