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  /frameworks/base/libs/hwui/
SpotShadow.cpp 74 struct OutlineData {
388 OutlineData outlineData[polyLength];
406 projectCasterToOutline(outlineData[polyLength - 1].position, lightCenter,
414 float ratioZ = projectCasterToOutline(outlineData[i].position,
416 outlineData[i].radius = ratioZ * lightSize;
418 outlineData[currentNormalIndex].normal = ShadowTessellator::calculateNormal(
419 outlineData[currentNormalIndex].position,
420 outlineData[nextNormalIndex].position);
468 const Vector2& previousNormal = outlineData[preNormalIndex].normal
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