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      1 0x12300000:      0x69040000: 3DSTATE_PIPELINE_SELECT
      2 0x12300004:      0x79090000: 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP
      3 0x12300008:      0x00000000:    dword 1
      4 0x1230000c:      0x61020000: STATE_SIP
      5 0x12300010:      0x00000000:    dword 1
      6 0x12300014:      0x680b0000: 3DSTATE_VF_STATISTICS
      7 0x12300018:      0x61010006: STATE_BASE_ADDRESS
      8 0x1230001c:      0x00000001:    general state base address 0x00000000
      9 0x12300020:      0x00000001:    surface state base address 0x00000000
     10 0x12300024:      0x00000001:    indirect state base address 0x00000000
     11 0x12300028:      0x00000001:    instruction state base address 0x00000000
     12 0x1230002c:      0x00000001:    general state upper bound disabled
     13 0x12300030:      0x00000001:    indirect state upper bound disabled
     14 0x12300034:      0x00000001:    instruction state upper bound disabled
     15 0x12300038:      0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
     16 0x1230003c:      0x00007e20:    VS binding table
     17 0x12300040:      0x00000000:    GS binding table
     18 0x12300044:      0x00000000:    Clip binding table
     19 0x12300048:      0x00000000:    SF binding table
     20 0x1230004c:      0x00007e20:    WM binding table
     21 0x12300050:      0x79010003: 3DSTATE_CONSTANT_COLOR
     22 0x12300054:      0x00000000:    dword 1
     23 0x12300058:      0x00000000:    dword 2
     24 0x1230005c:      0x00000000:    dword 3
     25 0x12300060:      0x00000000:    dword 4
     26 0x12300064:      0x79050004: 3DSTATE_DEPTH_BUFFER
     27 0x12300068:      0x2c0805ff:    2D, z24s8, pitch = 1536 bytes, tiled, HiZ 0, Separate Stencil 0
     28 0x1230006c:      0x00000000:    depth offset
     29 0x12300070:      0x09584ac0:    300x300
     30 0x12300074:      0x00000000:    volume depth
     31 0x12300078:      0x00000000:    
     32 0x1230007c:      0x02000000: MI_FLUSH
     33 0x12300080:      0x78000005: 3DSTATE_PIPELINED_POINTERS
     34 0x12300084:      0x00007d60:    VS state
     35 0x12300088:      0x00000000:    GS state
     36 0x1230008c:      0x00007d21:    Clip state
     37 0x12300090:      0x00007d80:    SF state
     38 0x12300094:      0x00007de0:    WM state
     39 0x12300098:      0x00007fc0:    CC state
     40 0x1230009c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
     41 0x123000a0:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
     42 0x123000a4:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
     43 0x123000a8:      0x60010000: CS_URB_STATE
     44 0x123000ac:      0x00000024:    entry_size: 2 [192 bytes], n_entries: 4
     45 0x123000b0:      0x79000002: 3DSTATE_DRAWING_RECTANGLE
     46 0x123000b4:      0x00000000:    top left: 0,0
     47 0x123000b8:      0x012b012b:    bottom right: 299,299
     48 0x123000bc:      0x00000000:    origin: 0,0
     49 0x123000c0:      0x78080003: 3DSTATE_VERTEX_BUFFERS
     50 0x123000c4:      0x0000000c:    buffer 0: sequential, pitch 12b
     51 0x123000c8:      0x00000000:    buffer address
     52 0x123000cc:      0x0000ffff:    max index
     53 0x123000d0:      0x00000000:    mbz
     54 0x123000d4:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
     55 0x123000d8:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
     56 0x123000dc:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
     57 0x123000e0:      0x60020100: CONSTANT_BUFFER: valid
     58 0x123000e4:      0x00000001:    offset: 0x00000000, length: 128 bytes
     59 0x123000e8:      0x7b001804: 3DPRIMITIVE: tri fan sequential
     60 0x123000ec:      0x00000004:    vertex count
     61 0x123000f0:      0x00000000:    start vertex
     62 0x123000f4:      0x00000001:    instance count
     63 0x123000f8:      0x00000000:    start instance
     64 0x123000fc:      0x00000000:    index bias
     65 0x12300100:      0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
     66 0x12300104:      0x00007b40:    VS binding table
     67 0x12300108:      0x00000000:    GS binding table
     68 0x1230010c:      0x00000000:    Clip binding table
     69 0x12300110:      0x00000000:    SF binding table
     70 0x12300114:      0x00007b40:    WM binding table
     71 0x12300118:      0x02000000: MI_FLUSH
     72 0x1230011c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
     73 0x12300120:      0x00007aa0:    VS state
     74 0x12300124:      0x00007a41:    GS state
     75 0x12300128:      0x00007a61:    Clip state
     76 0x1230012c:      0x00007ac0:    SF state
     77 0x12300130:      0x00007b00:    WM state
     78 0x12300134:      0x00007cc0:    CC state
     79 0x12300138:      0x00000000: MI_NOOP
     80 0x1230013c:      0x00000000: MI_NOOP
     81 0x12300140:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
     82 0x12300144:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
     83 0x12300148:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
     84 0x1230014c:      0x78080003: 3DSTATE_VERTEX_BUFFERS
     85 0x12300150:      0x0000000c:    buffer 0: sequential, pitch 12b
     86 0x12300154:      0x00000000:    buffer address
     87 0x12300158:      0x00007fff:    max index
     88 0x1230015c:      0x00000000:    mbz
     89 0x12300160:      0x60020100: CONSTANT_BUFFER: valid
     90 0x12300164:      0x00000082:    offset: 0x00000080, length: 192 bytes
     91 0x12300168:      0x7b002004: 3DPRIMITIVE: quad strip sequential
     92 0x1230016c:      0x00000052:    vertex count
     93 0x12300170:      0x00000000:    start vertex
     94 0x12300174:      0x00000001:    instance count
     95 0x12300178:      0x00000000:    start instance
     96 0x1230017c:      0x00000000:    index bias
     97 0x12300180:      0x02000000: MI_FLUSH
     98 0x12300184:      0x78000005: 3DSTATE_PIPELINED_POINTERS
     99 0x12300188:      0x00007aa0:    VS state
    100 0x1230018c:      0x00007a21:    GS state
    101 0x12300190:      0x00007a61:    Clip state
    102 0x12300194:      0x00007ac0:    SF state
    103 0x12300198:      0x00007b00:    WM state
    104 0x1230019c:      0x00007cc0:    CC state
    105 0x123001a0:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    106 0x123001a4:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    107 0x123001a8:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    108 0x123001ac:      0x60020100: CONSTANT_BUFFER: valid
    109 0x123001b0:      0x00000082:    offset: 0x00000080, length: 192 bytes
    110 0x123001b4:      0x7b001c04: 3DPRIMITIVE: quad list sequential
    111 0x123001b8:      0x00000050:    vertex count
    112 0x123001bc:      0x00000052:    start vertex
    113 0x123001c0:      0x00000001:    instance count
    114 0x123001c4:      0x00000000:    start instance
    115 0x123001c8:      0x00000000:    index bias
    116 0x123001cc:      0x02000000: MI_FLUSH
    117 0x123001d0:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    118 0x123001d4:      0x00007aa0:    VS state
    119 0x123001d8:      0x00007a01:    GS state
    120 0x123001dc:      0x00007a61:    Clip state
    121 0x123001e0:      0x00007ac0:    SF state
    122 0x123001e4:      0x00007b00:    WM state
    123 0x123001e8:      0x00007cc0:    CC state
    124 0x123001ec:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    125 0x123001f0:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    126 0x123001f4:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    127 0x123001f8:      0x60020100: CONSTANT_BUFFER: valid
    128 0x123001fc:      0x00000142:    offset: 0x00000140, length: 192 bytes
    129 0x12300200:      0x7b002004: 3DPRIMITIVE: quad strip sequential
    130 0x12300204:      0x00000052:    vertex count
    131 0x12300208:      0x000000a2:    start vertex
    132 0x1230020c:      0x00000001:    instance count
    133 0x12300210:      0x00000000:    start instance
    134 0x12300214:      0x00000000:    index bias
    135 0x12300218:      0x02000000: MI_FLUSH
    136 0x1230021c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    137 0x12300220:      0x00007aa0:    VS state
    138 0x12300224:      0x000079e1:    GS state
    139 0x12300228:      0x00007a61:    Clip state
    140 0x1230022c:      0x00007ac0:    SF state
    141 0x12300230:      0x00007b00:    WM state
    142 0x12300234:      0x00007cc0:    CC state
    143 0x12300238:      0x00000000: MI_NOOP
    144 0x1230023c:      0x00000000: MI_NOOP
    145 0x12300240:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    146 0x12300244:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    147 0x12300248:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    148 0x1230024c:      0x60020100: CONSTANT_BUFFER: valid
    149 0x12300250:      0x00000142:    offset: 0x00000140, length: 192 bytes
    150 0x12300254:      0x7b001c04: 3DPRIMITIVE: quad list sequential
    151 0x12300258:      0x00000050:    vertex count
    152 0x1230025c:      0x000000f4:    start vertex
    153 0x12300260:      0x00000001:    instance count
    154 0x12300264:      0x00000000:    start instance
    155 0x12300268:      0x00000000:    index bias
    156 0x1230026c:      0x02000000: MI_FLUSH
    157 0x12300270:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    158 0x12300274:      0x00007aa0:    VS state
    159 0x12300278:      0x000079c1:    GS state
    160 0x1230027c:      0x00007a61:    Clip state
    161 0x12300280:      0x00007ac0:    SF state
    162 0x12300284:      0x00007b00:    WM state
    163 0x12300288:      0x00007cc0:    CC state
    164 0x1230028c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    165 0x12300290:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    166 0x12300294:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    167 0x12300298:      0x60020100: CONSTANT_BUFFER: valid
    168 0x1230029c:      0x00000142:    offset: 0x00000140, length: 192 bytes
    169 0x123002a0:      0x02000000: MI_FLUSH
    170 0x123002a4:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    171 0x123002a8:      0x000079a0:    VS state
    172 0x123002ac:      0x000079c1:    GS state
    173 0x123002b0:      0x00007a61:    Clip state
    174 0x123002b4:      0x00007ac0:    SF state
    175 0x123002b8:      0x00007b00:    WM state
    176 0x123002bc:      0x00007cc0:    CC state
    177 0x123002c0:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    178 0x123002c4:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    179 0x123002c8:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    180 0x123002cc:      0x78080003: 3DSTATE_VERTEX_BUFFERS
    181 0x123002d0:      0x00000018:    buffer 0: sequential, pitch 24b
    182 0x123002d4:      0x00000f48:    buffer address
    183 0x123002d8:      0x00007fff:    max index
    184 0x123002dc:      0x00000000:    mbz
    185 0x123002e0:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
    186 0x123002e4:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
    187 0x123002e8:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
    188 0x123002ec:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
    189 0x123002f0:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
    190 0x123002f4:      0x60020100: CONSTANT_BUFFER: valid
    191 0x123002f8:      0x00000202:    offset: 0x00000200, length: 192 bytes
    192 0x123002fc:      0x7b002004: 3DPRIMITIVE: quad strip sequential
    193 0x12300300:      0x000000a2:    vertex count
    194 0x12300304:      0x00000000:    start vertex
    195 0x12300308:      0x00000001:    instance count
    196 0x1230030c:      0x00000000:    start instance
    197 0x12300310:      0x00000000:    index bias
    198 0x12300314:      0x02000000: MI_FLUSH
    199 0x12300318:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    200 0x1230031c:      0x000079a0:    VS state
    201 0x12300320:      0x00000000:    GS state
    202 0x12300324:      0x00007901:    Clip state
    203 0x12300328:      0x00007940:    SF state
    204 0x1230032c:      0x00007960:    WM state
    205 0x12300330:      0x00007cc0:    CC state
    206 0x12300334:      0x00000000: MI_NOOP
    207 0x12300338:      0x00000000: MI_NOOP
    208 0x1230033c:      0x00000000: MI_NOOP
    209 0x12300340:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    210 0x12300344:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    211 0x12300348:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    212 0x1230034c:      0x60020100: CONSTANT_BUFFER: valid
    213 0x12300350:      0x00000202:    offset: 0x00000200, length: 192 bytes
    214 0x12300354:      0x7b001404: 3DPRIMITIVE: tri strip sequential
    215 0x12300358:      0x0000002a:    vertex count
    216 0x1230035c:      0x000000a2:    start vertex
    217 0x12300360:      0x00000001:    instance count
    218 0x12300364:      0x00000000:    start instance
    219 0x12300368:      0x00000000:    index bias
    220 0x1230036c:      0x02000000: MI_FLUSH
    221 0x12300370:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    222 0x12300374:      0x00007860:    VS state
    223 0x12300378:      0x00007801:    GS state
    224 0x1230037c:      0x00007821:    Clip state
    225 0x12300380:      0x00007880:    SF state
    226 0x12300384:      0x000078a0:    WM state
    227 0x12300388:      0x00007cc0:    CC state
    228 0x1230038c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    229 0x12300390:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    230 0x12300394:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    231 0x12300398:      0x78080003: 3DSTATE_VERTEX_BUFFERS
    232 0x1230039c:      0x0000000c:    buffer 0: sequential, pitch 12b
    233 0x123003a0:      0x00002268:    buffer address
    234 0x123003a4:      0x00007fff:    max index
    235 0x123003a8:      0x00000000:    mbz
    236 0x123003ac:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
    237 0x123003b0:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
    238 0x123003b4:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
    239 0x123003b8:      0x60020100: CONSTANT_BUFFER: valid
    240 0x123003bc:      0x000002c2:    offset: 0x000002c0, length: 192 bytes
    241 0x123003c0:      0x7b002004: 3DPRIMITIVE: quad strip sequential
    242 0x123003c4:      0x0000002a:    vertex count
    243 0x123003c8:      0x00000000:    start vertex
    244 0x123003cc:      0x00000001:    instance count
    245 0x123003d0:      0x00000000:    start instance
    246 0x123003d4:      0x00000000:    index bias
    247 0x123003d8:      0x02000000: MI_FLUSH
    248 0x123003dc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    249 0x123003e0:      0x00007860:    VS state
    250 0x123003e4:      0x000077e1:    GS state
    251 0x123003e8:      0x00007821:    Clip state
    252 0x123003ec:      0x00007880:    SF state
    253 0x123003f0:      0x000078a0:    WM state
    254 0x123003f4:      0x00007cc0:    CC state
    255 0x123003f8:      0x00000000: MI_NOOP
    256 0x123003fc:      0x00000000: MI_NOOP
    257 0x12300400:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    258 0x12300404:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    259 0x12300408:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    260 0x1230040c:      0x60020100: CONSTANT_BUFFER: valid
    261 0x12300410:      0x000002c2:    offset: 0x000002c0, length: 192 bytes
    262 0x12300414:      0x7b001c04: 3DPRIMITIVE: quad list sequential
    263 0x12300418:      0x00000028:    vertex count
    264 0x1230041c:      0x0000002a:    start vertex
    265 0x12300420:      0x00000001:    instance count
    266 0x12300424:      0x00000000:    start instance
    267 0x12300428:      0x00000000:    index bias
    268 0x1230042c:      0x02000000: MI_FLUSH
    269 0x12300430:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    270 0x12300434:      0x00007860:    VS state
    271 0x12300438:      0x000077c1:    GS state
    272 0x1230043c:      0x00007821:    Clip state
    273 0x12300440:      0x00007880:    SF state
    274 0x12300444:      0x000078a0:    WM state
    275 0x12300448:      0x00007cc0:    CC state
    276 0x1230044c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    277 0x12300450:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    278 0x12300454:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    279 0x12300458:      0x60020100: CONSTANT_BUFFER: valid
    280 0x1230045c:      0x00000382:    offset: 0x00000380, length: 192 bytes
    281 0x12300460:      0x7b002004: 3DPRIMITIVE: quad strip sequential
    282 0x12300464:      0x0000002a:    vertex count
    283 0x12300468:      0x00000052:    start vertex
    284 0x1230046c:      0x00000001:    instance count
    285 0x12300470:      0x00000000:    start instance
    286 0x12300474:      0x00000000:    index bias
    287 0x12300478:      0x02000000: MI_FLUSH
    288 0x1230047c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    289 0x12300480:      0x00007860:    VS state
    290 0x12300484:      0x000077a1:    GS state
    291 0x12300488:      0x00007821:    Clip state
    292 0x1230048c:      0x00007880:    SF state
    293 0x12300490:      0x000078a0:    WM state
    294 0x12300494:      0x00007cc0:    CC state
    295 0x12300498:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    296 0x1230049c:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    297 0x123004a0:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    298 0x123004a4:      0x60020100: CONSTANT_BUFFER: valid
    299 0x123004a8:      0x00000382:    offset: 0x00000380, length: 192 bytes
    300 0x123004ac:      0x7b001c04: 3DPRIMITIVE: quad list sequential
    301 0x123004b0:      0x00000028:    vertex count
    302 0x123004b4:      0x0000007c:    start vertex
    303 0x123004b8:      0x00000001:    instance count
    304 0x123004bc:      0x00000000:    start instance
    305 0x123004c0:      0x00000000:    index bias
    306 0x123004c4:      0x02000000: MI_FLUSH
    307 0x123004c8:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    308 0x123004cc:      0x00007860:    VS state
    309 0x123004d0:      0x00007781:    GS state
    310 0x123004d4:      0x00007821:    Clip state
    311 0x123004d8:      0x00007880:    SF state
    312 0x123004dc:      0x000078a0:    WM state
    313 0x123004e0:      0x00007cc0:    CC state
    314 0x123004e4:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    315 0x123004e8:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    316 0x123004ec:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    317 0x123004f0:      0x60020100: CONSTANT_BUFFER: valid
    318 0x123004f4:      0x00000382:    offset: 0x00000380, length: 192 bytes
    319 0x123004f8:      0x02000000: MI_FLUSH
    320 0x123004fc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    321 0x12300500:      0x00007760:    VS state
    322 0x12300504:      0x00007781:    GS state
    323 0x12300508:      0x00007821:    Clip state
    324 0x1230050c:      0x00007880:    SF state
    325 0x12300510:      0x000078a0:    WM state
    326 0x12300514:      0x00007cc0:    CC state
    327 0x12300518:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    328 0x1230051c:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    329 0x12300520:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    330 0x12300524:      0x78080003: 3DSTATE_VERTEX_BUFFERS
    331 0x12300528:      0x00000018:    buffer 0: sequential, pitch 24b
    332 0x1230052c:      0x00002a30:    buffer address
    333 0x12300530:      0x00007fff:    max index
    334 0x12300534:      0x00000000:    mbz
    335 0x12300538:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
    336 0x1230053c:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
    337 0x12300540:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
    338 0x12300544:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
    339 0x12300548:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
    340 0x1230054c:      0x60020100: CONSTANT_BUFFER: valid
    341 0x12300550:      0x00000442:    offset: 0x00000440, length: 192 bytes
    342 0x12300554:      0x7b002004: 3DPRIMITIVE: quad strip sequential
    343 0x12300558:      0x00000052:    vertex count
    344 0x1230055c:      0x00000000:    start vertex
    345 0x12300560:      0x00000001:    instance count
    346 0x12300564:      0x00000000:    start instance
    347 0x12300568:      0x00000000:    index bias
    348 0x1230056c:      0x02000000: MI_FLUSH
    349 0x12300570:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    350 0x12300574:      0x00007760:    VS state
    351 0x12300578:      0x00000000:    GS state
    352 0x1230057c:      0x000076c1:    Clip state
    353 0x12300580:      0x00007700:    SF state
    354 0x12300584:      0x00007720:    WM state
    355 0x12300588:      0x00007cc0:    CC state
    356 0x1230058c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    357 0x12300590:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    358 0x12300594:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    359 0x12300598:      0x60020100: CONSTANT_BUFFER: valid
    360 0x1230059c:      0x00000442:    offset: 0x00000440, length: 192 bytes
    361 0x123005a0:      0x7b001404: 3DPRIMITIVE: tri strip sequential
    362 0x123005a4:      0x00000016:    vertex count
    363 0x123005a8:      0x00000052:    start vertex
    364 0x123005ac:      0x00000001:    instance count
    365 0x123005b0:      0x00000000:    start instance
    366 0x123005b4:      0x00000000:    index bias
    367 0x123005b8:      0x02000000: MI_FLUSH
    368 0x123005bc:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    369 0x123005c0:      0x00007620:    VS state
    370 0x123005c4:      0x000075c1:    GS state
    371 0x123005c8:      0x000075e1:    Clip state
    372 0x123005cc:      0x00007640:    SF state
    373 0x123005d0:      0x00007660:    WM state
    374 0x123005d4:      0x00007cc0:    CC state
    375 0x123005d8:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    376 0x123005dc:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    377 0x123005e0:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    378 0x123005e4:      0x78080003: 3DSTATE_VERTEX_BUFFERS
    379 0x123005e8:      0x0000000c:    buffer 0: sequential, pitch 12b
    380 0x123005ec:      0x000033f0:    buffer address
    381 0x123005f0:      0x00007fff:    max index
    382 0x123005f4:      0x00000000:    mbz
    383 0x123005f8:      0x78090001: 3DSTATE_VERTEX_ELEMENTS
    384 0x123005fc:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
    385 0x12300600:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
    386 0x12300604:      0x60020100: CONSTANT_BUFFER: valid
    387 0x12300608:      0x00000502:    offset: 0x00000500, length: 192 bytes
    388 0x1230060c:      0x7b002004: 3DPRIMITIVE: quad strip sequential
    389 0x12300610:      0x0000002a:    vertex count
    390 0x12300614:      0x00000000:    start vertex
    391 0x12300618:      0x00000001:    instance count
    392 0x1230061c:      0x00000000:    start instance
    393 0x12300620:      0x00000000:    index bias
    394 0x12300624:      0x02000000: MI_FLUSH
    395 0x12300628:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    396 0x1230062c:      0x00007620:    VS state
    397 0x12300630:      0x000075a1:    GS state
    398 0x12300634:      0x000075e1:    Clip state
    399 0x12300638:      0x00007640:    SF state
    400 0x1230063c:      0x00007660:    WM state
    401 0x12300640:      0x00007cc0:    CC state
    402 0x12300644:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    403 0x12300648:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    404 0x1230064c:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    405 0x12300650:      0x60020100: CONSTANT_BUFFER: valid
    406 0x12300654:      0x00000502:    offset: 0x00000500, length: 192 bytes
    407 0x12300658:      0x7b001c04: 3DPRIMITIVE: quad list sequential
    408 0x1230065c:      0x00000028:    vertex count
    409 0x12300660:      0x0000002a:    start vertex
    410 0x12300664:      0x00000001:    instance count
    411 0x12300668:      0x00000000:    start instance
    412 0x1230066c:      0x00000000:    index bias
    413 0x12300670:      0x02000000: MI_FLUSH
    414 0x12300674:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    415 0x12300678:      0x00007620:    VS state
    416 0x1230067c:      0x00007581:    GS state
    417 0x12300680:      0x000075e1:    Clip state
    418 0x12300684:      0x00007640:    SF state
    419 0x12300688:      0x00007660:    WM state
    420 0x1230068c:      0x00007cc0:    CC state
    421 0x12300690:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    422 0x12300694:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    423 0x12300698:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    424 0x1230069c:      0x60020100: CONSTANT_BUFFER: valid
    425 0x123006a0:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
    426 0x123006a4:      0x7b002004: 3DPRIMITIVE: quad strip sequential
    427 0x123006a8:      0x0000002a:    vertex count
    428 0x123006ac:      0x00000052:    start vertex
    429 0x123006b0:      0x00000001:    instance count
    430 0x123006b4:      0x00000000:    start instance
    431 0x123006b8:      0x00000000:    index bias
    432 0x123006bc:      0x02000000: MI_FLUSH
    433 0x123006c0:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    434 0x123006c4:      0x00007620:    VS state
    435 0x123006c8:      0x00007561:    GS state
    436 0x123006cc:      0x000075e1:    Clip state
    437 0x123006d0:      0x00007640:    SF state
    438 0x123006d4:      0x00007660:    WM state
    439 0x123006d8:      0x00007cc0:    CC state
    440 0x123006dc:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    441 0x123006e0:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    442 0x123006e4:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    443 0x123006e8:      0x60020100: CONSTANT_BUFFER: valid
    444 0x123006ec:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
    445 0x123006f0:      0x7b001c04: 3DPRIMITIVE: quad list sequential
    446 0x123006f4:      0x00000028:    vertex count
    447 0x123006f8:      0x0000007c:    start vertex
    448 0x123006fc:      0x00000001:    instance count
    449 0x12300700:      0x00000000:    start instance
    450 0x12300704:      0x00000000:    index bias
    451 0x12300708:      0x02000000: MI_FLUSH
    452 0x1230070c:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    453 0x12300710:      0x00007620:    VS state
    454 0x12300714:      0x00007541:    GS state
    455 0x12300718:      0x000075e1:    Clip state
    456 0x1230071c:      0x00007640:    SF state
    457 0x12300720:      0x00007660:    WM state
    458 0x12300724:      0x00007cc0:    CC state
    459 0x12300728:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    460 0x1230072c:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    461 0x12300730:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    462 0x12300734:      0x60020100: CONSTANT_BUFFER: valid
    463 0x12300738:      0x000005c2:    offset: 0x000005c0, length: 192 bytes
    464 0x1230073c:      0x02000000: MI_FLUSH
    465 0x12300740:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    466 0x12300744:      0x00007520:    VS state
    467 0x12300748:      0x00007541:    GS state
    468 0x1230074c:      0x000075e1:    Clip state
    469 0x12300750:      0x00007640:    SF state
    470 0x12300754:      0x00007660:    WM state
    471 0x12300758:      0x00007cc0:    CC state
    472 0x1230075c:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    473 0x12300760:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    474 0x12300764:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    475 0x12300768:      0x78080003: 3DSTATE_VERTEX_BUFFERS
    476 0x1230076c:      0x00000018:    buffer 0: sequential, pitch 24b
    477 0x12300770:      0x00003bb8:    buffer address
    478 0x12300774:      0x00007fff:    max index
    479 0x12300778:      0x00000000:    mbz
    480 0x1230077c:      0x78090003: 3DSTATE_VERTEX_ELEMENTS
    481 0x12300780:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000 bytes
    482 0x12300784:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
    483 0x12300788:      0x0440000c:    buffer 0: valid, type 0x0040, src offset 0x000c bytes
    484 0x1230078c:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
    485 0x12300790:      0x60020100: CONSTANT_BUFFER: valid
    486 0x12300794:      0x00000682:    offset: 0x00000680, length: 192 bytes
    487 0x12300798:      0x7b002004: 3DPRIMITIVE: quad strip sequential
    488 0x1230079c:      0x00000052:    vertex count
    489 0x123007a0:      0x00000000:    start vertex
    490 0x123007a4:      0x00000001:    instance count
    491 0x123007a8:      0x00000000:    start instance
    492 0x123007ac:      0x00000000:    index bias
    493 0x123007b0:      0x02000000: MI_FLUSH
    494 0x123007b4:      0x78000005: 3DSTATE_PIPELINED_POINTERS
    495 0x123007b8:      0x00007520:    VS state
    496 0x123007bc:      0x00000000:    GS state
    497 0x123007c0:      0x00007481:    Clip state
    498 0x123007c4:      0x000074c0:    SF state
    499 0x123007c8:      0x000074e0:    WM state
    500 0x123007cc:      0x00007cc0:    CC state
    501 0x123007d0:      0x60003f01: URB_FENCE: cs vfe sf clip gs vs 
    502 0x123007d4:      0x12444100:    vs fence: 256, clip_fence: 292, gs_fence: 272
    503 0x123007d8:      0x40000184:    sf fence: 388, vfe_fence: 0, cs_fence: 1024
    504 0x123007dc:      0x60020100: CONSTANT_BUFFER: valid
    505 0x123007e0:      0x00000682:    offset: 0x00000680, length: 192 bytes
    506 0x123007e4:      0x7b001404: 3DPRIMITIVE: tri strip sequential
    507 0x123007e8:      0x00000016:    vertex count
    508 0x123007ec:      0x00000052:    start vertex
    509 0x123007f0:      0x00000001:    instance count
    510 0x123007f4:      0x00000000:    start instance
    511 0x123007f8:      0x00000000:    index bias
    512 0x123007fc:      0x05000000: MI_BATCH_BUFFER_END
    513