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    Searched refs:PIPE_SHADER_FRAGMENT (Results 26 - 50 of 167) sorted by null

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  /external/mesa3d/src/gallium/drivers/svga/
svga_state_fs.c 66 ureg = ureg_create(PIPE_SHADER_FRAGMENT);
90 PIPE_SHADER_FRAGMENT);
94 PIPE_SHADER_FRAGMENT);
183 const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
svga_tgsi.c 148 case PIPE_SHADER_FRAGMENT:
194 if (unit == PIPE_SHADER_FRAGMENT)
svga_state_tss.c 44 const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
143 const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
384 const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
svga_pipe_blit.c 407 svga->curr.num_samplers[PIPE_SHADER_FRAGMENT],
408 (void**)svga->curr.sampler[PIPE_SHADER_FRAGMENT]);
410 svga->curr.num_sampler_views[PIPE_SHADER_FRAGMENT],
411 svga->curr.sampler_views[PIPE_SHADER_FRAGMENT]);
  /external/mesa3d/src/gallium/tests/graw/
fs-test.c 120 PIPE_SHADER_FRAGMENT, 0,
128 PIPE_SHADER_FRAGMENT, 1,
354 ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
373 ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_run.c 139 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
192 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
  /external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_shader.c 52 assert(fs->processor == PIPE_SHADER_FRAGMENT);
257 assert(fss == NULL || fss->processor == PIPE_SHADER_FRAGMENT);
  /external/mesa3d/src/gallium/drivers/nouveau/
nouveau_compiler.c 68 case PIPE_SHADER_FRAGMENT:
184 type = PIPE_SHADER_FRAGMENT;
  /external/mesa3d/src/gallium/drivers/swr/
swr_tex_sample.cpp 120 case PIPE_SHADER_FRAGMENT:
214 case PIPE_SHADER_FRAGMENT:
swr_context.cpp 329 ctx->num_samplers[PIPE_SHADER_FRAGMENT],
330 (void **)ctx->samplers[PIPE_SHADER_FRAGMENT]);
333 ctx->num_sampler_views[PIPE_SHADER_FRAGMENT],
334 ctx->sampler_views[PIPE_SHADER_FRAGMENT]);
365 pipe_sampler_view_reference(&ctx->sampler_views[PIPE_SHADER_FRAGMENT][i], NULL);
  /external/mesa3d/src/gallium/state_trackers/nine/
pixelshader9.c 55 info.type = PIPE_SHADER_FRAGMENT;
162 info.type = PIPE_SHADER_FRAGMENT;
  /external/mesa3d/src/mesa/state_tracker/
st_atom_texture.c 226 st->state.sampler_views[PIPE_SHADER_FRAGMENT],
227 &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
st_cb_readpixels.c 147 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
187 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
191 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
206 cso_set_shader_images(cso, PIPE_SHADER_FRAGMENT, 0, 1, &image);
249 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
st_cb_bitmap.c 248 st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
250 for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
251 samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
257 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
265 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
266 memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
269 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_bicubic_filter.c 164 screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEMPS) < 23) {
169 shader = ureg_create(PIPE_SHADER_FRAGMENT);
444 pipe_set_constant_buffer(filter->pipe, PIPE_SHADER_FRAGMENT, 0, surface_size);
447 filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
449 filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
vl_matrix_filter.c 90 shader = ureg_create(PIPE_SHADER_FRAGMENT);
308 filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
310 filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
vl_deint_filter.c 95 shader = ureg_create(PIPE_SHADER_FRAGMENT);
139 shader = ureg_create(PIPE_SHADER_FRAGMENT);
468 filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
499 filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT, 0, 4, sampler_views);
  /external/mesa3d/src/gallium/drivers/rbug/
rbug_core.c 345 for (i = 0; i < rb_context->curr.num_views[PIPE_SHADER_FRAGMENT]; i++)
346 texs[i] = VOID2U64(rb_context->curr.texs[PIPE_SHADER_FRAGMENT][i]);
349 VOID2U64(rb_context->curr.shader[PIPE_SHADER_VERTEX]), VOID2U64(rb_context->curr.shader[PIPE_SHADER_FRAGMENT]),
350 texs, rb_context->curr.num_views[PIPE_SHADER_FRAGMENT],
470 rb_context->draw_rule.shader[PIPE_SHADER_FRAGMENT] = U642VOID(rule->fragment);
669 if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr)
691 if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr)
  /external/mesa3d/src/gallium/drivers/freedreno/
freedreno_draw.c 141 foreach_bit(i, ctx->constbuf[PIPE_SHADER_FRAGMENT].enabled_mask)
142 resource_read(batch, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer);
229 pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb);
freedreno_program.c 102 ureg = ureg_create(PIPE_SHADER_FRAGMENT);
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_screen.c 348 shader != PIPE_SHADER_FRAGMENT) {
364 if (shader == PIPE_SHADER_FRAGMENT)
369 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_transform.c 140 assert(procType == PIPE_SHADER_FRAGMENT ||
  /external/mesa3d/src/gallium/drivers/ilo/
ilo_render_dynamic.c 165 case PIPE_SHADER_FRAGMENT:
275 const struct ilo_cbuf_state *cbuf = &vec->cbuf[PIPE_SHADER_FRAGMENT];
361 case PIPE_SHADER_FRAGMENT:
418 PIPE_SHADER_FRAGMENT, session);
ilo_render_surface.c 203 case PIPE_SHADER_FRAGMENT:
259 case PIPE_SHADER_FRAGMENT:
329 case PIPE_SHADER_FRAGMENT:
381 case PIPE_SHADER_FRAGMENT:
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_context.c 77 pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT][i], NULL);

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