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      1 ; RUN: opt -S -basicaa -slp-vectorizer -dce < %s | FileCheck %s
      2 target datalayout = "e-m:o-i64:64-i128:128-n32:64-S128"
      3 target triple = "arm64-apple-ios5.0.0"
      4 
      5 ; CHECK-LABEL: @foo
      6 define void @foo(float* noalias %a, float* noalias %b, float* noalias %c) {
      7 entry:
      8 ; Check that we don't lose !nontemporal hint when vectorizing loads.
      9 ; CHECK: %{{[0-9]*}} = load <4 x float>, <4 x float>* %{{[0-9]+}}, align 4, !nontemporal !0
     10   %b1 = load float, float* %b, align 4, !nontemporal !0
     11   %arrayidx.1 = getelementptr inbounds float, float* %b, i64 1
     12   %b2 = load float, float* %arrayidx.1, align 4, !nontemporal !0
     13   %arrayidx.2 = getelementptr inbounds float, float* %b, i64 2
     14   %b3 = load float, float* %arrayidx.2, align 4, !nontemporal !0
     15   %arrayidx.3 = getelementptr inbounds float, float* %b, i64 3
     16   %b4 = load float, float* %arrayidx.3, align 4, !nontemporal !0
     17 
     18 ; Check that we don't introduce !nontemporal hint when the original scalar loads didn't have it.
     19 ; CHECK: %{{[0-9]*}} = load <4 x float>, <4 x float>* %{{[0-9]+}}, align 4{{$}}
     20   %c1 = load float, float* %c, align 4
     21   %arrayidx2.1 = getelementptr inbounds float, float* %c, i64 1
     22   %c2 = load float, float* %arrayidx2.1, align 4
     23   %arrayidx2.2 = getelementptr inbounds float, float* %c, i64 2
     24   %c3 = load float, float* %arrayidx2.2, align 4
     25   %arrayidx2.3 = getelementptr inbounds float, float* %c, i64 3
     26   %c4 = load float, float* %arrayidx2.3, align 4
     27 
     28   %a1 = fadd float %b1, %c1
     29   %a2 = fadd float %b2, %c2
     30   %a3 = fadd float %b3, %c3
     31   %a4 = fadd float %b4, %c4
     32 
     33 ; Check that we don't lose !nontemporal hint when vectorizing stores.
     34 ; CHECK: store <4 x float> %{{[0-9]+}}, <4 x float>* %{{[0-9]+}}, align 4, !nontemporal !0
     35   store float %a1, float* %a, align 4, !nontemporal !0
     36   %arrayidx3.1 = getelementptr inbounds float, float* %a, i64 1
     37   store float %a2, float* %arrayidx3.1, align 4, !nontemporal !0
     38   %arrayidx3.2 = getelementptr inbounds float, float* %a, i64 2
     39   store float %a3, float* %arrayidx3.2, align 4, !nontemporal !0
     40   %arrayidx3.3 = getelementptr inbounds float, float* %a, i64 3
     41   store float %a4, float* %arrayidx3.3, align 4, !nontemporal !0
     42 
     43 ; CHECK: ret void
     44   ret void
     45 }
     46 
     47 ; CHECK-LABEL: @foo2
     48 define void @foo2(float* noalias %a, float* noalias %b) {
     49 entry:
     50 ; Check that we don't mark vector load with !nontemporal attribute if some of
     51 ; the original scalar loads don't have it.
     52 ; CHECK: %{{[0-9]*}} = load <4 x float>, <4 x float>* %{{[0-9]+}}, align 4{{$}}
     53   %b1 = load float, float* %b, align 4, !nontemporal !0
     54   %arrayidx.1 = getelementptr inbounds float, float* %b, i64 1
     55   %b2 = load float, float* %arrayidx.1, align 4
     56   %arrayidx.2 = getelementptr inbounds float, float* %b, i64 2
     57   %b3 = load float, float* %arrayidx.2, align 4
     58   %arrayidx.3 = getelementptr inbounds float, float* %b, i64 3
     59   %b4 = load float, float* %arrayidx.3, align 4, !nontemporal !0
     60 
     61 ; Check that we don't mark vector store with !nontemporal attribute if some of
     62 ; the original scalar stores don't have it.
     63 ; CHECK: store <4 x float> %{{[0-9]+}}, <4 x float>* %{{[0-9]+}}, align 4{{$}}
     64   store float %b1, float* %a, align 4, !nontemporal !0
     65   %arrayidx3.1 = getelementptr inbounds float, float* %a, i64 1
     66   store float %b2, float* %arrayidx3.1, align 4
     67   %arrayidx3.2 = getelementptr inbounds float, float* %a, i64 2
     68   store float %b3, float* %arrayidx3.2, align 4
     69   %arrayidx3.3 = getelementptr inbounds float, float* %a, i64 3
     70   store float %b4, float* %arrayidx3.3, align 4, !nontemporal !0
     71 
     72 ; CHECK: ret void
     73   ret void
     74 }
     75 
     76 !0 = !{i32 1}
     77