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      1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
      2 
      3 /*
      4  * Copyright (C) 2012 Rob Clark <robclark (at) freedesktop.org>
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the next
     14  * paragraph) shall be included in all copies or substantial portions of the
     15  * Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     23  * SOFTWARE.
     24  *
     25  * Authors:
     26  *    Rob Clark <robclark (at) freedesktop.org>
     27  */
     28 
     29 #ifndef FREEDRENO_RESOURCE_H_
     30 #define FREEDRENO_RESOURCE_H_
     31 
     32 #include "util/list.h"
     33 #include "util/u_range.h"
     34 #include "util/u_transfer.h"
     35 
     36 #include "freedreno_batch.h"
     37 #include "freedreno_util.h"
     38 
     39 /* Texture Layout on a3xx:
     40  *
     41  * Each mipmap-level contains all of it's layers (ie. all cubmap
     42  * faces, all 1d/2d array elements, etc).  The texture sampler is
     43  * programmed with the start address of each mipmap level, and hw
     44  * derives the layer offset within the level.
     45  *
     46  * Texture Layout on a4xx:
     47  *
     48  * For cubemap and 2d array, each layer contains all of it's mipmap
     49  * levels (layer_first layout).
     50  *
     51  * 3d textures are layed out as on a3xx, but unknown about 3d-array
     52  * textures.
     53  *
     54  * In either case, the slice represents the per-miplevel information,
     55  * but in layer_first layout it only includes the first layer, and
     56  * an additional offset of (rsc->layer_size * layer) must be added.
     57  */
     58 struct fd_resource_slice {
     59 	uint32_t offset;         /* offset of first layer in slice */
     60 	uint32_t pitch;
     61 	uint32_t size0;          /* size of first layer in slice */
     62 };
     63 
     64 struct set;
     65 
     66 struct fd_resource {
     67 	struct u_resource base;
     68 	struct fd_bo *bo;
     69 	uint32_t cpp;
     70 	enum pipe_format internal_format;
     71 	bool layer_first;        /* see above description */
     72 	uint32_t layer_size;
     73 	struct fd_resource_slice slices[MAX_MIP_LEVELS];
     74 	uint32_t timestamp;
     75 	/* buffer range that has been initialized */
     76 	struct util_range valid_buffer_range;
     77 
     78 	/* reference to the resource holding stencil data for a z32_s8 texture */
     79 	/* TODO rename to secondary or auxiliary? */
     80 	struct fd_resource *stencil;
     81 
     82 	/* bitmask of in-flight batches which reference this resource.  Note
     83 	 * that the batch doesn't hold reference to resources (but instead
     84 	 * the fd_ringbuffer holds refs to the underlying fd_bo), but in case
     85 	 * the resource is destroyed we need to clean up the batch's weak
     86 	 * references to us.
     87 	 */
     88 	uint32_t batch_mask;
     89 
     90 	/* reference to batch that writes this resource: */
     91 	struct fd_batch *write_batch;
     92 
     93 	/* Set of batches whose batch-cache key references this resource.
     94 	 * We need to track this to know which batch-cache entries to
     95 	 * invalidate if, for example, the resource is invalidated or
     96 	 * shadowed.
     97 	 */
     98 	uint32_t bc_batch_mask;
     99 };
    100 
    101 static inline struct fd_resource *
    102 fd_resource(struct pipe_resource *ptex)
    103 {
    104 	return (struct fd_resource *)ptex;
    105 }
    106 
    107 static inline bool
    108 pending(struct fd_resource *rsc, bool write)
    109 {
    110 	/* if we have a pending GPU write, we are busy in any case: */
    111 	if (rsc->write_batch)
    112 		return true;
    113 
    114 	/* if CPU wants to write, but we are pending a GPU read, we are busy: */
    115 	if (write && rsc->batch_mask)
    116 		return true;
    117 
    118 	if (rsc->stencil && pending(rsc->stencil, write))
    119 		return true;
    120 
    121 	return false;
    122 }
    123 
    124 struct fd_transfer {
    125 	struct pipe_transfer base;
    126 	void *staging;
    127 };
    128 
    129 static inline struct fd_transfer *
    130 fd_transfer(struct pipe_transfer *ptrans)
    131 {
    132 	return (struct fd_transfer *)ptrans;
    133 }
    134 
    135 static inline struct fd_resource_slice *
    136 fd_resource_slice(struct fd_resource *rsc, unsigned level)
    137 {
    138 	assert(level <= rsc->base.b.last_level);
    139 	return &rsc->slices[level];
    140 }
    141 
    142 /* get offset for specified mipmap level and texture/array layer */
    143 static inline uint32_t
    144 fd_resource_offset(struct fd_resource *rsc, unsigned level, unsigned layer)
    145 {
    146 	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
    147 	unsigned offset;
    148 	if (rsc->layer_first) {
    149 		offset = slice->offset + (rsc->layer_size * layer);
    150 	} else {
    151 		offset = slice->offset + (slice->size0 * layer);
    152 	}
    153 	debug_assert(offset < fd_bo_size(rsc->bo));
    154 	return offset;
    155 }
    156 
    157 void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
    158 		enum fd_render_stage stage);
    159 void fd_blitter_pipe_end(struct fd_context *ctx);
    160 
    161 void fd_resource_screen_init(struct pipe_screen *pscreen);
    162 void fd_resource_context_init(struct pipe_context *pctx);
    163 
    164 void fd_resource_resize(struct pipe_resource *prsc, uint32_t sz);
    165 
    166 bool fd_render_condition_check(struct pipe_context *pctx);
    167 
    168 #endif /* FREEDRENO_RESOURCE_H_ */
    169