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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 11.0.3 Release Notes / October 10, 2015</h1>
     18 
     19 <p>
     20 Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2 release.
     21 </p>
     22 <p>
     23 Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 4.1.  OpenGL
     27 4.1 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117  mesa-11.0.3.tar.gz
     35 ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6  mesa-11.0.3.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 <h2>Bug fixes</h2>
     43 
     44 <p>This list is likely incomplete.</p>
     45 
     46 <ul>
     47 
     48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
     49 
     50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li>
     51 
     52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91044">Bug 91044</a> - piglit spec/egl_khr_create_context/valid debug flag gles* fail</li>
     53 
     54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
     55 
     56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
     57 
     58 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91718">Bug 91718</a> - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG</li>
     59 
     60 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
     61 
     62 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92265">Bug 92265</a> - Black windows in weston after update mesa to 11.0.2-1</li>
     63 
     64 </ul>
     65 
     66 
     67 <h2>Changes</h2>
     68 
     69 <p>Brian Paul (1):</p>
     70 <ul>
     71   <li>st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats</li>
     72 </ul>
     73 
     74 <p>Daniel Scharrer (1):</p>
     75 <ul>
     76   <li>mesa: Add abs input modifier to base for POW in ffvertex_prog</li>
     77 </ul>
     78 
     79 <p>Emil Velikov (3):</p>
     80 <ul>
     81   <li>docs: add sha256 checksums for 11.0.2</li>
     82   <li>Revert "nouveau: make sure there's always room to emit a fence"</li>
     83   <li>Update version to 11.0.3</li>
     84 </ul>
     85 
     86 <p>Francisco Jerez (1):</p>
     87 <ul>
     88   <li>i965/fs: Fix hang on IVB and VLV with image format mismatch.</li>
     89 </ul>
     90 
     91 <p>Ian Romanick (1):</p>
     92 <ul>
     93   <li>meta: Handle array textures in scaled MSAA blits</li>
     94 </ul>
     95 
     96 <p>Ilia Mirkin (6):</p>
     97 <ul>
     98   <li>nouveau: be more careful about freeing temporary transfer buffers</li>
     99   <li>nouveau: delay deleting buffer with unflushed fence</li>
    100   <li>nouveau: wait to unref the transfer's bo until it's no longer used</li>
    101   <li>nv30: pretend to have packed texture/surface formats</li>
    102   <li>nv30: always go through translate module on big-endian</li>
    103   <li>nouveau: make sure there's always room to emit a fence</li>
    104 </ul>
    105 
    106 <p>Jason Ekstrand (1):</p>
    107 <ul>
    108   <li>mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks</li>
    109 </ul>
    110 
    111 <p>Kyle Brenneman (3):</p>
    112 <ul>
    113   <li>glx: Fix build errors with --enable-mangling (v2)</li>
    114   <li>mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.</li>
    115   <li>glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)</li>
    116 </ul>
    117 
    118 <p>Leo Liu (1):</p>
    119 <ul>
    120   <li>radeon/vce: fix vui time_scale zero error</li>
    121 </ul>
    122 
    123 <p>Marek Olk (21):</p>
    124 <ul>
    125   <li>st/mesa: fix front buffer regression after dropping st_validate_state in Blit</li>
    126   <li>radeonsi: handle index buffer alloc failures</li>
    127   <li>radeonsi: handle constant buffer alloc failures</li>
    128   <li>gallium/radeon: handle buffer_map staging buffer failures better</li>
    129   <li>gallium/radeon: handle buffer alloc failures in r600_draw_rectangle</li>
    130   <li>gallium/radeon: add a fail path for depth MSAA texture readback</li>
    131   <li>radeonsi: report alloc failure from si_shader_binary_read</li>
    132   <li>radeonsi: add malloc fail paths to si_create_shader_state</li>
    133   <li>radeonsi: skip drawing if the tess factor ring allocation fails</li>
    134   <li>radeonsi: skip drawing if GS ring allocations fail</li>
    135   <li>radeonsi: handle shader precompile failures</li>
    136   <li>radeonsi: handle fixed-func TCS shader create failure</li>
    137   <li>radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload</li>
    138   <li>radeonsi: skip drawing if PS fails to compile or upload</li>
    139   <li>radeonsi: skip drawing if updating the scratch buffer fails</li>
    140   <li>radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders</li>
    141   <li>radeonsi: handle dummy constant buffer allocation failure</li>
    142   <li>gallium/u_blitter: handle allocation failures</li>
    143   <li>radeonsi: add scratch buffer to the buffer list when it's re-allocated</li>
    144   <li>st/dri: don't use _ctx in client_wait_sync</li>
    145   <li>egl/dri2: don't require a context for ClientWaitSync (v2)</li>
    146 </ul>
    147 
    148 <p>Matthew Waters (1):</p>
    149 <ul>
    150   <li>egl: rework handling EGL_CONTEXT_FLAGS</li>
    151 </ul>
    152 
    153 <p>Michel Dnzer (1):</p>
    154 <ul>
    155   <li>st/dri: Use packed RGB formats</li>
    156 </ul>
    157 
    158 <p>Roland Scheidegger (1):</p>
    159 <ul>
    160   <li>mesa: fix mipmap generation for immutable, compressed textures</li>
    161 </ul>
    162 
    163 <p>Tom Stellard (3):</p>
    164 <ul>
    165   <li>gallium/radeon: Use call_once() when initailizing LLVM targets</li>
    166   <li>gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2</li>
    167   <li>radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2</li>
    168 </ul>
    169 
    170 <p>Varad Gautam (1):</p>
    171 <ul>
    172   <li>egl: restore surface type before linking config to its display</li>
    173 </ul>
    174 
    175 <p>Ville Syrjl (3):</p>
    176 <ul>
    177   <li>i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)</li>
    178   <li>i915: Fix texcoord vs. varying collision in fragment programs</li>
    179   <li>i915: Remember to call intel_prepare_render() before blitting</li>
    180 </ul>
    181 
    182 
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