HomeSort by relevance Sort by last modified time
    Searched full:bezier (Results 1 - 25 of 120) sorted by null

1 2 3 4 5

  /frameworks/support/compat/java/android/support/v4/view/animation/
PathInterpolatorCompat.java 55 * Create an {@link Interpolator} for a quadratic Bezier curve. The end points
58 * @param controlX the x coordinate of the quadratic Bezier control point
59 * @param controlY the y coordinate of the quadratic Bezier control point
60 * @return the {@link Interpolator} representing the quadratic Bezier curve
70 * Create an {@link Interpolator} for a cubic Bezier curve. The end points
73 * @param controlX1 the x coordinate of the first control point of the cubic Bezier
74 * @param controlY1 the y coordinate of the first control point of the cubic Bezier
75 * @param controlX2 the x coordinate of the second control point of the cubic Bezier
76 * @param controlY2 the y coordinate of the second control point of the cubic Bezier
77 * @return the {@link Interpolator} representing the cubic Bezier curv
    [all...]
  /frameworks/base/packages/SystemUI/src/com/android/systemui/recents/views/
RecentsEntrancePathInterpolator.java 28 * Create an interpolator for a cubic Bezier curve with an offset play time. The end points
31 * @param controlX1 The x coordinate of the first control point of the cubic Bezier.
32 * @param controlY1 The y coordinate of the first control point of the cubic Bezier.
33 * @param controlX2 The x coordinate of the second control point of the cubic Bezier.
34 * @param controlY2 The y coordinate of the second control point of the cubic Bezier.
  /external/pdfium/xfa/fxgraphics/
cfx_path.cpp 62 CFX_PointF bezier; local
63 bezier.x = pos.x + (size.width * ((points[0].x * cs) - (points[0].y * sn)));
64 bezier.y = pos.y + (size.height * ((points[0].x * sn) + (points[0].y * cs)));
65 data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
67 bezier.x = pos.x + (size.width * ((points[1].x * cs) - (points[1].y * sn)));
68 bezier.y = pos.y + (size.height * ((points[1].x * sn) + (points[1].y * cs)));
69 data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
71 bezier.x = pos.x + (size.width * FXSYS_cos(start_angle + sweep_angle));
72 bezier.y = pos.y + (size.height * FXSYS_sin(start_angle + sweep_angle));
73 data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false)
    [all...]
  /external/mesa3d/src/mesa/math/
m_eval.h 35 * Horner scheme for Bezier curves
37 * Bezier curves can be computed via a Horner scheme.
44 * A cubic Bezier curve with control points b0, b1, b2, b3 can be
65 * Tensor product Bezier surfaces
68 * TP Bezier surface. First a control polygon for a curve
  /frameworks/base/core/java/android/view/animation/
PathInterpolator.java 69 * Create an interpolator for a quadratic Bezier curve. The end points
72 * @param controlX The x coordinate of the quadratic Bezier control point.
73 * @param controlY The y coordinate of the quadratic Bezier control point.
80 * Create an interpolator for a cubic Bezier curve. The end points
83 * @param controlX1 The x coordinate of the first control point of the cubic Bezier.
84 * @param controlY1 The y coordinate of the first control point of the cubic Bezier.
85 * @param controlX2 The x coordinate of the second control point of the cubic Bezier.
86 * @param controlY2 The y coordinate of the second control point of the cubic Bezier.
  /packages/apps/Camera2/src/com/android/camera/ui/motion/
UnitBezier.java 20 * This represents is a precomputed cubic bezier curve starting at (0,0) and
37 * Build and pre-compute a unit bezier. This assumes a starting point of
51 * Given a unit bezier curve find the height of the curve at t (which is
63 * Given a unit bezier curve find a value along the x axis such that
130 * cubic bezier axis.
138 * Build and pre-compute a single axis for a unit bezier. This assumes p0
  /external/skia/src/core/
SkGeometry.h 43 /** Given a src quadratic bezier, chop it at the specified t value,
49 /** Given a src quadratic bezier, chop it at the specified t == 1/2,
54 /** Given the 3 coefficients for a quadratic bezier (either X or Y values), look
64 /** Given 3 points on a quadratic bezier, chop it into 1, 2 beziers such that
73 /** Given 3 points on a quadratic bezier, if the point of maximum
79 /** Given 3 points on a quadratic bezier, divide it into 2 quadratics
88 /** Given 3 points on a quadratic bezier, use degree elevation to
102 /** Given a src cubic bezier, chop it at the specified t value,
108 /** Given a src cubic bezier, chop it at the specified t values,
115 /** Given a src cubic bezier, chop it at the specified t == 1/2
    [all...]
  /external/skia/include/c/
sk_path.h 37 Add a quadratic bezier from the last point, approaching control
51 Add a cubic bezier from the last point, approaching control points
  /external/fonttools/Lib/fontTools/pens/
basePen.py 59 """Draw a cubic bezier with an arbitrary number of control points.
63 segment is split into multiple bezier segments. This works
68 bezier is drawn. If n==1, we fall back to a quadratic segment and
231 # cubic bezier. Even though decomposeSuperBezierSegment() handles
238 # bezier segments. The algorithm used here is inspired by NURB
242 # allows one to construct multiple bezier segments with a much
286 bezier segments. The 'points' argument must be a sequence with length
292 specify a regular curveto-style bezier segment.
326 plain quadratic bezier segment.
  /external/skia/src/gpu/ccpr/
GrCCPRCubicProcessor.h 28 * Pass 1: Draw the (convex) bezier quadrilateral, inset by 1/2 pixel all around, and use the
31 * Pass 2: Draw a border around the previous inset, up to the bezier quadrilatral's conservative
  /frameworks/support/wear/src/android/support/wear/widget/
BezierSCurveInterpolator.java 26 * Interpolator that uses a Bezier derived S shaped curve.
39 * Lookup table values. Generated using a Bezier curve from (0,0) to (1,1) with control points:
  /packages/apps/Camera2/src/com/android/camera/util/
Gusterpolator.java 22 * Interpolator that uses a Bezier derived S shaped curve.
38 * Generated using a Bezier curve from (0,0) to (1,1) with control points:
  /packages/apps/PackageInstaller/src/android/support/wearable/view/
Gusterpolator.java 24 * Interpolator that uses a Bezier derived S shaped curve.
41 * Generated using a Bezier curve from (0,0) to (1,1) with control points:
  /external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/xy/
BezierLineAndPointRenderer.java 35 // bezier curve version:
  /external/fio/tools/plot/
graph2D.gpm 52 plot ARG2 using 2:3 smooth bezier title ARG3, avg_num w l ls 1 ti 'Global average value (' . avg_str .')'
  /external/robolectric/v1/src/test/java/com/xtremelabs/robolectric/shadows/
PathTest.java 25 assertEquals(shadowPath.getQuadDescription(), "Add a quadratic bezier from last point, approaching (0.0,5.0), ending at (10.0,15.0)");
  /external/freetype/src/base/
ftbbox.c 132 /* Find the extrema of a 1-dimensional conic Bezier curve and update */
178 /* FT_Outline_Decompose(). It checks a conic Bezier curve with the */
231 /* Find the extrema of a 1-dimensional cubic Bezier curve and */
371 /* FT_Outline_Decompose(). It checks a cubic Bezier curve with the */
488 /* get the Bezier arc extrema. */
  /external/pdfium/third_party/freetype/src/base/
ftbbox.c 132 /* Find the extrema of a 1-dimensional conic Bezier curve and update */
178 /* FT_Outline_Decompose(). It checks a conic Bezier curve with the */
231 /* Find the extrema of a 1-dimensional cubic Bezier curve and */
371 /* FT_Outline_Decompose(). It checks a cubic Bezier curve with the */
484 /* get the Bezier arc extrema. */
  /external/pdfium/public/
fpdf_edit.h 348 // Add a cubic Bezier curve to the given path, starting at the current point.
351 // x1 - the horizontal position of the first Bezier control point.
352 // y1 - the vertical position of the first Bezier control point.
353 // x2 - the horizontal position of the second Bezier control point.
354 // y2 - the vertical position of the second Bezier control point.
355 // x3 - the horizontal position of the ending point of the Bezier curve.
356 // y3 - the vertical position of the ending point of the Bezier curve.
  /external/ImageMagick/PerlMagick/demo/
piddle.pl 27 $image->Draw(primitive=>'bezier',points=>'20,20, 100,50, 50,100, 160,160',
  /external/freetype/src/raster/
ftraster.c 294 #define MaxBezier 32 /* The maximum number of stacked Bezier curves. */
495 TPoint* arc; /* current Bezier arc pointer */
540 TPoint arcs[3 * MaxBezier + 1]; /* The Bezier stack */
592 * given y-monotonous Bezier arc that crosses a scanline before
603 * `Vertical_Sweep_Span' to deal with small imperfections in the Bezier
    [all...]
  /external/pdfium/third_party/freetype/src/raster/
ftraster.c 292 #define MaxBezier 32 /* The maximum number of stacked Bezier curves. */
487 TPoint* arc; /* current Bezier arc pointer */
532 TPoint arcs[3 * MaxBezier + 1]; /* The Bezier stack */
584 * given y-monotonous Bezier arc that crosses a scanline before
595 * `Vertical_Sweep_Span' to deal with small imperfections in the Bezier
    [all...]
  /external/pdfium/third_party/agg23/
agg_curves.cpp 38 bezier(x1, y1, x2, y2, x3, y3, x4, y4);
102 void curve4_div::bezier(FX_FLOAT x1, FX_FLOAT y1, function in class:agg::curve4_div
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
FlingAnimationUtils.java 74 * @param x2 the x value to take for the second point of the bezier spline. If a value below 0
76 * @param y2 the y value to take for the second point of the bezier spline
286 * @return the y2 control point for a cubic bezier path interpolator
  /development/samples/devbytes/animation/CurvedMotion/src/com/example/android/curvedmotion/
CurvedMotion.java 32 * using Bezier control and anchor points in the path.

Completed in 2079 milliseconds

1 2 3 4 5