Home | History | Annotate | Download | only in GLES2
      1 -------------------------------------------------------------------------
      2 drawElements Quality Program Test Specification
      3 -----------------------------------------------
      4 
      5 Copyright 2014 The Android Open Source Project
      6 
      7 Licensed under the Apache License, Version 2.0 (the "License");
      8 you may not use this file except in compliance with the License.
      9 You may obtain a copy of the License at
     10 
     11      http://www.apache.org/licenses/LICENSE-2.0
     12 
     13 Unless required by applicable law or agreed to in writing, software
     14 distributed under the License is distributed on an "AS IS" BASIS,
     15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16 See the License for the specific language governing permissions and
     17 limitations under the License.
     18 -------------------------------------------------------------------------
     19     Depth test
     20 
     21 Tests:
     22  + dEQP-GLES2.functional.depth.*
     23 
     24 Includes:
     25  + Depth buffer update when rendering triangles with GL_ALWAYS
     26  + Depth test when rendering triangles
     27  + All depth comparison functions
     28 
     29 Excludes:
     30  + Lines and points
     31  + Depth mask
     32  + glPolygonOffset()
     33  + Overlapping primitives in single draw call
     34  + Interaction with stencil test
     35 
     36 Description:
     37 
     38 Each test case renders 4 pairs of quads, arranged in a 2x2 grid. First
     39 quad is rendered with GL_ALWAYS depth test mode, while the second uses
     40 the depth test mode stated in test case name. First pair of quads have
     41 exactly same z, in the second pair z1 < z2 and in the third pair z2 < z1.
     42 In the fourth pair z1 = 0 and z2 is interpolated between -1.0 and 1.0,
     43 e.g. the quads are intersecting.
     44 
     45 The first quad in each pair is red, while the second one is green.
     46 The resulting image depends on the depth test mode used when rendering
     47 the second quads.
     48 
     49 Test results are verified by comparing the rendered image against a
     50 reference image. The reference is rendered using a simplified model
     51 of the GL rendering pipe.
     52