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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
      6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
      7 
      8 #include <stddef.h>
      9 
     10 #include "base/base_export.h"
     11 #include "base/macros.h"
     12 #include "build/build_config.h"
     13 
     14 #if defined(OS_WIN)
     15 #include "base/win/scoped_handle.h"
     16 #endif
     17 
     18 #if defined(OS_POSIX)
     19 #include <list>
     20 #include <utility>
     21 #include "base/memory/ref_counted.h"
     22 #include "base/synchronization/lock.h"
     23 #endif
     24 
     25 namespace base {
     26 
     27 class TimeDelta;
     28 
     29 // A WaitableEvent can be a useful thread synchronization tool when you want to
     30 // allow one thread to wait for another thread to finish some work. For
     31 // non-Windows systems, this can only be used from within a single address
     32 // space.
     33 //
     34 // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
     35 // protect a simple boolean value.  However, if you find yourself using a
     36 // WaitableEvent in conjunction with a Lock to wait for a more complex state
     37 // change (e.g., for an item to be added to a queue), then you should probably
     38 // be using a ConditionVariable instead of a WaitableEvent.
     39 //
     40 // NOTE: On Windows, this class provides a subset of the functionality afforded
     41 // by a Windows event object.  This is intentional.  If you are writing Windows
     42 // specific code and you need other features of a Windows event, then you might
     43 // be better off just using an Windows event directly.
     44 class BASE_EXPORT WaitableEvent {
     45  public:
     46   // Indicates whether a WaitableEvent should automatically reset the event
     47   // state after a single waiting thread has been released or remain signaled
     48   // until Reset() is manually invoked.
     49   enum class ResetPolicy { MANUAL, AUTOMATIC };
     50 
     51   // Indicates whether a new WaitableEvent should start in a signaled state or
     52   // not.
     53   enum class InitialState { SIGNALED, NOT_SIGNALED };
     54 
     55   // Constructs a WaitableEvent with policy and initial state as detailed in
     56   // the above enums.
     57   WaitableEvent(ResetPolicy reset_policy, InitialState initial_state);
     58 
     59 #if defined(OS_WIN)
     60   // Create a WaitableEvent from an Event HANDLE which has already been
     61   // created. This objects takes ownership of the HANDLE and will close it when
     62   // deleted.
     63   explicit WaitableEvent(win::ScopedHandle event_handle);
     64 #endif
     65 
     66   ~WaitableEvent();
     67 
     68   // Put the event in the un-signaled state.
     69   void Reset();
     70 
     71   // Put the event in the signaled state.  Causing any thread blocked on Wait
     72   // to be woken up.
     73   void Signal();
     74 
     75   // Returns true if the event is in the signaled state, else false.  If this
     76   // is not a manual reset event, then this test will cause a reset.
     77   bool IsSignaled();
     78 
     79   // Wait indefinitely for the event to be signaled. Wait's return "happens
     80   // after" |Signal| has completed. This means that it's safe for a
     81   // WaitableEvent to synchronise its own destruction, like this:
     82   //
     83   //   WaitableEvent *e = new WaitableEvent;
     84   //   SendToOtherThread(e);
     85   //   e->Wait();
     86   //   delete e;
     87   void Wait();
     88 
     89   // Wait up until max_time has passed for the event to be signaled.  Returns
     90   // true if the event was signaled.  If this method returns false, then it
     91   // does not necessarily mean that max_time was exceeded.
     92   //
     93   // TimedWait can synchronise its own destruction like |Wait|.
     94   bool TimedWait(const TimeDelta& max_time);
     95 
     96 #if defined(OS_WIN)
     97   HANDLE handle() const { return handle_.Get(); }
     98 #endif
     99 
    100   // Wait, synchronously, on multiple events.
    101   //   waitables: an array of WaitableEvent pointers
    102   //   count: the number of elements in @waitables
    103   //
    104   // returns: the index of a WaitableEvent which has been signaled.
    105   //
    106   // You MUST NOT delete any of the WaitableEvent objects while this wait is
    107   // happening, however WaitMany's return "happens after" the |Signal| call
    108   // that caused it has completed, like |Wait|.
    109   static size_t WaitMany(WaitableEvent** waitables, size_t count);
    110 
    111   // For asynchronous waiting, see WaitableEventWatcher
    112 
    113   // This is a private helper class. It's here because it's used by friends of
    114   // this class (such as WaitableEventWatcher) to be able to enqueue elements
    115   // of the wait-list
    116   class Waiter {
    117    public:
    118     // Signal the waiter to wake up.
    119     //
    120     // Consider the case of a Waiter which is in multiple WaitableEvent's
    121     // wait-lists. Each WaitableEvent is automatic-reset and two of them are
    122     // signaled at the same time. Now, each will wake only the first waiter in
    123     // the wake-list before resetting. However, if those two waiters happen to
    124     // be the same object (as can happen if another thread didn't have a chance
    125     // to dequeue the waiter from the other wait-list in time), two auto-resets
    126     // will have happened, but only one waiter has been signaled!
    127     //
    128     // Because of this, a Waiter may "reject" a wake by returning false. In
    129     // this case, the auto-reset WaitableEvent shouldn't act as if anything has
    130     // been notified.
    131     virtual bool Fire(WaitableEvent* signaling_event) = 0;
    132 
    133     // Waiters may implement this in order to provide an extra condition for
    134     // two Waiters to be considered equal. In WaitableEvent::Dequeue, if the
    135     // pointers match then this function is called as a final check. See the
    136     // comments in ~Handle for why.
    137     virtual bool Compare(void* tag) = 0;
    138 
    139    protected:
    140     virtual ~Waiter() {}
    141   };
    142 
    143  private:
    144   friend class WaitableEventWatcher;
    145 
    146 #if defined(OS_WIN)
    147   win::ScopedHandle handle_;
    148 #else
    149   // On Windows, one can close a HANDLE which is currently being waited on. The
    150   // MSDN documentation says that the resulting behaviour is 'undefined', but
    151   // it doesn't crash. However, if we were to include the following members
    152   // directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an
    153   // event which gets deleted. This mismatch has bitten us several times now,
    154   // so we have a kernel of the WaitableEvent, which is reference counted.
    155   // WaitableEventWatchers may then take a reference and thus match the Windows
    156   // behaviour.
    157   struct WaitableEventKernel :
    158       public RefCountedThreadSafe<WaitableEventKernel> {
    159    public:
    160     WaitableEventKernel(ResetPolicy reset_policy, InitialState initial_state);
    161 
    162     bool Dequeue(Waiter* waiter, void* tag);
    163 
    164     base::Lock lock_;
    165     const bool manual_reset_;
    166     bool signaled_;
    167     std::list<Waiter*> waiters_;
    168 
    169    private:
    170     friend class RefCountedThreadSafe<WaitableEventKernel>;
    171     ~WaitableEventKernel();
    172   };
    173 
    174   typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex;
    175 
    176   // When dealing with arrays of WaitableEvent*, we want to sort by the address
    177   // of the WaitableEvent in order to have a globally consistent locking order.
    178   // In that case we keep them, in sorted order, in an array of pairs where the
    179   // second element is the index of the WaitableEvent in the original,
    180   // unsorted, array.
    181   static size_t EnqueueMany(WaiterAndIndex* waitables,
    182                             size_t count, Waiter* waiter);
    183 
    184   bool SignalAll();
    185   bool SignalOne();
    186   void Enqueue(Waiter* waiter);
    187 
    188   scoped_refptr<WaitableEventKernel> kernel_;
    189 #endif
    190 
    191   DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
    192 };
    193 
    194 }  // namespace base
    195 
    196 #endif  // BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
    197