1 <html devsite> 2 <head> 3 <title>Avoiding Priority Inversion</title> 4 <meta name="project_path" value="/_project.yaml" /> 5 <meta name="book_path" value="/_book.yaml" /> 6 </head> 7 <body> 8 <!-- 9 Copyright 2017 The Android Open Source Project 10 11 Licensed under the Apache License, Version 2.0 (the "License"); 12 you may not use this file except in compliance with the License. 13 You may obtain a copy of the License at 14 15 http://www.apache.org/licenses/LICENSE-2.0 16 17 Unless required by applicable law or agreed to in writing, software 18 distributed under the License is distributed on an "AS IS" BASIS, 19 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 20 See the License for the specific language governing permissions and 21 limitations under the License. 22 --> 23 24 25 26 <p> 27 This article explains how the Android's audio system attempts to avoid 28 priority inversion, 29 and highlights techniques that you can use too. 30 </p> 31 32 <p> 33 These techniques may be useful to developers of high-performance 34 audio apps, OEMs, and SoC providers who are implementing an audio 35 HAL. Please note implementing these techniques is not 36 guaranteed to prevent glitches or other failures, particularly if 37 used outside of the audio context. 38 Your results may vary, and you should conduct your own 39 evaluation and testing. 40 </p> 41 42 <h2 id="background">Background</h2> 43 44 <p> 45 The Android AudioFlinger audio server and AudioTrack/AudioRecord 46 client implementation are being re-architected to reduce latency. 47 This work started in Android 4.1, and continued with further improvements 48 in 4.2, 4.3, 4.4, and 5.0. 49 </p> 50 51 <p> 52 To achieve this lower latency, many changes were needed throughout the system. One 53 important change is to assign CPU resources to time-critical 54 threads with a more predictable scheduling policy. Reliable scheduling 55 allows the audio buffer sizes and counts to be reduced while still 56 avoiding underruns and overruns. 57 </p> 58 59 <h2 id="priorityInversion">Priority inversion</h2> 60 61 <p> 62 <a href="http://en.wikipedia.org/wiki/Priority_inversion">Priority inversion</a> 63 is a classic failure mode of real-time systems, 64 where a higher-priority task is blocked for an unbounded time waiting 65 for a lower-priority task to release a resource such as (shared 66 state protected by) a 67 <a href="http://en.wikipedia.org/wiki/Mutual_exclusion">mutex</a>. 68 </p> 69 70 <p> 71 In an audio system, priority inversion typically manifests as a 72 <a href="http://en.wikipedia.org/wiki/Glitch">glitch</a> 73 (click, pop, dropout), 74 <a href="http://en.wikipedia.org/wiki/Max_Headroom_(character)">repeated audio</a> 75 when circular buffers 76 are used, or delay in responding to a command. 77 </p> 78 79 <p> 80 A common workaround for priority inversion is to increase audio buffer sizes. 81 However, this method increases latency and merely hides the problem 82 instead of solving it. It is better to understand and prevent priority 83 inversion, as seen below. 84 </p> 85 86 <p> 87 In the Android audio implementation, priority inversion is most 88 likely to occur in these places. And so you should focus your attention here: 89 </p> 90 91 <ul> 92 93 <li> 94 between normal mixer thread and fast mixer thread in AudioFlinger 95 </li> 96 97 <li> 98 between application callback thread for a fast AudioTrack and 99 fast mixer thread (they both have elevated priority, but slightly 100 different priorities) 101 </li> 102 103 <li> 104 between application callback thread for a fast AudioRecord and 105 fast capture thread (similar to previous) 106 </li> 107 108 <li> 109 within the audio Hardware Abstraction Layer (HAL) implementation, e.g. for telephony or echo cancellation 110 </li> 111 112 <li> 113 within the audio driver in kernel 114 </li> 115 116 <li> 117 between AudioTrack or AudioRecord callback thread and other app threads (this is out of our control) 118 </li> 119 120 </ul> 121 122 <h2 id="commonSolutions">Common solutions</h2> 123 124 <p> 125 The typical solutions include: 126 </p> 127 128 <ul> 129 130 <li> 131 disabling interrupts 132 </li> 133 134 <li> 135 priority inheritance mutexes 136 </li> 137 138 </ul> 139 140 <p> 141 Disabling interrupts is not feasible in Linux user space, and does 142 not work for Symmetric Multi-Processors (SMP). 143 </p> 144 145 146 <p> 147 Priority inheritance 148 <a href="http://en.wikipedia.org/wiki/Futex">futexes</a> 149 (fast user-space mutexes) are available 150 in Linux kernel, but are not currently exposed by the Android C 151 runtime library 152 <a href="http://en.wikipedia.org/wiki/Bionic_(software)">Bionic</a>. 153 They are not used in the audio system because they are relatively heavyweight, 154 and because they rely on a trusted client. 155 </p> 156 157 <h2 id="androidTechniques">Techniques used by Android</h2> 158 159 <p> 160 Experiments started with "try lock" and lock with timeout. These are 161 non-blocking and bounded blocking variants of the mutex lock 162 operation. Try lock and lock with timeout worked fairly well but were 163 susceptible to a couple of obscure failure modes: the 164 server was not guaranteed to be able to access the shared state if 165 the client happened to be busy, and the cumulative timeout could 166 be too long if there was a long sequence of unrelated locks that 167 all timed out. 168 </p> 169 170 171 <p> 172 We also use 173 <a href="http://en.wikipedia.org/wiki/Linearizability">atomic operations</a> 174 such as: 175 </p> 176 177 <ul> 178 <li>increment</li> 179 <li>bitwise "or"</li> 180 <li>bitwise "and"</li> 181 </ul> 182 183 <p> 184 All of these return the previous value and include the necessary 185 SMP barriers. The disadvantage is they can require unbounded retries. 186 In practice, we've found that the retries are not a problem. 187 </p> 188 189 <p class="note"><strong>Note:</strong> Atomic operations and their interactions with memory barriers 190 are notoriously badly misunderstood and used incorrectly. We include these methods 191 here for completeness but recommend you also read the article 192 <a href="https://developer.android.com/training/articles/smp.html"> 193 SMP Primer for Android</a> 194 for further information. 195 </p> 196 197 <p> 198 We still have and use most of the above tools, and have recently 199 added these techniques: 200 </p> 201 202 <ul> 203 204 <li> 205 Use non-blocking single-reader single-writer 206 <a href="http://en.wikipedia.org/wiki/Circular_buffer">FIFO queues</a> 207 for data. 208 </li> 209 210 <li> 211 Try to 212 <i>copy</i> 213 state rather than 214 <i>share</i> 215 state between high- and 216 low-priority modules. 217 </li> 218 219 <li> 220 When state does need to be shared, limit the state to the 221 maximum-size 222 <a href="http://en.wikipedia.org/wiki/Word_(computer_architecture)">word</a> 223 that can be accessed atomically in one-bus operation 224 without retries. 225 </li> 226 227 <li> 228 For complex multi-word state, use a state queue. A state queue 229 is basically just a non-blocking single-reader single-writer FIFO 230 queue used for state rather than data, except the writer collapses 231 adjacent pushes into a single push. 232 </li> 233 234 <li> 235 Pay attention to 236 <a href="http://en.wikipedia.org/wiki/Memory_barrier">memory barriers</a> 237 for SMP correctness. 238 </li> 239 240 <li> 241 <a href="http://en.wikipedia.org/wiki/Trust,_but_verify">Trust, but verify</a>. 242 When sharing 243 <i>state</i> 244 between processes, don't 245 assume that the state is well-formed. For example, check that indices 246 are within bounds. This verification isn't needed between threads 247 in the same process, between mutual trusting processes (which 248 typically have the same UID). It's also unnecessary for shared 249 <i>data</i> 250 such as PCM audio where a corruption is inconsequential. 251 </li> 252 253 </ul> 254 255 <h2 id="nonBlockingAlgorithms">Non-blocking algorithms</h2> 256 257 <p> 258 <a href="http://en.wikipedia.org/wiki/Non-blocking_algorithm">Non-blocking algorithms</a> 259 have been a subject of much recent study. 260 But with the exception of single-reader single-writer FIFO queues, 261 we've found them to be complex and error-prone. 262 </p> 263 264 <p> 265 Starting in Android 4.2, you can find our non-blocking, 266 single-reader/writer classes in these locations: 267 </p> 268 269 <ul> 270 271 <li> 272 frameworks/av/include/media/nbaio/ 273 </li> 274 275 <li> 276 frameworks/av/media/libnbaio/ 277 </li> 278 279 <li> 280 frameworks/av/services/audioflinger/StateQueue* 281 </li> 282 283 </ul> 284 285 <p> 286 These were designed specifically for AudioFlinger and are not 287 general-purpose. Non-blocking algorithms are notorious for being 288 difficult to debug. You can look at this code as a model. But be 289 aware there may be bugs, and the classes are not guaranteed to be 290 suitable for other purposes. 291 </p> 292 293 <p> 294 For developers, some of the sample OpenSL ES application code should be updated to 295 use non-blocking algorithms or reference a non-Android open source library. 296 </p> 297 298 <p> 299 We have published an example non-blocking FIFO implementation that is specifically designed for 300 application code. See these files located in the platform source directory 301 <code>frameworks/av/audio_utils</code>: 302 </p> 303 <ul> 304 <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/include/audio_utils/fifo.h">include/audio_utils/fifo.h</a></li> 305 <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/fifo.c">fifo.c</a></li> 306 <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/include/audio_utils/roundup.h">include/audio_utils/roundup.h</a></li> 307 <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/roundup.c">roundup.c</a></li> 308 </ul> 309 310 <h2 id="tools">Tools</h2> 311 312 <p> 313 To the best of our knowledge, there are no automatic tools for 314 finding priority inversion, especially before it happens. Some 315 research static code analysis tools are capable of finding priority 316 inversions if able to access the entire codebase. Of course, if 317 arbitrary user code is involved (as it is here for the application) 318 or is a large codebase (as for the Linux kernel and device drivers), 319 static analysis may be impractical. The most important thing is to 320 read the code very carefully and get a good grasp on the entire 321 system and the interactions. Tools such as 322 <a href="http://developer.android.com/tools/help/systrace.html">systrace</a> 323 and 324 <code>ps -t -p</code> 325 are useful for seeing priority inversion after it occurs, but do 326 not tell you in advance. 327 </p> 328 329 <h2 id="aFinalWord">A final word</h2> 330 331 <p> 332 After all of this discussion, don't be afraid of mutexes. Mutexes 333 are your friend for ordinary use, when used and implemented correctly 334 in ordinary non-time-critical use cases. But between high- and 335 low-priority tasks and in time-sensitive systems mutexes are more 336 likely to cause trouble. 337 </p> 338 339 </body> 340 </html> 341