1 <html devsite> 2 <head> 3 <title>Key Character Map Files</title> 4 <meta name="project_path" value="/_project.yaml" /> 5 <meta name="book_path" value="/_book.yaml" /> 6 </head> 7 <body> 8 <!-- 9 Copyright 2017 The Android Open Source Project 10 11 Licensed under the Apache License, Version 2.0 (the "License"); 12 you may not use this file except in compliance with the License. 13 You may obtain a copy of the License at 14 15 http://www.apache.org/licenses/LICENSE-2.0 16 17 Unless required by applicable law or agreed to in writing, software 18 distributed under the License is distributed on an "AS IS" BASIS, 19 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 20 See the License for the specific language governing permissions and 21 limitations under the License. 22 --> 23 24 25 26 <p>Key character map files (<code>.kcm</code> files) are responsible for mapping combinations 27 of Android key codes with modifiers to Unicode characters.</p> 28 <p>Device-specific key layout files are <em>required</em> for all internal (built-in) 29 input devices that have keys, if only to tell the system that the device 30 is special purpose only (not a full keyboard).</p> 31 <p>Device-specific key layout files are <em>optional</em> for external keyboards, and 32 often aren't needed at all. The system provides a generic key character map 33 that is suitable for many external keyboards.</p> 34 <p>If no device-specific key layout file is available, then the system will 35 choose a default instead.</p> 36 <h2 id="location">Location</h2> 37 <p>Key character map files are located by USB vendor, product (and optionally version) 38 id or by input device name.</p> 39 <p>The following paths are consulted in order.</p> 40 <ul> 41 <li><code>/system/usr/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm</code></li> 42 <li><code>/system/usr/keychars/Vendor_XXXX_Product_XXXX.kcm</code></li> 43 <li><code>/system/usr/keychars/DEVICE_NAME.kcm</code></li> 44 <li><code>/data/system/devices/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm</code></li> 45 <li><code>/data/system/devices/keychars/Vendor_XXXX_Product_XXXX.kcm</code></li> 46 <li><code>/data/system/devices/keychars/DEVICE_NAME.kcm</code></li> 47 <li><code>/system/usr/keychars/Generic.kcm</code></li> 48 <li><code>/data/system/devices/keychars/Generic.kcm</code></li> 49 <li><code>/system/usr/keychars/Virtual.kcm</code></li> 50 <li><code>/data/system/devices/keychars/Virtual.kcm</code></li> 51 </ul> 52 <p>When constructing a file path that contains the device name, all characters 53 in the device name other than '0'-'9', 'a'-'z', 'A'-'Z', '-' or '_' are replaced by '_'.</p> 54 <h2 id="generic-key-character-map-file">Generic Key Character Map File</h2> 55 <p>The system provides a special built-in key character map file called <code>Generic.kcm</code>. 56 This key character map is intended to support a variety of standard external 57 keyboards.</p> 58 <p><em>Do not modify the generic key character map!</em></p> 59 <h2 id="virtual-key-character-map-file">Virtual Key Character Map File</h2> 60 <p>The system provides a special built-in key character map file called <code>Virtual.kcm</code> 61 that is used by the virtual keyboard devices.</p> 62 <p>The virtual keyboard device is a synthetic input device whose id is -1 63 (see <code>KeyCharacterMap.VIRTUAL_KEYBOARD</code>). It is present on all Android devices 64 beginning with Android Honeycomb 3.0. The purpose of the virtual keyboard device 65 is to provide a known built-in input device that can be used for injecting 66 keystrokes into applications by the IME or by test instrumentation, even 67 for devices that do not have built-in keyboards.</p> 68 <p>The virtual keyboard is assumed to have a full QWERTY layout that is the 69 same on all devices. This makes it possible for applications to inject 70 keystrokes using the virtual keyboard device and always get the same results.</p> 71 <p><em>Do not modify the virtual key character map!</em></p> 72 <h2 id="syntax">Syntax</h2> 73 <p>A key character map file is a plain text file consisting of a keyboard type 74 declaration and a set of key declarations.</p> 75 <h3 id="keyboard-type-declaration">Keyboard Type Declaration</h3> 76 <p>A keyboard type declaration describes the overall behavior of the keyboard. 77 A character map file must contain a keyboard type declaration. For clarity, 78 it is often placed at the top of the file.</p> 79 <pre class="devsite-click-to-copy"> 80 type FULL 81 </pre> 82 <p>The following keyboard types are recognized:</p> 83 <ul> 84 <li> 85 <p><code>NUMERIC</code>: A numeric (12-key) keyboard.</p> 86 <p>A numeric keyboard supports text entry using a multi-tap approach. 87 It may be necessary to tap a key multiple times to generate the desired letter or symbol.</p> 88 <p>This type of keyboard is generally designed for thumb typing.</p> 89 <p>Corresponds to <code>KeyCharacterMap.NUMERIC</code>.</p> 90 </li> 91 <li> 92 <p><code>PREDICTIVE</code>: A keyboard with all the letters, but with more than one letter per key.</p> 93 <p>This type of keyboard is generally designed for thumb typing.</p> 94 <p>Corresponds to <code>KeyCharacterMap.PREDICTIVE</code>.</p> 95 </li> 96 <li> 97 <p><code>ALPHA</code>: A keyboard with all the letters, and maybe some numbers.</p> 98 <p>An alphabetic keyboard supports text entry directly but may have a condensed 99 layout with a small form factor. In contrast to a <code>FULL</code> keyboard, some 100 symbols may only be accessible using special on-screen character pickers. 101 In addition, to improve typing speed and accuracy, the framework provides 102 special affordances for alphabetic keyboards such as auto-capitalization 103 and toggled / locked SHIFT and ALT keys.</p> 104 <p>This type of keyboard is generally designed for thumb typing.</p> 105 </li> 106 <li> 107 <p><code>FULL</code>: A full PC-style keyboard.</p> 108 <p>A full keyboard behaves like a PC keyboard. All symbols are accessed directly 109 by pressing keys on the keyboard without on-screen support or affordances such 110 as auto-capitalization.</p> 111 <p>This type of keyboard is generally designed for full two hand typing.</p> 112 </li> 113 <li> 114 <p><code>SPECIAL_FUNCTION</code>: A keyboard that is only used to perform system control functions 115 rather than for typing.</p> 116 <p>A special function keyboard consists only of non-printing keys such as 117 HOME and POWER that are not actually used for typing.</p> 118 </li> 119 </ul> 120 <p>The <code>Generic.kcm</code> and <code>Virtual.kcm</code> key character maps are both <code>FULL</code> keyboards.</p> 121 <h3 id="key-declarations">Key Declarations</h3> 122 <p>Key declarations each consist of the keyword <code>key</code> followed by an Android key code 123 name, an open curly brace, a set of properties and behaviors and a close curly brace.</p> 124 <pre class="devsite-click-to-copy"> 125 key A { 126 label: 'A' 127 base: 'a' 128 shift, capslock: 'A' 129 ctrl, alt, meta: none 130 } 131 </pre> 132 <h4 id="properties">Properties</h4> 133 <p>Each key property establishes a mapping from a key to a behavior. To make the 134 key character map files more compact, several properties can be mapped to the 135 same behavior by separating them with a comma.</p> 136 <p>In the above example, the <code>label</code> property is assigned the <code>'A'</code> behavior. 137 Likewise, the <code>ctrl</code>, <code>alt</code> and <code>meta</code> properties are all simultaneously assigned 138 the <code>none</code> behavior.</p> 139 <p>The following properties are recognized:</p> 140 <ul> 141 <li> 142 <p><code>label</code>: Specifies the label that is physically printed on the key, when it 143 consists of a single character. This is the value that is returned by 144 the <code>KeyCharacterMap.getDisplayLabel</code> method.</p> 145 </li> 146 <li> 147 <p><code>number</code>: Specifies the behavior (character that should be typed) when a numeric 148 text view has focus, such as when the user is typing a phone number.</p> 149 <p>Compact keyboards often combine multiple symbols into a single key, such that 150 the same key might be used to type <code>'1'</code> and <code>'a'</code> or <code>'#'</code> and <code>'q'</code>, perhaps. 151 For these keys, the <code>number</code> property should be set to indicate which symbol 152 should be typed in a numeric context, if any.</p> 153 <p>Some typical "numeric" symbols are digits <code>'0'</code> through <code>'9'</code>, <code>'#'</code>, <code>'+'</code>, 154 <code>'('</code>, <code>')'</code>, <code>','</code>, and <code>'.'</code>.</p> 155 </li> 156 <li> 157 <p><code>base</code>: Specifies the behavior (character that should be typed) when no modifiers 158 are pressed.</p> 159 </li> 160 <li> 161 <p><modifier> or <modifier1><code>+</code><modifier2><code>+</code>...: Specifies the 162 behavior (character that should be typed) when the key is pressed and all of the 163 specified modifiers are active.</p> 164 <p>For example, the modifier property <code>shift</code> specifies a behavior that applies when 165 the either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.</p> 166 <p>Similarly, the modifier property <code>rshift+ralt</code> specifies a behavior that applies 167 when the both RIGHT SHIFT and RIGHT ALT modifiers are pressed together.</p> 168 </li> 169 </ul> 170 <p>The following modifiers are recognized in modifier properties:</p> 171 <ul> 172 <li><code>shift</code>: Applies when either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.</li> 173 <li><code>lshift</code>: Applies when the LEFT SHIFT modifier is pressed.</li> 174 <li><code>rshift</code>: Applies when the RIGHT SHIFT modifier is pressed.</li> 175 <li><code>alt</code>: Applies when either the LEFT ALT or RIGHT ALT modifier is pressed.</li> 176 <li><code>lalt</code>: Applies when the LEFT ALT modifier is pressed.</li> 177 <li><code>ralt</code>: Applies when the RIGHT ALT modifier is pressed.</li> 178 <li><code>ctrl</code>: Applies when either the LEFT CONTROL or RIGHT CONTROL modifier is pressed.</li> 179 <li><code>lctrl</code>: Applies when the LEFT CONTROL modifier is pressed.</li> 180 <li><code>rctrl</code>: Applies when the RIGHT CONTROL modifier is pressed.</li> 181 <li><code>meta</code>: Applies when either the LEFT META or RIGHT META modifier is pressed.</li> 182 <li><code>lmeta</code>: Applies when the LEFT META modifier is pressed.</li> 183 <li><code>rmeta</code>: Applies when the RIGHT META modifier is pressed.</li> 184 <li><code>sym</code>: Applies when the SYMBOL modifier is pressed.</li> 185 <li><code>fn</code>: Applies when the FUNCTION modifier is pressed.</li> 186 <li><code>capslock</code>: Applies when the CAPS LOCK modifier is locked.</li> 187 <li><code>numlock</code>: Applies when the NUM LOCK modifier is locked.</li> 188 <li><code>scrolllock</code>: Applies when the SCROLL LOCK modifier is locked.</li> 189 </ul> 190 <p>The order in which the properties are listed is significant. When mapping a key to 191 a behavior, the system scans all relevant properties in order and returns the last 192 applicable behavior that it found.</p> 193 <p>Consequently, properties that are specified later override properties that are 194 specified earlier for a given key.</p> 195 <h4 id="behaviors">Behaviors</h4> 196 <p>Each property maps to a behavior. The most common behavior is typing a character 197 but there are others.</p> 198 <p>The following behaviors are recognized:</p> 199 <ul> 200 <li> 201 <p><code>none</code>: Don't type a character.</p> 202 <p>This behavior is the default when no character is specified. Specifying <code>none</code> 203 is optional but it improves clarity.</p> 204 </li> 205 <li> 206 <p><code>'X'</code>: Type the specified character literal.</p> 207 <p>This behavior causes the specified character to be entered into the focused 208 text view. The character literal may be any ASCII character, or one of the 209 following escape sequences:</p> 210 <ul> 211 <li><code>'\\'</code>: Type a backslash character.</li> 212 <li><code>'\n'</code>: Type a new line character (use this for ENTER / RETURN).</li> 213 <li><code>'\t'</code>: Type a TAB character.</li> 214 <li><code>'\''</code>: Type an apostrophe character.</li> 215 <li><code>'\"'</code>: Type a quote character.</li> 216 <li><code>'\uXXXX'</code>: Type the Unicode character whose code point is given in hex by XXXX.</li> 217 </ul> 218 </li> 219 <li> 220 <p><code>fallback</code> <Android key code name>: Perform a default action if the key is not 221 handled by the application.</p> 222 <p>This behavior causes the system to simulate a different key press when an application 223 does not handle the specified key natively. It is used to support default behavior 224 for new keys that not all applications know how to handle, such as ESCAPE or 225 numeric keypad keys (when numlock is not pressed).</p> 226 <p>When a fallback behavior is performed, the application will receive two key presses: 227 one for the original key and another for the fallback key that was selected. 228 If the application handles the original key during key up, then the fallback key 229 event will be canceled (<code>KeyEvent.isCanceled</code> will return <code>true</code>).</p> 230 </li> 231 </ul> 232 <p>The system reserves two Unicode characters to perform special functions:</p> 233 <ul> 234 <li> 235 <p><code>'\uef00'</code>: When this behavior is performed, the text view consumes and removes the 236 four characters preceding the cursor, interprets them as hex digits, and inserts the 237 corresponding Unicode code point.</p> 238 </li> 239 <li> 240 <p><code>'\uef01'</code>: When this behavior is performed, the text view displays a 241 character picker dialog that contains miscellaneous symbols.</p> 242 </li> 243 </ul> 244 <p>The system recognizes the following Unicode characters as combining diacritical dead 245 key characters:</p> 246 <ul> 247 <li><code>'\u0300'</code>: Grave accent.</li> 248 <li><code>'\u0301'</code>: Acute accent.</li> 249 <li><code>'\u0302'</code>: Circumflex accent.</li> 250 <li><code>'\u0303'</code>: Tilde accent.</li> 251 <li><code>'\u0308'</code>: Umlaut accent.</li> 252 </ul> 253 <p>When a dead key is typed followed by another character, the dead key and the following 254 characters are composed. For example, when the user types a grave accent dead 255 key followed by the letter 'a', the result is 'à'.</p> 256 <p>Refer to <code>KeyCharacterMap.getDeadChar</code> for more information about dead key handling.</p> 257 <h3 id="comments">Comments</h3> 258 <p>Comment lines begin with '#' and continue to the end of the line. Like this:</p> 259 <pre class="devsite-click-to-copy"> 260 # A comment! 261 </pre> 262 <p>Blank lines are ignored.</p> 263 <h3 id="how-key-combinations-are-mapped-to-behaviors">How Key Combinations are Mapped to Behaviors</h3> 264 <p>When the user presses a key, the system looks up the behavior associated with 265 the combination of that key press and the currently pressed modifiers.</p> 266 <h4 id="shift-a">SHIFT + A</h4> 267 <p>Suppose the user pressed A and SHIFT together. The system first locates 268 the set of properties and behaviors associated with <code>KEYCODE_A</code>.</p> 269 <pre class="devsite-click-to-copy"> 270 key A { 271 label: 'A' 272 base: 'a' 273 shift, capslock: 'A' 274 ctrl, alt, meta: none 275 } 276 </pre> 277 <p>The system scans the properties from first to last and left to right, ignoring 278 the <code>label</code> and <code>number</code> properties, which are special.</p> 279 <p>The first property encountered is <code>base</code>. The <code>base</code> property always applies to 280 a key, no matter what modifiers are pressed. It essentially specifies the default 281 behavior for the key unless it is overridden by following properties. 282 Since the <code>base</code> property applies to this key press, the system makes note 283 of the fact that its behavior is <code>'a'</code> (type the character <code>a</code>).</p> 284 <p>The system then continues to scan subsequent properties in case any of them 285 are more specific than <code>base</code> and override it. It encounters <code>shift</code> which 286 also applies to the key press SHIFT + A. So the system decides to ignore 287 the <code>base</code> property's behavior and chooses the behavior associated with 288 the <code>shift</code> property, which is <code>'A'</code> (type the character <code>A</code>).</p> 289 <p>It then continues to scan the table, however no other properties apply to this 290 key press (CAPS LOCK is not locked, neither CONTROL key is pressed, neither 291 ALT key is pressed and neither META key is pressed).</p> 292 <p>So the resulting behavior for the key combination SHIFT + A is <code>'A'</code>.</p> 293 <h4 id="control-a">CONTROL + A</h4> 294 <p>Now consider what would happen if the user pressed A and CONTROL together.</p> 295 <p>As before, the system would scan the table of properties. It would notice 296 that the <code>base</code> property applied but would also continue scanning until 297 it eventually reached the <code>control</code> property. As it happens, the <code>control</code> 298 property appears after <code>base</code> so its behavior overrides the <code>base</code> behavior.</p> 299 <p>So the resulting behavior for the key combination CONTROL + A is <code>none</code>.</p> 300 <h4 id="escape">ESCAPE</h4> 301 <p>Now suppose the user pressed ESCAPE.</p> 302 <pre class="devsite-click-to-copy"> 303 key ESCAPE { 304 base: fallback BACK 305 alt, meta: fallback HOME 306 ctrl: fallback MENU 307 } 308 </pre> 309 <p>This time the system obtains the behavior <code>fallback BACK</code>, a fallback behavior. 310 Because no character literal appears, no character will be typed.</p> 311 <p>When processing the key, the system will first deliver <code>KEYCODE_ESCAPE</code> to the 312 application. If the application does not handle it, then the system will try 313 again but this time it will deliver <code>KEYCODE_BACK</code> to the application as 314 requested by the fallback behavior.</p> 315 <p>So applications that recognize and support <code>KEYCODE_ESCAPE</code> have the 316 opportunity to handle it as is, but other applications that do not can instead 317 perform the fallback action of treating the key as if it were <code>KEYCODE_BACK</code>.</p> 318 <h4 id="numpad_0-with-or-without-num-lock">NUMPAD_0 with or without NUM LOCK</h4> 319 <p>The numeric keypad keys have very different interpretations depending on whether 320 the NUM LOCK key is locked.</p> 321 <p>The following key declaration ensures that <code>KEYCODE_NUMPAD_0</code> types <code>0</code> 322 when NUM LOCK is pressed. When NUM LOCK is not pressed, the key is delivered 323 to the application as usual, and if it is not handled, then the fallback 324 key <code>KEYCODE_INSERT</code> is delivered instead.</p> 325 <pre class="devsite-click-to-copy"> 326 key NUMPAD_0 { 327 label, number: '0' 328 base: fallback INSERT 329 numlock: '0' 330 ctrl, alt, meta: none 331 } 332 </pre> 333 <p>As we can see, fallback key declarations greatly improve compatibility 334 with older applications that do not recognize or directly support all of the keys 335 that are present on a full PC style keyboard.</p> 336 <h3 id="examples">Examples</h3> 337 <h4 id="full-keyboard">Full Keyboard</h4> 338 <pre class="devsite-click-to-copy"> 339 # This is an example of part of a key character map file for a full keyboard 340 # include a few fallback behaviors for special keys that few applications 341 # handle themselves. 342 343 type FULL 344 345 key C { 346 label: 'C' 347 base: 'c' 348 shift, capslock: 'C' 349 alt: '\u00e7' 350 shift+alt: '\u00c7' 351 ctrl, meta: none 352 } 353 354 key SPACE { 355 label: ' ' 356 base: ' ' 357 ctrl: none 358 alt, meta: fallback SEARCH 359 } 360 361 key NUMPAD_9 { 362 label, number: '9' 363 base: fallback PAGE_UP 364 numlock: '9' 365 ctrl, alt, meta: none 366 } 367 </pre> 368 <h4 id="alphanumeric-keyboard">Alphanumeric Keyboard</h4> 369 <pre class="devsite-click-to-copy"> 370 # This is an example of part of a key character map file for an alphanumeric 371 # thumb keyboard. Some keys are combined, such as `A` and `2`. Here we 372 # specify `number` labels to tell the system what to do when the user is 373 # typing a number into a dial pad. 374 # 375 # Also note the special character '\uef01' mapped to ALT+SPACE. 376 # Pressing this combination of keys invokes an on-screen character picker. 377 378 type ALPHA 379 380 key A { 381 label: 'A' 382 number: '2' 383 base: 'a' 384 shift, capslock: 'A' 385 alt: '#' 386 shift+alt, capslock+alt: none 387 } 388 389 key SPACE { 390 label: ' ' 391 number: ' ' 392 base: ' ' 393 shift: ' ' 394 alt: '\uef01' 395 shift+alt: '\uef01' 396 } 397 </pre> 398 <h4 id="game-pad">Game Pad</h4> 399 <pre class="devsite-click-to-copy"> 400 # This is an example of part of a key character map file for a game pad. 401 # It defines fallback actions that enable the user to navigate the user interface 402 # by pressing buttons. 403 404 type SPECIAL_FUNCTION 405 406 key BUTTON_A { 407 base: fallback BACK 408 } 409 410 key BUTTON_X { 411 base: fallback DPAD_CENTER 412 } 413 414 key BUTTON_START { 415 base: fallback HOME 416 } 417 418 key BUTTON_SELECT { 419 base: fallback MENU 420 } 421 </pre> 422 <h2 id="compatibility-note">Compatibility Note</h2> 423 <p>Prior to Android Honeycomb 3.0, the Android key character map was specified 424 using a very different syntax and was compiled into a binary file format 425 (<code>.kcm.bin</code>) at build time.</p> 426 <p>Although the new format uses the same extension <code>.kcm</code>, the syntax is quite 427 different (and much more powerful).</p> 428 <p>As of Android Honeycomb 3.0, all Android key character map files must use 429 the new syntax and plain text file format that is described in this document. 430 The old syntax is not supported and the old <code>.kcm.bin</code> files are not recognized 431 by the system.</p> 432 <h2 id="language-note">Language Note</h2> 433 <p>Android does not currently support multilingual keyboards. Moreover, the 434 built-in generic key character map assumes a US English keyboard layout.</p> 435 <p>OEMs are encouraged to provide custom key character maps for their keyboards 436 if they are designed for other languages.</p> 437 <p>Future versions of Android may provide better support for multilingual keyboards 438 or user-selectable keyboard layouts.</p> 439 <h2 id="validation">Validation</h2> 440 <p>Make sure to validate your key character map files using the 441 <a href="validate-keymaps.html">Validate Keymaps</a> tool.</p> 442 443 </body> 444 </html> 445