/external/swiftshader/src/OpenGL/libGL/ |
Renderbuffer.cpp | 387 DepthStencilbuffer::DepthStencilbuffer(Image *depthStencil) : mDepthStencil(depthStencil) 389 if(depthStencil) 391 depthStencil->addRef(); 393 mWidth = depthStencil->getWidth(); 394 mHeight = depthStencil->getHeight(); 395 internalFormat = depthStencil->getInternalFormat(); 397 mSamples = depthStencil->getMultiSampleDepth() & ~1; 445 Depthbuffer::Depthbuffer(Image *depthStencil) : DepthStencilbuffer(depthStencil) [all...] |
Device.cpp | 38 depthStencil = 0; 170 if(depthStencil) 172 depthStencil->release(); 173 depthStencil = 0; 222 if(!depthStencil) 228 sw::Rect clearRect = depthStencil->getRect(); 235 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 240 if(!depthStencil) 245 sw::Rect clearRect = depthStencil->getRect(); 252 depthStencil->clearStencil(stencil, mask, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()) [all...] |
Framebuffer.h | 88 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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Renderbuffer.h | 190 explicit DepthStencilbuffer(Image *depthStencil); 204 explicit Depthbuffer(Image *depthStencil); 213 explicit Stencilbuffer(Image *depthStencil);
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Device.hpp | 102 Image *depthStencil;
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
Renderbuffer.cpp | 366 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) 368 if(depthStencil) 370 depthStencil->addRef(); 372 mWidth = depthStencil->getWidth(); 373 mHeight = depthStencil->getHeight(); 374 internalFormat = depthStencil->getInternalFormat(); 376 mSamples = depthStencil->getDepth() & ~1; 442 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) [all...] |
Framebuffer.h | 89 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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Renderbuffer.h | 173 explicit DepthStencilbuffer(egl::Image *depthStencil); 189 explicit Depthbuffer(egl::Image *depthStencil); 198 explicit Stencilbuffer(egl::Image *depthStencil);
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/external/swiftshader/src/OpenGL/libEGL/ |
Surface.cpp | 55 depthStencil = nullptr; 77 ASSERT(!backBuffer && !depthStencil); 99 depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples); 103 depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples); 106 if(!depthStencil) 119 if(depthStencil) 121 depthStencil->release(); 122 depthStencil = nullptr; 150 if(depthStencil) 152 depthStencil->addRef() [all...] |
/external/swiftshader/src/D3D9/ |
Capabilities.cpp | 45 bool Capabilities::Surface::DepthStencil::D32 = true; 46 bool Capabilities::Surface::DepthStencil::D24S8 = true; 47 bool Capabilities::Surface::DepthStencil::D24X8 = true; 48 bool Capabilities::Surface::DepthStencil::D16 = true; 49 bool Capabilities::Surface::DepthStencil::D24FS8 = true; 50 bool Capabilities::Surface::DepthStencil::D32F_LOCKABLE = true; 51 bool Capabilities::Surface::DepthStencil::DF24 = true; 52 bool Capabilities::Surface::DepthStencil::DF16 = true; 53 bool Capabilities::Surface::DepthStencil::INTZ = true; 169 bool Capabilities::CubeMap::DepthStencil::D32 = false [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Renderbuffer.cpp | 536 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) 538 if(depthStencil) 540 depthStencil->addRef(); 542 mWidth = depthStencil->getWidth(); 543 mHeight = depthStencil->getHeight(); 544 internalFormat = depthStencil->getInternalFormat(); 546 mSamples = depthStencil->getDepth() & ~1; 636 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) [all...] |
Renderbuffer.h | 251 explicit DepthStencilbuffer(egl::Image *depthStencil); 267 explicit Depthbuffer(egl::Image *depthStencil); 276 explicit Stencilbuffer(egl::Image *depthStencil);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_misc_state.c | 254 /* Initialize brw->depthstencil to 'nop' workaround state. 256 brw->depthstencil.tile_x = 0; 257 brw->depthstencil.tile_y = 0; 258 brw->depthstencil.depth_offset = 0; 259 brw->depthstencil.stencil_offset = 0; 260 brw->depthstencil.hiz_offset = 0; 261 brw->depthstencil.depth_mt = NULL; 262 brw->depthstencil.stencil_mt = NULL; 264 brw->depthstencil.depth_mt = depth_mt; 266 brw->depthstencil.stencil_mt = get_stencil_miptree(stencil_irb) [all...] |
/external/swiftshader/src/D3D8/ |
Capabilities.cpp | 36 bool Capabilities::Surface::DepthStencil::D32 = true; 37 bool Capabilities::Surface::DepthStencil::D24S8 = true; 38 bool Capabilities::Surface::DepthStencil::D24X8 = true; 39 bool Capabilities::Surface::DepthStencil::D16 = true; 120 bool Capabilities::CubeMap::DepthStencil::D32 = false; 121 bool Capabilities::CubeMap::DepthStencil::D24S8 = false; 122 bool Capabilities::CubeMap::DepthStencil::D24X8 = false; 123 bool Capabilities::CubeMap::DepthStencil::D16 = false; 204 bool Capabilities::Texture::DepthStencil::D32 = false; 205 bool Capabilities::Texture::DepthStencil::D24S8 = false [all...] |
Capabilities.hpp | 45 struct DepthStencil 152 struct DepthStencil 259 struct DepthStencil
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/external/mesa3d/src/gallium/tests/graw/ |
shader-leak.c | 240 struct pipe_depth_stencil_alpha_state depthstencil; local 242 memset(&depthstencil, 0, sizeof depthstencil); 243 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
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tri-gs.c | 245 struct pipe_depth_stencil_alpha_state depthstencil; local 247 memset(&depthstencil, 0, sizeof depthstencil); 248 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
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tri-instanced.c | 296 struct pipe_depth_stencil_alpha_state depthstencil; local 298 memset(&depthstencil, 0, sizeof depthstencil); 299 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
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fs-test.c | 449 struct pipe_depth_stencil_alpha_state depthstencil; local 451 memset(&depthstencil, 0, sizeof depthstencil); 452 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
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quad-sample.c | 364 struct pipe_depth_stencil_alpha_state depthstencil; local 366 memset(&depthstencil, 0, sizeof depthstencil); 367 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
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vs-test.c | 438 struct pipe_depth_stencil_alpha_state depthstencil; local 440 memset(&depthstencil, 0, sizeof depthstencil); 441 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
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/external/deqp/external/vulkancts/framework/vulkan/ |
vkTypeUtil.hpp | 77 v.depthStencil.depth = depth; 78 v.depthStencil.stencil = stencil;
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/external/mesa3d/src/gallium/tests/trivial/ |
tri.c | 69 struct pipe_depth_stencil_alpha_state depthstencil; member in struct:program 150 memset(&p->depthstencil, 0, sizeof(p->depthstencil)); 250 cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
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quad-tex.c | 71 struct pipe_depth_stencil_alpha_state depthstencil; member in struct:program 195 memset(&p->depthstencil, 0, sizeof(p->depthstencil)); 311 cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
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/external/mesa3d/src/gallium/auxiliary/postprocess/ |
pp_private.h | 45 struct pipe_depth_stencil_alpha_state depthstencil; member in struct:pp_program
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