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  /external/deqp/doc/testspecs/GLES31/
functional.texture.gather.txt 34 + For color textures, test each value (0 to 3) for the color component
43 + For color textures, test gathering from incomplete texture
  /external/mesa3d/docs/relnotes/
10.3.2.html 75 <li>mesa: fix GetTexImage for 1D array depth textures</li>
88 <li>nouveau: 3d textures are unsupported, limit 3d levels to 1</li>
12.0.5.html 106 <li>gallium/radeon: add support for sharing textures with DCC between processes</li>
120 <li>mesa/fbobject: Update CubeMapFace when reusing textures</li>
6.5.1.html 70 <li>fixed broken texture border handling for depth textures (bug 6498)
83 <li>rectangular depth textures didn't work
  /external/mesa3d/src/gallium/auxiliary/util/
u_gen_mipmap.c 50 * (ignored for 3D textures)
52 * (ignored for 3D textures)
  /external/mesa3d/src/gallium/drivers/freedreno/a2xx/
fd2_texture.c 115 /* on a2xx, since there is a flat address space for textures/samplers,
116 * a change in # of fragment textures/samplers will trigger patching and
  /external/mesa3d/src/gallium/drivers/freedreno/
freedreno_resource.h 51 * 3d textures are layed out as on a3xx, but unknown about 3d-array
52 * textures.
freedreno_resource.c 79 /* Textures */
81 if (ctx->verttex.textures[i] && (ctx->verttex.textures[i]->texture == prsc))
85 if (ctx->fragtex.textures[i] && (ctx->fragtex.textures[i]->texture == prsc))
724 /* 1d array and 2d array textures must all have the same layer size
725 * for each miplevel on a3xx. 3d textures can have different layer
752 /* on a3xx, 2d array and 3d textures seem to want their
855 * be emulated via two separate textures. The depth texture still keeps
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_jit.h 136 struct lp_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS]; member in struct:lp_jit_context
185 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_nir_lower_txf_ms.c 32 * MSAA textures are laid out as 32x32-aligned blocks of RGBA8888 or Z24S8.
34 * linear support in the hardware. So, we treat MSAA textures as a giant UBO
  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_tex_validate.c 104 /* On recent generations, immutable textures should not get this far
186 * Finalizes all textures, completing any rendering that needs to be done
  /external/mesa3d/src/mesa/state_tracker/
st_atom.c 195 * and textures bound to the framebuffer, even when those textures are
  /external/replicaisland/src/com/replica/replicaisland/
GLErrorLogger.java 175 public void glDeleteTextures(int n, IntBuffer textures) {
176 ((GL10)mGL).glDeleteTextures(n, textures);
180 public void glDeleteTextures(int n, int[] textures, int offset) {
181 ((GL10)mGL).glDeleteTextures(n, textures, offset);
294 public void glGenTextures(int n, IntBuffer textures) {
295 ((GL10)mGL).glGenTextures(n, textures);
299 public void glGenTextures(int n, int[] textures, int offset) {
300 ((GL10)mGL).glGenTextures(n, textures, offset);
  /external/skia/src/gpu/vk/
GrVkTexture.cpp 22 // We only ever want to nearest-neighbor sample signed int textures.
98 // Wrapped textures require both image and allocation (because they can be mapped)
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
OGLES2ChameleonMan.cpp 75 // Base Textures
84 // Tangent Space BumpMap Textures
194 @Description Loads the textures required for this training course
198 // Load Textures
450 context (e.g. textures, vertex buffers, etc.)
462 Load textures
518 // Delete textures
541 // Release Print3D Textures
  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTPFXParserAPI.cpp 106 const CPVRTArray<SPVRTPFXParserEffectTexture>& EffectTextures = src.GetEffect(m_nEffect).Textures;
135 // Load the requested textures
151 @Description Loads all of the textures for this effect.
445 @Description Selects the gl program object and binds the textures.
455 // Set the textures
682 @Output nCount number of textures
709 const CPVRTStringHash& TexName = m_pParser->GetEffect(m_nEffect).Textures[nIdx].Name;
816 m_Textures[nIdx].unit = m_pParser->GetEffect(m_nEffect).Textures[uiIndex].nNumber;
  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTools.h 24 Sections which are specific to certain APIs contain code for displaying text and loading textures.
109 \li PVRTTexture.h: Load textures from resources, BMP or PVR files.
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec 22 void glDeleteTextures ( GLsizei n, const GLuint *textures )
42 void glGenTextures ( GLsizei n, GLuint *textures )
  /frameworks/native/opengl/tools/glgen/specs/jsr239/
glspec-1.0 22 void glDeleteTextures ( GLsizei n, const GLuint *textures )
42 void glGenTextures ( GLsizei n, GLuint *textures )
  /prebuilts/misc/windows/sdl2/test/
testshape.c 185 /* Free the textures. */
191 /* Free the original surfaces backing the textures. */
  /external/deqp/framework/platform/null/
tcuNullRenderContext.cpp 108 ObjectManager textures; member in class:tcu::null::Context
514 GLW_APICALL void GLW_APIENTRY glGenTextures (GLsizei n, GLuint* textures)
518 if (textures)
521 textures[ndx] = ctx->textures.allocate();
  /external/mesa3d/src/mesa/main/
texformat.c 244 /* We don't use texture compression for 1D and 1D array textures.
245 * For 1D textures, compressions doesn't buy us much.
246 * For 1D ARRAY textures, there's complicated issues with updating
249 * 1D ARRAY textures in S3TC format.
261 /* We don't use texture compression for 1D and 1D array textures. */
  /external/mesa3d/src/gallium/drivers/r600/
r600_blit.c 126 /* XXX Decompressing MSAA depth textures is broken on R6xx.
152 * as far as 3D textures are concerned. */
229 * as far as 3D textures are concerned. */
261 struct r600_samplerview_state *textures)
264 unsigned depth_texture_mask = textures->compressed_depthtex_mask;
273 view = &textures->views[i]->base;
310 * as far as 3D textures are concerned. */
340 struct r600_samplerview_state *textures)
343 unsigned mask = textures->compressed_colortex_mask;
351 view = &textures->views[i]->base
    [all...]
  /external/mesa3d/src/gallium/drivers/radeonsi/
si_blit.c 127 * as far as 3D textures are concerned. */
227 * as far as 3D textures are concerned. */
381 struct si_textures_info *textures)
384 unsigned mask = textures->depth_texture_mask;
393 view = textures->views.views[i];
444 * as far as 3D textures are concerned. */
474 struct si_textures_info *textures)
477 unsigned mask = textures->compressed_colortex_mask;
485 view = textures->views.views[i];
528 struct si_textures_info *textures)
    [all...]
  /external/mesa3d/src/gallium/drivers/i915/
i915_resource_texture.c 200 * Special case to deal with scanout textures.
235 * Special case to deal with shared textures.
245 /* fallback to normal textures for small textures */
292 * Cube layout used on i915 and for non-compressed textures on i945.
740 /* XXX: handle depth textures everyhwere*/
743 /* if we use staging transfers, only support textures we can render to,

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