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     11   <h1>The Mesa 3D Graphics Library</h1>
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     16 
     17 <h1>Mesa 13.0.2 Release Notes / November 28, 2016</h1>
     18 
     19 <p>
     20 Mesa 13.0.2 is a bug fix release which fixes bugs found since the 13.0.1 release.
     21 </p>
     22 <p>
     23 Mesa 13.0.2 implements the OpenGL 4.4 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 4.4.  OpenGL
     27 4.4 is <strong>only</strong> available if requested at context creation
     28 because compatibility contexts are not supported.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 6014233a5db6032ab8de4881384871bbe029de684502707794ce7b3e6beec308  mesa-13.0.2.tar.gz
     35 a6ed622645f4ed61da418bf65adde5bcc4bb79023c36ba7d6b45b389da4416d5  mesa-13.0.2.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 
     43 <h2>Bug fixes</h2>
     44 
     45 <ul>
     46 
     47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97321">Bug 97321</a> - Query INFO_LOG_LENGTH for empty info log should return 0</li>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97420">Bug 97420</a> - &quot;#version 0&quot; crashes glsl_compiler</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98632">Bug 98632</a> - Fix build on Hurd without PATH_MAX</li>
     52 
     53 </ul>
     54 
     55 
     56 <h2>Changes</h2>
     57 
     58 <p>Ben Widawsky (3):</p>
     59 <ul>
     60   <li>i965: Add some APL and KBL SKU strings</li>
     61   <li>i965: Reorder PCI ID list to match release order</li>
     62   <li>i965/glk: Add basic Geminilake support</li>
     63 </ul>
     64 
     65 <p>Dave Airlie (14):</p>
     66 <ul>
     67   <li>radv: fix texturesamples to handle single sample case</li>
     68   <li>wsi: fix VK_INCOMPLETE for vkGetSwapchainImagesKHR</li>
     69   <li>radv: don't crash on null swapchain destroy.</li>
     70   <li>ac/nir/llvm: fix channel in texture gather lowering code.</li>
     71   <li>radv: make sure to flush input attachments correctly.</li>
     72   <li>radv: fix image view creation for depth and stencil only</li>
     73   <li>radv: spir-v allows texture size query with and without lod.</li>
     74   <li>vulkan/wsi/x11: handle timeouts properly in next image acquire (v1.1)</li>
     75   <li>vulkan/wsi: store present mode in swapchain base class</li>
     76   <li>vulkan/wsi/x11: add support for IMMEDIATE present mode</li>
     77   <li>radv: fix texel fetch offset with 2d arrays.</li>
     78   <li>radv/si: fix optimal micro tile selection</li>
     79   <li>radv/ac/llvm: shadow samplers only return one value.</li>
     80   <li>radv: fix 3D clears with baseMiplevel</li>
     81 </ul>
     82 
     83 <p>Eduardo Lima Mitev (2):</p>
     84 <ul>
     85   <li>vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHR</li>
     86   <li>vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfacePresentModesKHR</li>
     87 </ul>
     88 
     89 <p>Emil Velikov (5):</p>
     90 <ul>
     91   <li>docs: add sha256 checksums for 13.0.1</li>
     92   <li>cherry-ignore: add reverted LLVM_LIBDIR patch</li>
     93   <li>anv: fix enumeration of properties</li>
     94   <li>radv: honour the number of properties available</li>
     95   <li>Update version to 13.0.2</li>
     96 </ul>
     97 
     98 <p>Eric Anholt (3):</p>
     99 <ul>
    100   <li>vc4: Don't abort when a shader compile fails.</li>
    101   <li>vc4: Clamp the shadow comparison value.</li>
    102   <li>vc4: Fix register class handling of DDX/DDY arguments.</li>
    103 </ul>
    104 
    105 <p>Gwan-gyeong Mun (2):</p>
    106 <ul>
    107   <li>util/disk_cache: close a previously opened handle in disk_cache_put (v2)</li>
    108   <li>anv: Fix unintentional integer overflow in anv_CreateDmaBufImageINTEL</li>
    109 </ul>
    110 
    111 <p>Iago Toral Quiroga (1):</p>
    112 <ul>
    113   <li>anv/format: handle unsupported formats properly</li>
    114 </ul>
    115 
    116 <p>Ian Romanick (2):</p>
    117 <ul>
    118   <li>glcpp: Handle '#version 0' and other invalid values</li>
    119   <li>glsl: Parse 0 as a preprocessor INTCONSTANT</li>
    120 </ul>
    121 
    122 <p>Jason Ekstrand (15):</p>
    123 <ul>
    124   <li>anv/gen8: Stall when needed in Cmd(Set|Reset)Event</li>
    125   <li>anv/wsi: Set the fence to signaled in AcquireNextImageKHR</li>
    126   <li>anv: Rework fences</li>
    127   <li>vulkan/wsi/wayland: Include pthread.h</li>
    128   <li>vulkan/wsi/wayland: Clean up some error handling paths</li>
    129   <li>vulkan/wsi: Report the correct min/maxImageCount</li>
    130   <li>i965/gs: Allow primitive id to be a system value</li>
    131   <li>anv: Handle null in all destructors</li>
    132   <li>anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT</li>
    133   <li>nir/spirv: Fix handling of gl_PrimitiveId</li>
    134   <li>anv/blorp: Ignore clears for attachments first used as resolve destinations</li>
    135   <li>anv: Implement a depth stall restriction on gen7</li>
    136   <li>anv/cmd_buffer: Handle running out of binding tables in compute shaders</li>
    137   <li>anv/cmd_buffer: Emit a CS stall before setting a CS pipeline</li>
    138   <li>vulkan/wsi/x11: Implement FIFO mode.</li>
    139 </ul>
    140 
    141 <p>Jordan Justen (2):</p>
    142 <ul>
    143   <li>isl: Fix height calculation in isl_msaa_interleaved_scale_px_to_sa</li>
    144   <li>i965/hsw: Set integer mode in sampling state for stencil texturing</li>
    145 </ul>
    146 
    147 <p>Kenneth Graunke (4):</p>
    148 <ul>
    149   <li>intel: Set min_ds_entries on Broxton.</li>
    150   <li>i965: Fix compute shader crash.</li>
    151   <li>mesa: Drop PATH_MAX usage.</li>
    152   <li>i965: Fix GS push inputs with enhanced layouts.</li>
    153 </ul>
    154 
    155 <p>Kevin Strasser (1):</p>
    156 <ul>
    157   <li>vulkan/wsi: Add a thread-safe queue implementation</li>
    158 </ul>
    159 
    160 <p>Lionel Landwerlin (1):</p>
    161 <ul>
    162   <li>anv: fix multi level clears with VK_REMAINING_MIP_LEVELS</li>
    163 </ul>
    164 
    165 <p>Lucas Stach (1):</p>
    166 <ul>
    167   <li>gbm: request correct version of the DRI2_FENCE extension</li>
    168 </ul>
    169 
    170 <p>Nicolai Hhnle (2):</p>
    171 <ul>
    172   <li>radeonsi: store group_size_variable in struct si_compute</li>
    173   <li>glsl/lower_output_reads: fix geometry shader output handling with conditional emit</li>
    174 </ul>
    175 
    176 <p>Steinar H. Gunderson (1):</p>
    177 <ul>
    178   <li>Fix races during _mesa_HashWalk().</li>
    179 </ul>
    180 
    181 <p>Tapani Plli (1):</p>
    182 <ul>
    183   <li>mesa: fix empty program log length</li>
    184 </ul>
    185 
    186 
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