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  /external/mesa3d/src/compiler/
Makefile.sources 14 glsl/ast.h \
15 glsl/ast_array_index.cpp \
16 glsl/ast_expr.cpp \
17 glsl/ast_function.cpp \
18 glsl/ast_to_hir.cpp \
19 glsl/ast_type.cpp \
20 glsl/blob.c \
21 glsl/blob.h \
22 glsl/builtin_functions.cpp \
23 glsl/builtin_types.cpp
    [all...]
Makefile.glsl.am 24 EXTRA_DIST += glsl/tests glsl/glcpp/tests glsl/README \
25 glsl/TODO glsl/glcpp/README \
26 glsl/glsl_lexer.ll \
27 glsl/glsl_parser.yy \
28 glsl/ir_expression_operation.py \
29 glsl/glcpp/glcpp-lex.l \
30 glsl/glcpp/glcpp-parse.y
    [all...]
SConscript.glsl 18 '#src/compiler/glsl',
19 '#src/compiler/glsl/glcpp',
26 env.Prepend(CPPPATH = [Dir('.').abspath, Dir('glsl').abspath])
38 '--defines=%s' % File('glsl/glsl_parser.h').abspath,
46 glcpp_lexer = glcpp_env.CFile('glsl/glcpp/glcpp-lex.c', 'glsl/glcpp/glcpp-lex.l')
47 glcpp_parser = glcpp_env.CFile('glsl/glcpp/glcpp-parse.c', 'glsl/glcpp/glcpp-parse.y')
48 glsl_lexer = glsl_env.CXXFile('glsl/glsl_lexer.cpp', 'glsl/glsl_lexer.ll'
    [all...]
Android.glsl.gen.mk 24 # included by glsl Android.mk for source generation
36 $(intermediates)/glsl \
37 $(intermediates)/glsl/glcpp \
38 $(LOCAL_PATH)/glsl \
39 $(LOCAL_PATH)/glsl/glcpp \
46 $(intermediates)/glsl \
50 glsl/ir_expression_operation.h \
51 glsl/ir_expression_operation_constant.h \
52 glsl/ir_expression_operation_strings.h)
80 $(intermediates)/glsl/glsl_lexer.cpp: $(LOCAL_PATH)/glsl/glsl_lexer.l
    [all...]
SConscript 17 env.Prepend(CPPPATH = [Dir('.').abspath, Dir('glsl').abspath])
28 SConscript('SConscript.glsl')
  /external/deqp/android/cts/master/src/
vk-excluded-tests.txt 2 dEQP-VK.glsl.builtin.precision.clamp.highp_compute.*
3 dEQP-VK.glsl.builtin.precision.cos.mediump_*
4 dEQP-VK.glsl.builtin.precision.div.highp_compute.*
5 dEQP-VK.glsl.builtin.precision.max.highp_compute.*
6 dEQP-VK.glsl.builtin.precision.min.highp_compute.*
7 dEQP-VK.glsl.builtin.precision.mod.highp_compute.*
8 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.vec4
9 dEQP-VK.glsl.builtin.precision.sin.mediump_compute.*
10 dEQP-VK.glsl.builtin.precision.tan.mediump_compute.*
23 dEQP-VK.glsl.texture_functions.texturegrad.isamplercube_fragmen
    [all...]
vk-test-issues.txt 2 dEQP-VK.glsl.builtin.precision.dot.highp_compute.*
3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.*
4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
5 dEQP-VK.glsl.builtin.precision.atan2.mediump_compute.*
6 dEQP-VK.glsl.builtin.precision.atan2.highp_compute.*
7 dEQP-VK.glsl.builtin.precision.acosh.highp_compute.*
8 dEQP-VK.glsl.builtin.precision.atanh.highp_compute.*
9 dEQP-VK.glsl.builtin.precision.atanh.mediump_compute.*
10 dEQP-VK.glsl.builtin.precision.reflect.mediump_compute.scalar
11 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.scala
    [all...]
vk-waivers.txt 13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat
15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat
17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge
19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat
21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repea
    [all...]
  /external/deqp/external/vulkancts/mustpass/1.0.2/src/
excluded-tests.txt 2 dEQP-VK.glsl.builtin.precision.clamp.highp_compute.*
3 dEQP-VK.glsl.builtin.precision.cos.mediump_*
4 dEQP-VK.glsl.builtin.precision.div.highp_compute.*
5 dEQP-VK.glsl.builtin.precision.max.highp_compute.*
6 dEQP-VK.glsl.builtin.precision.min.highp_compute.*
7 dEQP-VK.glsl.builtin.precision.mod.highp_compute.*
8 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.vec4
9 dEQP-VK.glsl.builtin.precision.sin.mediump_compute.*
10 dEQP-VK.glsl.builtin.precision.tan.mediump_compute.*
23 dEQP-VK.glsl.texture_functions.texturegrad.isamplercube_fragmen
    [all...]
test-issues.txt 2 dEQP-VK.glsl.builtin.precision.dot.highp_compute.*
3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.*
4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
5 dEQP-VK.glsl.builtin.precision.atan2.mediump_compute.*
6 dEQP-VK.glsl.builtin.precision.atan2.highp_compute.*
7 dEQP-VK.glsl.builtin.precision.acosh.highp_compute.*
8 dEQP-VK.glsl.builtin.precision.atanh.highp_compute.*
9 dEQP-VK.glsl.builtin.precision.atanh.mediump_compute.*
10 dEQP-VK.glsl.builtin.precision.reflect.mediump_compute.scalar
11 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.scala
    [all...]
waivers.txt 13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat
15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat
17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge
19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat
21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repea
    [all...]
  /external/mesa3d/doxygen/
.gitignore 8 glsl
doxy.bat 9 doxygen glsl.doxy
22 doxygen glsl.doxy
  /external/skia/include/private/
GrGLSL.h 16 // Limited set of GLSL versions we build shaders for. Caller should round
17 // down the GLSL version to one of these enums.
20 * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
24 * Desktop GLSL 1.30
28 * Desktop GLSL 1.40
32 * Desktop GLSL 1.50
36 * Desktop GLSL 3.30, and ES GLSL 3.00
40 * Desktop GLSL 4.0
    [all...]
  /external/mesa3d/src/compiler/glsl/glcpp/tests/
140-null-directive.c 0 /* GLSL accepts a null directive. Let's test that in several variations: */
  /external/vulkan-validation-layers/libs/glm/detail/
type_vec.hpp 63 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
64 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
70 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
71 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
77 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
78 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
84 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
85 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
91 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
92 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a
    [all...]
func_trigonometric.hpp 28 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
52 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
53 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
61 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
62 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
71 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
72 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
81 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
82 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
90 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a
    [all...]
type_mat.hpp 63 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
64 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
70 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
71 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
77 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
78 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
84 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
85 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
91 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
92 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a
    [all...]
  /external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 36 int count, const SkSL::String& glsl,
43 if (!glsl.isEmpty()) {
44 println("GLSL:");
45 print_source_lines_with_numbers(glsl.c_str(), println);
52 SkSL::String* glsl) {
70 if (!program || !compiler->toGLSL(*program, glsl)) {
72 print_shaders_line_by_line(skslStrings, lengths, count, *glsl);
91 SkSL::String glsl; local
92 auto program = translate_to_glsl(glCtx, type, skslStrings, lengths, count, settings, &glsl);
97 // Specify GLSL source to the driver
174 SkSL::String glsl; local
    [all...]
  /external/swiftshader/src/OpenGL/compiler/
TranslatorASM.h 21 namespace glsl namespace
29 TranslatorASM(glsl::Shader *shaderObject, GLenum type);
35 glsl::Shader *const shaderObject;
  /external/mesa3d/docs/
shading.html 21 <a href="http://opengl.org/documentation/glsl/">
30 <li><a href="#support">GLSL 1.40 support</a>
34 <li><a href="#standalone">Stand-alone GLSL Compiler</a>
44 list of keywords to control some aspects of the GLSL compiler and shader
48 <li><b>dump</b> - print GLSL shader code to stdout at link time
49 <li><b>log</b> - log all GLSL shaders to files.
81 <h2 id="support">GLSL Version</h2>
84 The GLSL compiler currently supports version 3.30 of the shading language.
88 Several GLSL extensions are also supported:
158 <h2 id="standalone">Stand-alone GLSL Compiler</h2
    [all...]
  /external/mesa3d/src/compiler/glsl/glcpp/
README 1 glcpp -- GLSL "C" preprocessor
4 needs of the GLSL language. The requirements for this preprocessor are
5 specified in the GLSL 1.30 specification availble from:
23 All other macros will be handled according to the GLSL specification
  /external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/
HOW_TO_RUN 8 llvm-lit -v *.glsl
  /external/skia/src/gpu/effects/
GrBlurredEdgeFragmentProcessor.cpp 13 #include "glsl/GrGLSLColorSpaceXformHelper.h"
14 #include "glsl/GrGLSLFragmentProcessor.h"
15 #include "glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "glsl/GrGLSLProgramBuilder.h"
GrShadowGeoProc.cpp 10 #include "glsl/GrGLSLFragmentShaderBuilder.h"
11 #include "glsl/GrGLSLGeometryProcessor.h"
12 #include "glsl/GrGLSLUniformHandler.h"
13 #include "glsl/GrGLSLVarying.h"
14 #include "glsl/GrGLSLVertexShaderBuilder.h"

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