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      1 /*
      2  * Copyright 2014 Google Inc. All rights reserved.
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *     http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <thread>
     18 
     19 #include <grpc++/grpc++.h>
     20 
     21 #include "monster_test_generated.h"
     22 #include "monster_test.grpc.fb.h"
     23 
     24 using namespace MyGame::Example;
     25 
     26 // The callback implementation of our server, that derives from the generated
     27 // code. It implements all rpcs specified in the FlatBuffers schema.
     28 class ServiceImpl final : public MyGame::Example::MonsterStorage::Service {
     29   virtual ::grpc::Status Store(::grpc::ServerContext* context,
     30                                const flatbuffers::BufferRef<Monster> *request,
     31                                flatbuffers::BufferRef<Stat> *response)
     32                                override {
     33     // Create a response from the incoming request name.
     34     fbb_.Clear();
     35     auto stat_offset = CreateStat(fbb_, fbb_.CreateString("Hello, " +
     36                                         request->GetRoot()->name()->str()));
     37     fbb_.Finish(stat_offset);
     38     // Since we keep reusing the same FlatBufferBuilder, the memory it owns
     39     // remains valid until the next call (this BufferRef doesn't own the
     40     // memory it points to).
     41     *response = flatbuffers::BufferRef<Stat>(fbb_.GetBufferPointer(),
     42                                              fbb_.GetSize());
     43     return grpc::Status::OK;
     44   }
     45   virtual ::grpc::Status Retrieve(::grpc::ServerContext *context,
     46                                   const flatbuffers::BufferRef<Stat> *request,
     47                                    ::grpc::ServerWriter< flatbuffers::BufferRef<Monster>>* writer)
     48                                   override {
     49     assert(false);  // We're not actually using this RPC.
     50     return grpc::Status::CANCELLED;
     51   }
     52 
     53  private:
     54   flatbuffers::FlatBufferBuilder fbb_;
     55 };
     56 
     57 // Track the server instance, so we can terminate it later.
     58 grpc::Server *server_instance = nullptr;
     59 // Mutex to protec this variable.
     60 std::mutex wait_for_server;
     61 std::condition_variable server_instance_cv;
     62 
     63 // This function implements the server thread.
     64 void RunServer() {
     65   auto server_address = "0.0.0.0:50051";
     66   // Callback interface we implemented above.
     67   ServiceImpl service;
     68   grpc::ServerBuilder builder;
     69   builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
     70   builder.RegisterService(&service);
     71 
     72   // Start the server. Lock to change the variable we're changing.
     73   wait_for_server.lock();
     74   server_instance = builder.BuildAndStart().release();
     75   wait_for_server.unlock();
     76   server_instance_cv.notify_one();
     77 
     78   std::cout << "Server listening on " << server_address << std::endl;
     79   // This will block the thread and serve requests.
     80   server_instance->Wait();
     81 }
     82 
     83 int main(int /*argc*/, const char * /*argv*/[]) {
     84   // Launch server.
     85   std::thread server_thread(RunServer);
     86 
     87   // wait for server to spin up.
     88   std::unique_lock<std::mutex> lock(wait_for_server);
     89   while (!server_instance) server_instance_cv.wait(lock);
     90 
     91   // Now connect the client.
     92   auto channel = grpc::CreateChannel("localhost:50051",
     93                                      grpc::InsecureChannelCredentials());
     94   auto stub = MyGame::Example::MonsterStorage::NewStub(channel);
     95 
     96   grpc::ClientContext context;
     97 
     98   // Build a request with the name set.
     99   flatbuffers::FlatBufferBuilder fbb;
    100   auto monster_offset = CreateMonster(fbb, 0, 0, 0, fbb.CreateString("Fred"));
    101   fbb.Finish(monster_offset);
    102   auto request = flatbuffers::BufferRef<Monster>(fbb.GetBufferPointer(),
    103                                                  fbb.GetSize());
    104   flatbuffers::BufferRef<Stat> response;
    105 
    106   // The actual RPC.
    107   auto status = stub->Store(&context, request, &response);
    108 
    109   if (status.ok()) {
    110     auto resp = response.GetRoot()->id();
    111     std::cout << "RPC response: " << resp->str() << std::endl;
    112   } else {
    113     std::cout << "RPC failed" << std::endl;
    114   }
    115 
    116   server_instance->Shutdown();
    117 
    118   server_thread.join();
    119 
    120   delete server_instance;
    121 
    122   return 0;
    123 }
    124 
    125