Home | History | Annotate | Download | only in ec
      1 /* Copyright (c) 2015, Google Inc.
      2  *
      3  * Permission to use, copy, modify, and/or distribute this software for any
      4  * purpose with or without fee is hereby granted, provided that the above
      5  * copyright notice and this permission notice appear in all copies.
      6  *
      7  * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
      8  * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
      9  * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
     10  * SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
     11  * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
     12  * OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
     13  * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */
     14 
     15 #include <openssl/base.h>
     16 
     17 
     18 #if defined(OPENSSL_64_BIT) && !defined(OPENSSL_WINDOWS)
     19 
     20 #include <openssl/ec.h>
     21 
     22 #include "internal.h"
     23 
     24 /* This function looks at 5+1 scalar bits (5 current, 1 adjacent less
     25  * significant bit), and recodes them into a signed digit for use in fast point
     26  * multiplication: the use of signed rather than unsigned digits means that
     27  * fewer points need to be precomputed, given that point inversion is easy (a
     28  * precomputed point dP makes -dP available as well).
     29  *
     30  * BACKGROUND:
     31  *
     32  * Signed digits for multiplication were introduced by Booth ("A signed binary
     33  * multiplication technique", Quart. Journ. Mech. and Applied Math., vol. IV,
     34  * pt. 2 (1951), pp. 236-240), in that case for multiplication of integers.
     35  * Booth's original encoding did not generally improve the density of nonzero
     36  * digits over the binary representation, and was merely meant to simplify the
     37  * handling of signed factors given in two's complement; but it has since been
     38  * shown to be the basis of various signed-digit representations that do have
     39  * further advantages, including the wNAF, using the following general
     40  * approach:
     41  *
     42  * (1) Given a binary representation
     43  *
     44  *       b_k  ...  b_2  b_1  b_0,
     45  *
     46  *     of a nonnegative integer (b_k in {0, 1}), rewrite it in digits 0, 1, -1
     47  *     by using bit-wise subtraction as follows:
     48  *
     49  *        b_k b_(k-1)  ...  b_2  b_1  b_0
     50  *      -     b_k      ...  b_3  b_2  b_1  b_0
     51  *       -------------------------------------
     52  *        s_k b_(k-1)  ...  s_3  s_2  s_1  s_0
     53  *
     54  *     A left-shift followed by subtraction of the original value yields a new
     55  *     representation of the same value, using signed bits s_i = b_(i+1) - b_i.
     56  *     This representation from Booth's paper has since appeared in the
     57  *     literature under a variety of different names including "reversed binary
     58  *     form", "alternating greedy expansion", "mutual opposite form", and
     59  *     "sign-alternating {+-1}-representation".
     60  *
     61  *     An interesting property is that among the nonzero bits, values 1 and -1
     62  *     strictly alternate.
     63  *
     64  * (2) Various window schemes can be applied to the Booth representation of
     65  *     integers: for example, right-to-left sliding windows yield the wNAF
     66  *     (a signed-digit encoding independently discovered by various researchers
     67  *     in the 1990s), and left-to-right sliding windows yield a left-to-right
     68  *     equivalent of the wNAF (independently discovered by various researchers
     69  *     around 2004).
     70  *
     71  * To prevent leaking information through side channels in point multiplication,
     72  * we need to recode the given integer into a regular pattern: sliding windows
     73  * as in wNAFs won't do, we need their fixed-window equivalent -- which is a few
     74  * decades older: we'll be using the so-called "modified Booth encoding" due to
     75  * MacSorley ("High-speed arithmetic in binary computers", Proc. IRE, vol. 49
     76  * (1961), pp. 67-91), in a radix-2^5 setting.  That is, we always combine five
     77  * signed bits into a signed digit:
     78  *
     79  *       s_(4j + 4) s_(4j + 3) s_(4j + 2) s_(4j + 1) s_(4j)
     80  *
     81  * The sign-alternating property implies that the resulting digit values are
     82  * integers from -16 to 16.
     83  *
     84  * Of course, we don't actually need to compute the signed digits s_i as an
     85  * intermediate step (that's just a nice way to see how this scheme relates
     86  * to the wNAF): a direct computation obtains the recoded digit from the
     87  * six bits b_(4j + 4) ... b_(4j - 1).
     88  *
     89  * This function takes those five bits as an integer (0 .. 63), writing the
     90  * recoded digit to *sign (0 for positive, 1 for negative) and *digit (absolute
     91  * value, in the range 0 .. 8).  Note that this integer essentially provides the
     92  * input bits "shifted to the left" by one position: for example, the input to
     93  * compute the least significant recoded digit, given that there's no bit b_-1,
     94  * has to be b_4 b_3 b_2 b_1 b_0 0. */
     95 void ec_GFp_nistp_recode_scalar_bits(uint8_t *sign, uint8_t *digit,
     96                                      uint8_t in) {
     97   uint8_t s, d;
     98 
     99   s = ~((in >> 5) - 1); /* sets all bits to MSB(in), 'in' seen as
    100                           * 6-bit value */
    101   d = (1 << 6) - in - 1;
    102   d = (d & s) | (in & ~s);
    103   d = (d >> 1) + (d & 1);
    104 
    105   *sign = s & 1;
    106   *digit = d;
    107 }
    108 
    109 #endif  /* 64_BIT && !WINDOWS */
    110