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      1 
      2                             Mesa 4.1 release notes
      3 
      4                                October 29, 2002
      5 
      6                                 PLEASE READ!!!!
      7 
      8 
      9 
     10 Introduction
     11 ------------
     12 
     13 Mesa uses an even/odd version number scheme like the Linux kernel.
     14 Even numbered versions (such as 4.0) designate stable releases.
     15 Odd numbered versions (such as 4.1) designate new developmental releases.
     16 
     17 
     18 New Features in Mesa 4.1
     19 ------------------------
     20 
     21 New extensions.  Docs at http://oss.sgi.com/projects/ogl-sample/registry/
     22 
     23 GL_NV_vertex_program
     24 
     25     NVIDIA's vertex programming extension
     26 
     27 GL_NV_vertex_program1_1
     28 
     29     A few features built on top of GL_NV_vertex_program
     30 
     31 GL_ARB_window_pos
     32 
     33     This is the ARB-approved version of GL_MESA_window_pos
     34 
     35 GL_ARB_depth_texture
     36 
     37     This is the ARB-approved version of GL_SGIX_depth_texture.
     38     It allows depth (Z buffer) data to be stored in textures.
     39     This is used by GL_ARB_shadow
     40 
     41 GL_ARB_shadow
     42 
     43     Shadow mapping with depth textures.
     44     This is the ARB-approved version of GL_SGIX_shadow.
     45 
     46 GL_ARB_shadow_ambient
     47 
     48     Allows one to specify the luminance of shadowed pixels.
     49     This is the ARB-approved version of GL_SGIX_shadow_ambient.
     50 
     51 GL_EXT_shadow_funcs
     52 
     53     Extends the set of GL_ARB_shadow texture comparision functions to
     54     include all eight of standard OpenGL dept-test functions.
     55 
     56 GL_ARB_point_parameters
     57 
     58     This is basically the same as GL_EXT_point_parameters.
     59 
     60 GL_ARB_texture_env_crossbar
     61 
     62     Allows any texture combine stage to reference any texture source unit.
     63 
     64 GL_NV_point_sprite
     65 
     66     For rendering points as textured quads.  Useful for particle effects.
     67 
     68 GL_NV_texture_rectangle  (new in 4.0.4 actually)
     69 
     70     Allows one to use textures with sizes that are not powers of two.
     71     Note that mipmapping and several texture wrap modes are not allowed.
     72 
     73 GL_EXT_multi_draw_arrays
     74 
     75     Allows arrays of vertex arrays to be rendered with one call.
     76 
     77 GL_EXT_stencil_two_side
     78 
     79    Separate stencil modes for front and back-facing polygons.
     80 
     81 GLX_SGIX_fbconfig & GLX_SGIX_pbuffer
     82 
     83    Off-screen rendering support.
     84 
     85 GL_ATI_texture_mirror_once
     86 
     87    Adds two new texture wrap modes: GL_MIRROR_CLAMP_ATI and
     88    GL_MIRROR_CLAMP_TO_EDGE_ATI.
     89 
     90 
     91 
     92 Device Driver Status
     93 --------------------
     94 
     95 A number of Mesa's software drivers haven't been actively maintained for
     96 some time.  We rely on volunteers to maintain many of these drivers.
     97 Here's the current status of all included drivers:
     98 
     99 
    100 Driver			Status
    101 ----------------------	---------------------
    102 XMesa (Xlib)		implements OpenGL 1.3
    103 OSMesa (off-screen)	implements OpenGL 1.3
    104 FX (3dfx Voodoo1/2)	implements OpenGL 1.3
    105 SVGA			implements OpenGL 1.3
    106 Wind River UGL		implements OpenGL 1.3
    107 Windows/Win32		implements OpenGL 1.3
    108 DOS/DJGPP		implements OpenGL 1.3
    109 GGI			implements OpenGL 1.3
    110 BeOS			needs updating (underway)
    111 Allegro			needs updating
    112 D3D			needs updating
    113 DOS			needs updating
    114 
    115 
    116 
    117 New features in GLUT
    118 --------------------
    119 
    120 1. Frames per second printing
    121 
    122    GLUT now looks for an environment variable called "GLUT_FPS".  If it's
    123    set, GLUT will print out a frames/second statistic to stderr when
    124    glutSwapBuffers() is called.  By default, frames/second is computed
    125    and displayed once every 5 seconds.  You can specify a different
    126    interval (in milliseconds) when you set the env var.  For example
    127    'export GLUT_FPS=1000' or 'setenv GLUT_FPS 1000' will set the interval
    128    to one second.
    129 
    130    NOTE: the demo or application must call the glutInit() function for
    131    this to work.  Otherwise, the env var will be ignored.
    132 
    133    Finally, this feature may not be reliable in multi-window programs.
    134 
    135 
    136 2. glutGetProcAddress() function
    137 
    138    The new function:
    139 
    140         void *glutGetProcAddress(const char *procName)
    141 
    142    is a wrapper for glXGetProcAddressARB() and wglGetProcAddress().  It
    143    lets you dynamically get the address of an OpenGL function at runtime.
    144    The GLUT_API_VERSION has been bumped to 5, but I haven't bumped the
    145    GLUT version number from 3.7 since that's probably Mark Kilgard's role.
    146 
    147    This function should probably also be able to return the address of
    148    GLUT functions themselves, but it doesn't do that yet.
    149 
    150 
    151 
    152 XXX Things To Do Yet XXXX
    153 -------------------------
    154 
    155 isosurf with vertex program exhibits some missing triangles (probably
    156 when recycling the vertex buffer for long prims).
    157 
    158 
    159 
    160 Porting Info
    161 ------------
    162 
    163 If you're porting a DRI or other driver from Mesa 4.0.x to Mesa 4.1 here
    164 are some things to change:
    165 
    166 1. ctx->Texture._ReallyEnabled is obsolete.
    167 
    168    Since there are now 5 texture targets (1D, 2D, 3D, cube and rect) that
    169    left room for only 6 units (6*5 < 32) in this field.
    170    This field is being replaced by ctx->Texture._EnabledUnits which has one
    171    bit per texture unit.  If the bit k of _EnabledUnits is set, that means
    172    ctx->Texture.Unit[k]._ReallyEnabled is non-zero.  You'll have to look at
    173    ctx->Texture.Unit[k]._ReallyEnabled to learn if the 1D, 2D, 3D, cube or
    174    rect texture is enabled for unit k.
    175 
    176    This also means that the constants TEXTURE1_*, TEXTURE2_*, etc are
    177    obsolete.
    178 
    179    The tokens TEXTURE0_* have been replaced as well (since there's no
    180    significance to the "0" part:
    181 
    182    old token           new token
    183    TEXTURE0_1D         TEXTURE_1D_BIT
    184    TEXTURE0_2D         TEXTURE_2D_BIT
    185    TEXTURE0_3D         TEXTURE_3D_BIT
    186    TEXTURE0_CUBE       TEXTURE_CUBE_BIT
    187    <none>              TEXTURE_RECT_BIT
    188 
    189    These tokens are only used for the ctx->Texture.Unit[i].Enabled and
    190    ctx->Texture.Unit[i]._ReallyEnabled fields.  Exactly 0 or 1 bits will
    191    be set in _ReallyEnabled at any time!
    192 
    193    Q: "What's the purpose of Unit[i].Enabled vs Unit[i]._ReallyEnabled?"
    194    A: The user can enable GL_TEXTURE_1D, GL_TEXTURE_2D, etc for any
    195       texure unit all at once (an unusual thing to do).
    196       OpenGL defines priorities that basically say GL_TEXTURE_2D has
    197       higher priority than GL_TEXTURE_1D, etc.  Also, just because a
    198       texture target is enabled by the user doesn't mean we'll actually
    199       use that texture!  If a texture object is incomplete (missing mip-
    200       map levels, etc) it's as if texturing is disabled for that target.
    201       The _ReallyEnabled field will have a bit set ONLY if the texture
    202       target is enabled and complete.  This spares the driver writer from
    203       examining a _lot_ of GL state to determine which texture target is
    204       to be used.
    205 
    206 
    207 2. Tnl tokens changes
    208 
    209    During the implementation of GL_NV_vertex_program some of the vertex
    210    buffer code was changed.  Specifically, the VERT_* bits defined in
    211    tnl/t_context.h have been renamed to better match the conventions of
    212    GL_NV_vertex_program.  The old names are still present but obsolete.
    213    Drivers should use the newer names.
    214 
    215    For example:  VERT_RGBA is now VERT_BIT_COLOR0 and
    216    VERT_SPEC_RGB is now VERT_BIT_COLOR1.
    217 
    218 
    219 
    220 3. Read/Draw Buffer changes
    221 
    222    The business of setting the current read/draw buffers in Mesa 4.0.x
    223    was complicated.  It's much simpler now in Mesa 4.1.
    224 
    225    Here are the changes:
    226 
    227    - Renamed ctx->Color.DrawDestMask to ctx->Color._DrawDestMask
    228    - Removed ctx->Color.DriverDrawBuffer
    229    - Removed ctx->Pixel.DriverReadBuffer
    230    - Removed ctx->Color.MultiDrawBuffer
    231    - Removed ctx->Driver.SetDrawBuffer()
    232    - Removed swrast->Driver.SetReadBuffer().
    233    - Added ctx->Color._DrawDestMask - a bitmask of FRONT/BACK_LEFT/RIGHT_BIT
    234      values to indicate the current draw buffers.
    235    - Added ctx->Pixel._ReadSrcMask to indicate the source for pixel reading.
    236      The value is _one_ of the FRONT/BACK_LEFT/RIGHT_BIT values.
    237    - Added ctx->Driver.DrawBuffer() and ctx->Driver.ReadBuffer().
    238      These functions exactly correspond to glDrawBuffer and glReadBuffer calls.
    239      Many drivers will set ctx->Driver.DrawBuffer = _swrast_DrawBuffer and
    240      leave ctx->Draw.ReadBuffer NULL.
    241      DRI drivers should implement their own function for ctx->Driver.DrawBuffer
    242      and use it to set the current hardware drawing buffer.  You'll probably
    243      also want to check for GL_FRONT_AND_BACK mode and fall back to software.
    244      Call _swrast_DrawBuffer() too, to update the swrast state.
    245    - Added swrast->Driver.SetBuffer().
    246      This function should be implemented by all device drivers that use swrast.
    247      Mesa will call it to specify the buffer to use for span reading AND
    248      writing and point/line/triangle rendering.
    249      There should be no confusion between current read or draw buffer anymore.
    250    - Added swrast->CurrentBuffer to indicate which color buffer to read/draw.
    251      Will be FRONT_LEFT_BIT, BACK_LEFT_BIT, FRONT_RIGHT_BIT or BACK_RIGHT_BIT.
    252      This value is usually passed to swrast->Driver.SetBuffer().
    253 
    254 
    255 4. _mesa_create_context() changes.  This function now takes a pointer to
    256    a __GLimports object.  The __GLimports structure contains function
    257    pointers to system functions like fprintf(), malloc(), etc.
    258    The _mesa_init_default_imports() function can be used to initialize
    259    a __GLimports object.  Most device drivers (like the DRI drivers)
    260    should use this.
    261 
    262 
    263 5. In tnl's struct vertex_buffer, the field "ProjectedClipCoords"
    264    has been replaced by "NdcPtr" to better match the OpenGL spec's
    265    terminology.
    266 
    267 
    268 6. Since GL_EXT_stencil_two_side has been implemented, many of the
    269    ctx->Stencil fields are now 2-element arrays.  For example,
    270    "GLenum Ref" is now "GLenum Ref[2]"  The [0] elements are the front-face
    271    values and the [1] elements are the back-face values.
    272    ctx->Stencil.ActiveFace is 0 or 1 to indicate the current face for
    273    the glStencilOp/Func/Mask() functions.
    274    ctx->Stencil.TestTwoSide controls whether or not 1 or 2-sided stenciling
    275    is enabled.
    276 
    277 
    278 7. Removed ctx->Polygon._OffsetAny.  Removed ctx->Polygon.OffsetMRD.
    279 
    280 
    281 8. GLfloat / GLchan changes:
    282 
    283    - Changed ctx->Driver.ClearColor() to take GLfloat[4] instead of GLchan[4].
    284      ctx->Color.ClearColor is now GLfloat[4] too.
    285    - Changed ctx->Driver.AlphaRef() to take GLfloat instead of GLchan.
    286    - ctx->Color.AlphaRef is now GLfloat.
    287    - texObj->BorderColor is now GLfloat[4].  texObj->_BorderChan is GLchan[4].
    288 
    289    This is part of an effort to remove all GLchan types from core Mesa so
    290    that someday we can support 8, 16 and 32-bit color channels dynamically
    291    at runtime, instead of at compile-time.
    292 
    293 
    294 9. GLboolean ctx->Tranform.ClipEnabled[MAX_CLIP_PLANES] has been replaced
    295    by GLuint ctx->Transform.ClipPlanesEnabled.  The later is a bitfield.
    296 
    297 
    298 10. There's a new matrix_stack type in mtypes.h used for the Modelview,
    299    Projection, Color and Texcoord matrix stacks.
    300 
    301 
    302 11. The ctx->Current.* fields have changed a lot.  Now, there's a
    303    ctx->Current.Attrib[] array for all vertex attributes which matches
    304    the NV vertex program conventions.
    305 
    306 
    307 ----------------------------------------------------------------------
    308