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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 10.6.5 Release Notes / August 22, 2015</h1>
     18 
     19 <p>
     20 Mesa 10.6.5 is a bug fix release which fixes bugs found since the 10.6.4 release.
     21 </p>
     22 <p>
     23 Mesa 10.6.5 implements the OpenGL 3.3 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
     27 3.3 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 afe290fc7af75a25df5ee52396a9f09e5dba85fb3e159304bdda265b8564b0d4  mesa-10.6.5.tar.gz
     35 fb6fac3c85bcfa9d06b8dd439169f23f0c0924a88e44362e738b99b1feff762f  mesa-10.6.5.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 <h2>Bug fixes</h2>
     43 
     44 <p>This list is likely incomplete.</p>
     45 
     46 <ul>
     47 
     48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85252">Bug 85252</a> - Segfault in compiler while processing ternary operator with void arguments</li>
     49 
     50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91570">Bug 91570</a> - Upgrading mesa to 10.6 causes segfault in OpenGL applications with GeForce4 MX 440 / AGP 8X</li>
     51 
     52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91610">Bug 91610</a> - [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor</li>
     53 
     54 </ul>
     55 
     56 
     57 <h2>Changes</h2>
     58 
     59 <p>Adam Jackson (1):</p>
     60 <ul>
     61   <li>glx: Fix __glXWireToEvent for BufferSwapComplete</li>
     62 </ul>
     63 
     64 <p>Alex Deucher (2):</p>
     65 <ul>
     66   <li>radeonsi: add new OLAND pci id</li>
     67   <li>radeonsi: properly set the raster_config for KV</li>
     68 </ul>
     69 
     70 <p>Emil Velikov (4):</p>
     71 <ul>
     72   <li>docs: add sha256 checksums for 10.6.4</li>
     73   <li>vc4: add missing nir include, to fix the build</li>
     74   <li>Revert "radeonsi: properly set the raster_config for KV"</li>
     75   <li>Update version to 10.6.5</li>
     76 </ul>
     77 
     78 <p>Frank Binns (1):</p>
     79 <ul>
     80   <li>egl/x11: don't abort when creating a DRI2 drawable fails</li>
     81 </ul>
     82 
     83 <p>Ilia Mirkin (3):</p>
     84 <ul>
     85   <li>nouveau: no need to do tnl wakeup, state updates are always hooked up</li>
     86   <li>gm107/ir: indirect handle goes first on maxwell also</li>
     87   <li>nv50,nvc0: take level into account when doing eng2d multi-layer blits</li>
     88 </ul>
     89 
     90 <p>Jason Ekstrand (4):</p>
     91 <ul>
     92   <li>meta/copy_image: Stash off the scissor</li>
     93   <li>mesa/formats: Only do byteswapping for packed formats</li>
     94   <li>mesa/formats: Fix swizzle flipping for big-endian targets</li>
     95   <li>mesa/formats: Don't flip channels of null array formats</li>
     96 </ul>
     97 
     98 <p>Marek Olk (3):</p>
     99 <ul>
    100   <li>radeonsi: fix polygon offset scale</li>
    101   <li>r600g: fix polygon offset scale</li>
    102   <li>r600g: allow setting geometry shader sampler states</li>
    103 </ul>
    104 
    105 <p>Neil Roberts (1):</p>
    106 <ul>
    107   <li>i965/bdw: Fix setting the instancing state for the SGVS element</li>
    108 </ul>
    109 
    110 <p>Oded Gabbay (2):</p>
    111 <ul>
    112   <li>mesa: clear existing swizzle info before bitwise-OR</li>
    113   <li>mesa/formats: don't byteswap when building array formats</li>
    114 </ul>
    115 
    116 <p>Renaud Gaubert (1):</p>
    117 <ul>
    118   <li>glsl: avoid compiler's segfault when processing operators with void arguments</li>
    119 </ul>
    120 
    121 
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