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      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2014 Sam Lantinga <slouken (at) libsdl.org>
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 
     22 /**
     23  *  \file SDL_hints.h
     24  *
     25  *  Official documentation for SDL configuration variables
     26  *
     27  *  This file contains functions to set and get configuration hints,
     28  *  as well as listing each of them alphabetically.
     29  *
     30  *  The convention for naming hints is SDL_HINT_X, where "SDL_X" is
     31  *  the environment variable that can be used to override the default.
     32  *
     33  *  In general these hints are just that - they may or may not be
     34  *  supported or applicable on any given platform, but they provide
     35  *  a way for an application or user to give the library a hint as
     36  *  to how they would like the library to work.
     37  */
     38 
     39 #ifndef _SDL_hints_h
     40 #define _SDL_hints_h
     41 
     42 #include "SDL_stdinc.h"
     43 
     44 #include "begin_code.h"
     45 /* Set up for C function definitions, even when using C++ */
     46 #ifdef __cplusplus
     47 extern "C" {
     48 #endif
     49 
     50 /**
     51  *  \brief  A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
     52  *
     53  *  SDL can try to accelerate the SDL screen surface by using streaming
     54  *  textures with a 3D rendering engine.  This variable controls whether and
     55  *  how this is done.
     56  *
     57  *  This variable can be set to the following values:
     58  *    "0"       - Disable 3D acceleration
     59  *    "1"       - Enable 3D acceleration, using the default renderer.
     60  *    "X"       - Enable 3D acceleration, using X where X is one of the valid rendering drivers.  (e.g. "direct3d", "opengl", etc.)
     61  *
     62  *  By default SDL tries to make a best guess for each platform whether
     63  *  to use acceleration or not.
     64  */
     65 #define SDL_HINT_FRAMEBUFFER_ACCELERATION   "SDL_FRAMEBUFFER_ACCELERATION"
     66 
     67 /**
     68  *  \brief  A variable specifying which render driver to use.
     69  *
     70  *  If the application doesn't pick a specific renderer to use, this variable
     71  *  specifies the name of the preferred renderer.  If the preferred renderer
     72  *  can't be initialized, the normal default renderer is used.
     73  *
     74  *  This variable is case insensitive and can be set to the following values:
     75  *    "direct3d"
     76  *    "opengl"
     77  *    "opengles2"
     78  *    "opengles"
     79  *    "software"
     80  *
     81  *  The default varies by platform, but it's the first one in the list that
     82  *  is available on the current platform.
     83  */
     84 #define SDL_HINT_RENDER_DRIVER              "SDL_RENDER_DRIVER"
     85 
     86 /**
     87  *  \brief  A variable controlling whether the OpenGL render driver uses shaders if they are available.
     88  *
     89  *  This variable can be set to the following values:
     90  *    "0"       - Disable shaders
     91  *    "1"       - Enable shaders
     92  *
     93  *  By default shaders are used if OpenGL supports them.
     94  */
     95 #define SDL_HINT_RENDER_OPENGL_SHADERS      "SDL_RENDER_OPENGL_SHADERS"
     96 
     97 /**
     98  *  \brief  A variable controlling whether the Direct3D device is initialized for thread-safe operations.
     99  *
    100  *  This variable can be set to the following values:
    101  *    "0"       - Thread-safety is not enabled (faster)
    102  *    "1"       - Thread-safety is enabled
    103  *
    104  *  By default the Direct3D device is created with thread-safety disabled.
    105  */
    106 #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
    107 
    108 /**
    109  *  \brief  A variable controlling the scaling quality
    110  *
    111  *  This variable can be set to the following values:
    112  *    "0" or "nearest" - Nearest pixel sampling
    113  *    "1" or "linear"  - Linear filtering (supported by OpenGL and Direct3D)
    114  *    "2" or "best"    - Currently this is the same as "linear"
    115  *
    116  *  By default nearest pixel sampling is used
    117  */
    118 #define SDL_HINT_RENDER_SCALE_QUALITY       "SDL_RENDER_SCALE_QUALITY"
    119 
    120 /**
    121  *  \brief  A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
    122  *
    123  *  This variable can be set to the following values:
    124  *    "0"       - Disable vsync
    125  *    "1"       - Enable vsync
    126  *
    127  *  By default SDL does not sync screen surface updates with vertical refresh.
    128  */
    129 #define SDL_HINT_RENDER_VSYNC               "SDL_RENDER_VSYNC"
    130 
    131 /**
    132  *  \brief  A variable controlling whether the screensaver is enabled.
    133  *
    134  *  This variable can be set to the following values:
    135  *    "0"       - Disable screensaver
    136  *    "1"       - Enable screensaver
    137  *
    138  *  By default SDL will disable the screensaver.
    139  */
    140 #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER    "SDL_VIDEO_ALLOW_SCREENSAVER"
    141 
    142 /**
    143  *  \brief  A variable controlling whether the X11 VidMode extension should be used.
    144  *
    145  *  This variable can be set to the following values:
    146  *    "0"       - Disable XVidMode
    147  *    "1"       - Enable XVidMode
    148  *
    149  *  By default SDL will use XVidMode if it is available.
    150  */
    151 #define SDL_HINT_VIDEO_X11_XVIDMODE         "SDL_VIDEO_X11_XVIDMODE"
    152 
    153 /**
    154  *  \brief  A variable controlling whether the X11 Xinerama extension should be used.
    155  *
    156  *  This variable can be set to the following values:
    157  *    "0"       - Disable Xinerama
    158  *    "1"       - Enable Xinerama
    159  *
    160  *  By default SDL will use Xinerama if it is available.
    161  */
    162 #define SDL_HINT_VIDEO_X11_XINERAMA         "SDL_VIDEO_X11_XINERAMA"
    163 
    164 /**
    165  *  \brief  A variable controlling whether the X11 XRandR extension should be used.
    166  *
    167  *  This variable can be set to the following values:
    168  *    "0"       - Disable XRandR
    169  *    "1"       - Enable XRandR
    170  *
    171  *  By default SDL will not use XRandR because of window manager issues.
    172  */
    173 #define SDL_HINT_VIDEO_X11_XRANDR           "SDL_VIDEO_X11_XRANDR"
    174 
    175 /**
    176  *  \brief  A variable controlling whether grabbing input grabs the keyboard
    177  *
    178  *  This variable can be set to the following values:
    179  *    "0"       - Grab will affect only the mouse
    180  *    "1"       - Grab will affect mouse and keyboard
    181  *
    182  *  By default SDL will not grab the keyboard so system shortcuts still work.
    183  */
    184 #define SDL_HINT_GRAB_KEYBOARD              "SDL_GRAB_KEYBOARD"
    185 
    186 /**
    187 *  \brief  A variable controlling whether relative mouse mode is implemented using mouse warping
    188 *
    189 *  This variable can be set to the following values:
    190 *    "0"       - Relative mouse mode uses raw input
    191 *    "1"       - Relative mouse mode uses mouse warping
    192 *
    193 *  By default SDL will use raw input for relative mouse mode
    194 */
    195 #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP    "SDL_MOUSE_RELATIVE_MODE_WARP"
    196 
    197 /**
    198  *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
    199  *
    200  */
    201 #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS   "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
    202 
    203 /**
    204  *  \brief  A variable controlling whether the idle timer is disabled on iOS.
    205  *
    206  *  When an iOS app does not receive touches for some time, the screen is
    207  *  dimmed automatically. For games where the accelerometer is the only input
    208  *  this is problematic. This functionality can be disabled by setting this
    209  *  hint.
    210  *
    211  *  This variable can be set to the following values:
    212  *    "0"       - Enable idle timer
    213  *    "1"       - Disable idle timer
    214  */
    215 #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
    216 
    217 /**
    218  *  \brief  A variable controlling which orientations are allowed on iOS.
    219  *
    220  *  In some circumstances it is necessary to be able to explicitly control
    221  *  which UI orientations are allowed.
    222  *
    223  *  This variable is a space delimited list of the following values:
    224  *    "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
    225  */
    226 #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
    227 
    228 /**
    229  *  \brief  A variable controlling whether an Android built-in accelerometer should be
    230  *  listed as a joystick device, rather than listing actual joysticks only.
    231  *
    232  *  This variable can be set to the following values:
    233  *    "0"       - List only real joysticks and accept input from them
    234  *    "1"       - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
    235  */
    236 #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
    237 
    238 
    239 /**
    240  *  \brief  A variable that lets you disable the detection and use of Xinput gamepad devices
    241  *
    242  *  The variable can be set to the following values:
    243  *    "0"       - Disable XInput detection (only uses direct input)
    244  *    "1"       - Enable XInput detection (the default)
    245  */
    246 #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
    247 
    248 
    249 /**
    250  *  \brief  A variable that lets you manually hint extra gamecontroller db entries
    251  *
    252  *  The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
    253  *
    254  *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
    255  *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
    256  */
    257 #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
    258 
    259 
    260 /**
    261  *  \brief  A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
    262  *
    263  *  The variable can be set to the following values:
    264  *    "0"       - Disable joystick & gamecontroller input events when the
    265  *                application is in the background.
    266  *    "1"       - Enable joystick & gamecontroller input events when the
    267  *                application is in the background.
    268  *
    269  *  The default value is "0".  This hint may be set at any time.
    270  */
    271 #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
    272 
    273 
    274 /**
    275  *  \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
    276  *      This is a debugging aid for developers and not expected to be used by end users. The default is "1"
    277  *
    278  *  This variable can be set to the following values:
    279  *    "0"       - don't allow topmost
    280  *    "1"       - allow topmost
    281  */
    282 #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
    283 
    284 
    285 /**
    286  *  \brief A variable that controls the timer resolution, in milliseconds.
    287  *
    288  *  The higher resolution the timer, the more frequently the CPU services
    289  *  timer interrupts, and the more precise delays are, but this takes up
    290  *  power and CPU time.  This hint is only used on Windows 7 and earlier.
    291  *
    292  *  See this blog post for more information:
    293  *  http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
    294  *
    295  *  If this variable is set to "0", the system timer resolution is not set.
    296  *
    297  *  The default value is "1". This hint may be set at any time.
    298  */
    299 #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
    300 
    301 
    302 /**
    303  *  \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
    304  */
    305 #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
    306 
    307 /**
    308  *  \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
    309  *
    310  *  If present, holding ctrl while left clicking will generate a right click
    311  *  event when on Mac.
    312  */
    313 #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
    314 
    315 /**
    316 *  \brief  A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
    317 *
    318 *  SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
    319 *  can use two different sets of binaries, those compiled by the user from source
    320 *  or those provided by the Chrome browser. In the later case, these binaries require
    321 *  that SDL loads a DLL providing the shader compiler.
    322 *
    323 *  This variable can be set to the following values:
    324 *    "d3dcompiler_46.dll" - default, best for Vista or later.
    325 *    "d3dcompiler_43.dll" - for XP support.
    326 *    "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
    327 *
    328 */
    329 #define SDL_HINT_VIDEO_WIN_D3DCOMPILER              "SDL_VIDEO_WIN_D3DCOMPILER"
    330 
    331 /**
    332 *  \brief  A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
    333 *
    334 *  If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
    335 *  SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
    336 *  created SDL_Window:
    337 
    338 *  1. Its pixel format will be set to the same pixel format as this SDL_Window.  This is
    339 *  needed for example when sharing an OpenGL context across multiple windows.
    340 *
    341 *  2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
    342 *  OpenGL rendering.
    343 *
    344 *  This variable can be set to the following values:
    345 *    The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
    346 *    share a pixel format with.
    347 */
    348 #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT    "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
    349 
    350 /**
    351  *  \brief  A variable that dictates policy for fullscreen Spaces on Mac OS X.
    352  *
    353  *  This hint only applies to Mac OS X.
    354  *
    355  *  The variable can be set to the following values:
    356  *    "0"       - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
    357  *                SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
    358  *                button on their titlebars).
    359  *    "1"       - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
    360  *                SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
    361  *                button on their titlebars.
    362  *
    363  *  The default value is "1". Spaces are disabled regardless of this hint if
    364  *   the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
    365  *   any windows are created.
    366  */
    367 #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES    "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
    368 
    369 
    370 /**
    371  *  \brief  An enumeration of hint priorities
    372  */
    373 typedef enum
    374 {
    375     SDL_HINT_DEFAULT,
    376     SDL_HINT_NORMAL,
    377     SDL_HINT_OVERRIDE
    378 } SDL_HintPriority;
    379 
    380 
    381 /**
    382  *  \brief Set a hint with a specific priority
    383  *
    384  *  The priority controls the behavior when setting a hint that already
    385  *  has a value.  Hints will replace existing hints of their priority and
    386  *  lower.  Environment variables are considered to have override priority.
    387  *
    388  *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
    389  */
    390 extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
    391                                                          const char *value,
    392                                                          SDL_HintPriority priority);
    393 
    394 /**
    395  *  \brief Set a hint with normal priority
    396  *
    397  *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
    398  */
    399 extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
    400                                              const char *value);
    401 
    402 /**
    403  *  \brief Get a hint
    404  *
    405  *  \return The string value of a hint variable.
    406  */
    407 extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
    408 
    409 /**
    410  *  \brief Add a function to watch a particular hint
    411  *
    412  *  \param name The hint to watch
    413  *  \param callback The function to call when the hint value changes
    414  *  \param userdata A pointer to pass to the callback function
    415  */
    416 typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
    417 extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
    418                                                  SDL_HintCallback callback,
    419                                                  void *userdata);
    420 
    421 /**
    422  *  \brief Remove a function watching a particular hint
    423  *
    424  *  \param name The hint being watched
    425  *  \param callback The function being called when the hint value changes
    426  *  \param userdata A pointer being passed to the callback function
    427  */
    428 extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
    429                                                  SDL_HintCallback callback,
    430                                                  void *userdata);
    431 
    432 /**
    433  *  \brief  Clear all hints
    434  *
    435  *  This function is called during SDL_Quit() to free stored hints.
    436  */
    437 extern DECLSPEC void SDLCALL SDL_ClearHints(void);
    438 
    439 
    440 /* Ends C function definitions when using C++ */
    441 #ifdef __cplusplus
    442 }
    443 #endif
    444 #include "close_code.h"
    445 
    446 #endif /* _SDL_hints_h */
    447 
    448 /* vi: set ts=4 sw=4 expandtab: */
    449