1 0x12300000: 0x69040000: 3DSTATE_PIPELINE_SELECT 2 0x12300004: 0x79090000: 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 3 0x12300008: 0x00000000: dword 1 4 0x1230000c: 0x61020000: STATE_SIP 5 0x12300010: 0x00000000: dword 1 6 0x12300014: 0x680b0000: 3DSTATE_VF_STATISTICS 7 0x12300018: 0x61010004: STATE_BASE_ADDRESS 8 0x1230001c: 0x00000001: general state base address 0x00000000 9 0x12300020: 0x00000001: surface state base address 0x00000000 10 0x12300024: 0x00000001: indirect state base address 0x00000000 11 0x12300028: 0x00000001: general state upper bound disabled 12 0x1230002c: 0x00000001: indirect state upper bound disabled 13 0x12300030: 0x78010004: 3DSTATE_BINDING_TABLE_POINTERS 14 0x12300034: 0x00007e20: VS binding table 15 0x12300038: 0x00000000: GS binding table 16 0x1230003c: 0x00000000: Clip binding table 17 0x12300040: 0x00000000: SF binding table 18 0x12300044: 0x00007e20: WM binding table 19 0x12300048: 0x79010003: 3DSTATE_CONSTANT_COLOR 20 0x1230004c: 0x00000000: dword 1 21 0x12300050: 0x00000000: dword 2 22 0x12300054: 0x00000000: dword 3 23 0x12300058: 0x00000000: dword 4 24 0x1230005c: 0x79050004: 3DSTATE_DEPTH_BUFFER 25 0x12300060: 0x2c0805ff: 2D, z24s8, pitch = 1536 bytes, tiled 26 0x12300064: 0x00000000: depth offset 27 0x12300068: 0x09584ac0: 300x300 28 0x1230006c: 0x00000000: volume depth 29 0x12300070: 0x00000000: 30 0x12300074: 0x78000005: 3DSTATE_PIPELINED_POINTERS 31 0x12300078: 0x00007d60: VS state 32 0x1230007c: 0x00000000: GS state 33 0x12300080: 0x00007d21: Clip state 34 0x12300084: 0x00007d80: SF state 35 0x12300088: 0x00007de0: WM state 36 0x1230008c: 0x00007fc0: CC state 37 0x12300090: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 38 0x12300094: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 39 0x12300098: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 40 0x1230009c: 0x60010000: CS_URB_STATE 41 0x123000a0: 0x00000024: entry_size: 2 [192 bytes], n_entries: 4 42 0x123000a4: 0x79000002: 3DSTATE_DRAWING_RECTANGLE 43 0x123000a8: 0x00000000: top left: 0,0 44 0x123000ac: 0x012b012b: bottom right: 299,299 45 0x123000b0: 0x00000000: origin: 0,0 46 0x123000b4: 0x78080003: 3DSTATE_VERTEX_BUFFERS 47 0x123000b8: 0x0000000c: buffer 0: sequential, pitch 12b 48 0x123000bc: 0x00000000: buffer address 49 0x123000c0: 0x00000000: max index 50 0x123000c4: 0x00000000: mbz 51 0x123000c8: 0x78090001: 3DSTATE_VERTEX_ELEMENTS 52 0x123000cc: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 53 0x123000d0: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 54 0x123000d4: 0x60020100: CONSTANT_BUFFER: valid 55 0x123000d8: 0x00000001: offset: 0x00000000, length: 128 bytes 56 0x123000dc: 0x7b001804: 3DPRIMITIVE: tri fan sequential 57 0x123000e0: 0x00000004: vertex count 58 0x123000e4: 0x00000000: start vertex 59 0x123000e8: 0x00000001: instance count 60 0x123000ec: 0x00000000: start instance 61 0x123000f0: 0x00000000: index bias 62 0x123000f4: 0x78010004: 3DSTATE_BINDING_TABLE_POINTERS 63 0x123000f8: 0x00007b40: VS binding table 64 0x123000fc: 0x00000000: GS binding table 65 0x12300100: 0x00000000: Clip binding table 66 0x12300104: 0x00000000: SF binding table 67 0x12300108: 0x00007b40: WM binding table 68 0x1230010c: 0x78000005: 3DSTATE_PIPELINED_POINTERS 69 0x12300110: 0x00007aa0: VS state 70 0x12300114: 0x00007a41: GS state 71 0x12300118: 0x00007a61: Clip state 72 0x1230011c: 0x00007ac0: SF state 73 0x12300120: 0x00007b00: WM state 74 0x12300124: 0x00007cc0: CC state 75 0x12300128: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 76 0x1230012c: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 77 0x12300130: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 78 0x12300134: 0x78080003: 3DSTATE_VERTEX_BUFFERS 79 0x12300138: 0x0000000c: buffer 0: sequential, pitch 12b 80 0x1230013c: 0x00000000: buffer address 81 0x12300140: 0x00000000: max index 82 0x12300144: 0x00000000: mbz 83 0x12300148: 0x60020100: CONSTANT_BUFFER: valid 84 0x1230014c: 0x00000082: offset: 0x00000080, length: 192 bytes 85 0x12300150: 0x7b002004: 3DPRIMITIVE: quad strip sequential 86 0x12300154: 0x00000052: vertex count 87 0x12300158: 0x00000000: start vertex 88 0x1230015c: 0x00000001: instance count 89 0x12300160: 0x00000000: start instance 90 0x12300164: 0x00000000: index bias 91 0x12300168: 0x78000005: 3DSTATE_PIPELINED_POINTERS 92 0x1230016c: 0x00007aa0: VS state 93 0x12300170: 0x00007a21: GS state 94 0x12300174: 0x00007a61: Clip state 95 0x12300178: 0x00007ac0: SF state 96 0x1230017c: 0x00007b00: WM state 97 0x12300180: 0x00007cc0: CC state 98 0x12300184: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 99 0x12300188: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 100 0x1230018c: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 101 0x12300190: 0x60020100: CONSTANT_BUFFER: valid 102 0x12300194: 0x00000082: offset: 0x00000080, length: 192 bytes 103 0x12300198: 0x7b001c04: 3DPRIMITIVE: quad list sequential 104 0x1230019c: 0x00000050: vertex count 105 0x123001a0: 0x00000052: start vertex 106 0x123001a4: 0x00000001: instance count 107 0x123001a8: 0x00000000: start instance 108 0x123001ac: 0x00000000: index bias 109 0x123001b0: 0x78000005: 3DSTATE_PIPELINED_POINTERS 110 0x123001b4: 0x00007aa0: VS state 111 0x123001b8: 0x00007a01: GS state 112 0x123001bc: 0x00007a61: Clip state 113 0x123001c0: 0x00007ac0: SF state 114 0x123001c4: 0x00007b00: WM state 115 0x123001c8: 0x00007cc0: CC state 116 0x123001cc: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 117 0x123001d0: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 118 0x123001d4: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 119 0x123001d8: 0x60020100: CONSTANT_BUFFER: valid 120 0x123001dc: 0x00000142: offset: 0x00000140, length: 192 bytes 121 0x123001e0: 0x7b002004: 3DPRIMITIVE: quad strip sequential 122 0x123001e4: 0x00000052: vertex count 123 0x123001e8: 0x000000a2: start vertex 124 0x123001ec: 0x00000001: instance count 125 0x123001f0: 0x00000000: start instance 126 0x123001f4: 0x00000000: index bias 127 0x123001f8: 0x78000005: 3DSTATE_PIPELINED_POINTERS 128 0x123001fc: 0x00007aa0: VS state 129 0x12300200: 0x000079e1: GS state 130 0x12300204: 0x00007a61: Clip state 131 0x12300208: 0x00007ac0: SF state 132 0x1230020c: 0x00007b00: WM state 133 0x12300210: 0x00007cc0: CC state 134 0x12300214: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 135 0x12300218: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 136 0x1230021c: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 137 0x12300220: 0x60020100: CONSTANT_BUFFER: valid 138 0x12300224: 0x00000142: offset: 0x00000140, length: 192 bytes 139 0x12300228: 0x7b001c04: 3DPRIMITIVE: quad list sequential 140 0x1230022c: 0x00000050: vertex count 141 0x12300230: 0x000000f4: start vertex 142 0x12300234: 0x00000001: instance count 143 0x12300238: 0x00000000: start instance 144 0x1230023c: 0x00000000: index bias 145 0x12300240: 0x78000005: 3DSTATE_PIPELINED_POINTERS 146 0x12300244: 0x00007aa0: VS state 147 0x12300248: 0x000079c1: GS state 148 0x1230024c: 0x00007a61: Clip state 149 0x12300250: 0x00007ac0: SF state 150 0x12300254: 0x00007b00: WM state 151 0x12300258: 0x00007cc0: CC state 152 0x1230025c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 153 0x12300260: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 154 0x12300264: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 155 0x12300268: 0x60020100: CONSTANT_BUFFER: valid 156 0x1230026c: 0x00000142: offset: 0x00000140, length: 192 bytes 157 0x12300270: 0x78000005: 3DSTATE_PIPELINED_POINTERS 158 0x12300274: 0x000079a0: VS state 159 0x12300278: 0x000079c1: GS state 160 0x1230027c: 0x00007a61: Clip state 161 0x12300280: 0x00007ac0: SF state 162 0x12300284: 0x00007b00: WM state 163 0x12300288: 0x00007cc0: CC state 164 0x1230028c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 165 0x12300290: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 166 0x12300294: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 167 0x12300298: 0x78080003: 3DSTATE_VERTEX_BUFFERS 168 0x1230029c: 0x00000018: buffer 0: sequential, pitch 24b 169 0x123002a0: 0x00000f48: buffer address 170 0x123002a4: 0x00000000: max index 171 0x123002a8: 0x00000000: mbz 172 0x123002ac: 0x78090003: 3DSTATE_VERTEX_ELEMENTS 173 0x123002b0: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 174 0x123002b4: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 175 0x123002b8: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes 176 0x123002bc: 0x11130004: (X, Y, Z, 1.0), dst offset 0x10 bytes 177 0x123002c0: 0x60020100: CONSTANT_BUFFER: valid 178 0x123002c4: 0x00000202: offset: 0x00000200, length: 192 bytes 179 0x123002c8: 0x7b002004: 3DPRIMITIVE: quad strip sequential 180 0x123002cc: 0x000000a2: vertex count 181 0x123002d0: 0x00000000: start vertex 182 0x123002d4: 0x00000001: instance count 183 0x123002d8: 0x00000000: start instance 184 0x123002dc: 0x00000000: index bias 185 0x123002e0: 0x78000005: 3DSTATE_PIPELINED_POINTERS 186 0x123002e4: 0x000079a0: VS state 187 0x123002e8: 0x00000000: GS state 188 0x123002ec: 0x00007901: Clip state 189 0x123002f0: 0x00007940: SF state 190 0x123002f4: 0x00007960: WM state 191 0x123002f8: 0x00007cc0: CC state 192 0x123002fc: 0x00000000: MI_NOOP 193 0x12300300: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 194 0x12300304: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 195 0x12300308: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 196 0x1230030c: 0x60020100: CONSTANT_BUFFER: valid 197 0x12300310: 0x00000202: offset: 0x00000200, length: 192 bytes 198 0x12300314: 0x7b001404: 3DPRIMITIVE: tri strip sequential 199 0x12300318: 0x0000002a: vertex count 200 0x1230031c: 0x000000a2: start vertex 201 0x12300320: 0x00000001: instance count 202 0x12300324: 0x00000000: start instance 203 0x12300328: 0x00000000: index bias 204 0x1230032c: 0x78000005: 3DSTATE_PIPELINED_POINTERS 205 0x12300330: 0x00007860: VS state 206 0x12300334: 0x00007801: GS state 207 0x12300338: 0x00007821: Clip state 208 0x1230033c: 0x00007880: SF state 209 0x12300340: 0x000078a0: WM state 210 0x12300344: 0x00007cc0: CC state 211 0x12300348: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 212 0x1230034c: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 213 0x12300350: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 214 0x12300354: 0x78080003: 3DSTATE_VERTEX_BUFFERS 215 0x12300358: 0x0000000c: buffer 0: sequential, pitch 12b 216 0x1230035c: 0x00002268: buffer address 217 0x12300360: 0x00000000: max index 218 0x12300364: 0x00000000: mbz 219 0x12300368: 0x78090001: 3DSTATE_VERTEX_ELEMENTS 220 0x1230036c: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 221 0x12300370: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 222 0x12300374: 0x60020100: CONSTANT_BUFFER: valid 223 0x12300378: 0x000002c2: offset: 0x000002c0, length: 192 bytes 224 0x1230037c: 0x7b002004: 3DPRIMITIVE: quad strip sequential 225 0x12300380: 0x0000002a: vertex count 226 0x12300384: 0x00000000: start vertex 227 0x12300388: 0x00000001: instance count 228 0x1230038c: 0x00000000: start instance 229 0x12300390: 0x00000000: index bias 230 0x12300394: 0x78000005: 3DSTATE_PIPELINED_POINTERS 231 0x12300398: 0x00007860: VS state 232 0x1230039c: 0x000077e1: GS state 233 0x123003a0: 0x00007821: Clip state 234 0x123003a4: 0x00007880: SF state 235 0x123003a8: 0x000078a0: WM state 236 0x123003ac: 0x00007cc0: CC state 237 0x123003b0: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 238 0x123003b4: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 239 0x123003b8: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 240 0x123003bc: 0x60020100: CONSTANT_BUFFER: valid 241 0x123003c0: 0x000002c2: offset: 0x000002c0, length: 192 bytes 242 0x123003c4: 0x7b001c04: 3DPRIMITIVE: quad list sequential 243 0x123003c8: 0x00000028: vertex count 244 0x123003cc: 0x0000002a: start vertex 245 0x123003d0: 0x00000001: instance count 246 0x123003d4: 0x00000000: start instance 247 0x123003d8: 0x00000000: index bias 248 0x123003dc: 0x78000005: 3DSTATE_PIPELINED_POINTERS 249 0x123003e0: 0x00007860: VS state 250 0x123003e4: 0x000077c1: GS state 251 0x123003e8: 0x00007821: Clip state 252 0x123003ec: 0x00007880: SF state 253 0x123003f0: 0x000078a0: WM state 254 0x123003f4: 0x00007cc0: CC state 255 0x123003f8: 0x00000000: MI_NOOP 256 0x123003fc: 0x00000000: MI_NOOP 257 0x12300400: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 258 0x12300404: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 259 0x12300408: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 260 0x1230040c: 0x60020100: CONSTANT_BUFFER: valid 261 0x12300410: 0x00000382: offset: 0x00000380, length: 192 bytes 262 0x12300414: 0x7b002004: 3DPRIMITIVE: quad strip sequential 263 0x12300418: 0x0000002a: vertex count 264 0x1230041c: 0x00000052: start vertex 265 0x12300420: 0x00000001: instance count 266 0x12300424: 0x00000000: start instance 267 0x12300428: 0x00000000: index bias 268 0x1230042c: 0x78000005: 3DSTATE_PIPELINED_POINTERS 269 0x12300430: 0x00007860: VS state 270 0x12300434: 0x000077a1: GS state 271 0x12300438: 0x00007821: Clip state 272 0x1230043c: 0x00007880: SF state 273 0x12300440: 0x000078a0: WM state 274 0x12300444: 0x00007cc0: CC state 275 0x12300448: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 276 0x1230044c: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 277 0x12300450: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 278 0x12300454: 0x60020100: CONSTANT_BUFFER: valid 279 0x12300458: 0x00000382: offset: 0x00000380, length: 192 bytes 280 0x1230045c: 0x7b001c04: 3DPRIMITIVE: quad list sequential 281 0x12300460: 0x00000028: vertex count 282 0x12300464: 0x0000007c: start vertex 283 0x12300468: 0x00000001: instance count 284 0x1230046c: 0x00000000: start instance 285 0x12300470: 0x00000000: index bias 286 0x12300474: 0x78000005: 3DSTATE_PIPELINED_POINTERS 287 0x12300478: 0x00007860: VS state 288 0x1230047c: 0x00007781: GS state 289 0x12300480: 0x00007821: Clip state 290 0x12300484: 0x00007880: SF state 291 0x12300488: 0x000078a0: WM state 292 0x1230048c: 0x00007cc0: CC state 293 0x12300490: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 294 0x12300494: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 295 0x12300498: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 296 0x1230049c: 0x60020100: CONSTANT_BUFFER: valid 297 0x123004a0: 0x00000382: offset: 0x00000380, length: 192 bytes 298 0x123004a4: 0x78000005: 3DSTATE_PIPELINED_POINTERS 299 0x123004a8: 0x00007760: VS state 300 0x123004ac: 0x00007781: GS state 301 0x123004b0: 0x00007821: Clip state 302 0x123004b4: 0x00007880: SF state 303 0x123004b8: 0x000078a0: WM state 304 0x123004bc: 0x00007cc0: CC state 305 0x123004c0: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 306 0x123004c4: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 307 0x123004c8: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 308 0x123004cc: 0x78080003: 3DSTATE_VERTEX_BUFFERS 309 0x123004d0: 0x00000018: buffer 0: sequential, pitch 24b 310 0x123004d4: 0x00002a30: buffer address 311 0x123004d8: 0x00000000: max index 312 0x123004dc: 0x00000000: mbz 313 0x123004e0: 0x78090003: 3DSTATE_VERTEX_ELEMENTS 314 0x123004e4: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 315 0x123004e8: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 316 0x123004ec: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes 317 0x123004f0: 0x11130004: (X, Y, Z, 1.0), dst offset 0x10 bytes 318 0x123004f4: 0x60020100: CONSTANT_BUFFER: valid 319 0x123004f8: 0x00000442: offset: 0x00000440, length: 192 bytes 320 0x123004fc: 0x7b002004: 3DPRIMITIVE: quad strip sequential 321 0x12300500: 0x00000052: vertex count 322 0x12300504: 0x00000000: start vertex 323 0x12300508: 0x00000001: instance count 324 0x1230050c: 0x00000000: start instance 325 0x12300510: 0x00000000: index bias 326 0x12300514: 0x78000005: 3DSTATE_PIPELINED_POINTERS 327 0x12300518: 0x00007760: VS state 328 0x1230051c: 0x00000000: GS state 329 0x12300520: 0x000076c1: Clip state 330 0x12300524: 0x00007700: SF state 331 0x12300528: 0x00007720: WM state 332 0x1230052c: 0x00007cc0: CC state 333 0x12300530: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 334 0x12300534: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 335 0x12300538: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 336 0x1230053c: 0x60020100: CONSTANT_BUFFER: valid 337 0x12300540: 0x00000442: offset: 0x00000440, length: 192 bytes 338 0x12300544: 0x7b001404: 3DPRIMITIVE: tri strip sequential 339 0x12300548: 0x00000016: vertex count 340 0x1230054c: 0x00000052: start vertex 341 0x12300550: 0x00000001: instance count 342 0x12300554: 0x00000000: start instance 343 0x12300558: 0x00000000: index bias 344 0x1230055c: 0x78000005: 3DSTATE_PIPELINED_POINTERS 345 0x12300560: 0x00007620: VS state 346 0x12300564: 0x000075c1: GS state 347 0x12300568: 0x000075e1: Clip state 348 0x1230056c: 0x00007640: SF state 349 0x12300570: 0x00007660: WM state 350 0x12300574: 0x00007cc0: CC state 351 0x12300578: 0x00000000: MI_NOOP 352 0x1230057c: 0x00000000: MI_NOOP 353 0x12300580: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 354 0x12300584: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 355 0x12300588: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 356 0x1230058c: 0x78080003: 3DSTATE_VERTEX_BUFFERS 357 0x12300590: 0x0000000c: buffer 0: sequential, pitch 12b 358 0x12300594: 0x000033f0: buffer address 359 0x12300598: 0x00000000: max index 360 0x1230059c: 0x00000000: mbz 361 0x123005a0: 0x78090001: 3DSTATE_VERTEX_ELEMENTS 362 0x123005a4: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 363 0x123005a8: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 364 0x123005ac: 0x60020100: CONSTANT_BUFFER: valid 365 0x123005b0: 0x00000502: offset: 0x00000500, length: 192 bytes 366 0x123005b4: 0x7b002004: 3DPRIMITIVE: quad strip sequential 367 0x123005b8: 0x0000002a: vertex count 368 0x123005bc: 0x00000000: start vertex 369 0x123005c0: 0x00000001: instance count 370 0x123005c4: 0x00000000: start instance 371 0x123005c8: 0x00000000: index bias 372 0x123005cc: 0x78000005: 3DSTATE_PIPELINED_POINTERS 373 0x123005d0: 0x00007620: VS state 374 0x123005d4: 0x000075a1: GS state 375 0x123005d8: 0x000075e1: Clip state 376 0x123005dc: 0x00007640: SF state 377 0x123005e0: 0x00007660: WM state 378 0x123005e4: 0x00007cc0: CC state 379 0x123005e8: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 380 0x123005ec: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 381 0x123005f0: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 382 0x123005f4: 0x60020100: CONSTANT_BUFFER: valid 383 0x123005f8: 0x00000502: offset: 0x00000500, length: 192 bytes 384 0x123005fc: 0x7b001c04: 3DPRIMITIVE: quad list sequential 385 0x12300600: 0x00000028: vertex count 386 0x12300604: 0x0000002a: start vertex 387 0x12300608: 0x00000001: instance count 388 0x1230060c: 0x00000000: start instance 389 0x12300610: 0x00000000: index bias 390 0x12300614: 0x78000005: 3DSTATE_PIPELINED_POINTERS 391 0x12300618: 0x00007620: VS state 392 0x1230061c: 0x00007581: GS state 393 0x12300620: 0x000075e1: Clip state 394 0x12300624: 0x00007640: SF state 395 0x12300628: 0x00007660: WM state 396 0x1230062c: 0x00007cc0: CC state 397 0x12300630: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 398 0x12300634: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 399 0x12300638: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 400 0x1230063c: 0x60020100: CONSTANT_BUFFER: valid 401 0x12300640: 0x000005c2: offset: 0x000005c0, length: 192 bytes 402 0x12300644: 0x7b002004: 3DPRIMITIVE: quad strip sequential 403 0x12300648: 0x0000002a: vertex count 404 0x1230064c: 0x00000052: start vertex 405 0x12300650: 0x00000001: instance count 406 0x12300654: 0x00000000: start instance 407 0x12300658: 0x00000000: index bias 408 0x1230065c: 0x78000005: 3DSTATE_PIPELINED_POINTERS 409 0x12300660: 0x00007620: VS state 410 0x12300664: 0x00007561: GS state 411 0x12300668: 0x000075e1: Clip state 412 0x1230066c: 0x00007640: SF state 413 0x12300670: 0x00007660: WM state 414 0x12300674: 0x00007cc0: CC state 415 0x12300678: 0x00000000: MI_NOOP 416 0x1230067c: 0x00000000: MI_NOOP 417 0x12300680: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 418 0x12300684: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 419 0x12300688: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 420 0x1230068c: 0x60020100: CONSTANT_BUFFER: valid 421 0x12300690: 0x000005c2: offset: 0x000005c0, length: 192 bytes 422 0x12300694: 0x7b001c04: 3DPRIMITIVE: quad list sequential 423 0x12300698: 0x00000028: vertex count 424 0x1230069c: 0x0000007c: start vertex 425 0x123006a0: 0x00000001: instance count 426 0x123006a4: 0x00000000: start instance 427 0x123006a8: 0x00000000: index bias 428 0x123006ac: 0x78000005: 3DSTATE_PIPELINED_POINTERS 429 0x123006b0: 0x00007620: VS state 430 0x123006b4: 0x00007541: GS state 431 0x123006b8: 0x000075e1: Clip state 432 0x123006bc: 0x00007640: SF state 433 0x123006c0: 0x00007660: WM state 434 0x123006c4: 0x00007cc0: CC state 435 0x123006c8: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 436 0x123006cc: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 437 0x123006d0: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 438 0x123006d4: 0x60020100: CONSTANT_BUFFER: valid 439 0x123006d8: 0x000005c2: offset: 0x000005c0, length: 192 bytes 440 0x123006dc: 0x78000005: 3DSTATE_PIPELINED_POINTERS 441 0x123006e0: 0x00007520: VS state 442 0x123006e4: 0x00007541: GS state 443 0x123006e8: 0x000075e1: Clip state 444 0x123006ec: 0x00007640: SF state 445 0x123006f0: 0x00007660: WM state 446 0x123006f4: 0x00007cc0: CC state 447 0x123006f8: 0x00000000: MI_NOOP 448 0x123006fc: 0x00000000: MI_NOOP 449 0x12300700: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 450 0x12300704: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 451 0x12300708: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 452 0x1230070c: 0x78080003: 3DSTATE_VERTEX_BUFFERS 453 0x12300710: 0x00000018: buffer 0: sequential, pitch 24b 454 0x12300714: 0x00003bb8: buffer address 455 0x12300718: 0x00000000: max index 456 0x1230071c: 0x00000000: mbz 457 0x12300720: 0x78090003: 3DSTATE_VERTEX_ELEMENTS 458 0x12300724: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes 459 0x12300728: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes 460 0x1230072c: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes 461 0x12300730: 0x11130004: (X, Y, Z, 1.0), dst offset 0x10 bytes 462 0x12300734: 0x60020100: CONSTANT_BUFFER: valid 463 0x12300738: 0x00000682: offset: 0x00000680, length: 192 bytes 464 0x1230073c: 0x7b002004: 3DPRIMITIVE: quad strip sequential 465 0x12300740: 0x00000052: vertex count 466 0x12300744: 0x00000000: start vertex 467 0x12300748: 0x00000001: instance count 468 0x1230074c: 0x00000000: start instance 469 0x12300750: 0x00000000: index bias 470 0x12300754: 0x78000005: 3DSTATE_PIPELINED_POINTERS 471 0x12300758: 0x00007520: VS state 472 0x1230075c: 0x00000000: GS state 473 0x12300760: 0x00007481: Clip state 474 0x12300764: 0x000074c0: SF state 475 0x12300768: 0x000074e0: WM state 476 0x1230076c: 0x00007cc0: CC state 477 0x12300770: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs 478 0x12300774: 0x05212040: vs fence: 64, clip_fence: 82, gs_fence: 72 479 0x12300778: 0x18000062: sf fence: 98, vfe_fence: 0, cs_fence: 384 480 0x1230077c: 0x60020100: CONSTANT_BUFFER: valid 481 0x12300780: 0x00000682: offset: 0x00000680, length: 192 bytes 482 0x12300784: 0x7b001404: 3DPRIMITIVE: tri strip sequential 483 0x12300788: 0x00000016: vertex count 484 0x1230078c: 0x00000052: start vertex 485 0x12300790: 0x00000001: instance count 486 0x12300794: 0x00000000: start instance 487 0x12300798: 0x00000000: index bias 488 0x1230079c: 0x05000000: MI_BATCH_BUFFER_END 489