/external/vulkan-validation-layers/libs/glm/detail/ |
type_vec.hpp | 379 typedef lowp_vec4 vec4; typedef in namespace:glm 383 typedef mediump_vec4 vec4; typedef in namespace:glm 398 typedef highp_vec4 vec4; typedef in namespace:glm
|
/external/libvpx/libvpx/vp8/common/mips/msa/ |
bilinear_filter_msa.c | 56 v8u16 vec4, vec5, vec6, vec7, filt; local 66 DOTP_UB4_UH(vec0, vec1, vec2, vec3, filt0, filt0, filt0, filt0, vec4, vec5, 68 SRARI_H4_UH(vec4, vec5, vec6, vec7, VP8_FILTER_SHIFT); 69 PCKEV_B4_SB(vec4, vec4, vec5, vec5, vec6, vec6, vec7, vec7, res0, res1, res2, 185 v16u8 filt0, vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local 201 VSHF_B2_UB(src4, src4, src5, src5, mask, mask, vec4, vec5); 205 DOTP_UB4_UH(vec4, vec5, vec6, vec7, filt0, filt0, filt0, filt0, out4, out5, 225 VSHF_B2_UB(src4, src4, src5, src5, mask, mask, vec4, vec5); 229 DOTP_UB4_UH(vec4, vec5, vec6, vec7, filt0, filt0, filt0, filt0, out4, out5 337 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, filt0; local 389 v16u8 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7, filt0; local 468 v8u16 hz_out7, hz_out8, vec4, vec5, vec6, vec7, filt; local [all...] |
/external/libyuv/files/source/ |
scale_msa.cc | 388 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local 412 vec4 = (v8u16)__msa_vshf_h(mask, zero, (v8i16)vec0); 419 tmp0 = __msa_hadd_u_w(vec4, vec4); 458 v8u16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local 480 vec4 = (v8u16)__msa_ilvr_b((v16i8)zero, (v16i8)src4); 488 vec0 += __msa_hadd_u_h((v16u8)vec4, (v16u8)vec4); 492 vec4 = (v8u16)__msa_vshf_h(mask, (v8i16)zero, (v8i16)vec0); 499 tmp0 = __msa_hadd_u_w(vec4, vec4) [all...] |
/external/libvpx/libvpx/vpx_dsp/mips/ |
fwd_txfm_msa.c | 20 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, cnst0, cnst1, cnst4, cnst5; local 46 ILVL_H2_SH(in10, in13, in11, in12, vec2, vec4); 55 stp24 = DOT_SHIFT_RIGHT_PCK_H(vec4, vec5, cnst4); 56 stp23 = DOT_SHIFT_RIGHT_PCK_H(vec4, vec5, cnst5); 61 ILVL_H2_SH(stp36, stp31, stp35, stp32, vec2, vec4); 99 stp25 = DOT_SHIFT_RIGHT_PCK_H(vec4, vec5, cnst1); 103 stp22 = DOT_SHIFT_RIGHT_PCK_H(vec4, vec5, cnst1);
|
loopfilter_8_msa.c | 162 v8i16 vec0, vec1, vec2, vec3, vec4; local 216 vec4 = (v8i16)__msa_ilvr_b((v16i8)q2, (v16i8)q1); 220 ST2x4_UB(vec4, 0, src + 4, pitch); 223 ST2x4_UB(vec4, 4, src + 4, pitch); 242 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local 279 ILVRL_H2_SH(vec1, vec0, vec4, vec5); 284 ST4x8_UB(vec4, vec5, src, pitch); 314 ILVRL_H2_SH(vec1, vec0, vec3, vec4); 323 ST4x4_UB(vec4, vec4, 0, 1, 2, 3, src, pitch) [all...] |
loopfilter_16_msa.c | 841 v8i16 vec0, vec1, vec2, vec3, vec4; local 847 ILVRL_H2_SH(vec1, vec0, vec3, vec4); 854 ST4x4_UB(vec4, vec4, 0, 1, 2, 3, src_org, pitch); 1080 v8i16 vec0, vec1, vec2, vec3, vec4, vec5; local 1164 v8i16 vec0, vec1, vec2, vec3, vec4, vec5, vec6, vec7; local [all...] |
vpx_convolve8_msa.c | 272 v8u16 hz_out7, hz_out8, vec4, vec5, vec6, vec7, filt; local 298 DOTP_UB4_UH(vec0, vec1, vec2, vec3, filt_vt, filt_vt, filt_vt, filt_vt, vec4, 300 SRARI_H4_UH(vec4, vec5, vec6, vec7, FILTER_BITS); 301 PCKEV_B4_SB(vec4, vec4, vec5, vec5, vec6, vec6, vec7, vec7, res0, res1, res2,
|
vpx_convolve8_avg_msa.c | 23 v8i16 hz_out7, hz_out8, hz_out9, res0, res1, vec0, vec1, vec2, vec3, vec4; local 73 vec4 = (v8i16)__msa_ilvev_b((v16i8)hz_out9, (v16i8)hz_out8); 74 res1 = FILT_8TAP_DPADD_S_H(vec1, vec2, vec3, vec4, filt_vt0, filt_vt1, 89 vec2 = vec4;
|
/frameworks/native/libs/math/tests/ |
half_test.cpp | 23 #include <math/vec4.h>
|
/external/skia/src/gpu/effects/ |
GrEllipseEffect.fp | 16 uniform highp vec4 ellipse;
|
/external/vulkan-validation-layers/libs/glm/gtx/ |
simd_vec4.hpp | 33 /// @brief SIMD implementation of vec4 type. 130 vec4 const & v); 181 //! Convert a simdVec4 to a vec4. 183 vec4 vec4_cast(
|
/external/mesa3d/src/amd/vulkan/ |
radv_meta_resolve.c | 42 const struct glsl_type *vec4 = glsl_vec4_type(); local 51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, 68 const struct glsl_type *vec4 = glsl_vec4_type(); local 70 nir_variable *f_color; /* vec4, fragment output color */ 76 f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4,
|
radv_meta_blit2d.c | 439 const struct glsl_type *vec4 = glsl_vec4_type(); local 447 vec4, "a_pos"); 450 vec4, "gl_Position"); 574 const struct glsl_type *vec4 = glsl_vec4_type(); local 586 vec4, "f_color"); 603 const struct glsl_type *vec4 = glsl_vec4_type(); local 615 vec4, "f_color"); 632 const struct glsl_type *vec4 = glsl_vec4_type(); local 644 vec4, "f_color"); [all...] |
radv_meta_decompress.c | 42 const struct glsl_type *vec4 = glsl_vec4_type(); local 51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
|
radv_meta_fast_clear.c | 42 const struct glsl_type *vec4 = glsl_vec4_type(); local 51 a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
PVRTVector.cpp | 44 PVRTVec3::PVRTVec3(const PVRTVec4& vec4) 46 x = vec4.x; y = vec4.y; z = vec4.z;
|
/frameworks/native/libs/math/include/math/ |
vec4.h | 115 typedef details::TVec4<float> vec4;
|
quat.h | 22 #include <math/vec4.h>
|
/hardware/interfaces/sensors/1.0/ |
types.hal | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fLifetimeTests.cpp | 99 attribute vec4 pos; 103 gl_Position = vec4(scale * pos.xy, pos.zw); 111 gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0); 494 " gl_Position = vec4(float(gl_VertexID) / 2.0, float(gl_VertexID % 2) / 2.0, 0.0, 1.0);\n" 497 "layout(location=0) out mediump vec4 dEQP_FragColor;\n" 500 " dEQP_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n"
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_clip_unfilled.c | 88 brw_MUL(p, vec4(brw_null_reg()), brw_swizzle(e, BRW_SWIZZLE_YZXW), 90 brw_MAC(p, vec4(e), negate(brw_swizzle(e, BRW_SWIZZLE_ZXYW)), 94 brw_MUL(p, c->reg.dir, c->reg.dir, vec4(e));
|
brw_clip_line.c | 201 brw_DP4(p, vec4(c->reg.dp0), deref_4f(vtx0, hpos_offset), c->reg.plane_equation); 202 brw_DP4(p, vec4(c->reg.dp1), deref_4f(vtx1, hpos_offset), c->reg.plane_equation);
|
brw_clip_util.c | 174 brw_MUL(p, vec4(brw_null_reg()), deref_4f(v1_ptr, delta), t0); 192 /* t_nopersp = vec4(v1.xy, dest.xy) */ 200 /* t_nopersp = vec4(v1.xy, dest.xy) - v0.xyxy */ 283 vec4(brw_null_reg()),
|
/external/mesa3d/docs/specs/ |
MESA_shader_debug.spec | 171 void printMESA(const vec4 value) 221 1 45 333 "all (lessThanEqual (fragColor, vec4 (1.0)))"
|
/external/mesa3d/src/compiler/ |
builtin_type_macros.h | 52 DECL_TYPE(vec4, GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1)
|