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  /external/jemalloc/include/jemalloc/internal/
smoothstep.sh 3 # Generate a discrete lookup table for a sigmoid function in the smoothstep
4 # family (https://en.wikipedia.org/wiki/Smoothstep), where the lookup table
8 # Usage: smoothstep.sh <variant> <nsteps> <bfp> <xprec> <yprec>
18 cmd="sh smoothstep.sh $*"
65 * This header defines a precomputed table based on the smoothstep family of
66 * sigmoidal curves (https://en.wikipedia.org/wiki/Smoothstep) that grow from 0
71 * smoothstep(x) = -2x + 3x
83 #define SMOOTHSTEP \\
smoothstep.h 3 * sh smoothstep.sh smoother 200 24 3 15
9 * This header defines a precomputed table based on the smoothstep family of
10 * sigmoidal curves (https://en.wikipedia.org/wiki/Smoothstep) that grow from 0
15 * smoothstep(x) = -2x + 3x
27 #define SMOOTHSTEP \
jemalloc_internal.h 377 #include "jemalloc/internal/smoothstep.h"
410 #include "jemalloc/internal/smoothstep.h"
513 #include "jemalloc/internal/smoothstep.h"
546 #include "jemalloc/internal/smoothstep.h"
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jemalloc_internal.h.in 377 #include "jemalloc/internal/smoothstep.h"
410 #include "jemalloc/internal/smoothstep.h"
513 #include "jemalloc/internal/smoothstep.h"
546 #include "jemalloc/internal/smoothstep.h"
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  /external/jemalloc/test/unit/
smoothstep.c 6 SMOOTHSTEP
16 * The integral of smoothstep in the [0..1] range equals 1/2. Verify
45 * The smoothstep function is monotonic in [0..1], i.e. its slope is
67 * The smoothstep slope strictly increases until x=0.5, and then
  /external/skia/src/gpu/effects/
GrBlurredEdgeFragmentProcessor.fp 24 factor = smoothstep(1.0, 0.0, factor);
GrBlurredEdgeFragmentProcessor.cpp 30 "1:\n factor = smoothstep(1.0, 0.0, factor);\n break;\n}\n%s = "
GrDistanceFieldGeoProc.cpp 166 // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are
172 fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);");
419 // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are
426 fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);");
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  /external/vulkan-validation-layers/libs/glm/detail/
func_common.inl 583 // smoothstep
585 GLM_FUNC_QUALIFIER genType smoothstep
594 "'smoothstep' only accept floating-point inputs");
601 GLM_FUNC_QUALIFIER detail::tvec2<T, P> smoothstep
610 "'smoothstep' only accept floating-point inputs");
613 smoothstep(edge0, edge1, x.x),
614 smoothstep(edge0, edge1, x.y));
618 GLM_FUNC_QUALIFIER detail::tvec3<T, P> smoothstep
627 "'smoothstep' only accept floating-point inputs");
630 smoothstep(edge0, edge1, x.x)
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  /external/deqp/android/cts/master/src/
gles31-test-issues.txt 6 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar
7 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2
8 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3
9 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
vk-test-issues.txt 3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.*
4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
gles31-hw-issues.txt 29 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.scalar
30 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec2
31 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec3
32 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec4
gles3-test-issues.txt 16 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.scalar
17 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.vec3
18 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_vertex.vec4
19 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.scalar
20 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.vec3
21 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.highp_fragment.vec4
  /external/deqp/external/vulkancts/mustpass/1.0.2/src/
test-issues.txt 3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.*
4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
  /external/jemalloc/android/test/
run_jemalloc_tests.sh 54 "smoothstep" \
  /external/skia/src/gpu/text/
GrDistanceFieldAdjustTable.cpp 79 // this is an approximate inverse for smoothstep()
  /external/spirv-llvm/lib/SPIRV/libSPIRV/
SPIRVExtInst.h 163 add(OpenCLLIB::Smoothstep, "smoothstep");
OpenCL.std.h 140 Smoothstep = 102,
  /external/skia/include/utils/
SkShadowUtils.h 99 // We get best results with a luminance between 0.3 and 0.5, with smoothstep applied
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.0/
OpenCL.std.h 140 Smoothstep = 102,
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/spirv-tools/external/spirv-headers/include/spirv/1.1/
OpenCL.std.h 140 Smoothstep = 102,
  /external/deqp/modules/gles2/functional/
es2fShaderConstExprTests.cpp 117 {"smoothstep", "smoothstep(${MT} (3.0), ${MT} (5.0), ${T} (4.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, 0.5f },
  /external/spirv-llvm/lib/SPIRV/
OCLUtil.h 183 const static char SmoothStep[] = "smoothstep";
  /external/vulkan-validation-layers/libs/glm/gtx/
simd_vec4.inl 478 GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep
488 GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep
  /external/skia/src/sksl/
sksl.include 89 $genType smoothstep($genType edge0, $genType edge1, $genType x);
90 $genType smoothstep(float edge0, float edge1, $genType x);
91 //$genDType smoothstep($genDType edge0, $genDType edge1, $genDType x);
92 //$genDType smoothstep(double edge0, double edge1, $genDType x);

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