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  /external/vulkan-validation-layers/libs/glm/detail/
type_vec.hpp 379 typedef lowp_vec4 vec4; typedef in namespace:glm
383 typedef mediump_vec4 vec4; typedef in namespace:glm
398 typedef highp_vec4 vec4; typedef in namespace:glm
  /external/libvpx/libvpx/vp8/common/mips/msa/
bilinear_filter_msa.c 56 v8u16 vec4, vec5, vec6, vec7, filt; local
66 DOTP_UB4_UH(vec0, vec1, vec2, vec3, filt0, filt0, filt0, filt0, vec4, vec5,
68 SRARI_H4_UH(vec4, vec5, vec6, vec7, VP8_FILTER_SHIFT);
69 PCKEV_B4_SB(vec4, vec4, vec5, vec5, vec6, vec6, vec7, vec7, res0, res1, res2,
185 v16u8 filt0, vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
201 VSHF_B2_UB(src4, src4, src5, src5, mask, mask, vec4, vec5);
205 DOTP_UB4_UH(vec4, vec5, vec6, vec7, filt0, filt0, filt0, filt0, out4, out5,
225 VSHF_B2_UB(src4, src4, src5, src5, mask, mask, vec4, vec5);
229 DOTP_UB4_UH(vec4, vec5, vec6, vec7, filt0, filt0, filt0, filt0, out4, out5
337 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, filt0; local
389 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, filt0; local
468 v8u16 hz_out7, hz_out8, vec4, vec5, vec6, vec7, filt; local
    [all...]
  /external/libyuv/files/source/
scale_msa.cc 388 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
412 vec4 = (v8u16)__msa_vshf_h(mask, zero, (v8i16)vec0);
419 tmp0 = __msa_hadd_u_w(vec4, vec4);
458 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
480 vec4 = (v8u16)__msa_ilvr_b((v16i8)zero, (v16i8)src4);
488 vec0 += __msa_hadd_u_h((v16u8)vec4, (v16u8)vec4);
492 vec4 = (v8u16)__msa_vshf_h(mask, (v8i16)zero, (v8i16)vec0);
499 tmp0 = __msa_hadd_u_w(vec4, vec4)
    [all...]
  /external/libvpx/libvpx/vpx_dsp/mips/
fwd_txfm_msa.c 20 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, cnst0, cnst1, cnst4, cnst5; local
46 ILVL_H2_SH(in10, in13, in11, in12, vec2, vec4);
55 stp24 = DOT_SHIFT_RIGHT_PCK_H(vec4, vec5, cnst4);
56 stp23 = DOT_SHIFT_RIGHT_PCK_H(vec4, vec5, cnst5);
61 ILVL_H2_SH(stp36, stp31, stp35, stp32, vec2, vec4);
99 stp25 = DOT_SHIFT_RIGHT_PCK_H(vec4, vec5, cnst1);
103 stp22 = DOT_SHIFT_RIGHT_PCK_H(vec4, vec5, cnst1);
loopfilter_8_msa.c 162 v8i16 vec0, vec1, vec2, vec3, vec4; local
216 vec4 = (v8i16)__msa_ilvr_b((v16i8)q2, (v16i8)q1);
220 ST2x4_UB(vec4, 0, src + 4, pitch);
223 ST2x4_UB(vec4, 4, src + 4, pitch);
242 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
279 ILVRL_H2_SH(vec1, vec0, vec4, vec5);
284 ST4x8_UB(vec4, vec5, src, pitch);
314 ILVRL_H2_SH(vec1, vec0, vec3, vec4);
323 ST4x4_UB(vec4, vec4, 0, 1, 2, 3, src, pitch)
    [all...]
loopfilter_16_msa.c 841 v8i16 vec0, vec1, vec2, vec3, vec4; local
847 ILVRL_H2_SH(vec1, vec0, vec3, vec4);
854 ST4x4_UB(vec4, vec4, 0, 1, 2, 3, src_org, pitch);
1080 v8i16 vec0, vec1, vec2, vec3, vec4, vec5; local
1164 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local
    [all...]
vpx_convolve8_msa.c 272 v8u16 hz_out7, hz_out8, vec4, vec5, vec6, vec7, filt; local
298 DOTP_UB4_UH(vec0, vec1, vec2, vec3, filt_vt, filt_vt, filt_vt, filt_vt, vec4,
300 SRARI_H4_UH(vec4, vec5, vec6, vec7, FILTER_BITS);
301 PCKEV_B4_SB(vec4, vec4, vec5, vec5, vec6, vec6, vec7, vec7, res0, res1, res2,
vpx_convolve8_avg_msa.c 23 v8i16 hz_out7, hz_out8, hz_out9, res0, res1, vec0, vec1, vec2, vec3, vec4; local
73 vec4 = (v8i16)__msa_ilvev_b((v16i8)hz_out9, (v16i8)hz_out8);
74 res1 = FILT_8TAP_DPADD_S_H(vec1, vec2, vec3, vec4, filt_vt0, filt_vt1,
89 vec2 = vec4;
  /frameworks/native/libs/math/tests/
half_test.cpp 23 #include <math/vec4.h>
  /external/skia/src/gpu/effects/
GrEllipseEffect.fp 16 uniform highp vec4 ellipse;
  /external/vulkan-validation-layers/libs/glm/gtx/
simd_vec4.hpp 33 /// @brief SIMD implementation of vec4 type.
130 vec4 const & v);
181 //! Convert a simdVec4 to a vec4.
183 vec4 vec4_cast(
  /external/mesa3d/src/amd/vulkan/
radv_meta_resolve.c 42 const struct glsl_type *vec4 = glsl_vec4_type(); local
51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
68 const struct glsl_type *vec4 = glsl_vec4_type(); local
70 nir_variable *f_color; /* vec4, fragment output color */
76 f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
radv_meta_blit2d.c 439 const struct glsl_type *vec4 = glsl_vec4_type(); local
447 vec4, "a_pos");
450 vec4, "gl_Position");
574 const struct glsl_type *vec4 = glsl_vec4_type(); local
586 vec4, "f_color");
603 const struct glsl_type *vec4 = glsl_vec4_type(); local
615 vec4, "f_color");
632 const struct glsl_type *vec4 = glsl_vec4_type(); local
644 vec4, "f_color");
    [all...]
radv_meta_decompress.c 42 const struct glsl_type *vec4 = glsl_vec4_type(); local
51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
radv_meta_fast_clear.c 42 const struct glsl_type *vec4 = glsl_vec4_type(); local
51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTVector.cpp 44 PVRTVec3::PVRTVec3(const PVRTVec4& vec4)
46 x = vec4.x; y = vec4.y; z = vec4.z;
  /frameworks/native/libs/math/include/math/
vec4.h 115 typedef details::TVec4<float> vec4;
quat.h 22 #include <math/vec4.h>
  /hardware/interfaces/sensors/1.0/
types.hal     [all...]
  /external/deqp/modules/gles3/functional/
es3fLifetimeTests.cpp 99 attribute vec4 pos;
103 gl_Position = vec4(scale * pos.xy, pos.zw);
111 gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);
494 " gl_Position = vec4(float(gl_VertexID) / 2.0, float(gl_VertexID % 2) / 2.0, 0.0, 1.0);\n"
497 "layout(location=0) out mediump vec4 dEQP_FragColor;\n"
500 " dEQP_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n"
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_clip_unfilled.c 88 brw_MUL(p, vec4(brw_null_reg()), brw_swizzle(e, BRW_SWIZZLE_YZXW),
90 brw_MAC(p, vec4(e), negate(brw_swizzle(e, BRW_SWIZZLE_ZXYW)),
94 brw_MUL(p, c->reg.dir, c->reg.dir, vec4(e));
brw_clip_line.c 201 brw_DP4(p, vec4(c->reg.dp0), deref_4f(vtx0, hpos_offset), c->reg.plane_equation);
202 brw_DP4(p, vec4(c->reg.dp1), deref_4f(vtx1, hpos_offset), c->reg.plane_equation);
brw_clip_util.c 174 brw_MUL(p, vec4(brw_null_reg()), deref_4f(v1_ptr, delta), t0);
192 /* t_nopersp = vec4(v1.xy, dest.xy) */
200 /* t_nopersp = vec4(v1.xy, dest.xy) - v0.xyxy */
283 vec4(brw_null_reg()),
  /external/mesa3d/docs/specs/
MESA_shader_debug.spec 171 void printMESA(const vec4 value)
221 1 45 333 "all (lessThanEqual (fragColor, vec4 (1.0)))"
  /external/mesa3d/src/compiler/
builtin_type_macros.h 52 DECL_TYPE(vec4, GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1)

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