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      1 /*
      2  * Copyright 2014 Google Inc. All rights reserved.
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *     http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "flatbuffers/idl.h"
     18 #include "flatbuffers/util.h"
     19 
     20 #include "monster_generated.h" // Already includes "flatbuffers/flatbuffers.h".
     21 
     22 using namespace MyGame::Sample;
     23 
     24 // This is an example of parsing text straight into a buffer and then
     25 // generating flatbuffer (JSON) text from the buffer.
     26 int main(int /*argc*/, const char * /*argv*/[]) {
     27   // load FlatBuffer schema (.fbs) and JSON from disk
     28   std::string schemafile;
     29   std::string jsonfile;
     30   bool ok = flatbuffers::LoadFile("samples/monster.fbs", false, &schemafile) &&
     31             flatbuffers::LoadFile("samples/monsterdata.json", false, &jsonfile);
     32   if (!ok) {
     33     printf("couldn't load files!\n");
     34     return 1;
     35   }
     36 
     37   // parse schema first, so we can use it to parse the data after
     38   flatbuffers::Parser parser;
     39   const char *include_directories[] = { "samples", nullptr };
     40   ok = parser.Parse(schemafile.c_str(), include_directories) &&
     41        parser.Parse(jsonfile.c_str(), include_directories);
     42   assert(ok);
     43 
     44   // here, parser.builder_ contains a binary buffer that is the parsed data.
     45 
     46   // to ensure it is correct, we now generate text back from the binary,
     47   // and compare the two:
     48   std::string jsongen;
     49   if (!GenerateText(parser, parser.builder_.GetBufferPointer(), &jsongen)) {
     50     printf("Couldn't serialize parsed data to JSON!\n");
     51     return 1;
     52   }
     53 
     54   if (jsongen != jsonfile) {
     55     printf("%s----------------\n%s", jsongen.c_str(), jsonfile.c_str());
     56   }
     57 
     58   printf("The FlatBuffer has been parsed from JSON successfully.\n");
     59 }
     60