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      1 ; RUN: llc < %s -march=nvptx64 -mcpu=sm_20 | FileCheck %s --check-prefix=PTX
      2 ; RUN: opt < %s -S -separate-const-offset-from-gep -reassociate-geps-verify-no-dead-code -gvn | FileCheck %s --check-prefix=IR
      3 
      4 ; Verifies the SeparateConstOffsetFromGEP pass.
      5 ; The following code computes
      6 ; *output = array[x][y] + array[x][y+1] + array[x+1][y] + array[x+1][y+1]
      7 ;
      8 ; We expect SeparateConstOffsetFromGEP to transform it to
      9 ;
     10 ; float *base = &a[x][y];
     11 ; *output = base[0] + base[1] + base[32] + base[33];
     12 ;
     13 ; so the backend can emit PTX that uses fewer virtual registers.
     14 
     15 target datalayout = "e-i64:64-v16:16-v32:32-n16:32:64"
     16 target triple = "nvptx64-unknown-unknown"
     17 
     18 @array = internal addrspace(3) constant [32 x [32 x float]] zeroinitializer, align 4
     19 
     20 define void @sum_of_array(i32 %x, i32 %y, float* nocapture %output) {
     21 .preheader:
     22   %0 = sext i32 %y to i64
     23   %1 = sext i32 %x to i64
     24   %2 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %1, i64 %0
     25   %3 = addrspacecast float addrspace(3)* %2 to float*
     26   %4 = load float, float* %3, align 4
     27   %5 = fadd float %4, 0.000000e+00
     28   %6 = add i32 %y, 1
     29   %7 = sext i32 %6 to i64
     30   %8 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %1, i64 %7
     31   %9 = addrspacecast float addrspace(3)* %8 to float*
     32   %10 = load float, float* %9, align 4
     33   %11 = fadd float %5, %10
     34   %12 = add i32 %x, 1
     35   %13 = sext i32 %12 to i64
     36   %14 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %13, i64 %0
     37   %15 = addrspacecast float addrspace(3)* %14 to float*
     38   %16 = load float, float* %15, align 4
     39   %17 = fadd float %11, %16
     40   %18 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %13, i64 %7
     41   %19 = addrspacecast float addrspace(3)* %18 to float*
     42   %20 = load float, float* %19, align 4
     43   %21 = fadd float %17, %20
     44   store float %21, float* %output, align 4
     45   ret void
     46 }
     47 ; PTX-LABEL: sum_of_array(
     48 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG:%(rd|r)[0-9]+]]{{\]}}
     49 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG]]+4{{\]}}
     50 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG]]+128{{\]}}
     51 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG]]+132{{\]}}
     52 
     53 ; IR-LABEL: @sum_of_array(
     54 ; IR: [[BASE_PTR:%[a-zA-Z0-9]+]] = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %{{[a-zA-Z0-9]+}}, i64 %{{[a-zA-Z0-9]+}}
     55 ; IR: getelementptr inbounds float, float addrspace(3)* [[BASE_PTR]], i64 1
     56 ; IR: getelementptr inbounds float, float addrspace(3)* [[BASE_PTR]], i64 32
     57 ; IR: getelementptr inbounds float, float addrspace(3)* [[BASE_PTR]], i64 33
     58 
     59 ; @sum_of_array2 is very similar to @sum_of_array. The only difference is in
     60 ; the order of "sext" and "add" when computing the array indices. @sum_of_array
     61 ; computes add before sext, e.g., array[sext(x + 1)][sext(y + 1)], while
     62 ; @sum_of_array2 computes sext before add,
     63 ; e.g., array[sext(x) + 1][sext(y) + 1]. SeparateConstOffsetFromGEP should be
     64 ; able to extract constant offsets from both forms.
     65 define void @sum_of_array2(i32 %x, i32 %y, float* nocapture %output) {
     66 .preheader:
     67   %0 = sext i32 %y to i64
     68   %1 = sext i32 %x to i64
     69   %2 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %1, i64 %0
     70   %3 = addrspacecast float addrspace(3)* %2 to float*
     71   %4 = load float, float* %3, align 4
     72   %5 = fadd float %4, 0.000000e+00
     73   %6 = add i64 %0, 1
     74   %7 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %1, i64 %6
     75   %8 = addrspacecast float addrspace(3)* %7 to float*
     76   %9 = load float, float* %8, align 4
     77   %10 = fadd float %5, %9
     78   %11 = add i64 %1, 1
     79   %12 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %11, i64 %0
     80   %13 = addrspacecast float addrspace(3)* %12 to float*
     81   %14 = load float, float* %13, align 4
     82   %15 = fadd float %10, %14
     83   %16 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %11, i64 %6
     84   %17 = addrspacecast float addrspace(3)* %16 to float*
     85   %18 = load float, float* %17, align 4
     86   %19 = fadd float %15, %18
     87   store float %19, float* %output, align 4
     88   ret void
     89 }
     90 ; PTX-LABEL: sum_of_array2(
     91 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG:%(rd|r)[0-9]+]]{{\]}}
     92 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG]]+4{{\]}}
     93 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG]]+128{{\]}}
     94 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG]]+132{{\]}}
     95 
     96 ; IR-LABEL: @sum_of_array2(
     97 ; IR: [[BASE_PTR:%[a-zA-Z0-9]+]] = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %{{[a-zA-Z0-9]+}}, i64 %{{[a-zA-Z0-9]+}}
     98 ; IR: getelementptr inbounds float, float addrspace(3)* [[BASE_PTR]], i64 1
     99 ; IR: getelementptr inbounds float, float addrspace(3)* [[BASE_PTR]], i64 32
    100 ; IR: getelementptr inbounds float, float addrspace(3)* [[BASE_PTR]], i64 33
    101 
    102 
    103 ; This function loads
    104 ;   array[zext(x)][zext(y)]
    105 ;   array[zext(x)][zext(y +nuw 1)]
    106 ;   array[zext(x +nuw 1)][zext(y)]
    107 ;   array[zext(x +nuw 1)][zext(y +nuw 1)].
    108 ;
    109 ; This function is similar to @sum_of_array, but it
    110 ; 1) extends array indices using zext instead of sext;
    111 ; 2) annotates the addition with "nuw"; otherwise, zext(x + 1) => zext(x) + 1
    112 ;    may be invalid.
    113 define void @sum_of_array3(i32 %x, i32 %y, float* nocapture %output) {
    114 .preheader:
    115   %0 = zext i32 %y to i64
    116   %1 = zext i32 %x to i64
    117   %2 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %1, i64 %0
    118   %3 = addrspacecast float addrspace(3)* %2 to float*
    119   %4 = load float, float* %3, align 4
    120   %5 = fadd float %4, 0.000000e+00
    121   %6 = add nuw i32 %y, 1
    122   %7 = zext i32 %6 to i64
    123   %8 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %1, i64 %7
    124   %9 = addrspacecast float addrspace(3)* %8 to float*
    125   %10 = load float, float* %9, align 4
    126   %11 = fadd float %5, %10
    127   %12 = add nuw i32 %x, 1
    128   %13 = zext i32 %12 to i64
    129   %14 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %13, i64 %0
    130   %15 = addrspacecast float addrspace(3)* %14 to float*
    131   %16 = load float, float* %15, align 4
    132   %17 = fadd float %11, %16
    133   %18 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %13, i64 %7
    134   %19 = addrspacecast float addrspace(3)* %18 to float*
    135   %20 = load float, float* %19, align 4
    136   %21 = fadd float %17, %20
    137   store float %21, float* %output, align 4
    138   ret void
    139 }
    140 ; PTX-LABEL: sum_of_array3(
    141 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG:%(rd|r)[0-9]+]]{{\]}}
    142 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG]]+4{{\]}}
    143 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG]]+128{{\]}}
    144 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG]]+132{{\]}}
    145 
    146 ; IR-LABEL: @sum_of_array3(
    147 ; IR: [[BASE_PTR:%[a-zA-Z0-9]+]] = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %{{[a-zA-Z0-9]+}}, i64 %{{[a-zA-Z0-9]+}}
    148 ; IR: getelementptr inbounds float, float addrspace(3)* [[BASE_PTR]], i64 1
    149 ; IR: getelementptr inbounds float, float addrspace(3)* [[BASE_PTR]], i64 32
    150 ; IR: getelementptr inbounds float, float addrspace(3)* [[BASE_PTR]], i64 33
    151 
    152 
    153 ; This function loads
    154 ;   array[zext(x)][zext(y)]
    155 ;   array[zext(x)][zext(y)]
    156 ;   array[zext(x) + 1][zext(y) + 1]
    157 ;   array[zext(x) + 1][zext(y) + 1].
    158 ;
    159 ; We expect the generated code to reuse the computation of
    160 ; &array[zext(x)][zext(y)]. See the expected IR and PTX for details.
    161 define void @sum_of_array4(i32 %x, i32 %y, float* nocapture %output) {
    162 .preheader:
    163   %0 = zext i32 %y to i64
    164   %1 = zext i32 %x to i64
    165   %2 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %1, i64 %0
    166   %3 = addrspacecast float addrspace(3)* %2 to float*
    167   %4 = load float, float* %3, align 4
    168   %5 = fadd float %4, 0.000000e+00
    169   %6 = add i64 %0, 1
    170   %7 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %1, i64 %6
    171   %8 = addrspacecast float addrspace(3)* %7 to float*
    172   %9 = load float, float* %8, align 4
    173   %10 = fadd float %5, %9
    174   %11 = add i64 %1, 1
    175   %12 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %11, i64 %0
    176   %13 = addrspacecast float addrspace(3)* %12 to float*
    177   %14 = load float, float* %13, align 4
    178   %15 = fadd float %10, %14
    179   %16 = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %11, i64 %6
    180   %17 = addrspacecast float addrspace(3)* %16 to float*
    181   %18 = load float, float* %17, align 4
    182   %19 = fadd float %15, %18
    183   store float %19, float* %output, align 4
    184   ret void
    185 }
    186 ; PTX-LABEL: sum_of_array4(
    187 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG:%(rd|r)[0-9]+]]{{\]}}
    188 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG]]+4{{\]}}
    189 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG]]+128{{\]}}
    190 ; PTX: ld.shared.f32 {{%f[0-9]+}}, {{\[}}[[BASE_REG]]+132{{\]}}
    191 
    192 ; IR-LABEL: @sum_of_array4(
    193 ; IR: [[BASE_PTR:%[a-zA-Z0-9]+]] = getelementptr inbounds [32 x [32 x float]], [32 x [32 x float]] addrspace(3)* @array, i64 0, i64 %{{[a-zA-Z0-9]+}}, i64 %{{[a-zA-Z0-9]+}}
    194 ; IR: getelementptr inbounds float, float addrspace(3)* [[BASE_PTR]], i64 1
    195 ; IR: getelementptr inbounds float, float addrspace(3)* [[BASE_PTR]], i64 32
    196 ; IR: getelementptr inbounds float, float addrspace(3)* [[BASE_PTR]], i64 33
    197 
    198 
    199 ; The source code is:
    200 ;   p0 = &input[sext(x + y)];
    201 ;   p1 = &input[sext(x + (y + 5))];
    202 ;
    203 ; Without reuniting extensions, SeparateConstOffsetFromGEP would emit
    204 ;   p0 = &input[sext(x + y)];
    205 ;   t1 = &input[sext(x) + sext(y)];
    206 ;   p1 = &t1[5];
    207 ;
    208 ; With reuniting extensions, it merges p0 and t1 and thus emits
    209 ;   p0 = &input[sext(x + y)];
    210 ;   p1 = &p0[5];
    211 define void @reunion(i32 %x, i32 %y, float* %input) {
    212 ; IR-LABEL: @reunion(
    213 ; PTX-LABEL: reunion(
    214 entry:
    215   %xy = add nsw i32 %x, %y
    216   %0 = sext i32 %xy to i64
    217   %p0 = getelementptr inbounds float, float* %input, i64 %0
    218   %v0 = load float, float* %p0, align 4
    219 ; PTX: ld.f32 %f{{[0-9]+}}, {{\[}}[[p0:%rd[0-9]+]]{{\]}}
    220   call void @use(float %v0)
    221 
    222   %y5 = add nsw i32 %y, 5
    223   %xy5 = add nsw i32 %x, %y5
    224   %1 = sext i32 %xy5 to i64
    225   %p1 = getelementptr inbounds float, float* %input, i64 %1
    226 ; IR: getelementptr inbounds float, float* %p0, i64 5
    227   %v1 = load float, float* %p1, align 4
    228 ; PTX: ld.f32 %f{{[0-9]+}}, {{\[}}[[p0]]+20{{\]}}
    229   call void @use(float %v1)
    230 
    231   ret void
    232 }
    233 
    234 declare void @use(float)
    235