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  /prebuilts/misc/windows/sdl2/test/
testgamecontroller.c 105 WatchGameController(SDL_GameController * gamecontroller)
136 const char *name = SDL_GameControllerName(gamecontroller);
218 if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
226 const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
240 if (!SDL_GameControllerGetAttached(gamecontroller)) {
258 SDL_GameController *gamecontroller; local
304 gamecontroller = SDL_GameControllerOpen(device);
306 if (gamecontroller == NULL) {
308 if (gamecontroller == NULL) {
309 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open gamecontroller %d: %s\n", device, SDL_GetError())
    [all...]
testautomation_main.c 135 { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
138 { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_gamecontroller.h 54 /* The gamecontroller structure used to identify an SDL game controller */
144 * Get a mapping string for an open GameController
148 extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller );
176 extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
182 extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
187 extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
238 SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
249 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
290 SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
299 extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
    [all...]
SDL_hints.h 263 * \brief A variable that lets you manually hint extra gamecontroller db entries
265 * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
274 * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
277 * "0" - Disable joystick & gamecontroller input events when the
279 * "1" - Enable joystick & gamecontroller input events when the
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_gamecontroller.h 54 /* The gamecontroller structure used to identify an SDL game controller */
144 * Get a mapping string for an open GameController
148 extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller );
176 extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
182 extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
187 extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
238 SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
249 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
290 SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
299 extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
    [all...]
SDL_hints.h 263 * \brief A variable that lets you manually hint extra gamecontroller db entries
265 * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
274 * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
277 * "0" - Disable joystick & gamecontroller input events when the
279 * "1" - Enable joystick & gamecontroller input events when the
  /prebuilts/misc/windows/sdl2/include/
SDL_gamecontroller.h 54 /* The gamecontroller structure used to identify an SDL game controller */
144 * Get a mapping string for an open GameController
148 extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller );
176 extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
182 extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
187 extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
238 SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
249 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
290 SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
299 extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
    [all...]
SDL_hints.h 250 * \brief A variable that lets you manually hint extra gamecontroller db entries
252 * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
261 * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
264 * "0" - Disable joystick & gamecontroller input events when the
266 * "1" - Enable joystick & gamecontroller input events when the
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_gamecontroller.h 54 /* The gamecontroller structure used to identify an SDL game controller */
144 * Get a mapping string for an open GameController
148 extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller );
176 extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
182 extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
187 extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
238 SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
249 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
290 SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
299 extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
    [all...]
SDL_hints.h 263 * \brief A variable that lets you manually hint extra gamecontroller db entries
265 * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
274 * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
277 * "0" - Disable joystick & gamecontroller input events when the
279 * "1" - Enable joystick & gamecontroller input events when the
  /packages/apps/Settings/res/values-de/
strings.xml     [all...]
  /packages/apps/Settings/res/values-nl/
strings.xml     [all...]

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