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      5   <title>Mesa Introduction</title>
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     10 <div class="header">
     11   <h1>The Mesa 3D Graphics Library</h1>
     12 </div>
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     15 <div class="content">
     16 
     17 <h1>Introduction</h1>
     18 
     19 <p>
     20 Mesa is an open-source implementation of the
     21 <a href="http://www.opengl.org/">OpenGL</a> specification -
     22 a system for rendering interactive 3D graphics.
     23 </p>
     24 
     25 <p>
     26 A variety of device drivers allows Mesa to be used in many different
     27 environments ranging from software emulation to complete hardware acceleration
     28 for modern GPUs.
     29 </p>
     30 
     31 <p>
     32 Mesa ties into several other open-source projects: the 
     33 <a href="http://dri.freedesktop.org/">Direct Rendering 
     34 Infrastructure</a> and <a href="http://x.org">X.org</a> to 
     35 provide OpenGL support to users of X on Linux, FreeBSD and other operating 
     36 systems.
     37 </p>
     38 
     39 
     40 
     41 <h1>Project History</h1>
     42 
     43 <p>
     44 The Mesa project was originally started by Brian Paul.
     45 Here's a short history of the project.
     46 </p>
     47 
     48 <p>
     49 August, 1993: I begin working on Mesa in my spare time.  The project
     50 has no name at that point.  I was simply interested in writing a simple
     51 3D graphics library that used the then-new OpenGL API.  I was partially
     52 inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
     53 I had been programming with IRIS GL since 1991.
     54 </p>
     55 
     56 <p>
     57 November 1994: I contact SGI to ask permission to distribute my OpenGL-like
     58 graphics library on the internet.  SGI was generally receptive to the
     59 idea and after negotiations with SGI's legal department, I get permission
     60 to release it.
     61 </p>
     62 
     63 <p>
     64 February 1995: Mesa 1.0 is released on the internet.  I expected that
     65 a few people would be interested in it, but not thousands.
     66 I was soon receiving patches, new features and thank-you notes on a
     67 daily basis.  That encouraged me to continue working on Mesa.  The
     68 name Mesa just popped into my head one day.  SGI had asked me not to use
     69 the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
     70 want to make up a new acronym.  Later, I heard of the Mesa programming
     71 language and the Mesa spreadsheet for NeXTStep.
     72 </p>
     73 
     74 <p>
     75 In the early days, OpenGL wasn't available on too many systems.
     76 It even took a while for SGI to support it across their product line.
     77 Mesa filled a big hole during that time.
     78 For a lot of people, Mesa was their first introduction to OpenGL.
     79 I think SGI recognized that Mesa actually helped to promote
     80 the OpenGL API, so they didn't feel threatened by the project.
     81 </p>
     82 
     83 
     84 <p>
     85 1995-1996: I continue working on Mesa both during my spare time and during
     86 my work hours at the Space Science and Engineering Center at the University
     87 of Wisconsin in Madison.  My supervisor, Bill Hibbard, lets me do this because
     88 Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
     89 </p><p>
     90 October 1996: Mesa 2.0 is released.  It implements the OpenGL 1.1 specification.
     91 </p>
     92 
     93 <p>
     94 March 1997: Mesa 2.2 is released.  It supports the new 3dfx Voodoo graphics
     95 card via the Glide library.  It's the first really popular hardware OpenGL
     96 implementation for Linux.
     97 </p>
     98 
     99 <p>
    100 September 1998: Mesa 3.0 is released.  It's the first publicly-available
    101 implementation of the OpenGL 1.2 API.
    102 </p>
    103 
    104 <p>
    105 March 1999: I attend my first OpenGL ARB meeting.  I contribute to the
    106 development of several official OpenGL extensions over the years.
    107 </p>
    108 
    109 <p>
    110 September 1999: I'm hired by Precision Insight, Inc.  Mesa is a key
    111 component of 3D hardware acceleration in the new DRI project for XFree86.
    112 Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
    113 </p>
    114 
    115 <p>
    116 October 2001: Mesa 4.0 is released.
    117 It implements the OpenGL 1.3 specification.
    118 </p>
    119 
    120 
    121 <p>
    122 November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell,
    123 Jens Owen, David Dawes and Frank LaMonica.
    124 Tungsten Graphics was acquired by VMware in December 2008.
    125 </p>
    126 
    127 <p>
    128 November 2002: Mesa 5.0 is released.
    129 It implements the OpenGL 1.4 specification.
    130 </p>
    131 
    132 <p>
    133 January 2003: Mesa 6.0 is released.  It implements the OpenGL 1.5
    134 specification as well as the GL_ARB_vertex_program and
    135 GL_ARB_fragment_program extensions.
    136 </p>
    137 
    138 <p>
    139 June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
    140 and OpenGL Shading Language.
    141 </p>
    142 
    143 <p>
    144 2008: Keith Whitwell and other Tungsten Graphics employees develop
    145 <a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
    146 - a new GPU abstraction layer.  The latest Mesa drivers are based on
    147 Gallium and other APIs such as OpenVG are implemented on top of Gallium.
    148 </p>
    149 
    150 <p>
    151 February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0 specification
    152 and version 1.30 of the OpenGL Shading Language.
    153 </p>
    154 
    155 <p>
    156 Ongoing: Mesa is the OpenGL implementation for several types of hardware
    157 made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
    158 There's also several software-based renderers: swrast (the legacy
    159 Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe
    160 (LLVM/JIT-based high-speed rasterizer).
    161 Work continues on the drivers and core Mesa to implement newer versions
    162 of the OpenGL specification.
    163 </p>
    164 
    165 
    166 
    167 <h1>Major Versions</h1>
    168 
    169 <p>
    170 This is a summary of the major versions of Mesa.
    171 Mesa's major version number has been incremented whenever a new version
    172 of the OpenGL specification is implemented.
    173 </p>
    174 
    175 
    176 <h2>Version 12.x features</h2>
    177 <p>
    178 Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers
    179 support OpenGL 4.3.
    180 </p>
    181 
    182 
    183 <h2>Version 11.x features</h2>
    184 <p>
    185 Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers
    186 support OpenGL 4.1.
    187 </p>
    188 
    189 
    190 <h2>Version 10.x features</h2>
    191 <p>
    192 Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers
    193 support OpenGL 3.3.
    194 </p>
    195 
    196 
    197 <h2>Version 9.x features</h2>
    198 <p>
    199 Version 9.x of Mesa implements the OpenGL 3.1 API.
    200 While the driver for Intel Sandy Bridge and Ivy Bridge is the only
    201 driver to support OpenGL 3.1, many developers across the open-source
    202 community contributed features required for OpenGL 3.1.  The primary
    203 features added since the Mesa 8.0 release are
    204 GL_ARB_texture_buffer_object and GL_ARB_uniform_buffer_object.
    205 </p>
    206 <p>
    207 Version 9.0 of Mesa also included the first release of the Clover state
    208 tracker for OpenCL.
    209 </p>
    210 
    211 
    212 <h2>Version 8.x features</h2>
    213 <p>
    214 Version 8.x of Mesa implements the OpenGL 3.0 API.
    215 The developers at Intel deserve a lot of credit for implementing most
    216 of the OpenGL 3.0 features in core Mesa, the GLSL compiler as well as
    217 the i965 driver.
    218 </p>
    219 
    220 
    221 <h2>Version 7.x features</h2>
    222 <p>
    223 Version 7.x of Mesa implements the OpenGL 2.1 API.  The main feature
    224 of OpenGL 2.x is the OpenGL Shading Language.
    225 </p>
    226 
    227 
    228 <h2>Version 6.x features</h2>
    229 <p>
    230 Version 6.x of Mesa implements the OpenGL 1.5 API with the following
    231 extensions incorporated as standard features:
    232 </p>
    233 <ul>
    234 <li>GL_ARB_occlusion_query
    235 <li>GL_ARB_vertex_buffer_object
    236 <li>GL_EXT_shadow_funcs
    237 </ul>
    238 <p>
    239 Also note that several OpenGL tokens were renamed in OpenGL 1.5
    240 for the sake of consistency.
    241 The old tokens are still available.
    242 </p>
    243 <pre>
    244 New Token                   Old Token
    245 ------------------------------------------------------------
    246 GL_FOG_COORD_SRC            GL_FOG_COORDINATE_SOURCE
    247 GL_FOG_COORD                GL_FOG_COORDINATE
    248 GL_CURRENT_FOG_COORD        GL_CURRENT_FOG_COORDINATE
    249 GL_FOG_COORD_ARRAY_TYPE     GL_FOG_COORDINATE_ARRAY_TYPE
    250 GL_FOG_COORD_ARRAY_STRIDE   GL_FOG_COORDINATE_ARRAY_STRIDE
    251 GL_FOG_COORD_ARRAY_POINTER  GL_FOG_COORDINATE_ARRAY_POINTER
    252 GL_FOG_COORD_ARRAY          GL_FOG_COORDINATE_ARRAY
    253 GL_SRC0_RGB                 GL_SOURCE0_RGB
    254 GL_SRC1_RGB                 GL_SOURCE1_RGB
    255 GL_SRC2_RGB                 GL_SOURCE2_RGB
    256 GL_SRC0_ALPHA               GL_SOURCE0_ALPHA
    257 GL_SRC1_ALPHA               GL_SOURCE1_ALPHA
    258 GL_SRC2_ALPHA               GL_SOURCE2_ALPHA
    259 </pre>
    260 <p>
    261 See the
    262 <a href="http://www.opengl.org/documentation/spec.html">
    263 OpenGL specification</a> for more details.
    264 </p>
    265 
    266 
    267 
    268 <h2>Version 5.x features</h2>
    269 <p>
    270 Version 5.x of Mesa implements the OpenGL 1.4 API with the following
    271 extensions incorporated as standard features:
    272 </p>
    273 <ul>
    274 <li>GL_ARB_depth_texture
    275 <li>GL_ARB_shadow
    276 <li>GL_ARB_texture_env_crossbar
    277 <li>GL_ARB_texture_mirror_repeat
    278 <li>GL_ARB_window_pos
    279 <li>GL_EXT_blend_color
    280 <li>GL_EXT_blend_func_separate
    281 <li>GL_EXT_blend_logic_op
    282 <li>GL_EXT_blend_minmax
    283 <li>GL_EXT_blend_subtract
    284 <li>GL_EXT_fog_coord
    285 <li>GL_EXT_multi_draw_arrays
    286 <li>GL_EXT_point_parameters
    287 <li>GL_EXT_secondary_color
    288 <li>GL_EXT_stencil_wrap
    289 <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
    290 <li>GL_SGIS_generate_mipmap
    291 </ul>
    292 
    293 
    294 <h2>Version 4.x features</h2>
    295 
    296 <p>
    297 Version 4.x of Mesa implements the OpenGL 1.3 API with the following
    298 extensions incorporated as standard features:
    299 </p>
    300 
    301 <ul>
    302 <li>GL_ARB_multisample
    303 <li>GL_ARB_multitexture
    304 <li>GL_ARB_texture_border_clamp
    305 <li>GL_ARB_texture_compression
    306 <li>GL_ARB_texture_cube_map
    307 <li>GL_ARB_texture_env_add
    308 <li>GL_ARB_texture_env_combine
    309 <li>GL_ARB_texture_env_dot3
    310 <li>GL_ARB_transpose_matrix
    311 </ul>
    312 
    313 <h2>Version 3.x features</h2>
    314 
    315 <p>
    316 Version 3.x of Mesa implements the OpenGL 1.2 API with the following
    317 features:
    318 </p>
    319 <ul>
    320 <li>BGR, BGRA and packed pixel formats
    321 <li>New texture border clamp mode
    322 <li>glDrawRangeElements()
    323 <li>standard 3-D texturing
    324 <li>advanced MIPMAP control
    325 <li>separate specular color interpolation
    326 </ul>
    327 
    328 
    329 <h2>Version 2.x features</h2>
    330 <p>
    331 Version 2.x of Mesa implements the OpenGL 1.1 API with the following
    332 features.
    333 </p>
    334 <ul>
    335 <li>Texture mapping:
    336 	<ul>
    337 	<li>glAreTexturesResident
    338 	<li>glBindTexture
    339 	<li>glCopyTexImage1D
    340 	<li>glCopyTexImage2D
    341 	<li>glCopyTexSubImage1D
    342 	<li>glCopyTexSubImage2D
    343 	<li>glDeleteTextures
    344 	<li>glGenTextures
    345 	<li>glIsTexture
    346 	<li>glPrioritizeTextures
    347 	<li>glTexSubImage1D
    348 	<li>glTexSubImage2D
    349 	</ul>
    350 <li>Vertex Arrays:
    351 	<ul>
    352 	<li>glArrayElement
    353 	<li>glColorPointer
    354 	<li>glDrawElements
    355 	<li>glEdgeFlagPointer
    356 	<li>glIndexPointer
    357 	<li>glInterleavedArrays
    358 	<li>glNormalPointer
    359 	<li>glTexCoordPointer
    360 	<li>glVertexPointer
    361 	</ul>
    362 <li>Client state management:
    363 	<ul>
    364 	<li>glDisableClientState
    365 	<li>glEnableClientState
    366 	<li>glPopClientAttrib
    367 	<li>glPushClientAttrib
    368 	</ul>
    369 <li>Misc:
    370 	<ul>
    371 	<li>glGetPointer
    372 	<li>glIndexub
    373 	<li>glIndexubv
    374 	<li>glPolygonOffset
    375 	</ul>
    376 </ul>
    377 
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