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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 10.3.7 Release Notes / January 12, 2015</h1>
     18 
     19 <p>
     20 Mesa 10.3.7 is a bug fix release which fixes bugs found since the 10.3.6 release.
     21 </p>
     22 <p>
     23 Mesa 10.3.7 implements the OpenGL 3.3 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
     27 3.3 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 <h2>SHA256 checksums</h2>
     32 <pre>
     33 bc13f33c19bc9f44a0565fdd51a8f9d1c0153a3365c429ceaf4ef43b7022b052  MesaLib-10.3.7.tar.gz
     34 43c6ced15e237cbb21b3082d7c0b42777c50c1f731d0d4b5efb5231063fb6a5b  MesaLib-10.3.7.tar.bz2
     35 d821fd46baf804fecfcf403e901800a4b996c7dd1c83f20a354b46566a49026f  MesaLib-10.3.7.zip
     36 </pre>
     37 
     38 <h2>New features</h2>
     39 <p>None</p>
     40 
     41 <h2>Bug fixes</h2>
     42 
     43 <p>This list is likely incomplete.</p>
     44 
     45 <ul>
     46 
     47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>
     50 
     51 </ul>
     52 
     53 <h2>Changes</h2>
     54 
     55 <p>Chad Versace (2):</p>
     56 <ul>
     57   <li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li>
     58   <li>i965: Use safer pointer arithmetic in gather_oa_results()</li>
     59 </ul>
     60 
     61 <p>Emil Velikov (2):</p>
     62 <ul>
     63   <li>docs: Add sha256 sums for the 10.3.6 release</li>
     64   <li>Update version to 10.3.7</li>
     65 </ul>
     66 
     67 <p>Ilia Mirkin (2):</p>
     68 <ul>
     69   <li>nv50,nvc0: set vertex id base to index_bias</li>
     70   <li>nv50/ir: fix texture offsets in release builds</li>
     71 </ul>
     72 
     73 <p>Kenneth Graunke (2):</p>
     74 <ul>
     75   <li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li>
     76   <li>i965: Fix start/base_vertex_location for &gt;1 prims but !BRW_NEW_VERTICES.</li>
     77 </ul>
     78 
     79 <p>Marek Olk (3):</p>
     80 <ul>
     81   <li>glsl_to_tgsi: fix a bug in copy propagation</li>
     82   <li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li>
     83   <li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li>
     84 </ul>
     85 
     86 <p>Michel Dnzer (1):</p>
     87 <ul>
     88   <li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li>
     89 </ul>
     90 
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