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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program Tester Core
      3  * ----------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief WGL GL context factory.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "tcuWGLContextFactory.hpp"
     25 
     26 #include "gluRenderConfig.hpp"
     27 #include "tcuRenderTarget.hpp"
     28 #include "tcuWin32Window.hpp"
     29 #include "glwFunctions.hpp"
     30 #include "glwInitFunctions.hpp"
     31 #include "deString.h"
     32 
     33 using std::vector;
     34 
     35 namespace tcu
     36 {
     37 namespace wgl
     38 {
     39 namespace
     40 {
     41 
     42 enum
     43 {
     44 	DEFAULT_WINDOW_WIDTH	= 400,
     45 	DEFAULT_WINDOW_HEIGHT	= 300
     46 };
     47 
     48 class WGLFunctionLoader : public glw::FunctionLoader
     49 {
     50 public:
     51 	WGLFunctionLoader (const wgl::Context& context)
     52 		: m_context(context)
     53 	{
     54 	}
     55 
     56 	glw::GenericFuncType get (const char* name) const
     57 	{
     58 		return (glw::GenericFuncType)m_context.getGLFunction(name);
     59 	}
     60 
     61 private:
     62 	const wgl::Context& m_context;
     63 };
     64 
     65 class WGLContext : public glu::RenderContext
     66 {
     67 public:
     68 									WGLContext			(HINSTANCE instance, const wgl::Core& wglCore, const glu::RenderConfig& config);
     69 									~WGLContext			(void);
     70 
     71 	glu::ContextType				getType				(void) const	{ return m_contextType;			}
     72 	const RenderTarget&				getRenderTarget		(void) const	{ return m_renderTarget;		}
     73 	void							postIterate			(void);
     74 	const glw::Functions&			getFunctions		(void) const	{ return m_functions;			}
     75 
     76 private:
     77 									WGLContext			(const WGLContext& other);
     78 	WGLContext&						operator=			(const WGLContext& other);
     79 
     80 	glu::ContextType				m_contextType;
     81 
     82 	win32::Window					m_window;
     83 	wgl::Context*					m_context;
     84 
     85 	tcu::RenderTarget				m_renderTarget;
     86 	glw::Functions					m_functions;
     87 };
     88 
     89 WGLContext::WGLContext (HINSTANCE instance, const wgl::Core& wglCore, const glu::RenderConfig& config)
     90 	: m_contextType	(config.type)
     91 	, m_window		(instance,
     92 					 config.width	!= glu::RenderConfig::DONT_CARE	? config.width	: DEFAULT_WINDOW_WIDTH,
     93 					 config.height	!= glu::RenderConfig::DONT_CARE	? config.height	: DEFAULT_WINDOW_HEIGHT)
     94 	, m_context		(DE_NULL)
     95 {
     96 	if (config.surfaceType != glu::RenderConfig::SURFACETYPE_WINDOW &&
     97 		config.surfaceType != glu::RenderConfig::SURFACETYPE_DONT_CARE)
     98 		throw NotSupportedError("Unsupported surface type");
     99 
    100 	HDC		deviceCtx	= m_window.getDeviceContext();
    101 	int		pixelFormat	= 0;
    102 
    103 	if (config.id != glu::RenderConfig::DONT_CARE)
    104 		pixelFormat = config.id;
    105 	else
    106 		pixelFormat = wgl::choosePixelFormat(wglCore, deviceCtx, config);
    107 
    108 	if (pixelFormat < 0)
    109 		throw NotSupportedError("Compatible WGL pixel format not found");
    110 
    111 	m_context = new wgl::Context(&wglCore, deviceCtx, config.type, pixelFormat);
    112 
    113 	try
    114 	{
    115 		// Describe selected config & get render target props.
    116 		const wgl::PixelFormatInfo	info	= wglCore.getPixelFormatInfo(deviceCtx, pixelFormat);
    117 		const IVec2					size	= m_window.getSize();
    118 
    119 		m_renderTarget = tcu::RenderTarget(size.x(), size.y(),
    120 										   tcu::PixelFormat(info.redBits, info.greenBits, info.blueBits, info.alphaBits),
    121 										   info.depthBits, info.stencilBits,
    122 										   info.sampleBuffers ? info.samples : 0);
    123 
    124 		// Load functions
    125 		{
    126 			WGLFunctionLoader funcLoader(*m_context);
    127 			glu::initFunctions(&m_functions, &funcLoader, config.type.getAPI());
    128 		}
    129 
    130 		if (config.windowVisibility != glu::RenderConfig::VISIBILITY_VISIBLE &&
    131 			config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN)
    132 			throw NotSupportedError("Unsupported window visibility mode");
    133 
    134 		m_window.setVisible(config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN);
    135 	}
    136 	catch (...)
    137 	{
    138 		delete m_context;
    139 		throw;
    140 	}
    141 }
    142 
    143 WGLContext::~WGLContext (void)
    144 {
    145 	delete m_context;
    146 }
    147 
    148 void WGLContext::postIterate (void)
    149 {
    150 	m_context->swapBuffers();
    151 	m_window.processEvents();
    152 }
    153 
    154 } // anonymous
    155 
    156 ContextFactory::ContextFactory (HINSTANCE instance)
    157 	: glu::ContextFactory	("wgl", "Windows WGL OpenGL context")
    158 	, m_instance			(instance)
    159 	, m_wglCore				(instance)
    160 {
    161 }
    162 
    163 glu::RenderContext* ContextFactory::createContext (const glu::RenderConfig& config, const tcu::CommandLine&) const
    164 {
    165 	return new WGLContext(m_instance, m_wglCore, config);
    166 }
    167 
    168 } // wgl
    169 } // tcu
    170