1 /********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 27 #include "pipe/p_compiler.h" 28 #include "pipe/p_shader_tokens.h" 29 #include "pipe/p_defines.h" 30 #include "tgsi/tgsi_parse.h" 31 #include "tgsi/tgsi_dump.h" 32 #include "tgsi/tgsi_scan.h" 33 #include "util/u_math.h" 34 #include "util/u_memory.h" 35 #include "util/u_bitmask.h" 36 37 #include "svgadump/svga_shader_dump.h" 38 39 #include "svga_context.h" 40 #include "svga_shader.h" 41 #include "svga_tgsi.h" 42 #include "svga_tgsi_emit.h" 43 #include "svga_debug.h" 44 45 #include "svga_hw_reg.h" 46 #include "svga3d_shaderdefs.h" 47 48 49 /* Sinkhole used only in error conditions. 50 */ 51 static char err_buf[128]; 52 53 54 static boolean 55 svga_shader_expand(struct svga_shader_emitter *emit) 56 { 57 char *new_buf; 58 unsigned newsize = emit->size * 2; 59 60 if (emit->buf != err_buf) 61 new_buf = REALLOC(emit->buf, emit->size, newsize); 62 else 63 new_buf = NULL; 64 65 if (!new_buf) { 66 emit->ptr = err_buf; 67 emit->buf = err_buf; 68 emit->size = sizeof(err_buf); 69 return FALSE; 70 } 71 72 emit->size = newsize; 73 emit->ptr = new_buf + (emit->ptr - emit->buf); 74 emit->buf = new_buf; 75 return TRUE; 76 } 77 78 79 static inline boolean 80 reserve(struct svga_shader_emitter *emit, unsigned nr_dwords) 81 { 82 if (emit->ptr - emit->buf + nr_dwords * sizeof(unsigned) >= emit->size) { 83 if (!svga_shader_expand(emit)) { 84 return FALSE; 85 } 86 } 87 88 return TRUE; 89 } 90 91 92 boolean 93 svga_shader_emit_dword(struct svga_shader_emitter * emit, unsigned dword) 94 { 95 if (!reserve(emit, 1)) 96 return FALSE; 97 98 *(unsigned *) emit->ptr = dword; 99 emit->ptr += sizeof dword; 100 return TRUE; 101 } 102 103 104 boolean 105 svga_shader_emit_dwords(struct svga_shader_emitter * emit, 106 const unsigned *dwords, unsigned nr) 107 { 108 if (!reserve(emit, nr)) 109 return FALSE; 110 111 memcpy(emit->ptr, dwords, nr * sizeof *dwords); 112 emit->ptr += nr * sizeof *dwords; 113 return TRUE; 114 } 115 116 117 boolean 118 svga_shader_emit_opcode(struct svga_shader_emitter * emit, unsigned opcode) 119 { 120 SVGA3dShaderInstToken *here; 121 122 if (!reserve(emit, 1)) 123 return FALSE; 124 125 here = (SVGA3dShaderInstToken *) emit->ptr; 126 here->value = opcode; 127 128 if (emit->insn_offset) { 129 SVGA3dShaderInstToken *prev = 130 (SVGA3dShaderInstToken *) (emit->buf + emit->insn_offset); 131 prev->size = (here - prev) - 1; 132 } 133 134 emit->insn_offset = emit->ptr - emit->buf; 135 emit->ptr += sizeof(unsigned); 136 return TRUE; 137 } 138 139 140 static boolean 141 svga_shader_emit_header(struct svga_shader_emitter *emit) 142 { 143 SVGA3dShaderVersion header; 144 145 memset(&header, 0, sizeof header); 146 147 switch (emit->unit) { 148 case PIPE_SHADER_FRAGMENT: 149 header.value = SVGA3D_PS_30; 150 break; 151 case PIPE_SHADER_VERTEX: 152 header.value = SVGA3D_VS_30; 153 break; 154 } 155 156 return svga_shader_emit_dword(emit, header.value); 157 } 158 159 160 /** 161 * Parse TGSI shader and translate to SVGA/DX9 serialized 162 * representation. 163 * 164 * In this function SVGA shader is emitted to an in-memory buffer that 165 * can be dynamically grown. Once we've finished and know how large 166 * it is, it will be copied to a hardware buffer for upload. 167 */ 168 struct svga_shader_variant * 169 svga_tgsi_vgpu9_translate(struct svga_context *svga, 170 const struct svga_shader *shader, 171 const struct svga_compile_key *key, unsigned unit) 172 { 173 struct svga_shader_variant *variant = NULL; 174 struct svga_shader_emitter emit; 175 176 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_TGSIVGPU9TRANSLATE); 177 178 memset(&emit, 0, sizeof(emit)); 179 180 emit.size = 1024; 181 emit.buf = MALLOC(emit.size); 182 if (emit.buf == NULL) { 183 goto fail; 184 } 185 186 emit.ptr = emit.buf; 187 emit.unit = unit; 188 emit.key = *key; 189 190 tgsi_scan_shader(shader->tokens, &emit.info); 191 192 emit.imm_start = emit.info.file_max[TGSI_FILE_CONSTANT] + 1; 193 194 if (unit == PIPE_SHADER_FRAGMENT) 195 emit.imm_start += key->num_unnormalized_coords; 196 197 if (unit == PIPE_SHADER_VERTEX) { 198 emit.imm_start += key->vs.need_prescale ? 2 : 0; 199 } 200 201 emit.nr_hw_float_const = 202 (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1); 203 204 emit.nr_hw_temp = emit.info.file_max[TGSI_FILE_TEMPORARY] + 1; 205 206 if (emit.nr_hw_temp >= SVGA3D_TEMPREG_MAX) { 207 debug_printf("svga: too many temporary registers (%u)\n", 208 emit.nr_hw_temp); 209 goto fail; 210 } 211 212 emit.in_main_func = TRUE; 213 214 if (!svga_shader_emit_header(&emit)) { 215 debug_printf("svga: emit header failed\n"); 216 goto fail; 217 } 218 219 if (!svga_shader_emit_instructions(&emit, shader->tokens)) { 220 debug_printf("svga: emit instructions failed\n"); 221 goto fail; 222 } 223 224 variant = svga_new_shader_variant(svga); 225 if (!variant) 226 goto fail; 227 228 variant->shader = shader; 229 variant->tokens = (const unsigned *) emit.buf; 230 variant->nr_tokens = (emit.ptr - emit.buf) / sizeof(unsigned); 231 memcpy(&variant->key, key, sizeof(*key)); 232 variant->id = UTIL_BITMASK_INVALID_INDEX; 233 234 variant->pstipple_sampler_unit = emit.pstipple_sampler_unit; 235 236 /* If there was exactly one write to a fragment shader output register 237 * and it came from a constant buffer, we know all fragments will have 238 * the same color (except for blending). 239 */ 240 variant->constant_color_output = 241 emit.constant_color_output && emit.num_output_writes == 1; 242 243 #if 0 244 if (!svga_shader_verify(variant->tokens, variant->nr_tokens) || 245 SVGA_DEBUG & DEBUG_TGSI) { 246 debug_printf("#####################################\n"); 247 debug_printf("Shader %u below\n", shader->id); 248 tgsi_dump(shader->tokens, 0); 249 if (SVGA_DEBUG & DEBUG_TGSI) { 250 debug_printf("Shader %u compiled below\n", shader->id); 251 svga_shader_dump(variant->tokens, variant->nr_tokens, FALSE); 252 } 253 debug_printf("#####################################\n"); 254 } 255 #endif 256 257 goto done; 258 259 fail: 260 FREE(variant); 261 if (emit.buf != err_buf) 262 FREE(emit.buf); 263 variant = NULL; 264 265 done: 266 SVGA_STATS_TIME_POP(svga_sws(svga)); 267 return variant; 268 } 269