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  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
SkinnedVertShader.vsh 29 attribute mediump vec4 inBoneIndex;
30 attribute mediump vec4 inBoneWeights;
50 mediump vec4 boneWeights = inBoneWeights;
55 highp vec4 position = boneMatrix * vec4(inVertex, 1.0) * boneWeights.x;
78 position += boneMatrix * vec4(inVertex, 1.0) * boneWeights.x;
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_shader.cpp 88 gl_Position = vec4(pos.xy, 0.0, 1.0);
96 uniform vec4 iMouse;
101 vec4 texture2DGrad(sampler2D s, in vec2 uv, vec2 gx, vec2 gy) { return texture2D(s, uv); }
102 vec4 texture2DLod(sampler2D s, in vec2 uv, in float lod) { return texture2D(s, uv); }
103 void mainImage(out vec4 c, in vec2 f);
108 vec4 shader_color = vec4(0, 0, 0, 1);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_eu_util.c 59 dst = vec4(dst);
60 src = vec4(src);
112 dst = vec4(dst);
  /external/clang/test/CodeGen/
vector.c 15 typedef float vec4 __attribute__((vector_size(16))); typedef
17 void test3 ( vec4* a, char b, float c ) {
  /external/eigen/unsupported/test/
cxx11_tensor_fixed_size.cpp 76 TensorFixedSize<float, Sizes<6>, RowMajor> vec4 = vec2.sqrt(); local
90 VERIFY_IS_APPROX(vec4(0), sqrtf(0.0));
91 VERIFY_IS_APPROX(vec4(1), sqrtf(1.0));
92 VERIFY_IS_APPROX(vec4(2), sqrtf(2.0));
93 VERIFY_IS_APPROX(vec4(3), sqrtf(3.0));
94 VERIFY_IS_APPROX(vec4(4), sqrtf(4.0));
95 VERIFY_IS_APPROX(vec4(5), sqrtf(5.0));
cxx11_tensor_map.cpp 41 TensorMap<Tensor<const int, 1, RowMajor> > vec4(vec2.data(), 6);
61 VERIFY_IS_EQUAL(vec4(0), 0);
62 VERIFY_IS_EQUAL(vec4(1), 1);
63 VERIFY_IS_EQUAL(vec4(2), 2);
64 VERIFY_IS_EQUAL(vec4(3), 3);
65 VERIFY_IS_EQUAL(vec4(4), 4);
66 VERIFY_IS_EQUAL(vec4(5), 5);
cxx11_tensor_assign.cpp 33 TensorMap<Tensor<int, 1, RowMajor> > vec4(row_major, 6);
36 vec4 = vec2;
45 VERIFY_IS_EQUAL(vec4(0), 0);
46 VERIFY_IS_EQUAL(vec4(1), 1);
47 VERIFY_IS_EQUAL(vec4(2), 2);
48 VERIFY_IS_EQUAL(vec4(3), 3);
49 VERIFY_IS_EQUAL(vec4(4), 4);
50 VERIFY_IS_EQUAL(vec4(5), 5);
55 vec2 = vec4;
cxx11_tensor_simple.cpp 51 Tensor<int, 1, RowMajor> vec4; local
54 vec4.resize(6);
62 vec4.setZero();
89 VERIFY_IS_EQUAL((vec4[0]), 0);
90 VERIFY_IS_EQUAL((vec4[1]), 0);
91 VERIFY_IS_EQUAL((vec4[2]), 0);
92 VERIFY_IS_EQUAL((vec4[3]), 0);
93 VERIFY_IS_EQUAL((vec4[4]), 0);
94 VERIFY_IS_EQUAL((vec4[5]), 0);
cxx11_tensor_expr.cpp 33 TensorMap<Tensor<float, 1, RowMajor>> vec4(data4, 6);
34 vec4 = vec2.square();
46 VERIFY_IS_APPROX(vec4(0), 0.0f);
47 VERIFY_IS_APPROX(vec4(1), 1.0f);
48 VERIFY_IS_APPROX(vec4(2), 2.0f * 2.0f);
49 VERIFY_IS_APPROX(vec4(3), 3.0f * 3.0f);
50 VERIFY_IS_APPROX(vec4(4), 4.0f * 4.0f);
51 VERIFY_IS_APPROX(vec4(5), 5.0f * 5.0f);
  /external/vulkan-validation-layers/demos/
linmath.h 74 typedef float vec4[4]; typedef
75 static inline void vec4_add(vec4 r, vec4 const a, vec4 const b) {
80 static inline void vec4_sub(vec4 r, vec4 const a, vec4 const b) {
85 static inline void vec4_scale(vec4 r, vec4 v, float s) {
90 static inline float vec4_mul_inner(vec4 a, vec4 b)
    [all...]
  /frameworks/native/libs/math/tests/
mat_test.cpp 71 mat4 m2(vec4(2));
78 mat4 m4(vec4(1), vec4(2), vec4(3), vec4(4));
84 mat4 m2(vec4(2));
107 EXPECT_EQ(mat4(vec4(-1, 0, 0, 0),
108 vec4(0, -1, 0, 0),
109 vec4(0, 0, -1, 0),
110 vec4(0, 0, 0, -1)), m0)
    [all...]
  /frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
types.h 34 using vec4 = vec4f;
  /cts/tests/openglperf2/assets/fragment/
water 35 gl_FragColor = vec4(1.0 - diffuse, 1.0 - diffuse, 1.0, 1.0 - (diffuse * 0.9));// Semi transparent blue.
  /external/clang/test/SemaCXX/
references.cpp 117 __attribute((vector_size(16))) typedef int vec4; typedef
120 vec4 v;
  /hardware/interfaces/sensors/1.0/default/
convert.cpp 105 dst->u.vec4.x = src.data[0];
106 dst->u.vec4.y = src.data[1];
107 dst->u.vec4.z = src.data[2];
108 dst->u.vec4.w = src.data[3];
249 dst->data[0] = src.u.vec4.x;
250 dst->data[1] = src.u.vec4.y;
251 dst->data[2] = src.u.vec4.z;
252 dst->data[3] = src.u.vec4.w;
  /external/deqp/modules/glshared/
glsAttributeLocationTests.cpp 156 src << "vec4(" << variableName << ".xy, " << variableName << ".yx)";
162 src << "vec4(" << variableName << ".xyz, " << variableName << ".x)";
166 src << "vec4(" << variableName << ")";
232 "${VTX_OUTPUT} mediump vec4 v_color;\n";
241 "\tmediump vec4 color = vec4(0.0);\n"
270 ? "layout(location=0) out mediump vec4 dEQP_FragColor;"
281 "${FRAG_INPUT} mediump vec4 v_color;\n"
301 ? "layout(location=0) out mediump vec4 dEQP_FragColor;"
885 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_1", Attribute::LOC_UNDEF, Cond("A", false)))
    [all...]
  /external/libvpx/libvpx/vpx_dsp/mips/
vpx_convolve8_avg_horiz_msa.c 147 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
167 VSHF_B4_SH(src0, src0, mask0, mask1, mask2, mask3, vec0, vec4, vec8, vec12);
177 DPADD_SB4_SH(vec4, vec5, vec6, vec7, filt1, filt1, filt1, filt1, vec0, vec1,
201 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
223 VSHF_B4_SH(src0, src0, mask0, mask1, mask2, mask3, vec0, vec4, vec8, vec12);
233 DPADD_SB4_SH(vec4, vec5, vec6, vec7, filt1, filt1, filt1, filt1, vec0, vec1,
256 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
278 VSHF_B4_SH(src0, src0, mask0, mask1, mask2, mask3, vec0, vec4, vec8,
290 DPADD_SB4_SH(vec4, vec5, vec6, vec7, filt1, filt1, filt1, filt1, vec0,
340 v8u16 vec4, vec5, vec6, vec7, filt local
484 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
551 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
600 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
    [all...]
vpx_convolve8_avg_vert_msa.c 358 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, filt0; local
376 ILVR_B4_UB(src5, src4, src6, src5, src7, src6, src8, src7, vec4, vec5, vec6,
385 DOTP_UB4_UH(vec4, vec5, vec6, vec7, filt0, filt0, filt0, filt0, tmp0, tmp1,
414 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
436 ILVR_B2_UB(src3, src2, src4, src3, vec4, vec6);
443 DOTP_UB2_UH(vec4, vec5, filt0, filt0, tmp0, tmp1);
464 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, filt0; local
492 ILVR_B2_UB(src3, src2, src4, src3, vec4, vec6);
494 DOTP_UB2_UH(vec4, vec5, filt0, filt0, tmp0, tmp1);
512 ILVR_B2_UB(src8, src7, src9, src8, vec4, vec6)
536 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
    [all...]
vpx_convolve8_horiz_msa.c 344 v8u16 vec4, vec5, vec6, vec7, filt; local
355 DOTP_UB4_UH(vec0, vec1, vec2, vec3, filt0, filt0, filt0, filt0, vec4, vec5,
357 SRARI_H4_UH(vec4, vec5, vec6, vec7, FILTER_BITS);
358 PCKEV_B4_SB(vec4, vec4, vec5, vec5, vec6, vec6, vec7, vec7, res0, res1, res2,
476 v16u8 filt0, vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
493 VSHF_B2_UB(src4, src4, src5, src5, mask, mask, vec4, vec5);
497 DOTP_UB4_UH(vec4, vec5, vec6, vec7, filt0, filt0, filt0, filt0, out4, out5,
517 VSHF_B2_UB(src4, src4, src5, src5, mask, mask, vec4, vec5);
521 DOTP_UB4_UH(vec4, vec5, vec6, vec7, filt0, filt0, filt0, filt0, out4, out5
541 v16u8 filt0, vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
586 v16u8 filt0, vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
    [all...]
vpx_convolve8_vert_msa.c 394 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, filt0; local
412 ILVR_B4_UB(src5, src4, src6, src5, src7, src6, src8, src7, vec4, vec5, vec6,
421 DOTP_UB4_UH(vec4, vec5, vec6, vec7, filt0, filt0, filt0, filt0, tmp0, tmp1,
447 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, filt0; local
469 ILVR_B2_UB(src3, src2, src4, src3, vec4, vec6);
476 DOTP_UB2_UH(vec4, vec5, filt0, filt0, tmp0, tmp1);
495 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, filt0; local
522 ILVR_B2_UB(src3, src2, src4, src3, vec4, vec6);
524 DOTP_UB2_UH(vec4, vec5, filt0, filt0, tmp0, tmp1);
542 ILVR_B2_UB(src8, src7, src9, src8, vec4, vec6)
563 v16u8 src11, vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, filt0; local
    [all...]
  /external/libyuv/files/source/
row_msa.cc 478 v8i16 vec0, vec1, vec2, vec3, vec4, vec5; local
505 vec3, vec4, vec5);
507 reg2 = (v16u8)__msa_ilvev_b((v16i8)vec4, (v16i8)vec3);
825 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, vec8, vec9; local
986 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
1020 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, vec8, vec9; local
1086 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
1236 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, vec8, vec9; local
1432 v16u8 src0, src1, dst0, dst1, vec0, vec1, vec2, vec3, vec4, vec5; local
1505 v8u16 vec0, vec1, vec2, vec3, vec4, vec5; local
1552 v8u16 src0, src1, vec0, vec1, vec2, vec3, vec4, vec5; local
1647 v8u16 src0, src1, vec0, vec1, vec2, vec3, vec4, vec5; local
1704 v8u16 src0, src1, vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
1857 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6; local
1938 v8u16 vec0, vec1, vec2, vec3, vec4, vec5; local
2019 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
2124 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
    [all...]
  /external/mesa3d/src/amd/vulkan/
radv_meta_blit.c 37 const struct glsl_type *vec4 = glsl_vec4_type(); local
44 vec4, "a_pos");
47 vec4, "gl_Position");
52 vec4, "a_tex_pos");
55 vec4, "v_tex_pos");
67 const struct glsl_type *vec4 = glsl_vec4_type(); local
76 vec4, "v_tex_pos");
89 glsl_get_base_type(vec4));
110 vec4, "f_color");
121 const struct glsl_type *vec4 = glsl_vec4_type() local
175 const struct glsl_type *vec4 = glsl_vec4_type(); local
    [all...]
  /external/clang/test/CodeGenCXX/
references.cpp 60 __attribute((vector_size(16))) typedef int vec4; typedef
61 f((vec4){1,2,3,4}[0]);
  /external/skia/src/gpu/effects/
GrCircleEffect.fp 16 uniform vec4 circle;
  /frameworks/native/services/surfaceflinger/Effects/
Daltonizer.cpp 83 const vec3 lms_w((rgb2lms * vec4(1)).rgb);

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