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      1 /* Display a cleared blue window.  This demo has no dependencies on
      2  * any utility code, just the graw interface and gallium.
      3  */
      4 
      5 #include <stdio.h>
      6 #include "state_tracker/graw.h"
      7 #include "pipe/p_screen.h"
      8 #include "pipe/p_context.h"
      9 #include "pipe/p_state.h"
     10 #include "pipe/p_defines.h"
     11 
     12 #include "util/u_memory.h"      /* Offset() */
     13 #include "util/u_draw_quad.h"
     14 #include "util/u_inlines.h"
     15 
     16 enum pipe_format formats[] = {
     17    PIPE_FORMAT_RGBA8888_UNORM,
     18    PIPE_FORMAT_BGRA8888_UNORM,
     19    PIPE_FORMAT_NONE
     20 };
     21 
     22 static const int WIDTH = 300;
     23 static const int HEIGHT = 300;
     24 
     25 static struct pipe_screen *screen = NULL;
     26 static struct pipe_context *ctx = NULL;
     27 static struct pipe_surface *surf = NULL;
     28 static struct pipe_resource *tex = NULL;
     29 static void *window = NULL;
     30 
     31 struct vertex {
     32    float position[4];
     33    float color[4];
     34 };
     35 
     36 static struct vertex vertices[4] =
     37 {
     38    { { 0.0f, -0.9f, 0.0f, 1.0f },
     39      { 1.0f, 0.0f, 0.0f, 1.0f }
     40    },
     41    { { -0.9f, 0.9f, 0.0f, 1.0f },
     42      { 0.0f, 1.0f, 0.0f, 1.0f }
     43    },
     44    { { 0.9f, 0.9f, 0.0f, 1.0f },
     45      { 0.0f, 0.0f, 1.0f, 1.0f }
     46    }
     47 };
     48 
     49 
     50 
     51 
     52 static void set_viewport( float x, float y,
     53                           float width, float height,
     54                           float zNear, float zFar)
     55 {
     56    float z = zFar;
     57    float half_width = (float)width / 2.0f;
     58    float half_height = (float)height / 2.0f;
     59    float half_depth = ((float)zFar - (float)zNear) / 2.0f;
     60    struct pipe_viewport_state vp;
     61 
     62    vp.scale[0] = half_width;
     63    vp.scale[1] = half_height;
     64    vp.scale[2] = half_depth;
     65 
     66    vp.translate[0] = half_width + x;
     67    vp.translate[1] = half_height + y;
     68    vp.translate[2] = half_depth + z;
     69 
     70    ctx->set_viewport_states( ctx, 0, 1, &vp );
     71 }
     72 
     73 static void set_vertices( void )
     74 {
     75    struct pipe_vertex_element ve[2];
     76    struct pipe_vertex_buffer vbuf;
     77    void *handle;
     78 
     79    memset(ve, 0, sizeof ve);
     80 
     81    ve[0].src_offset = Offset(struct vertex, position);
     82    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
     83    ve[1].src_offset = Offset(struct vertex, color);
     84    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
     85 
     86    handle = ctx->create_vertex_elements_state(ctx, 2, ve);
     87    ctx->bind_vertex_elements_state(ctx, handle);
     88 
     89    memset(&vbuf, 0, sizeof vbuf);
     90 
     91    vbuf.stride = sizeof( struct vertex );
     92    vbuf.buffer_offset = 0;
     93    vbuf.buffer = pipe_buffer_create_with_data(ctx,
     94                                               PIPE_BIND_VERTEX_BUFFER,
     95                                               PIPE_USAGE_DEFAULT,
     96                                               sizeof(vertices),
     97                                               vertices);
     98 
     99    ctx->set_vertex_buffers(ctx, 0, 1, &vbuf);
    100 }
    101 
    102 static void set_vertex_shader( void )
    103 {
    104    void *handle;
    105    const char *text =
    106       "VERT\n"
    107       "DCL IN[0]\n"
    108       "DCL IN[1]\n"
    109       "DCL OUT[0], POSITION\n"
    110       "DCL OUT[1], COLOR\n"
    111       "  0: MOV OUT[1], IN[1]\n"
    112       "  1: MOV OUT[0], IN[0]\n"
    113       "  2: END\n";
    114 
    115    handle = graw_parse_vertex_shader(ctx, text);
    116    ctx->bind_vs_state(ctx, handle);
    117 }
    118 
    119 static void set_fragment_shader( void )
    120 {
    121    void *handle;
    122    const char *text =
    123       "FRAG\n"
    124       "DCL IN[0], COLOR, LINEAR\n"
    125       "DCL OUT[0], COLOR\n"
    126       "  0: MOV OUT[0], IN[0]\n"
    127       "  1: END\n";
    128 
    129    handle = graw_parse_fragment_shader(ctx, text);
    130    ctx->bind_fs_state(ctx, handle);
    131 }
    132 
    133 
    134 static void set_geometry_shader( void )
    135 {
    136    void *handle;
    137    const char *text =
    138       "GEOM\n"
    139       "PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n"
    140       "PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n"
    141       "DCL IN[][0], POSITION, CONSTANT\n"
    142       "DCL IN[][1], COLOR, CONSTANT\n"
    143       "DCL OUT[0], POSITION, CONSTANT\n"
    144       "DCL OUT[1], COLOR, CONSTANT\n"
    145       "0:MOV OUT[0], IN[0][0]\n"
    146       "1:MOV OUT[1], IN[0][1]\n"
    147       "2:EMIT\n"
    148       "3:MOV OUT[0], IN[1][0]\n"
    149       "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
    150       "5:EMIT\n"
    151       "6:MOV OUT[0], IN[2][0]\n"
    152       "7:MOV OUT[1], IN[2][1]\n"
    153       "8:EMIT\n"
    154       "9:ENDPRIM\n"
    155       "10:END\n";
    156 
    157    handle = graw_parse_geometry_shader(ctx, text);
    158    ctx->bind_gs_state(ctx, handle);
    159 }
    160 
    161 static void draw( void )
    162 {
    163    union pipe_color_union clear_color = { {1,0,1,1} };
    164 
    165    ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
    166    util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
    167    ctx->flush(ctx, NULL, 0);
    168 
    169    screen->flush_frontbuffer(screen, tex, 0, 0, window, NULL);
    170 }
    171 
    172 
    173 static void init( void )
    174 {
    175    struct pipe_framebuffer_state fb;
    176    struct pipe_resource templat;
    177    struct pipe_surface surf_tmpl;
    178    int i;
    179 
    180    /* It's hard to say whether window or screen should be created
    181     * first.  Different environments would prefer one or the other.
    182     *
    183     * Also, no easy way of querying supported formats if the screen
    184     * cannot be created first.
    185     */
    186    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
    187       screen = graw_create_window_and_screen(0, 0, 300, 300,
    188                                              formats[i],
    189                                              &window);
    190       if (window && screen)
    191          break;
    192    }
    193    if (!screen || !window) {
    194       fprintf(stderr, "Unable to create window\n");
    195       exit(1);
    196    }
    197 
    198    ctx = screen->context_create(screen, NULL, 0);
    199    if (ctx == NULL)
    200       exit(3);
    201 
    202    memset(&templat, 0, sizeof(templat));
    203    templat.target = PIPE_TEXTURE_2D;
    204    templat.format = formats[i];
    205    templat.width0 = WIDTH;
    206    templat.height0 = HEIGHT;
    207    templat.depth0 = 1;
    208    templat.array_size = 1;
    209    templat.last_level = 0;
    210    templat.nr_samples = 1;
    211    templat.bind = (PIPE_BIND_RENDER_TARGET |
    212                    PIPE_BIND_DISPLAY_TARGET);
    213 
    214    tex = screen->resource_create(screen,
    215                                  &templat);
    216    if (tex == NULL)
    217       exit(4);
    218 
    219    surf_tmpl.format = templat.format;
    220    surf_tmpl.u.tex.level = 0;
    221    surf_tmpl.u.tex.first_layer = 0;
    222    surf_tmpl.u.tex.last_layer = 0;
    223    surf = ctx->create_surface(ctx, tex, &surf_tmpl);
    224    if (surf == NULL)
    225       exit(5);
    226 
    227    memset(&fb, 0, sizeof fb);
    228    fb.nr_cbufs = 1;
    229    fb.width = WIDTH;
    230    fb.height = HEIGHT;
    231    fb.cbufs[0] = surf;
    232 
    233    ctx->set_framebuffer_state(ctx, &fb);
    234 
    235    {
    236       struct pipe_blend_state blend;
    237       void *handle;
    238       memset(&blend, 0, sizeof blend);
    239       blend.rt[0].colormask = PIPE_MASK_RGBA;
    240       handle = ctx->create_blend_state(ctx, &blend);
    241       ctx->bind_blend_state(ctx, handle);
    242    }
    243 
    244    {
    245       struct pipe_depth_stencil_alpha_state depthstencil;
    246       void *handle;
    247       memset(&depthstencil, 0, sizeof depthstencil);
    248       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
    249       ctx->bind_depth_stencil_alpha_state(ctx, handle);
    250    }
    251 
    252    {
    253       struct pipe_rasterizer_state rasterizer;
    254       void *handle;
    255       memset(&rasterizer, 0, sizeof rasterizer);
    256       rasterizer.cull_face = PIPE_FACE_NONE;
    257       rasterizer.half_pixel_center = 1;
    258       rasterizer.bottom_edge_rule = 1;
    259       rasterizer.depth_clip = 1;
    260       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
    261       ctx->bind_rasterizer_state(ctx, handle);
    262    }
    263 
    264    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
    265    set_vertices();
    266    set_vertex_shader();
    267    set_fragment_shader();
    268    set_geometry_shader();
    269 }
    270 
    271 
    272 int main( int argc, char *argv[] )
    273 {
    274    init();
    275 
    276    graw_set_display_func( draw );
    277    graw_main_loop();
    278    return 0;
    279 }
    280