1 ========================================== 2 Design and Usage of the InAlloca Attribute 3 ========================================== 4 5 Introduction 6 ============ 7 8 The :ref:`inalloca <attr_inalloca>` attribute is designed to allow 9 taking the address of an aggregate argument that is being passed by 10 value through memory. Primarily, this feature is required for 11 compatibility with the Microsoft C++ ABI. Under that ABI, class 12 instances that are passed by value are constructed directly into 13 argument stack memory. Prior to the addition of inalloca, calls in LLVM 14 were indivisible instructions. There was no way to perform intermediate 15 work, such as object construction, between the first stack adjustment 16 and the final control transfer. With inalloca, all arguments passed in 17 memory are modelled as a single alloca, which can be stored to prior to 18 the call. Unfortunately, this complicated feature comes with a large 19 set of restrictions designed to bound the lifetime of the argument 20 memory around the call. 21 22 For now, it is recommended that frontends and optimizers avoid producing 23 this construct, primarily because it forces the use of a base pointer. 24 This feature may grow in the future to allow general mid-level 25 optimization, but for now, it should be regarded as less efficient than 26 passing by value with a copy. 27 28 Intended Usage 29 ============== 30 31 The example below is the intended LLVM IR lowering for some C++ code 32 that passes two default-constructed ``Foo`` objects to ``g`` in the 33 32-bit Microsoft C++ ABI. 34 35 .. code-block:: c++ 36 37 // Foo is non-trivial. 38 struct Foo { int a, b; Foo(); ~Foo(); Foo(const Foo &); }; 39 void g(Foo a, Foo b); 40 void f() { 41 g(Foo(), Foo()); 42 } 43 44 .. code-block:: llvm 45 46 %struct.Foo = type { i32, i32 } 47 declare void @Foo_ctor(%struct.Foo* %this) 48 declare void @Foo_dtor(%struct.Foo* %this) 49 declare void @g(<{ %struct.Foo, %struct.Foo }>* inalloca %memargs) 50 51 define void @f() { 52 entry: 53 %base = call i8* @llvm.stacksave() 54 %memargs = alloca <{ %struct.Foo, %struct.Foo }> 55 %b = getelementptr <{ %struct.Foo, %struct.Foo }>* %memargs, i32 1 56 call void @Foo_ctor(%struct.Foo* %b) 57 58 ; If a's ctor throws, we must destruct b. 59 %a = getelementptr <{ %struct.Foo, %struct.Foo }>* %memargs, i32 0 60 invoke void @Foo_ctor(%struct.Foo* %a) 61 to label %invoke.cont unwind %invoke.unwind 62 63 invoke.cont: 64 call void @g(<{ %struct.Foo, %struct.Foo }>* inalloca %memargs) 65 call void @llvm.stackrestore(i8* %base) 66 ... 67 68 invoke.unwind: 69 call void @Foo_dtor(%struct.Foo* %b) 70 call void @llvm.stackrestore(i8* %base) 71 ... 72 } 73 74 To avoid stack leaks, the frontend saves the current stack pointer with 75 a call to :ref:`llvm.stacksave <int_stacksave>`. Then, it allocates the 76 argument stack space with alloca and calls the default constructor. The 77 default constructor could throw an exception, so the frontend has to 78 create a landing pad. The frontend has to destroy the already 79 constructed argument ``b`` before restoring the stack pointer. If the 80 constructor does not unwind, ``g`` is called. In the Microsoft C++ ABI, 81 ``g`` will destroy its arguments, and then the stack is restored in 82 ``f``. 83 84 Design Considerations 85 ===================== 86 87 Lifetime 88 -------- 89 90 The biggest design consideration for this feature is object lifetime. 91 We cannot model the arguments as static allocas in the entry block, 92 because all calls need to use the memory at the top of the stack to pass 93 arguments. We cannot vend pointers to that memory at function entry 94 because after code generation they will alias. 95 96 The rule against allocas between argument allocations and the call site 97 avoids this problem, but it creates a cleanup problem. Cleanup and 98 lifetime is handled explicitly with stack save and restore calls. In 99 the future, we may want to introduce a new construct such as ``freea`` 100 or ``afree`` to make it clear that this stack adjusting cleanup is less 101 powerful than a full stack save and restore. 102 103 Nested Calls and Copy Elision 104 ----------------------------- 105 106 We also want to be able to support copy elision into these argument 107 slots. This means we have to support multiple live argument 108 allocations. 109 110 Consider the evaluation of: 111 112 .. code-block:: c++ 113 114 // Foo is non-trivial. 115 struct Foo { int a; Foo(); Foo(const &Foo); ~Foo(); }; 116 Foo bar(Foo b); 117 int main() { 118 bar(bar(Foo())); 119 } 120 121 In this case, we want to be able to elide copies into ``bar``'s argument 122 slots. That means we need to have more than one set of argument frames 123 active at the same time. First, we need to allocate the frame for the 124 outer call so we can pass it in as the hidden struct return pointer to 125 the middle call. Then we do the same for the middle call, allocating a 126 frame and passing its address to ``Foo``'s default constructor. By 127 wrapping the evaluation of the inner ``bar`` with stack save and 128 restore, we can have multiple overlapping active call frames. 129 130 Callee-cleanup Calling Conventions 131 ---------------------------------- 132 133 Another wrinkle is the existence of callee-cleanup conventions. On 134 Windows, all methods and many other functions adjust the stack to clear 135 the memory used to pass their arguments. In some sense, this means that 136 the allocas are automatically cleared by the call. However, LLVM 137 instead models this as a write of undef to all of the inalloca values 138 passed to the call instead of a stack adjustment. Frontends should 139 still restore the stack pointer to avoid a stack leak. 140 141 Exceptions 142 ---------- 143 144 There is also the possibility of an exception. If argument evaluation 145 or copy construction throws an exception, the landing pad must do 146 cleanup, which includes adjusting the stack pointer to avoid a stack 147 leak. This means the cleanup of the stack memory cannot be tied to the 148 call itself. There needs to be a separate IR-level instruction that can 149 perform independent cleanup of arguments. 150 151 Efficiency 152 ---------- 153 154 Eventually, it should be possible to generate efficient code for this 155 construct. In particular, using inalloca should not require a base 156 pointer. If the backend can prove that all points in the CFG only have 157 one possible stack level, then it can address the stack directly from 158 the stack pointer. While this is not yet implemented, the plan is that 159 the inalloca attribute should not change much, but the frontend IR 160 generation recommendations may change. 161