/external/jemalloc/include/jemalloc/internal/ |
smoothstep.sh | 3 # Generate a discrete lookup table for a sigmoid function in the smoothstep 4 # family (https://en.wikipedia.org/wiki/Smoothstep), where the lookup table 8 # Usage: smoothstep.sh <variant> <nsteps> <bfp> <xprec> <yprec> 18 cmd="sh smoothstep.sh $*" 65 * This header defines a precomputed table based on the smoothstep family of 66 * sigmoidal curves (https://en.wikipedia.org/wiki/Smoothstep) that grow from 0 71 * smoothstep(x) = -2x + 3x 83 #define SMOOTHSTEP \\
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smoothstep.h | 3 * sh smoothstep.sh smoother 200 24 3 15 9 * This header defines a precomputed table based on the smoothstep family of 10 * sigmoidal curves (https://en.wikipedia.org/wiki/Smoothstep) that grow from 0 15 * smoothstep(x) = -2x + 3x 27 #define SMOOTHSTEP \
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jemalloc_internal.h | 377 #include "jemalloc/internal/smoothstep.h" 410 #include "jemalloc/internal/smoothstep.h" 513 #include "jemalloc/internal/smoothstep.h" 546 #include "jemalloc/internal/smoothstep.h" [all...] |
jemalloc_internal.h.in | 377 #include "jemalloc/internal/smoothstep.h" 410 #include "jemalloc/internal/smoothstep.h" 513 #include "jemalloc/internal/smoothstep.h" 546 #include "jemalloc/internal/smoothstep.h" [all...] |
/external/jemalloc/test/unit/ |
smoothstep.c | 6 SMOOTHSTEP 16 * The integral of smoothstep in the [0..1] range equals 1/2. Verify 45 * The smoothstep function is monotonic in [0..1], i.e. its slope is 67 * The smoothstep slope strictly increases until x=0.5, and then
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/external/skia/src/gpu/effects/ |
GrBlurredEdgeFragmentProcessor.fp | 24 factor = smoothstep(1.0, 0.0, factor);
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GrBlurredEdgeFragmentProcessor.cpp | 30 "1:\n factor = smoothstep(1.0, 0.0, factor);\n break;\n}\n%s = "
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GrDistanceFieldGeoProc.cpp | 166 // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are 172 fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);"); 419 // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are 426 fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);"); [all...] |
/external/vulkan-validation-layers/libs/glm/detail/ |
func_common.inl | 583 // smoothstep 585 GLM_FUNC_QUALIFIER genType smoothstep 594 "'smoothstep' only accept floating-point inputs"); 601 GLM_FUNC_QUALIFIER detail::tvec2<T, P> smoothstep 610 "'smoothstep' only accept floating-point inputs"); 613 smoothstep(edge0, edge1, x.x), 614 smoothstep(edge0, edge1, x.y)); 618 GLM_FUNC_QUALIFIER detail::tvec3<T, P> smoothstep 627 "'smoothstep' only accept floating-point inputs"); 630 smoothstep(edge0, edge1, x.x) [all...] |
/external/deqp/android/cts/master/src/ |
gles31-test-issues.txt | 6 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar 7 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2 8 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3 9 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
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vk-test-issues.txt | 3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.* 4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
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gles31-hw-issues.txt | 29 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.scalar 30 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec2 31 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec3 32 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec4
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gles3-test-issues.txt | 16 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.scalar 17 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.vec3 18 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.vec4 19 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.scalar 20 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.vec3 21 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.vec4
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/external/deqp/external/vulkancts/mustpass/1.0.2/src/ |
test-issues.txt | 3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.* 4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
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/external/jemalloc/android/test/ |
run_jemalloc_tests.sh | 54 "smoothstep" \
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/external/skia/src/gpu/text/ |
GrDistanceFieldAdjustTable.cpp | 79 // this is an approximate inverse for smoothstep()
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/external/spirv-llvm/lib/SPIRV/libSPIRV/ |
SPIRVExtInst.h | 163 add(OpenCLLIB::Smoothstep, "smoothstep");
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OpenCL.std.h | 140 Smoothstep = 102,
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/external/skia/include/utils/ |
SkShadowUtils.h | 99 // We get best results with a luminance between 0.3 and 0.5, with smoothstep applied
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.0/ |
OpenCL.std.h | 140 Smoothstep = 102,
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.1/ |
OpenCL.std.h | 140 Smoothstep = 102,
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/external/deqp/modules/gles2/functional/ |
es2fShaderConstExprTests.cpp | 117 {"smoothstep", "smoothstep(${MT} (3.0), ${MT} (5.0), ${T} (4.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, 0.5f },
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/external/spirv-llvm/lib/SPIRV/ |
OCLUtil.h | 183 const static char SmoothStep[] = "smoothstep";
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/external/vulkan-validation-layers/libs/glm/gtx/ |
simd_vec4.inl | 478 GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep 488 GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep
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/external/skia/src/sksl/ |
sksl.include | 89 $genType smoothstep($genType edge0, $genType edge1, $genType x); 90 $genType smoothstep(float edge0, float edge1, $genType x); 91 //$genDType smoothstep($genDType edge0, $genDType edge1, $genDType x); 92 //$genDType smoothstep(double edge0, double edge1, $genDType x);
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