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    Searched refs:PIPE_SHADER_FRAGMENT (Results 51 - 75 of 167) sorted by null

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  /external/mesa3d/src/gallium/drivers/svga/
svga_screen.c 446 case PIPE_SHADER_FRAGMENT:
604 shader != PIPE_SHADER_FRAGMENT) {
620 if (shader == PIPE_SHADER_FRAGMENT)
627 if (shader == PIPE_SHADER_FRAGMENT)
    [all...]
svga_shader.h 321 case PIPE_SHADER_FRAGMENT:
svga_tgsi_vgpu10.c 373 (emit->unit == PIPE_SHADER_FRAGMENT &&
386 (emit->unit == PIPE_SHADER_FRAGMENT &&
485 case PIPE_SHADER_FRAGMENT:
893 else if (emit->unit == PIPE_SHADER_FRAGMENT) {
986 if (emit->unit == PIPE_SHADER_FRAGMENT &&
    [all...]
svga_pipe_sampler.c 302 if (!svga_have_vgpu10(svga) && shader != PIPE_SHADER_FRAGMENT)
437 if (!svga_have_vgpu10(svga) && shader != PIPE_SHADER_FRAGMENT)
svga_tgsi_decl_sm30.c 331 if (emit->unit == PIPE_SHADER_FRAGMENT) {
580 assert (emit->unit == PIPE_SHADER_FRAGMENT);
  /external/mesa3d/src/mesa/state_tracker/
st_atom_storagebuf.c 118 PIPE_SHADER_FRAGMENT);
st_pbo.c 281 cso_set_constant_buffer(cso, PIPE_SHADER_FRAGMENT, 0, &cb);
430 ureg = ureg_create(PIPE_SHADER_FRAGMENT);
605 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
613 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
st_cb_drawpixels.c 135 ureg = ureg_create(PIPE_SHADER_FRAGMENT);
669 st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
672 for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++)
673 samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
679 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, samplers);
684 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, samplers);
694 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
696 memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
702 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
705 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, sv)
    [all...]
st_extensions.c 148 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
159 case PIPE_SHADER_FRAGMENT:
343 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
    [all...]
  /external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_texture.c 83 case PIPE_SHADER_FRAGMENT:
309 case PIPE_SHADER_FRAGMENT:
etnaviv_screen.c 358 case PIPE_SHADER_FRAGMENT:
384 return shader == PIPE_SHADER_FRAGMENT ? screen->specs.max_varyings
409 return shader == PIPE_SHADER_FRAGMENT
  /external/mesa3d/src/gallium/drivers/freedreno/a4xx/
fd4_texture.c 173 if (shader == PIPE_SHADER_FRAGMENT) {
331 if (shader == PIPE_SHADER_FRAGMENT) {
  /external/mesa3d/src/gallium/drivers/freedreno/a5xx/
fd5_texture.c 171 if (shader == PIPE_SHADER_FRAGMENT) {
339 if (shader == PIPE_SHADER_FRAGMENT) {
  /external/mesa3d/src/gallium/tests/graw/
quad-sample.c 269 ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
288 ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
  /external/mesa3d/src/gallium/tests/trivial/
quad-tex.c 316 cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
319 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_aaline.c 685 aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
688 aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
717 aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
721 aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
901 if (shader == PIPE_SHADER_FRAGMENT) {
925 if (shader == PIPE_SHADER_FRAGMENT) {
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_idct.c 203 shader = ureg_create(PIPE_SHADER_FRAGMENT);
330 shader = ureg_create(PIPE_SHADER_FRAGMENT);
825 idct->pipe->bind_sampler_states(idct->pipe, PIPE_SHADER_FRAGMENT,
828 idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT, 0, 2,
853 idct->pipe->bind_sampler_states(idct->pipe, PIPE_SHADER_FRAGMENT,
855 idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT,
vl_zscan.c 186 shader = ureg_create(PIPE_SHADER_FRAGMENT);
579 zscan->pipe->bind_sampler_states(zscan->pipe, PIPE_SHADER_FRAGMENT,
583 zscan->pipe->set_sampler_views(zscan->pipe, PIPE_SHADER_FRAGMENT,
vl_compositor.c 246 shader = ureg_create(PIPE_SHADER_FRAGMENT);
278 shader = ureg_create(PIPE_SHADER_FRAGMENT);
301 shader = ureg_create(PIPE_SHADER_FRAGMENT);
336 shader = ureg_create(PIPE_SHADER_FRAGMENT);
380 shader = ureg_create(PIPE_SHADER_FRAGMENT);
840 c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0,
842 c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0,
    [all...]
  /external/mesa3d/src/gallium/drivers/ilo/
ilo_shader.c 147 case PIPE_SHADER_FRAGMENT:
234 case PIPE_SHADER_FRAGMENT:
310 case PIPE_SHADER_FRAGMENT:
871 case PIPE_SHADER_FRAGMENT:
938 case PIPE_SHADER_FRAGMENT:
994 PIPE_SHADER_FRAGMENT, state);
1059 if (shader->info.type == PIPE_SHADER_FRAGMENT) {
    [all...]
  /external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_program.c 255 case PIPE_SHADER_FRAGMENT:
393 if (prog->type == PIPE_SHADER_FRAGMENT) {
450 case PIPE_SHADER_FRAGMENT: heap = nv50->screen->fp_code_heap; break;
  /external/mesa3d/src/gallium/auxiliary/cso_cache/
cso_context.c 379 ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, NULL);
    [all...]
  /external/mesa3d/src/gallium/auxiliary/util/
u_tests.c 372 ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, NULL);
414 ctx->set_constant_buffer(ctx, PIPE_SHADER_FRAGMENT, 0, NULL);
  /external/mesa3d/src/gallium/state_trackers/xa/
xa_composite.c 466 cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, ctx->num_bound_samplers,
468 cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, ctx->num_bound_samplers,
xa_context.c 328 cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 0, NULL);
329 cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 0, NULL);

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