1 ================================ 2 Source Level Debugging with LLVM 3 ================================ 4 5 .. contents:: 6 :local: 7 8 Introduction 9 ============ 10 11 This document is the central repository for all information pertaining to debug 12 information in LLVM. It describes the :ref:`actual format that the LLVM debug 13 information takes <format>`, which is useful for those interested in creating 14 front-ends or dealing directly with the information. Further, this document 15 provides specific examples of what debug information for C/C++ looks like. 16 17 Philosophy behind LLVM debugging information 18 -------------------------------------------- 19 20 The idea of the LLVM debugging information is to capture how the important 21 pieces of the source-language's Abstract Syntax Tree map onto LLVM code. 22 Several design aspects have shaped the solution that appears here. The 23 important ones are: 24 25 * Debugging information should have very little impact on the rest of the 26 compiler. No transformations, analyses, or code generators should need to 27 be modified because of debugging information. 28 29 * LLVM optimizations should interact in :ref:`well-defined and easily described 30 ways <intro_debugopt>` with the debugging information. 31 32 * Because LLVM is designed to support arbitrary programming languages, 33 LLVM-to-LLVM tools should not need to know anything about the semantics of 34 the source-level-language. 35 36 * Source-level languages are often **widely** different from one another. 37 LLVM should not put any restrictions of the flavor of the source-language, 38 and the debugging information should work with any language. 39 40 * With code generator support, it should be possible to use an LLVM compiler 41 to compile a program to native machine code and standard debugging 42 formats. This allows compatibility with traditional machine-code level 43 debuggers, like GDB or DBX. 44 45 The approach used by the LLVM implementation is to use a small set of 46 :ref:`intrinsic functions <format_common_intrinsics>` to define a mapping 47 between LLVM program objects and the source-level objects. The description of 48 the source-level program is maintained in LLVM metadata in an 49 :ref:`implementation-defined format <ccxx_frontend>` (the C/C++ front-end 50 currently uses working draft 7 of the `DWARF 3 standard 51 <http://www.eagercon.com/dwarf/dwarf3std.htm>`_). 52 53 When a program is being debugged, a debugger interacts with the user and turns 54 the stored debug information into source-language specific information. As 55 such, a debugger must be aware of the source-language, and is thus tied to a 56 specific language or family of languages. 57 58 Debug information consumers 59 --------------------------- 60 61 The role of debug information is to provide meta information normally stripped 62 away during the compilation process. This meta information provides an LLVM 63 user a relationship between generated code and the original program source 64 code. 65 66 Currently, there are two backend consumers of debug info: DwarfDebug and 67 CodeViewDebug. DwarfDebug produces DWARF sutable for use with GDB, LLDB, and 68 other DWARF-based debuggers. :ref:`CodeViewDebug <codeview>` produces CodeView, 69 the Microsoft debug info format, which is usable with Microsoft debuggers such 70 as Visual Studio and WinDBG. LLVM's debug information format is mostly derived 71 from and inspired by DWARF, but it is feasible to translate into other target 72 debug info formats such as STABS. 73 74 It would also be reasonable to use debug information to feed profiling tools 75 for analysis of generated code, or, tools for reconstructing the original 76 source from generated code. 77 78 .. _intro_debugopt: 79 80 Debugging optimized code 81 ------------------------ 82 83 An extremely high priority of LLVM debugging information is to make it interact 84 well with optimizations and analysis. In particular, the LLVM debug 85 information provides the following guarantees: 86 87 * LLVM debug information **always provides information to accurately read 88 the source-level state of the program**, regardless of which LLVM 89 optimizations have been run, and without any modification to the 90 optimizations themselves. However, some optimizations may impact the 91 ability to modify the current state of the program with a debugger, such 92 as setting program variables, or calling functions that have been 93 deleted. 94 95 * As desired, LLVM optimizations can be upgraded to be aware of the LLVM 96 debugging information, allowing them to update the debugging information 97 as they perform aggressive optimizations. This means that, with effort, 98 the LLVM optimizers could optimize debug code just as well as non-debug 99 code. 100 101 * LLVM debug information does not prevent optimizations from 102 happening (for example inlining, basic block reordering/merging/cleanup, 103 tail duplication, etc). 104 105 * LLVM debug information is automatically optimized along with the rest of 106 the program, using existing facilities. For example, duplicate 107 information is automatically merged by the linker, and unused information 108 is automatically removed. 109 110 Basically, the debug information allows you to compile a program with 111 "``-O0 -g``" and get full debug information, allowing you to arbitrarily modify 112 the program as it executes from a debugger. Compiling a program with 113 "``-O3 -g``" gives you full debug information that is always available and 114 accurate for reading (e.g., you get accurate stack traces despite tail call 115 elimination and inlining), but you might lose the ability to modify the program 116 and call functions where were optimized out of the program, or inlined away 117 completely. 118 119 :ref:`LLVM test suite <test-suite-quickstart>` provides a framework to test 120 optimizer's handling of debugging information. It can be run like this: 121 122 .. code-block:: bash 123 124 % cd llvm/projects/test-suite/MultiSource/Benchmarks # or some other level 125 % make TEST=dbgopt 126 127 This will test impact of debugging information on optimization passes. If 128 debugging information influences optimization passes then it will be reported 129 as a failure. See :doc:`TestingGuide` for more information on LLVM test 130 infrastructure and how to run various tests. 131 132 .. _format: 133 134 Debugging information format 135 ============================ 136 137 LLVM debugging information has been carefully designed to make it possible for 138 the optimizer to optimize the program and debugging information without 139 necessarily having to know anything about debugging information. In 140 particular, the use of metadata avoids duplicated debugging information from 141 the beginning, and the global dead code elimination pass automatically deletes 142 debugging information for a function if it decides to delete the function. 143 144 To do this, most of the debugging information (descriptors for types, 145 variables, functions, source files, etc) is inserted by the language front-end 146 in the form of LLVM metadata. 147 148 Debug information is designed to be agnostic about the target debugger and 149 debugging information representation (e.g. DWARF/Stabs/etc). It uses a generic 150 pass to decode the information that represents variables, types, functions, 151 namespaces, etc: this allows for arbitrary source-language semantics and 152 type-systems to be used, as long as there is a module written for the target 153 debugger to interpret the information. 154 155 To provide basic functionality, the LLVM debugger does have to make some 156 assumptions about the source-level language being debugged, though it keeps 157 these to a minimum. The only common features that the LLVM debugger assumes 158 exist are `source files <LangRef.html#difile>`_, and `program objects 159 <LangRef.html#diglobalvariable>`_. These abstract objects are used by a 160 debugger to form stack traces, show information about local variables, etc. 161 162 This section of the documentation first describes the representation aspects 163 common to any source-language. :ref:`ccxx_frontend` describes the data layout 164 conventions used by the C and C++ front-ends. 165 166 Debug information descriptors are `specialized metadata nodes 167 <LangRef.html#specialized-metadata>`_, first-class subclasses of ``Metadata``. 168 169 .. _format_common_intrinsics: 170 171 Debugger intrinsic functions 172 ---------------------------- 173 174 LLVM uses several intrinsic functions (name prefixed with "``llvm.dbg``") to 175 provide debug information at various points in generated code. 176 177 ``llvm.dbg.declare`` 178 ^^^^^^^^^^^^^^^^^^^^ 179 180 .. code-block:: llvm 181 182 void @llvm.dbg.declare(metadata, metadata, metadata) 183 184 This intrinsic provides information about a local element (e.g., variable). 185 The first argument is metadata holding the alloca for the variable. The second 186 argument is a `local variable <LangRef.html#dilocalvariable>`_ containing a 187 description of the variable. The third argument is a `complex expression 188 <LangRef.html#diexpression>`_. 189 190 ``llvm.dbg.value`` 191 ^^^^^^^^^^^^^^^^^^ 192 193 .. code-block:: llvm 194 195 void @llvm.dbg.value(metadata, i64, metadata, metadata) 196 197 This intrinsic provides information when a user source variable is set to a new 198 value. The first argument is the new value (wrapped as metadata). The second 199 argument is the offset in the user source variable where the new value is 200 written. The third argument is a `local variable 201 <LangRef.html#dilocalvariable>`_ containing a description of the variable. The 202 fourth argument is a `complex expression <LangRef.html#diexpression>`_. 203 204 Object lifetimes and scoping 205 ============================ 206 207 In many languages, the local variables in functions can have their lifetimes or 208 scopes limited to a subset of a function. In the C family of languages, for 209 example, variables are only live (readable and writable) within the source 210 block that they are defined in. In functional languages, values are only 211 readable after they have been defined. Though this is a very obvious concept, 212 it is non-trivial to model in LLVM, because it has no notion of scoping in this 213 sense, and does not want to be tied to a language's scoping rules. 214 215 In order to handle this, the LLVM debug format uses the metadata attached to 216 llvm instructions to encode line number and scoping information. Consider the 217 following C fragment, for example: 218 219 .. code-block:: c 220 221 1. void foo() { 222 2. int X = 21; 223 3. int Y = 22; 224 4. { 225 5. int Z = 23; 226 6. Z = X; 227 7. } 228 8. X = Y; 229 9. } 230 231 Compiled to LLVM, this function would be represented like this: 232 233 .. code-block:: llvm 234 235 ; Function Attrs: nounwind ssp uwtable 236 define void @foo() #0 !dbg !4 { 237 entry: 238 %X = alloca i32, align 4 239 %Y = alloca i32, align 4 240 %Z = alloca i32, align 4 241 call void @llvm.dbg.declare(metadata i32* %X, metadata !11, metadata !13), !dbg !14 242 store i32 21, i32* %X, align 4, !dbg !14 243 call void @llvm.dbg.declare(metadata i32* %Y, metadata !15, metadata !13), !dbg !16 244 store i32 22, i32* %Y, align 4, !dbg !16 245 call void @llvm.dbg.declare(metadata i32* %Z, metadata !17, metadata !13), !dbg !19 246 store i32 23, i32* %Z, align 4, !dbg !19 247 %0 = load i32, i32* %X, align 4, !dbg !20 248 store i32 %0, i32* %Z, align 4, !dbg !21 249 %1 = load i32, i32* %Y, align 4, !dbg !22 250 store i32 %1, i32* %X, align 4, !dbg !23 251 ret void, !dbg !24 252 } 253 254 ; Function Attrs: nounwind readnone 255 declare void @llvm.dbg.declare(metadata, metadata, metadata) #1 256 257 attributes #0 = { nounwind ssp uwtable "less-precise-fpmad"="false" "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" } 258 attributes #1 = { nounwind readnone } 259 260 !llvm.dbg.cu = !{!0} 261 !llvm.module.flags = !{!7, !8, !9} 262 !llvm.ident = !{!10} 263 264 !0 = !DICompileUnit(language: DW_LANG_C99, file: !1, producer: "clang version 3.7.0 (trunk 231150) (llvm/trunk 231154)", isOptimized: false, runtimeVersion: 0, emissionKind: FullDebug, enums: !2, retainedTypes: !2, subprograms: !3, globals: !2, imports: !2) 265 !1 = !DIFile(filename: "/dev/stdin", directory: "/Users/dexonsmith/data/llvm/debug-info") 266 !2 = !{} 267 !3 = !{!4} 268 !4 = distinct !DISubprogram(name: "foo", scope: !1, file: !1, line: 1, type: !5, isLocal: false, isDefinition: true, scopeLine: 1, isOptimized: false, variables: !2) 269 !5 = !DISubroutineType(types: !6) 270 !6 = !{null} 271 !7 = !{i32 2, !"Dwarf Version", i32 2} 272 !8 = !{i32 2, !"Debug Info Version", i32 3} 273 !9 = !{i32 1, !"PIC Level", i32 2} 274 !10 = !{!"clang version 3.7.0 (trunk 231150) (llvm/trunk 231154)"} 275 !11 = !DILocalVariable(name: "X", scope: !4, file: !1, line: 2, type: !12) 276 !12 = !DIBasicType(name: "int", size: 32, align: 32, encoding: DW_ATE_signed) 277 !13 = !DIExpression() 278 !14 = !DILocation(line: 2, column: 9, scope: !4) 279 !15 = !DILocalVariable(name: "Y", scope: !4, file: !1, line: 3, type: !12) 280 !16 = !DILocation(line: 3, column: 9, scope: !4) 281 !17 = !DILocalVariable(name: "Z", scope: !18, file: !1, line: 5, type: !12) 282 !18 = distinct !DILexicalBlock(scope: !4, file: !1, line: 4, column: 5) 283 !19 = !DILocation(line: 5, column: 11, scope: !18) 284 !20 = !DILocation(line: 6, column: 11, scope: !18) 285 !21 = !DILocation(line: 6, column: 9, scope: !18) 286 !22 = !DILocation(line: 8, column: 9, scope: !4) 287 !23 = !DILocation(line: 8, column: 7, scope: !4) 288 !24 = !DILocation(line: 9, column: 3, scope: !4) 289 290 291 This example illustrates a few important details about LLVM debugging 292 information. In particular, it shows how the ``llvm.dbg.declare`` intrinsic and 293 location information, which are attached to an instruction, are applied 294 together to allow a debugger to analyze the relationship between statements, 295 variable definitions, and the code used to implement the function. 296 297 .. code-block:: llvm 298 299 call void @llvm.dbg.declare(metadata i32* %X, metadata !11, metadata !13), !dbg !14 300 ; [debug line = 2:7] [debug variable = X] 301 302 The first intrinsic ``%llvm.dbg.declare`` encodes debugging information for the 303 variable ``X``. The metadata ``!dbg !14`` attached to the intrinsic provides 304 scope information for the variable ``X``. 305 306 .. code-block:: llvm 307 308 !14 = !DILocation(line: 2, column: 9, scope: !4) 309 !4 = distinct !DISubprogram(name: "foo", scope: !1, file: !1, line: 1, type: !5, 310 isLocal: false, isDefinition: true, scopeLine: 1, 311 isOptimized: false, variables: !2) 312 313 Here ``!14`` is metadata providing `location information 314 <LangRef.html#dilocation>`_. In this example, scope is encoded by ``!4``, a 315 `subprogram descriptor <LangRef.html#disubprogram>`_. This way the location 316 information attached to the intrinsics indicates that the variable ``X`` is 317 declared at line number 2 at a function level scope in function ``foo``. 318 319 Now lets take another example. 320 321 .. code-block:: llvm 322 323 call void @llvm.dbg.declare(metadata i32* %Z, metadata !17, metadata !13), !dbg !19 324 ; [debug line = 5:9] [debug variable = Z] 325 326 The third intrinsic ``%llvm.dbg.declare`` encodes debugging information for 327 variable ``Z``. The metadata ``!dbg !19`` attached to the intrinsic provides 328 scope information for the variable ``Z``. 329 330 .. code-block:: llvm 331 332 !18 = distinct !DILexicalBlock(scope: !4, file: !1, line: 4, column: 5) 333 !19 = !DILocation(line: 5, column: 11, scope: !18) 334 335 Here ``!19`` indicates that ``Z`` is declared at line number 5 and column 336 number 0 inside of lexical scope ``!18``. The lexical scope itself resides 337 inside of subprogram ``!4`` described above. 338 339 The scope information attached with each instruction provides a straightforward 340 way to find instructions covered by a scope. 341 342 .. _ccxx_frontend: 343 344 C/C++ front-end specific debug information 345 ========================================== 346 347 The C and C++ front-ends represent information about the program in a format 348 that is effectively identical to `DWARF 3.0 349 <http://www.eagercon.com/dwarf/dwarf3std.htm>`_ in terms of information 350 content. This allows code generators to trivially support native debuggers by 351 generating standard dwarf information, and contains enough information for 352 non-dwarf targets to translate it as needed. 353 354 This section describes the forms used to represent C and C++ programs. Other 355 languages could pattern themselves after this (which itself is tuned to 356 representing programs in the same way that DWARF 3 does), or they could choose 357 to provide completely different forms if they don't fit into the DWARF model. 358 As support for debugging information gets added to the various LLVM 359 source-language front-ends, the information used should be documented here. 360 361 The following sections provide examples of a few C/C++ constructs and the debug 362 information that would best describe those constructs. The canonical 363 references are the ``DIDescriptor`` classes defined in 364 ``include/llvm/IR/DebugInfo.h`` and the implementations of the helper functions 365 in ``lib/IR/DIBuilder.cpp``. 366 367 C/C++ source file information 368 ----------------------------- 369 370 ``llvm::Instruction`` provides easy access to metadata attached with an 371 instruction. One can extract line number information encoded in LLVM IR using 372 ``Instruction::getDebugLoc()`` and ``DILocation::getLine()``. 373 374 .. code-block:: c++ 375 376 if (DILocation *Loc = I->getDebugLoc()) { // Here I is an LLVM instruction 377 unsigned Line = Loc->getLine(); 378 StringRef File = Loc->getFilename(); 379 StringRef Dir = Loc->getDirectory(); 380 } 381 382 C/C++ global variable information 383 --------------------------------- 384 385 Given an integer global variable declared as follows: 386 387 .. code-block:: c 388 389 int MyGlobal = 100; 390 391 a C/C++ front-end would generate the following descriptors: 392 393 .. code-block:: llvm 394 395 ;; 396 ;; Define the global itself. 397 ;; 398 @MyGlobal = global i32 100, align 4 399 400 ;; 401 ;; List of debug info of globals 402 ;; 403 !llvm.dbg.cu = !{!0} 404 405 ;; Some unrelated metadata. 406 !llvm.module.flags = !{!6, !7} 407 408 ;; Define the compile unit. 409 !0 = !DICompileUnit(language: DW_LANG_C99, file: !1, 410 producer: 411 "clang version 3.7.0 (trunk 231150) (llvm/trunk 231154)", 412 isOptimized: false, runtimeVersion: 0, emissionKind: FullDebug, 413 enums: !2, retainedTypes: !2, subprograms: !2, globals: 414 !3, imports: !2) 415 416 ;; 417 ;; Define the file 418 ;; 419 !1 = !DIFile(filename: "/dev/stdin", 420 directory: "/Users/dexonsmith/data/llvm/debug-info") 421 422 ;; An empty array. 423 !2 = !{} 424 425 ;; The Array of Global Variables 426 !3 = !{!4} 427 428 ;; 429 ;; Define the global variable itself. 430 ;; 431 !4 = !DIGlobalVariable(name: "MyGlobal", scope: !0, file: !1, line: 1, 432 type: !5, isLocal: false, isDefinition: true, 433 variable: i32* @MyGlobal) 434 435 ;; 436 ;; Define the type 437 ;; 438 !5 = !DIBasicType(name: "int", size: 32, align: 32, encoding: DW_ATE_signed) 439 440 ;; Dwarf version to output. 441 !6 = !{i32 2, !"Dwarf Version", i32 2} 442 443 ;; Debug info schema version. 444 !7 = !{i32 2, !"Debug Info Version", i32 3} 445 446 C/C++ function information 447 -------------------------- 448 449 Given a function declared as follows: 450 451 .. code-block:: c 452 453 int main(int argc, char *argv[]) { 454 return 0; 455 } 456 457 a C/C++ front-end would generate the following descriptors: 458 459 .. code-block:: llvm 460 461 ;; 462 ;; Define the anchor for subprograms. 463 ;; 464 !4 = !DISubprogram(name: "main", scope: !1, file: !1, line: 1, type: !5, 465 isLocal: false, isDefinition: true, scopeLine: 1, 466 flags: DIFlagPrototyped, isOptimized: false, 467 variables: !2) 468 469 ;; 470 ;; Define the subprogram itself. 471 ;; 472 define i32 @main(i32 %argc, i8** %argv) !dbg !4 { 473 ... 474 } 475 476 Debugging information format 477 ============================ 478 479 Debugging Information Extension for Objective C Properties 480 ---------------------------------------------------------- 481 482 Introduction 483 ^^^^^^^^^^^^ 484 485 Objective C provides a simpler way to declare and define accessor methods using 486 declared properties. The language provides features to declare a property and 487 to let compiler synthesize accessor methods. 488 489 The debugger lets developer inspect Objective C interfaces and their instance 490 variables and class variables. However, the debugger does not know anything 491 about the properties defined in Objective C interfaces. The debugger consumes 492 information generated by compiler in DWARF format. The format does not support 493 encoding of Objective C properties. This proposal describes DWARF extensions to 494 encode Objective C properties, which the debugger can use to let developers 495 inspect Objective C properties. 496 497 Proposal 498 ^^^^^^^^ 499 500 Objective C properties exist separately from class members. A property can be 501 defined only by "setter" and "getter" selectors, and be calculated anew on each 502 access. Or a property can just be a direct access to some declared ivar. 503 Finally it can have an ivar "automatically synthesized" for it by the compiler, 504 in which case the property can be referred to in user code directly using the 505 standard C dereference syntax as well as through the property "dot" syntax, but 506 there is no entry in the ``@interface`` declaration corresponding to this ivar. 507 508 To facilitate debugging, these properties we will add a new DWARF TAG into the 509 ``DW_TAG_structure_type`` definition for the class to hold the description of a 510 given property, and a set of DWARF attributes that provide said description. 511 The property tag will also contain the name and declared type of the property. 512 513 If there is a related ivar, there will also be a DWARF property attribute placed 514 in the ``DW_TAG_member`` DIE for that ivar referring back to the property TAG 515 for that property. And in the case where the compiler synthesizes the ivar 516 directly, the compiler is expected to generate a ``DW_TAG_member`` for that 517 ivar (with the ``DW_AT_artificial`` set to 1), whose name will be the name used 518 to access this ivar directly in code, and with the property attribute pointing 519 back to the property it is backing. 520 521 The following examples will serve as illustration for our discussion: 522 523 .. code-block:: objc 524 525 @interface I1 { 526 int n2; 527 } 528 529 @property int p1; 530 @property int p2; 531 @end 532 533 @implementation I1 534 @synthesize p1; 535 @synthesize p2 = n2; 536 @end 537 538 This produces the following DWARF (this is a "pseudo dwarfdump" output): 539 540 .. code-block:: none 541 542 0x00000100: TAG_structure_type [7] * 543 AT_APPLE_runtime_class( 0x10 ) 544 AT_name( "I1" ) 545 AT_decl_file( "Objc_Property.m" ) 546 AT_decl_line( 3 ) 547 548 0x00000110 TAG_APPLE_property 549 AT_name ( "p1" ) 550 AT_type ( {0x00000150} ( int ) ) 551 552 0x00000120: TAG_APPLE_property 553 AT_name ( "p2" ) 554 AT_type ( {0x00000150} ( int ) ) 555 556 0x00000130: TAG_member [8] 557 AT_name( "_p1" ) 558 AT_APPLE_property ( {0x00000110} "p1" ) 559 AT_type( {0x00000150} ( int ) ) 560 AT_artificial ( 0x1 ) 561 562 0x00000140: TAG_member [8] 563 AT_name( "n2" ) 564 AT_APPLE_property ( {0x00000120} "p2" ) 565 AT_type( {0x00000150} ( int ) ) 566 567 0x00000150: AT_type( ( int ) ) 568 569 Note, the current convention is that the name of the ivar for an 570 auto-synthesized property is the name of the property from which it derives 571 with an underscore prepended, as is shown in the example. But we actually 572 don't need to know this convention, since we are given the name of the ivar 573 directly. 574 575 Also, it is common practice in ObjC to have different property declarations in 576 the @interface and @implementation - e.g. to provide a read-only property in 577 the interface,and a read-write interface in the implementation. In that case, 578 the compiler should emit whichever property declaration will be in force in the 579 current translation unit. 580 581 Developers can decorate a property with attributes which are encoded using 582 ``DW_AT_APPLE_property_attribute``. 583 584 .. code-block:: objc 585 586 @property (readonly, nonatomic) int pr; 587 588 .. code-block:: none 589 590 TAG_APPLE_property [8] 591 AT_name( "pr" ) 592 AT_type ( {0x00000147} (int) ) 593 AT_APPLE_property_attribute (DW_APPLE_PROPERTY_readonly, DW_APPLE_PROPERTY_nonatomic) 594 595 The setter and getter method names are attached to the property using 596 ``DW_AT_APPLE_property_setter`` and ``DW_AT_APPLE_property_getter`` attributes. 597 598 .. code-block:: objc 599 600 @interface I1 601 @property (setter=myOwnP3Setter:) int p3; 602 -(void)myOwnP3Setter:(int)a; 603 @end 604 605 @implementation I1 606 @synthesize p3; 607 -(void)myOwnP3Setter:(int)a{ } 608 @end 609 610 The DWARF for this would be: 611 612 .. code-block:: none 613 614 0x000003bd: TAG_structure_type [7] * 615 AT_APPLE_runtime_class( 0x10 ) 616 AT_name( "I1" ) 617 AT_decl_file( "Objc_Property.m" ) 618 AT_decl_line( 3 ) 619 620 0x000003cd TAG_APPLE_property 621 AT_name ( "p3" ) 622 AT_APPLE_property_setter ( "myOwnP3Setter:" ) 623 AT_type( {0x00000147} ( int ) ) 624 625 0x000003f3: TAG_member [8] 626 AT_name( "_p3" ) 627 AT_type ( {0x00000147} ( int ) ) 628 AT_APPLE_property ( {0x000003cd} ) 629 AT_artificial ( 0x1 ) 630 631 New DWARF Tags 632 ^^^^^^^^^^^^^^ 633 634 +-----------------------+--------+ 635 | TAG | Value | 636 +=======================+========+ 637 | DW_TAG_APPLE_property | 0x4200 | 638 +-----------------------+--------+ 639 640 New DWARF Attributes 641 ^^^^^^^^^^^^^^^^^^^^ 642 643 +--------------------------------+--------+-----------+ 644 | Attribute | Value | Classes | 645 +================================+========+===========+ 646 | DW_AT_APPLE_property | 0x3fed | Reference | 647 +--------------------------------+--------+-----------+ 648 | DW_AT_APPLE_property_getter | 0x3fe9 | String | 649 +--------------------------------+--------+-----------+ 650 | DW_AT_APPLE_property_setter | 0x3fea | String | 651 +--------------------------------+--------+-----------+ 652 | DW_AT_APPLE_property_attribute | 0x3feb | Constant | 653 +--------------------------------+--------+-----------+ 654 655 New DWARF Constants 656 ^^^^^^^^^^^^^^^^^^^ 657 658 +--------------------------------------+-------+ 659 | Name | Value | 660 +======================================+=======+ 661 | DW_APPLE_PROPERTY_readonly | 0x01 | 662 +--------------------------------------+-------+ 663 | DW_APPLE_PROPERTY_getter | 0x02 | 664 +--------------------------------------+-------+ 665 | DW_APPLE_PROPERTY_assign | 0x04 | 666 +--------------------------------------+-------+ 667 | DW_APPLE_PROPERTY_readwrite | 0x08 | 668 +--------------------------------------+-------+ 669 | DW_APPLE_PROPERTY_retain | 0x10 | 670 +--------------------------------------+-------+ 671 | DW_APPLE_PROPERTY_copy | 0x20 | 672 +--------------------------------------+-------+ 673 | DW_APPLE_PROPERTY_nonatomic | 0x40 | 674 +--------------------------------------+-------+ 675 | DW_APPLE_PROPERTY_setter | 0x80 | 676 +--------------------------------------+-------+ 677 | DW_APPLE_PROPERTY_atomic | 0x100 | 678 +--------------------------------------+-------+ 679 | DW_APPLE_PROPERTY_weak | 0x200 | 680 +--------------------------------------+-------+ 681 | DW_APPLE_PROPERTY_strong | 0x400 | 682 +--------------------------------------+-------+ 683 | DW_APPLE_PROPERTY_unsafe_unretained | 0x800 | 684 +--------------------------------------+-------+ 685 | DW_APPLE_PROPERTY_nullability | 0x1000| 686 +--------------------------------------+-------+ 687 | DW_APPLE_PROPERTY_null_resettable | 0x2000| 688 +--------------------------------------+-------+ 689 | DW_APPLE_PROPERTY_class | 0x4000| 690 +--------------------------------------+-------+ 691 692 Name Accelerator Tables 693 ----------------------- 694 695 Introduction 696 ^^^^^^^^^^^^ 697 698 The "``.debug_pubnames``" and "``.debug_pubtypes``" formats are not what a 699 debugger needs. The "``pub``" in the section name indicates that the entries 700 in the table are publicly visible names only. This means no static or hidden 701 functions show up in the "``.debug_pubnames``". No static variables or private 702 class variables are in the "``.debug_pubtypes``". Many compilers add different 703 things to these tables, so we can't rely upon the contents between gcc, icc, or 704 clang. 705 706 The typical query given by users tends not to match up with the contents of 707 these tables. For example, the DWARF spec states that "In the case of the name 708 of a function member or static data member of a C++ structure, class or union, 709 the name presented in the "``.debug_pubnames``" section is not the simple name 710 given by the ``DW_AT_name attribute`` of the referenced debugging information 711 entry, but rather the fully qualified name of the data or function member." 712 So the only names in these tables for complex C++ entries is a fully 713 qualified name. Debugger users tend not to enter their search strings as 714 "``a::b::c(int,const Foo&) const``", but rather as "``c``", "``b::c``" , or 715 "``a::b::c``". So the name entered in the name table must be demangled in 716 order to chop it up appropriately and additional names must be manually entered 717 into the table to make it effective as a name lookup table for debuggers to 718 use. 719 720 All debuggers currently ignore the "``.debug_pubnames``" table as a result of 721 its inconsistent and useless public-only name content making it a waste of 722 space in the object file. These tables, when they are written to disk, are not 723 sorted in any way, leaving every debugger to do its own parsing and sorting. 724 These tables also include an inlined copy of the string values in the table 725 itself making the tables much larger than they need to be on disk, especially 726 for large C++ programs. 727 728 Can't we just fix the sections by adding all of the names we need to this 729 table? No, because that is not what the tables are defined to contain and we 730 won't know the difference between the old bad tables and the new good tables. 731 At best we could make our own renamed sections that contain all of the data we 732 need. 733 734 These tables are also insufficient for what a debugger like LLDB needs. LLDB 735 uses clang for its expression parsing where LLDB acts as a PCH. LLDB is then 736 often asked to look for type "``foo``" or namespace "``bar``", or list items in 737 namespace "``baz``". Namespaces are not included in the pubnames or pubtypes 738 tables. Since clang asks a lot of questions when it is parsing an expression, 739 we need to be very fast when looking up names, as it happens a lot. Having new 740 accelerator tables that are optimized for very quick lookups will benefit this 741 type of debugging experience greatly. 742 743 We would like to generate name lookup tables that can be mapped into memory 744 from disk, and used as is, with little or no up-front parsing. We would also 745 be able to control the exact content of these different tables so they contain 746 exactly what we need. The Name Accelerator Tables were designed to fix these 747 issues. In order to solve these issues we need to: 748 749 * Have a format that can be mapped into memory from disk and used as is 750 * Lookups should be very fast 751 * Extensible table format so these tables can be made by many producers 752 * Contain all of the names needed for typical lookups out of the box 753 * Strict rules for the contents of tables 754 755 Table size is important and the accelerator table format should allow the reuse 756 of strings from common string tables so the strings for the names are not 757 duplicated. We also want to make sure the table is ready to be used as-is by 758 simply mapping the table into memory with minimal header parsing. 759 760 The name lookups need to be fast and optimized for the kinds of lookups that 761 debuggers tend to do. Optimally we would like to touch as few parts of the 762 mapped table as possible when doing a name lookup and be able to quickly find 763 the name entry we are looking for, or discover there are no matches. In the 764 case of debuggers we optimized for lookups that fail most of the time. 765 766 Each table that is defined should have strict rules on exactly what is in the 767 accelerator tables and documented so clients can rely on the content. 768 769 Hash Tables 770 ^^^^^^^^^^^ 771 772 Standard Hash Tables 773 """""""""""""""""""" 774 775 Typical hash tables have a header, buckets, and each bucket points to the 776 bucket contents: 777 778 .. code-block:: none 779 780 .------------. 781 | HEADER | 782 |------------| 783 | BUCKETS | 784 |------------| 785 | DATA | 786 `------------' 787 788 The BUCKETS are an array of offsets to DATA for each hash: 789 790 .. code-block:: none 791 792 .------------. 793 | 0x00001000 | BUCKETS[0] 794 | 0x00002000 | BUCKETS[1] 795 | 0x00002200 | BUCKETS[2] 796 | 0x000034f0 | BUCKETS[3] 797 | | ... 798 | 0xXXXXXXXX | BUCKETS[n_buckets] 799 '------------' 800 801 So for ``bucket[3]`` in the example above, we have an offset into the table 802 0x000034f0 which points to a chain of entries for the bucket. Each bucket must 803 contain a next pointer, full 32 bit hash value, the string itself, and the data 804 for the current string value. 805 806 .. code-block:: none 807 808 .------------. 809 0x000034f0: | 0x00003500 | next pointer 810 | 0x12345678 | 32 bit hash 811 | "erase" | string value 812 | data[n] | HashData for this bucket 813 |------------| 814 0x00003500: | 0x00003550 | next pointer 815 | 0x29273623 | 32 bit hash 816 | "dump" | string value 817 | data[n] | HashData for this bucket 818 |------------| 819 0x00003550: | 0x00000000 | next pointer 820 | 0x82638293 | 32 bit hash 821 | "main" | string value 822 | data[n] | HashData for this bucket 823 `------------' 824 825 The problem with this layout for debuggers is that we need to optimize for the 826 negative lookup case where the symbol we're searching for is not present. So 827 if we were to lookup "``printf``" in the table above, we would make a 32 hash 828 for "``printf``", it might match ``bucket[3]``. We would need to go to the 829 offset 0x000034f0 and start looking to see if our 32 bit hash matches. To do 830 so, we need to read the next pointer, then read the hash, compare it, and skip 831 to the next bucket. Each time we are skipping many bytes in memory and 832 touching new cache pages just to do the compare on the full 32 bit hash. All 833 of these accesses then tell us that we didn't have a match. 834 835 Name Hash Tables 836 """""""""""""""" 837 838 To solve the issues mentioned above we have structured the hash tables a bit 839 differently: a header, buckets, an array of all unique 32 bit hash values, 840 followed by an array of hash value data offsets, one for each hash value, then 841 the data for all hash values: 842 843 .. code-block:: none 844 845 .-------------. 846 | HEADER | 847 |-------------| 848 | BUCKETS | 849 |-------------| 850 | HASHES | 851 |-------------| 852 | OFFSETS | 853 |-------------| 854 | DATA | 855 `-------------' 856 857 The ``BUCKETS`` in the name tables are an index into the ``HASHES`` array. By 858 making all of the full 32 bit hash values contiguous in memory, we allow 859 ourselves to efficiently check for a match while touching as little memory as 860 possible. Most often checking the 32 bit hash values is as far as the lookup 861 goes. If it does match, it usually is a match with no collisions. So for a 862 table with "``n_buckets``" buckets, and "``n_hashes``" unique 32 bit hash 863 values, we can clarify the contents of the ``BUCKETS``, ``HASHES`` and 864 ``OFFSETS`` as: 865 866 .. code-block:: none 867 868 .-------------------------. 869 | HEADER.magic | uint32_t 870 | HEADER.version | uint16_t 871 | HEADER.hash_function | uint16_t 872 | HEADER.bucket_count | uint32_t 873 | HEADER.hashes_count | uint32_t 874 | HEADER.header_data_len | uint32_t 875 | HEADER_DATA | HeaderData 876 |-------------------------| 877 | BUCKETS | uint32_t[n_buckets] // 32 bit hash indexes 878 |-------------------------| 879 | HASHES | uint32_t[n_hashes] // 32 bit hash values 880 |-------------------------| 881 | OFFSETS | uint32_t[n_hashes] // 32 bit offsets to hash value data 882 |-------------------------| 883 | ALL HASH DATA | 884 `-------------------------' 885 886 So taking the exact same data from the standard hash example above we end up 887 with: 888 889 .. code-block:: none 890 891 .------------. 892 | HEADER | 893 |------------| 894 | 0 | BUCKETS[0] 895 | 2 | BUCKETS[1] 896 | 5 | BUCKETS[2] 897 | 6 | BUCKETS[3] 898 | | ... 899 | ... | BUCKETS[n_buckets] 900 |------------| 901 | 0x........ | HASHES[0] 902 | 0x........ | HASHES[1] 903 | 0x........ | HASHES[2] 904 | 0x........ | HASHES[3] 905 | 0x........ | HASHES[4] 906 | 0x........ | HASHES[5] 907 | 0x12345678 | HASHES[6] hash for BUCKETS[3] 908 | 0x29273623 | HASHES[7] hash for BUCKETS[3] 909 | 0x82638293 | HASHES[8] hash for BUCKETS[3] 910 | 0x........ | HASHES[9] 911 | 0x........ | HASHES[10] 912 | 0x........ | HASHES[11] 913 | 0x........ | HASHES[12] 914 | 0x........ | HASHES[13] 915 | 0x........ | HASHES[n_hashes] 916 |------------| 917 | 0x........ | OFFSETS[0] 918 | 0x........ | OFFSETS[1] 919 | 0x........ | OFFSETS[2] 920 | 0x........ | OFFSETS[3] 921 | 0x........ | OFFSETS[4] 922 | 0x........ | OFFSETS[5] 923 | 0x000034f0 | OFFSETS[6] offset for BUCKETS[3] 924 | 0x00003500 | OFFSETS[7] offset for BUCKETS[3] 925 | 0x00003550 | OFFSETS[8] offset for BUCKETS[3] 926 | 0x........ | OFFSETS[9] 927 | 0x........ | OFFSETS[10] 928 | 0x........ | OFFSETS[11] 929 | 0x........ | OFFSETS[12] 930 | 0x........ | OFFSETS[13] 931 | 0x........ | OFFSETS[n_hashes] 932 |------------| 933 | | 934 | | 935 | | 936 | | 937 | | 938 |------------| 939 0x000034f0: | 0x00001203 | .debug_str ("erase") 940 | 0x00000004 | A 32 bit array count - number of HashData with name "erase" 941 | 0x........ | HashData[0] 942 | 0x........ | HashData[1] 943 | 0x........ | HashData[2] 944 | 0x........ | HashData[3] 945 | 0x00000000 | String offset into .debug_str (terminate data for hash) 946 |------------| 947 0x00003500: | 0x00001203 | String offset into .debug_str ("collision") 948 | 0x00000002 | A 32 bit array count - number of HashData with name "collision" 949 | 0x........ | HashData[0] 950 | 0x........ | HashData[1] 951 | 0x00001203 | String offset into .debug_str ("dump") 952 | 0x00000003 | A 32 bit array count - number of HashData with name "dump" 953 | 0x........ | HashData[0] 954 | 0x........ | HashData[1] 955 | 0x........ | HashData[2] 956 | 0x00000000 | String offset into .debug_str (terminate data for hash) 957 |------------| 958 0x00003550: | 0x00001203 | String offset into .debug_str ("main") 959 | 0x00000009 | A 32 bit array count - number of HashData with name "main" 960 | 0x........ | HashData[0] 961 | 0x........ | HashData[1] 962 | 0x........ | HashData[2] 963 | 0x........ | HashData[3] 964 | 0x........ | HashData[4] 965 | 0x........ | HashData[5] 966 | 0x........ | HashData[6] 967 | 0x........ | HashData[7] 968 | 0x........ | HashData[8] 969 | 0x00000000 | String offset into .debug_str (terminate data for hash) 970 `------------' 971 972 So we still have all of the same data, we just organize it more efficiently for 973 debugger lookup. If we repeat the same "``printf``" lookup from above, we 974 would hash "``printf``" and find it matches ``BUCKETS[3]`` by taking the 32 bit 975 hash value and modulo it by ``n_buckets``. ``BUCKETS[3]`` contains "6" which 976 is the index into the ``HASHES`` table. We would then compare any consecutive 977 32 bit hashes values in the ``HASHES`` array as long as the hashes would be in 978 ``BUCKETS[3]``. We do this by verifying that each subsequent hash value modulo 979 ``n_buckets`` is still 3. In the case of a failed lookup we would access the 980 memory for ``BUCKETS[3]``, and then compare a few consecutive 32 bit hashes 981 before we know that we have no match. We don't end up marching through 982 multiple words of memory and we really keep the number of processor data cache 983 lines being accessed as small as possible. 984 985 The string hash that is used for these lookup tables is the Daniel J. 986 Bernstein hash which is also used in the ELF ``GNU_HASH`` sections. It is a 987 very good hash for all kinds of names in programs with very few hash 988 collisions. 989 990 Empty buckets are designated by using an invalid hash index of ``UINT32_MAX``. 991 992 Details 993 ^^^^^^^ 994 995 These name hash tables are designed to be generic where specializations of the 996 table get to define additional data that goes into the header ("``HeaderData``"), 997 how the string value is stored ("``KeyType``") and the content of the data for each 998 hash value. 999 1000 Header Layout 1001 """"""""""""" 1002 1003 The header has a fixed part, and the specialized part. The exact format of the 1004 header is: 1005 1006 .. code-block:: c 1007 1008 struct Header 1009 { 1010 uint32_t magic; // 'HASH' magic value to allow endian detection 1011 uint16_t version; // Version number 1012 uint16_t hash_function; // The hash function enumeration that was used 1013 uint32_t bucket_count; // The number of buckets in this hash table 1014 uint32_t hashes_count; // The total number of unique hash values and hash data offsets in this table 1015 uint32_t header_data_len; // The bytes to skip to get to the hash indexes (buckets) for correct alignment 1016 // Specifically the length of the following HeaderData field - this does not 1017 // include the size of the preceding fields 1018 HeaderData header_data; // Implementation specific header data 1019 }; 1020 1021 The header starts with a 32 bit "``magic``" value which must be ``'HASH'`` 1022 encoded as an ASCII integer. This allows the detection of the start of the 1023 hash table and also allows the table's byte order to be determined so the table 1024 can be correctly extracted. The "``magic``" value is followed by a 16 bit 1025 ``version`` number which allows the table to be revised and modified in the 1026 future. The current version number is 1. ``hash_function`` is a ``uint16_t`` 1027 enumeration that specifies which hash function was used to produce this table. 1028 The current values for the hash function enumerations include: 1029 1030 .. code-block:: c 1031 1032 enum HashFunctionType 1033 { 1034 eHashFunctionDJB = 0u, // Daniel J Bernstein hash function 1035 }; 1036 1037 ``bucket_count`` is a 32 bit unsigned integer that represents how many buckets 1038 are in the ``BUCKETS`` array. ``hashes_count`` is the number of unique 32 bit 1039 hash values that are in the ``HASHES`` array, and is the same number of offsets 1040 are contained in the ``OFFSETS`` array. ``header_data_len`` specifies the size 1041 in bytes of the ``HeaderData`` that is filled in by specialized versions of 1042 this table. 1043 1044 Fixed Lookup 1045 """""""""""" 1046 1047 The header is followed by the buckets, hashes, offsets, and hash value data. 1048 1049 .. code-block:: c 1050 1051 struct FixedTable 1052 { 1053 uint32_t buckets[Header.bucket_count]; // An array of hash indexes into the "hashes[]" array below 1054 uint32_t hashes [Header.hashes_count]; // Every unique 32 bit hash for the entire table is in this table 1055 uint32_t offsets[Header.hashes_count]; // An offset that corresponds to each item in the "hashes[]" array above 1056 }; 1057 1058 ``buckets`` is an array of 32 bit indexes into the ``hashes`` array. The 1059 ``hashes`` array contains all of the 32 bit hash values for all names in the 1060 hash table. Each hash in the ``hashes`` table has an offset in the ``offsets`` 1061 array that points to the data for the hash value. 1062 1063 This table setup makes it very easy to repurpose these tables to contain 1064 different data, while keeping the lookup mechanism the same for all tables. 1065 This layout also makes it possible to save the table to disk and map it in 1066 later and do very efficient name lookups with little or no parsing. 1067 1068 DWARF lookup tables can be implemented in a variety of ways and can store a lot 1069 of information for each name. We want to make the DWARF tables extensible and 1070 able to store the data efficiently so we have used some of the DWARF features 1071 that enable efficient data storage to define exactly what kind of data we store 1072 for each name. 1073 1074 The ``HeaderData`` contains a definition of the contents of each HashData chunk. 1075 We might want to store an offset to all of the debug information entries (DIEs) 1076 for each name. To keep things extensible, we create a list of items, or 1077 Atoms, that are contained in the data for each name. First comes the type of 1078 the data in each atom: 1079 1080 .. code-block:: c 1081 1082 enum AtomType 1083 { 1084 eAtomTypeNULL = 0u, 1085 eAtomTypeDIEOffset = 1u, // DIE offset, check form for encoding 1086 eAtomTypeCUOffset = 2u, // DIE offset of the compiler unit header that contains the item in question 1087 eAtomTypeTag = 3u, // DW_TAG_xxx value, should be encoded as DW_FORM_data1 (if no tags exceed 255) or DW_FORM_data2 1088 eAtomTypeNameFlags = 4u, // Flags from enum NameFlags 1089 eAtomTypeTypeFlags = 5u, // Flags from enum TypeFlags 1090 }; 1091 1092 The enumeration values and their meanings are: 1093 1094 .. code-block:: none 1095 1096 eAtomTypeNULL - a termination atom that specifies the end of the atom list 1097 eAtomTypeDIEOffset - an offset into the .debug_info section for the DWARF DIE for this name 1098 eAtomTypeCUOffset - an offset into the .debug_info section for the CU that contains the DIE 1099 eAtomTypeDIETag - The DW_TAG_XXX enumeration value so you don't have to parse the DWARF to see what it is 1100 eAtomTypeNameFlags - Flags for functions and global variables (isFunction, isInlined, isExternal...) 1101 eAtomTypeTypeFlags - Flags for types (isCXXClass, isObjCClass, ...) 1102 1103 Then we allow each atom type to define the atom type and how the data for each 1104 atom type data is encoded: 1105 1106 .. code-block:: c 1107 1108 struct Atom 1109 { 1110 uint16_t type; // AtomType enum value 1111 uint16_t form; // DWARF DW_FORM_XXX defines 1112 }; 1113 1114 The ``form`` type above is from the DWARF specification and defines the exact 1115 encoding of the data for the Atom type. See the DWARF specification for the 1116 ``DW_FORM_`` definitions. 1117 1118 .. code-block:: c 1119 1120 struct HeaderData 1121 { 1122 uint32_t die_offset_base; 1123 uint32_t atom_count; 1124 Atoms atoms[atom_count0]; 1125 }; 1126 1127 ``HeaderData`` defines the base DIE offset that should be added to any atoms 1128 that are encoded using the ``DW_FORM_ref1``, ``DW_FORM_ref2``, 1129 ``DW_FORM_ref4``, ``DW_FORM_ref8`` or ``DW_FORM_ref_udata``. It also defines 1130 what is contained in each ``HashData`` object -- ``Atom.form`` tells us how large 1131 each field will be in the ``HashData`` and the ``Atom.type`` tells us how this data 1132 should be interpreted. 1133 1134 For the current implementations of the "``.apple_names``" (all functions + 1135 globals), the "``.apple_types``" (names of all types that are defined), and 1136 the "``.apple_namespaces``" (all namespaces), we currently set the ``Atom`` 1137 array to be: 1138 1139 .. code-block:: c 1140 1141 HeaderData.atom_count = 1; 1142 HeaderData.atoms[0].type = eAtomTypeDIEOffset; 1143 HeaderData.atoms[0].form = DW_FORM_data4; 1144 1145 This defines the contents to be the DIE offset (eAtomTypeDIEOffset) that is 1146 encoded as a 32 bit value (DW_FORM_data4). This allows a single name to have 1147 multiple matching DIEs in a single file, which could come up with an inlined 1148 function for instance. Future tables could include more information about the 1149 DIE such as flags indicating if the DIE is a function, method, block, 1150 or inlined. 1151 1152 The KeyType for the DWARF table is a 32 bit string table offset into the 1153 ".debug_str" table. The ".debug_str" is the string table for the DWARF which 1154 may already contain copies of all of the strings. This helps make sure, with 1155 help from the compiler, that we reuse the strings between all of the DWARF 1156 sections and keeps the hash table size down. Another benefit to having the 1157 compiler generate all strings as DW_FORM_strp in the debug info, is that 1158 DWARF parsing can be made much faster. 1159 1160 After a lookup is made, we get an offset into the hash data. The hash data 1161 needs to be able to deal with 32 bit hash collisions, so the chunk of data 1162 at the offset in the hash data consists of a triple: 1163 1164 .. code-block:: c 1165 1166 uint32_t str_offset 1167 uint32_t hash_data_count 1168 HashData[hash_data_count] 1169 1170 If "str_offset" is zero, then the bucket contents are done. 99.9% of the 1171 hash data chunks contain a single item (no 32 bit hash collision): 1172 1173 .. code-block:: none 1174 1175 .------------. 1176 | 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main") 1177 | 0x00000004 | uint32_t HashData count 1178 | 0x........ | uint32_t HashData[0] DIE offset 1179 | 0x........ | uint32_t HashData[1] DIE offset 1180 | 0x........ | uint32_t HashData[2] DIE offset 1181 | 0x........ | uint32_t HashData[3] DIE offset 1182 | 0x00000000 | uint32_t KeyType (end of hash chain) 1183 `------------' 1184 1185 If there are collisions, you will have multiple valid string offsets: 1186 1187 .. code-block:: none 1188 1189 .------------. 1190 | 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main") 1191 | 0x00000004 | uint32_t HashData count 1192 | 0x........ | uint32_t HashData[0] DIE offset 1193 | 0x........ | uint32_t HashData[1] DIE offset 1194 | 0x........ | uint32_t HashData[2] DIE offset 1195 | 0x........ | uint32_t HashData[3] DIE offset 1196 | 0x00002023 | uint32_t KeyType (.debug_str[0x0002023] => "print") 1197 | 0x00000002 | uint32_t HashData count 1198 | 0x........ | uint32_t HashData[0] DIE offset 1199 | 0x........ | uint32_t HashData[1] DIE offset 1200 | 0x00000000 | uint32_t KeyType (end of hash chain) 1201 `------------' 1202 1203 Current testing with real world C++ binaries has shown that there is around 1 1204 32 bit hash collision per 100,000 name entries. 1205 1206 Contents 1207 ^^^^^^^^ 1208 1209 As we said, we want to strictly define exactly what is included in the 1210 different tables. For DWARF, we have 3 tables: "``.apple_names``", 1211 "``.apple_types``", and "``.apple_namespaces``". 1212 1213 "``.apple_names``" sections should contain an entry for each DWARF DIE whose 1214 ``DW_TAG`` is a ``DW_TAG_label``, ``DW_TAG_inlined_subroutine``, or 1215 ``DW_TAG_subprogram`` that has address attributes: ``DW_AT_low_pc``, 1216 ``DW_AT_high_pc``, ``DW_AT_ranges`` or ``DW_AT_entry_pc``. It also contains 1217 ``DW_TAG_variable`` DIEs that have a ``DW_OP_addr`` in the location (global and 1218 static variables). All global and static variables should be included, 1219 including those scoped within functions and classes. For example using the 1220 following code: 1221 1222 .. code-block:: c 1223 1224 static int var = 0; 1225 1226 void f () 1227 { 1228 static int var = 0; 1229 } 1230 1231 Both of the static ``var`` variables would be included in the table. All 1232 functions should emit both their full names and their basenames. For C or C++, 1233 the full name is the mangled name (if available) which is usually in the 1234 ``DW_AT_MIPS_linkage_name`` attribute, and the ``DW_AT_name`` contains the 1235 function basename. If global or static variables have a mangled name in a 1236 ``DW_AT_MIPS_linkage_name`` attribute, this should be emitted along with the 1237 simple name found in the ``DW_AT_name`` attribute. 1238 1239 "``.apple_types``" sections should contain an entry for each DWARF DIE whose 1240 tag is one of: 1241 1242 * DW_TAG_array_type 1243 * DW_TAG_class_type 1244 * DW_TAG_enumeration_type 1245 * DW_TAG_pointer_type 1246 * DW_TAG_reference_type 1247 * DW_TAG_string_type 1248 * DW_TAG_structure_type 1249 * DW_TAG_subroutine_type 1250 * DW_TAG_typedef 1251 * DW_TAG_union_type 1252 * DW_TAG_ptr_to_member_type 1253 * DW_TAG_set_type 1254 * DW_TAG_subrange_type 1255 * DW_TAG_base_type 1256 * DW_TAG_const_type 1257 * DW_TAG_file_type 1258 * DW_TAG_namelist 1259 * DW_TAG_packed_type 1260 * DW_TAG_volatile_type 1261 * DW_TAG_restrict_type 1262 * DW_TAG_interface_type 1263 * DW_TAG_unspecified_type 1264 * DW_TAG_shared_type 1265 1266 Only entries with a ``DW_AT_name`` attribute are included, and the entry must 1267 not be a forward declaration (``DW_AT_declaration`` attribute with a non-zero 1268 value). For example, using the following code: 1269 1270 .. code-block:: c 1271 1272 int main () 1273 { 1274 int *b = 0; 1275 return *b; 1276 } 1277 1278 We get a few type DIEs: 1279 1280 .. code-block:: none 1281 1282 0x00000067: TAG_base_type [5] 1283 AT_encoding( DW_ATE_signed ) 1284 AT_name( "int" ) 1285 AT_byte_size( 0x04 ) 1286 1287 0x0000006e: TAG_pointer_type [6] 1288 AT_type( {0x00000067} ( int ) ) 1289 AT_byte_size( 0x08 ) 1290 1291 The DW_TAG_pointer_type is not included because it does not have a ``DW_AT_name``. 1292 1293 "``.apple_namespaces``" section should contain all ``DW_TAG_namespace`` DIEs. 1294 If we run into a namespace that has no name this is an anonymous namespace, and 1295 the name should be output as "``(anonymous namespace)``" (without the quotes). 1296 Why? This matches the output of the ``abi::cxa_demangle()`` that is in the 1297 standard C++ library that demangles mangled names. 1298 1299 1300 Language Extensions and File Format Changes 1301 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1302 1303 Objective-C Extensions 1304 """""""""""""""""""""" 1305 1306 "``.apple_objc``" section should contain all ``DW_TAG_subprogram`` DIEs for an 1307 Objective-C class. The name used in the hash table is the name of the 1308 Objective-C class itself. If the Objective-C class has a category, then an 1309 entry is made for both the class name without the category, and for the class 1310 name with the category. So if we have a DIE at offset 0x1234 with a name of 1311 method "``-[NSString(my_additions) stringWithSpecialString:]``", we would add 1312 an entry for "``NSString``" that points to DIE 0x1234, and an entry for 1313 "``NSString(my_additions)``" that points to 0x1234. This allows us to quickly 1314 track down all Objective-C methods for an Objective-C class when doing 1315 expressions. It is needed because of the dynamic nature of Objective-C where 1316 anyone can add methods to a class. The DWARF for Objective-C methods is also 1317 emitted differently from C++ classes where the methods are not usually 1318 contained in the class definition, they are scattered about across one or more 1319 compile units. Categories can also be defined in different shared libraries. 1320 So we need to be able to quickly find all of the methods and class functions 1321 given the Objective-C class name, or quickly find all methods and class 1322 functions for a class + category name. This table does not contain any 1323 selector names, it just maps Objective-C class names (or class names + 1324 category) to all of the methods and class functions. The selectors are added 1325 as function basenames in the "``.debug_names``" section. 1326 1327 In the "``.apple_names``" section for Objective-C functions, the full name is 1328 the entire function name with the brackets ("``-[NSString 1329 stringWithCString:]``") and the basename is the selector only 1330 ("``stringWithCString:``"). 1331 1332 Mach-O Changes 1333 """""""""""""" 1334 1335 The sections names for the apple hash tables are for non-mach-o files. For 1336 mach-o files, the sections should be contained in the ``__DWARF`` segment with 1337 names as follows: 1338 1339 * "``.apple_names``" -> "``__apple_names``" 1340 * "``.apple_types``" -> "``__apple_types``" 1341 * "``.apple_namespaces``" -> "``__apple_namespac``" (16 character limit) 1342 * "``.apple_objc``" -> "``__apple_objc``" 1343 1344 .. _codeview: 1345 1346 CodeView Debug Info Format 1347 ========================== 1348 1349 LLVM supports emitting CodeView, the Microsoft debug info format, and this 1350 section describes the design and implementation of that support. 1351 1352 Format Background 1353 ----------------- 1354 1355 CodeView as a format is clearly oriented around C++ debugging, and in C++, the 1356 majority of debug information tends to be type information. Therefore, the 1357 overriding design constraint of CodeView is the separation of type information 1358 from other "symbol" information so that type information can be efficiently 1359 merged across translation units. Both type information and symbol information is 1360 generally stored as a sequence of records, where each record begins with a 1361 16-bit record size and a 16-bit record kind. 1362 1363 Type information is usually stored in the ``.debug$T`` section of the object 1364 file. All other debug info, such as line info, string table, symbol info, and 1365 inlinee info, is stored in one or more ``.debug$S`` sections. There may only be 1366 one ``.debug$T`` section per object file, since all other debug info refers to 1367 it. If a PDB (enabled by the ``/Zi`` MSVC option) was used during compilation, 1368 the ``.debug$T`` section will contain only an ``LF_TYPESERVER2`` record pointing 1369 to the PDB. When using PDBs, symbol information appears to remain in the object 1370 file ``.debug$S`` sections. 1371 1372 Type records are referred to by their index, which is the number of records in 1373 the stream before a given record plus ``0x1000``. Many common basic types, such 1374 as the basic integral types and unqualified pointers to them, are represented 1375 using type indices less than ``0x1000``. Such basic types are built in to 1376 CodeView consumers and do not require type records. 1377 1378 Each type record may only contain type indices that are less than its own type 1379 index. This ensures that the graph of type stream references is acyclic. While 1380 the source-level type graph may contain cycles through pointer types (consider a 1381 linked list struct), these cycles are removed from the type stream by always 1382 referring to the forward declaration record of user-defined record types. Only 1383 "symbol" records in the ``.debug$S`` streams may refer to complete, 1384 non-forward-declaration type records. 1385 1386 Working with CodeView 1387 --------------------- 1388 1389 These are instructions for some common tasks for developers working to improve 1390 LLVM's CodeView support. Most of them revolve around using the CodeView dumper 1391 embedded in ``llvm-readobj``. 1392 1393 * Testing MSVC's output:: 1394 1395 $ cl -c -Z7 foo.cpp # Use /Z7 to keep types in the object file 1396 $ llvm-readobj -codeview foo.obj 1397 1398 * Getting LLVM IR debug info out of Clang:: 1399 1400 $ clang -g -gcodeview --target=x86_64-windows-msvc foo.cpp -S -emit-llvm 1401 1402 Use this to generate LLVM IR for LLVM test cases. 1403 1404 * Generate and dump CodeView from LLVM IR metadata:: 1405 1406 $ llc foo.ll -filetype=obj -o foo.obj 1407 $ llvm-readobj -codeview foo.obj > foo.txt 1408 1409 Use this pattern in lit test cases and FileCheck the output of llvm-readobj 1410 1411 Improving LLVM's CodeView support is a process of finding interesting type 1412 records, constructing a C++ test case that makes MSVC emit those records, 1413 dumping the records, understanding them, and then generating equivalent records 1414 in LLVM's backend. 1415