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      1 /// @file
      2 ///  Contains an implementation of longjmp for the Itanium-based architecture.
      3 ///
      4 /// Copyright (c) 2006 - 2008, Intel Corporation. All rights reserved.<BR>
      5 /// This program and the accompanying materials
      6 /// are licensed and made available under the terms and conditions of the BSD License
      7 /// which accompanies this distribution.  The full text of the license may be found at
      8 /// http://opensource.org/licenses/bsd-license.php.
      9 ///
     10 /// THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
     11 /// WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
     12 ///
     13 /// Module Name: longjmp.s
     14 ///
     15 ///
     16 
     17 .auto
     18 .text
     19 
     20 ASM_GLOBAL InternalAssertJumpBuffer
     21 .type   InternalAssertJumpBuffer, @function
     22 
     23 .proc   SetJump
     24 .type   SetJump, @function
     25 SetJump::
     26         alloc               loc0 = ar.pfs, 1, 2, 1, 0
     27         mov                 loc1 = b0
     28         mov                 out0 = in0
     29 
     30         brl.call.sptk.many  b0  = InternalAssertJumpBuffer
     31 
     32         mov                 r14 = ar.unat
     33         mov                 r15 = ar.bsp
     34         add                 r10 = 0x10*20, in0
     35 
     36         stf.spill.nta       [in0] = f2, 0x10
     37         st8.spill.nta       [r10] = r4, 8
     38         mov                 r21 = b1
     39 
     40         stf.spill.nta       [in0] = f3, 0x10
     41         st8.spill.nta       [r10] = r5, 8
     42         mov                 r22 = b2
     43 
     44         stf.spill.nta       [in0] = f4, 0x10
     45         st8.spill.nta       [r10] = r6, 8
     46         mov                 r23 = b3
     47 
     48         stf.spill.nta       [in0] = f5, 0x10
     49         st8.spill.nta       [r10] = r7, 8
     50         mov                 r24 = b4
     51 
     52         stf.spill.nta       [in0] = f16, 0x10
     53         st8.spill.nta       [r10] = sp, 8
     54         mov                 r25 = b5
     55 
     56         stf.spill.nta       [in0] = f17, 0x10
     57         st8.nta             [r10] = loc1, 8
     58         mov                 r16 = pr
     59 
     60         stf.spill.nta       [in0] = f18, 0x10
     61         st8.nta             [r10] = r21, 8
     62         mov                 r17 = ar.lc
     63 
     64         stf.spill.nta       [in0] = f19, 0x10
     65         st8.nta             [r10] = r22, 8
     66 
     67         stf.spill.nta       [in0] = f20, 0x10
     68         st8.nta             [r10] = r23, 8
     69 
     70         stf.spill.nta       [in0] = f21, 0x10
     71         st8.nta             [r10] = r24, 8
     72 
     73         stf.spill.nta       [in0] = f22, 0x10
     74         st8.nta             [r10] = r25, 8
     75 
     76         stf.spill.nta       [in0] = f23, 0x10
     77         mov                 r18 = ar.unat
     78 
     79         stf.spill.nta       [in0] = f24, 0x10
     80         st8.nta             [r10] = r14, 8          // UNAT
     81 
     82         stf.spill.nta       [in0] = f25, 0x10
     83         st8.nta             [r10] = r18, 8          // UNAT after spill
     84 
     85         stf.spill.nta       [in0] = f26, 0x10
     86         st8.nta             [r10] = loc0, 8         // PFS
     87 
     88         stf.spill.nta       [in0] = f27, 0x10
     89         st8.nta             [r10] = r15, 8          // BSP
     90         mov                 r8  = 0
     91 
     92         stf.spill.nta       [in0] = f28, 0x10
     93         mov                 r19 = ar.fpsr
     94 
     95         stf.spill.nta       [in0] = f29, 0x10
     96         st8.nta             [r10] = r16, 8          // PR
     97         mov                 ar.pfs = loc0
     98 
     99         stf.spill.nta       [in0] = f30, 0x10
    100         st8.nta             [r10] = r17, 8          // LC
    101         mov                 b0  = loc1
    102 
    103         stf.spill.nta       [in0] = f31, 0x10
    104         st8.nta             [r10] = r19             // FPSR
    105 
    106         mov                 ar.unat = r14
    107         br.ret.sptk         b0
    108 .endp   SetJump
    109