1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Application Issues</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Application Issues</h1> 18 19 <p> 20 This page documents known issues with some OpenGL applications. 21 </p> 22 23 24 <h2>Topogun</h2> 25 26 <p> 27 <a href="http://www.topogun.com/">Topogun</a> for Linux (version 2, at least) 28 creates a GLX visual without requesting a depth buffer. 29 This causes bad rendering if the OpenGL driver happens to choose a visual 30 without a depth buffer. 31 </p> 32 33 <p> 34 Mesa 9.1.2 and later (will) support a DRI configuration option to work around 35 this issue. 36 Using the <a href="http://dri.freedesktop.org/wiki/DriConf">driconf</a> tool, 37 set the "Create all visuals with a depth buffer" option before running Topogun. 38 Then, all GLX visuals will be created with a depth buffer. 39 </p> 40 41 42 <h2>Old OpenGL games</h2> 43 44 <p> 45 Some old OpenGL games (approx. ten years or older) may crash during 46 start-up because of an extension string buffer-overflow problem. 47 </p> 48 49 <p> 50 The problem is a modern OpenGL driver will return a very long string 51 for the glGetString(GL_EXTENSIONS) query and if the application 52 naively copies the string into a fixed-size buffer it can overflow the 53 buffer and crash the application. 54 </p> 55 56 <p> 57 The work-around is to set the MESA_EXTENSION_MAX_YEAR environment variable 58 to the approximate release year of the game. 59 This will cause the glGetString(GL_EXTENSIONS) query to only report extensions 60 older than the given year. 61 </p> 62 63 <p> 64 For example, if the game was released in 2001, do 65 <pre> 66 export MESA_EXTENSION_MAX_YEAR=2001 67 </pre> 68 before running the game. 69 </p> 70 71 72 73 <h2>Viewperf</h2> 74 75 <p> 76 See the <a href="viewperf.html">Viewperf issues</a> page for a detailed list 77 of Viewperf issues. 78 </p> 79 80 81 </div> 82 </body> 83 </html> 84