1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Version History</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="contents.html"></iframe> 15 <div class="content"> 16 17 <b> 18 NOTE: Changes for Mesa 6.4 and later are documented in the corresponding 19 <a href="relnotes.html">release notes</a> file. 20 </b> 21 22 23 <h1>Mesa Version History</h1> 24 25 26 <h2>1.0 beta February 1995</h2> 27 <ul> 28 <li>Initial release 29 </ul> 30 31 <h2>1.1 beta March 4, 1995</h2> 32 Changes: 33 <ul> 34 <li>faster point and line drawing (2x faster) 35 <li>more systems supported, better Makefiles 36 <li>Renamed lib*.a files to avoid collisions 37 <li>many small bug fixes 38 </ul> 39 New: 40 <ul> 41 <li>pseudo-GLX functions added 42 <li>new implementation of evaluators (eval2.c) 43 <li>GLUT support 44 </ul> 45 46 <h2>1.1.1 beta March 7, 1995</h2> 47 Changes: 48 <ul> 49 <li>Reverted from eval2.c to eval.c due to FPE on Linux 50 <li>more speed improvements 51 <li>more Makefile changes 52 </ul> 53 54 <h2>1.1.2 beta March 14, 1995</h2> 55 New: 56 <ul> 57 <li>implementation of SGI's blending extensions 58 <li>glXUseXFont implemented 59 <li>added MESA_DEBUG environment variable support 60 </ul> 61 Changes: 62 <ul> 63 <li>Using eval2.c again 64 <li>more FPE-prevention checks (0-length normals are OK) 65 <li>a few small bug fixes 66 <li>much faster pixel logic ops! 67 <li>faster transformation arithmetic 68 </ul> 69 70 <h2>1.1.3 beta March 31, 1995</h2> 71 New: 72 <ul> 73 <li>gluScaleImage() and gluBuild2DMipMaps() implemented 74 <li>Mesa widgets for Xt/Motif 75 <li>blendEXT demos 76 <li>added environment variables for selecting visuals 77 </ul> 78 Changes: 79 <ul> 80 <li>almost all GLUT demos work correctly now 81 <li>faster X device driver functions 82 <li>more bug fixes 83 </ul> 84 85 <h2>1.1.4 beta April 20, 1995</h2> 86 Bug fixes: 87 <ul> 88 <li>missing #define SEEK_SET in src-tk/image.c 89 <li>compile glShadeModel into display lists 90 <li>fixed pow() domain error in src/light.c 91 <li>fixed "flickering bitmaps" in double buffer mode 92 <li>fixed tk.h and aux.h for C++ 93 <li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted 94 </ul> 95 New features: 96 <ul> 97 <li>MUCH, MUCH nicer dithering in 8-bit RGB mode 98 <li>updated widgets and widget demos 99 <li>Implemented GLXPixmap functions 100 <li>Added GLU 1.1 and GLX 1.1 functions 101 <li>Changed the X/Mesa interface API, more versatile 102 <li>Implemented gluPartialDisk() 103 </ul> 104 105 <h2>1.2 May 22, 1995</h2> 106 Bug fixes: 107 <ul> 108 <li>IRIX 4.x makefile problem 109 <li>modified tk to share root colormap as needed 110 <li>gluLookAt normalization problem 111 <li>suppress Expose, NoExpose events in swapbuffers 112 <li>glBitmap() and glDrawPixels() clipping 113 </ul> 114 New features: 115 <ul> 116 <li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture 117 modes implemented 118 <li>texture maps stored more efficiently 119 <li>texture maps can be compiled into display lists 120 <li>Bogdan Sikorski's GLU polygon tesselation code 121 <li>Linas Vepstas's sweep and extrusion library 122 <li>glXCreateContext()'s shareList parameter works as it's supposed to. 123 XMesaCreateContext() updated to accept a shareList parameter too. 124 <li>Mesa can be compiled with real OpenGL .h files 125 <li>MESA_BACK_BUFFER environment variable 126 <li>better GLX error checking 127 </ul> 128 129 <h2>1.2.1 June 22, 1995</h2> 130 Bug fixes: 131 <ul> 132 <li>X/Mesa double buffer window resize crash 133 <li>widgets now pass PointerMotion events 134 <li>X/Mesa incorrect default clear color and drawing color 135 <li>more robust X MIT-SHM support in X/Mesa 136 <li>glTexImage( format=GL_LUMINANCE ) didn't work 137 <li>GL_LINE mode polygons with line width > 1.0 could cause a crash 138 <li>numerous feedback bugs 139 <li>glReadPixels() from depth buffer was wrong 140 <li>error prone depth and stencil buffer allocation 141 New features: 142 <li>Preliminary Microsoft Windows driver 143 <li>Implemented a number of missing functions: glEvalCoord[12][df]v(), 144 glGet...(), etc. 145 <li>Added a few missing symbols to gl.h and glu.h 146 <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 147 <li>Faster rendering of lines when width=2.0 148 <li>Stencil-related functions now work in display lists 149 </ul> 150 Changes: 151 <ul> 152 <li>renamed aux.h as glaux.h (MS-DOS names can't start with aux) 153 <li>most filenames are in 8.3 format to accommodate MS-DOS 154 <li>use GLubytes to store arrays of colors instead of GLints 155 </ul> 156 157 <h2>1.2.2 August 2, 1995</h2> 158 New features: 159 <ul> 160 <li>texture mapped points and lines 161 <li>NURBS! (but not 100% complete) 162 <li>viewports may safely extend beyond window boundaries 163 <li>MESA_PRIVATE_CMAP environment variable 164 <li>Grayscale X display support 165 <li>two new demos: demos/gears.c and demos/shadow.c 166 <li>MachTen for Macintosh configuration 167 </ul> 168 Bug fixes: 169 <ul> 170 <li>glGet*(GL_DEPTH_BITS) returned bytes, not bits 171 <li>point, line, and bitmap rasterization suffered from roundoff errors 172 <li>fixed a division by zero error in line clippping 173 <li>occasional wrong default background color really fixed! 174 <li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work 175 <li>gluBuild2DMipmaps malloc problem fixed 176 <li>view volume clipping of smooth shaded lines resulted in bad colors 177 </ul> 178 Changes: 179 <ul> 180 <li>new visual selection method in glXChooseVisual() 181 <li>improved GLU quadric functions 182 <li>call XSync for glFinish and XFlush for glFlush 183 <li>glVertex() calls now use a function pointer to avoid conditionals 184 <li>removed contrib directory from Mesa tar file (available on ftp site) 185 <li>AIX shared library support 186 <li>Removed GLUenum type as it's not in OpenGL 187 </ul> 188 189 <h2>1.2.3 September 26, 1995</h2> 190 New features: 191 <ul> 192 <li>Mesa header files now equivalent to SGI OpenGL headers 193 <li>Support for HP's Color Recovery dithering displays 194 <li>Faster vertex transformation 195 <li>Faster raster operations into X windows under certain conditions 196 <li>New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General 197 <li>4-bit visuals now supported 198 </ul> 199 Bug fixes: 200 <ul> 201 <li>glScissor bug fixed 202 <li>round-off errors in clipping lines against clip planes fixed 203 <li>byte swapping between hosts and display servers implemented 204 <li>glGetError() can be called without a current rendering context 205 <li>problem with accidentally culled polygons is fixed 206 <li>fixed some widget compilation problems 207 </ul> 208 209 <h2>1.2.4 November 17, 1995</h2> 210 New features: 211 <ul> 212 <li>More speed improvements (lighting, fogging, polygon drawing) 213 <li>Window system and OS-independent off-screen rendering 214 <li>Preliminary Fortran bindings 215 <li>glPolygonOffsetEXT implemented 216 <li>glColorMask and glIndexMask now fully implemented 217 <li>glPixelZoom implemented 218 <li>display lists fully implemented 219 <li>gamma correction 220 <li>dithering in 8-bit TrueColor/DirectColor visuals 221 </ul> 222 Changes: 223 <ul> 224 <li>Improved device driver interface 225 <li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk 226 <li>Dithering support moved from core into device driver 227 </ul> 228 Bug fixes: 229 <ul> 230 <li>glEnable/Disable( GL_LIGHTING ) didn't always take effect 231 <li>glReadPixels byte swapping was broken 232 <li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken 233 <li>duplicate glColor4b() prototype in GL/gl.h removed 234 <li>stripes in wave -ci demo fixed 235 <li>GL_LINEAR_MIPMAP_NEAREST had wrong value 236 <li>bugs in HP Color Recovery support fixed 237 <li>fixed bug when blending lines, points, bitmaps outside of window 238 </ul> 239 240 <h2>1.2.5 November 30, 1995</h2> 241 New Features: 242 <ul> 243 <li>updated MS Windows driver 244 <li>new implementation of StaticGray/GrayScale visual support 245 </ul> 246 Bug fixes: 247 <ul> 248 <li>pixelzooming with gamma correction or blending didn't work 249 <li>HP color recovery visual wasn't being picked by glXChooseVisual 250 <li>glClear didn't always observe glColorMask changes 251 <li>olympic and offset demos didn't compile on some Suns 252 <li>texcoord clamping wasn't correct 253 <li>a polygon optimization introduced an occasional sampling problem 254 </ul> 255 256 <h2>1.2.6 January 26, 1996</h2> 257 New Features: 258 <ul> 259 <li>faster line and polygon rendering under certain conditions. See 260 Performance Tips 9 and 10 in README 261 <li>profiling 262 <li>lighting is a bit faster 263 <li>better perspective corrected texture mapping 264 <li>Amiga AmiWin (X11) support 265 <li>preliminary Linux SVGA driver 266 Changes: 267 <li>now using a 16-bit depth buffer, faster, smaller 268 <li>GL_NORMALIZE is disabled by default 269 </ul> 270 Bug fixes: 271 <ul> 272 <li>projective texture mapping 273 <li>fixed a memory leak in the context destroy function 274 <li>GL_POLYGON with less than 3 vertices caused a crash 275 <li>glGet*() returned wrong result for GL_INDEX_MODE 276 <li>reading pixels from an unmapped X window caused a BadMatch error 277 </ul> 278 279 <h2>1.2.7 March 5, 1996</h2> 280 New: 281 <ul> 282 <li>faster lighting 283 <li>faster 16-bit TrueColor rendering on Linux 284 <li>faster 32-bit TrueColor rendering on Linux, HP, IBM 285 <li>non-depth-buffered XImage polygons are faster 286 <li>vertex array extension 287 <li>software alpha planes 288 <li>updated Macintosh driver 289 <li>new NeXT driver 290 <li>GLU quadric functions generate texture coordinates 291 <li>reflect.c demo - reflective, textured surface demo 292 </ul> 293 Changes: 294 <ul> 295 <li>gamma correction code moved into the X driver for better performance 296 </ul> 297 Bug fixes: 298 <ul> 299 <li>multiple glClipPlane()'s didn't work reliably 300 <li>glPolygonMode() didn't always work 301 <li>glCullFace( GL_FRONT_AND_BACK ) didn't work 302 <li>texture mapping with gamma correction was buggy 303 <li>floating point exceptions in texture coordinate interpolation 304 <li>XImage byte swapping didn't always work 305 <li>polygon edge flags weren't always used correctly 306 </ul> 307 308 <h2>1.2.8 May 22, 1996</h2> 309 New: 310 <ul> 311 <li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property 312 <li>better monochrome output 313 <li>more IRIX 6.x configurations 314 <li>more robust RGB mode color allocation 315 <li>added MESA_XSYNC environment variable 316 <li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions 317 <li>GL_MESA_window_pos extension 318 <li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT 319 and GL_UNSIGNED_INT 320 <li>driver for prototype Cirrus Mondello 3-D board 321 <li>updated AmigaDOS driver 322 <li>a few small speed optimizations in polygon rendering 323 </ul> 324 Changes: 325 <ul> 326 <li>internal device driver interface modified to simplify device 327 driver implementations and to support hardware Z buffers 328 <li>several changes to the X/Mesa interface (xmesa.h) 329 </ul> 330 Bug fixes: 331 <ul> 332 <li>fixed pow(0,0) domain error triggered on some systems 333 <li>glStencilClear() in a display list caused an infinite loop 334 <li>glRasterPos*() was sometimes off by +/-0.5 in X and Y 335 <li>color masking and blending were performed in wrong order 336 <li>auxSolidCylinder() sometimes drew a wire-frame cylinder 337 <li>fixed file writing bug in osdemo.c 338 <li>pixel mapping didn't always work 339 <li>the GL_GEQUAL stencil func didn't work 340 <li>the GL_INVERT stencil op didn't work 341 <li>the stencil write mask didn't work 342 <li>glPush/PopAttrib() didn't do enough error checking 343 <li>glIsList() didn't always work correctly 344 </ul> 345 346 <h2>2.0 October 10, 1996</h2> 347 New: 348 <ul> 349 <li>Implements OpenGL 1.1 API functions 350 <li>all texture filtering modes supported (mipmapping) 351 <li>faster texture mapping, see Performance Tip 11 in README 352 <li>antialiased RGB points 353 <li>X support for line and polygon stippling 354 <li>glDrawBuffer( GL_FRONT_AND_BACK ) works 355 <li>util/ directory of useful stuff 356 <li>demos/texobj demo of texture objects 357 </ul> 358 Changes: 359 <ul> 360 <li>major internal changes for thread-safeness 361 <li>new device driver interface 362 <li>MESA_ALPHA env variable removed 363 <li>triangle rasterizer replaces polygon rasterizer 364 </ul> 365 Bug fixes: 366 <ul> 367 <li>glPopAttrib() bug 368 <li>glDrawBuffer(GL_NONE) works now 369 </ul> 370 371 <h2>2.1 December 14, 1996</h2> 372 New: 373 <ul> 374 <li>VMS support 375 <li>MS-DOS driver 376 <li>OpenStep support 377 <li>updated, combined Windows 95/NT driver 378 <li>implemented glGetLighti() and glGetTexGen*() 379 <li>GLX does garbage collection of ancillary buffers 380 </ul> 381 Bug fixes: 382 <ul> 383 <li>removed unused _EXT constants from gl.h 384 <li>fixed polygon offset bugs 385 <li>Z coordinates of clipped lines were incorrect 386 <li>glEdgeFlag() in display lists didn't always work 387 <li>glLight*() in display lists didn't work 388 <li>fixed X line stipple bugs (Michael Pichler) 389 <li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed 390 <li>fixed a feedback bug 391 <li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix 392 <li>polygons were sometimes culled instead of clipped 393 <li>triangle rasterizer suffered from float/int overflow exceptions 394 <li>fixed FP underflow exception in lighting (specular exponent) 395 <li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work 396 <li>fixed free(NULL) in GLU tesselator code 397 <li>using 24-bit color on some X servers resulted in garbage rendering 398 <li>32-bit per pixel mode for XFree86 now works 399 <li>glRotate(a,0,0,0) gave unpredictable results 400 <li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems 401 <li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap 402 <li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled 403 <li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right 404 <li>accumulation buffer was limited to positive values 405 <li>projective textures didn't work 406 <li>selection buffer overflows weren't handled correctly 407 </ul> 408 Changes: 409 <ul> 410 <li>restored the GL_EXT_polygon_offset extension 411 <li>slightly faster RGB dithering 412 <li>the SVGA driver works again 413 <li>Amiga driver now distributed separately 414 <li>NeXT driver updated for Mesa 2.x 415 </ul> 416 417 <h2>2.2 March 14, 1997</h2> 418 New: 419 <ul> 420 <li>better color selection when dithering 421 <li>added GL_EXT_texture_object extension 422 <li>updated MS-DOS driver for DJGPP 423 <li>added openbsd make configuration 424 <li>faster dithered flat-shaded triangles 425 <li>various compilation problems with Motif widgets fixed 426 <li>gl.h, glx.h and glu.h name mangling option 427 <li>BeOS driver 428 <li>3D texture mapping extension 429 <li>GL_MESA_resize_buffers extension 430 <li>morph3d, stex3d and spectex demos 431 <li>3Dfx support 432 </ul> 433 Bug fixes: 434 <ul> 435 <li>glColorMaterial should finally work right in all respects 436 <li>linear interpolation of mipmap levels was incorrectly weighted 437 <li>readpix.c didn't compile on Macintosh 438 <li>GL_INVERT and related logic ops didn't work right 439 <li>glTexImage[12]D() didn't check its parameters consistantly 440 <li>fixed a memory leak in glTexImage[12]D() 441 <li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code 442 <li>glReadPixels aborted instead of normally catching some errors 443 <li>a few 1.1 constants were missing or misnamed in gl.h 444 <li>glBegin(p); glBegin(q); didn't generate an error 445 <li>fixed a memory leak in GLX code 446 <li>clipping of concave polygons could cause a core dump 447 <li>1-component alpha texture maps didn't work 448 <li>fixed a GLU polygon tesselator bug 449 <li>polygons with colinear vertices were sometimes culled 450 <li>feedback triangle colors were wrong when using smooth shading 451 <li>textures with borders didn't work correctly 452 <li>colors returned in feedback mode were wrong when using lighting 453 <li>spotlights didn't effect ambient lighting correctly 454 <li>gluPartialDisk() had a few bugs 455 </ul> 456 Changes: 457 <ul> 458 <li>device driver interface expanded to support texture mapping 459 <li>faster matrix inversion subroutine 460 <li>commented out #include "wmesa_extend.h" from src/wmesa.c 461 <li>fixed many compiler warnings in the demo programs 462 </ul> 463 464 <h2>2.3 June 30, 1997</h2> 465 New: 466 <ul> 467 <li>Mesa distribution divided into two pieces: library code and demos 468 <li>faster vertex transformation, clip testing, lighting 469 <li>faster line drawing 470 <li>TrueColor visuals how have dithering (for depths < 24 bits) 471 <li>added MESA_NO_DITHER environment variable 472 <li>new device driver function: NearFar(), RenderVB(), RasterSetup() 473 <li>added LynxOS configuration 474 <li>added cygnus Win32 configuration 475 <li>added texcyl.c GLUT demo 476 <li>added XMesaDitherColor() to X/Mesa interface 477 <li>new NURBS code from Bogdan Sikorski 478 <li>added demos/shape.c (non-rectangular X window!) 479 </ul> 480 Bug fixes: 481 <ul> 482 <li>glEnable/DisableClientState() were missing from GL/gl.h 483 <li>GL_SPHERE_MAP texcoord generation didn't work correctly 484 <li>glXGetConfig() returned wrong number of depth, stencil, accum bits 485 <li>glDrawPixels feedback/selection didn't examine RasterPos valid bit 486 <li>black and white were reversed on some monochrome displays 487 <li>fixed potential image memory leak (wasn't setting reference counter) 488 <li>glDrawPixels sometimes didn't recognize some GL state changes 489 <li>gluProject/UnProject() didn't check for divide by zero 490 <li>stex3d demo called random() and srandom(), not portable 491 <li>fixed memory leaks in context.c and drawpix.c 492 <li>fixed NULL dereferencing problem in gl_update_texture_state() 493 <li>glReadPixels between glBegin/glEnd didn't generate an error. 494 <li>fixed memory leak in polygon tesselator (Randy Frank) 495 <li>fixed seg fault bug drawing flat-shaded, depth-tested lines 496 <li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded 497 <li>glBindTexture sometimes didn't work 498 <li>fixed a bug deep in glXReleaseBuffersMESA() 499 <li>fog was mistakenly applied to alpha 500 <li>glPopMatrix didn't set "dirty matrix" flag 501 <li>glPolygonStipple pattern was sometimes wrong 502 <li>glClear wasn't disabled during feedback and selection 503 <li>fixed memory leak in glTexSubImage[123]D 504 </ul> 505 Changes: 506 <ul> 507 <li>many library source files reorganized 508 <li>faster X color allocation, colors also freed when finished with them 509 <li>new texture sampling function pointer in texture objects 510 <li>incorporated 3Dfx VooDoo driver v0.16 into main source tree 511 <li>many 3Dfx driver updates 512 <li>cygnus Makefiles now included 513 <li>updated DOS driver 514 <li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped) 515 <li>internally, colors now stored in GLubytes, not GLfixed 516 <li>optimized changing of GL_SHININESS parameter 517 </ul> 518 519 <h2>2.4 September 18, 1997</h2> 520 New: 521 <ul> 522 <li>updated 3Dfx Glide driver 523 <li>hacks for 3Dfx rendering into an X window or fullscreen 524 <li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces 525 </ul> 526 Bug fixes: 527 <ul> 528 <li>pixel buffer could overflow with long, wide lines 529 <li>fixed FP underflow problems in lighting 530 <li>glTexSubImage1D() had an unitialized variable 531 <li>incomplete texture objects could cause a segfault 532 <li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop 533 <li>flat-shaded quads in a strip were miscolored if clipped 534 <li>mipmapped triangle lod computation now works correctly 535 <li>fixed a few under/overflow bugs in triangle rasterizer 536 <li>glArrayElement() assigned bad normal if normal array disabled 537 <li>changed argument to glXReleaseBuffersMESA() 538 <li>fixed small triangle underflow bugs in tritemp.h (hopefully) 539 <li>glBindTexture(target, 0) caused a crash 540 <li>glTexImage[123]D() with NULL image pointer caused crash 541 <li>glPixelStore parameters are now ignored during display list execution 542 <li>fixed a two-sided lighting w/ clipping bug (black vertices) 543 <li>textures with width!=height were sometimes mis-rendered 544 <li>"weird" projection matrices could cause div by 0, other fp errors 545 </ul> 546 Changes: 547 <ul> 548 <li>changed precompiled header symbol from PCH to PC_HEADER 549 <li>split api.c into api1.c and api2.c 550 <li>added hash.c source file (but not used yet) 551 <li>a few Sun and HP configuration file changes 552 <li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN 553 <li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c) 554 </ul> 555 556 <h2>2.5 November 20, 1997</h2> 557 New: 558 <ul> 559 <li>updated 3Dfx driver (v20) for GLQuake 560 <li>added GL_EXT_paletted_texture extension 561 <li>added GL_EXT_shared_texture_palette extension 562 <li>added GL_EXT_point_parameters extension 563 <li>now including Mark Kilgard's GLUT library v3.6 564 <li>new GLUT-based demos in gdemos/ 565 <li>added a few more Unix config targets 566 <li>added Intel X86 assembly language vertex transformation code 567 <li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var 568 <li>Windows 95 S3 Virge driver 569 </ul> 570 Bug fixes: 571 <ul> 572 <li>glCopyTexImage?D would crash due to uninitialized variable 573 <li>glColor w/ glColorMaterial in a display list caused a bug 574 <li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver 575 <li>glVertex4*() vertices weren't always projected correctly 576 <li>trying to use mipmapped textured points or lines caused crash 577 <li>glColor[34][fd]() values now clamped to [0,1] before int conversion 578 </ul> 579 Changes: 580 <ul> 581 <li>new device driver functions for texture mapping 582 <li>hash tables used for display list and texture object lookup 583 <li>fixed GLX visual handling code to avoid saving redundant visuals 584 <li>3Dfx Glide libraries automatically linked to libMesaGL.so 585 <li>dropped the Cirrus Logic Mondello code since it's obsolete 586 <li>updated Cygnus Makefiles (Stephane Rehel) 587 <li>updated Windows MSVC++ Makefiles (Oleg Letsinsky) 588 <li>procedure for making library files has changed: scripts now take 589 a major and minor version arguments. Make-config changed a lot. 590 <li>new implementation of glTexSubImage2D() 591 <li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget) 592 <li>separate linux-glide and linux-386-glide configurations 593 </ul> 594 595 <h2>2.6 February 12, 1998</h2> 596 New: 597 <ul> 598 <li>Windows WGL functions 599 <li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support 600 <li>v0.22 of 3Dfx Glide driver 601 <li>more X86 assembly language optimizations 602 <li>faster blending for some modes 603 <li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode 604 <li>added preliminary thread support 605 <li>added GLX_MESA_copy_sub_buffer extension 606 <li>some clipping optimizations 607 </ul> 608 Bug fixes: 609 <ul> 610 <li>fixed shading/material bug when drawing long primitive strips 611 <li>fixed clipping problem in long primitive strips 612 <li>fixed clipping bug when using 3Dfx driver 613 <li>fixed a problem when trying to use X fonts w/ 3Dfx driver 614 <li>fixed a texture filter bug in 3Dfx/Glide driver 615 <li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing 616 <li>glLoadMatrix to set projection matrix confused the 3Dfx driver 617 <li>non-identity texture matrices didn't work with linux-386 configs 618 <li>glGenTextures() didn't reserve the returned texture IDs 619 <li>NULL proxy image sent to glTexImageXD() caused crash 620 <li>added texture state validation optimization (Henk Kok) 621 <li>fixed colormap reuse problem when using both RGB and CI windows 622 <li>32bpp True/DirectColor X visuals weren't recognized 623 <li>fixed potential problem in evaluators memory allocation 624 <li>fixed assorted demo compilation bugs 625 </ul> 626 Changes: 627 <ul> 628 <li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory 629 <li>converted a few old glaux/gltk demos to GLUT 630 <li>renamed directories: demos -> xdemos, gdemos -> demos 631 </ul> 632 633 634 <h2>3.0 September 17, 1998</h2> 635 New: 636 <ul> 637 <li>OpenGL 1.2 API 638 <li>GL_EXT_abgr pixel format extension 639 <li>GL_SGIS_texture_edge_clamp extension 640 <li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex) 641 <li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex) 642 <li>GL_EXT_rescale_normal extension and renormal.c demo 643 <li>GLX_SGI_video_sync extension (a no-op) 644 <li>antialiased lines 645 <li>glGetTexImage() now implemented 646 <li>glDraw/Copy/ReadPixels() optimizations 647 <li>optimized textured triangle code (Marten Stromberg) 648 <li>more optimization of dithered TrueColor triangles in X driver 649 <li>Linux GGI driver 650 <li>updated MGL driver 651 </ul> 652 Bug fixes: 653 <ul> 654 <li>lots of assorted compilation fixes 655 <li>glInitNames didn't write initial hit record 656 <li>glBitmap didn't always check for invalid raster position 657 <li>switching between GLX and OSMesa contexts caused a crash 658 <li>fixed uninitialized variable in Mesa widget code 659 <li>fixed typo in texture code which caused book/texgen to crash 660 <li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP 661 <li>gluDisk() in POINT or LINE mode sometimes failed 662 <li>fixed texture + fog bug 663 <li>GL_COMPILE_AND_EXECUTE mode didn't work reliably 664 <li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail 665 <li>glDrawPixels(color index pixels) weren't converted to RGBA 666 <li>fixed possible getenv() buffer overflow security bug 667 <li>glBitmap in feedback mode was offset by xOrig, yOrig params 668 <li>device driver's DrawPixels hook was never used 669 <li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work 670 <li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte 671 <li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c 672 <li>glCopyTexSubImage2D() didn't work with 3Dfx driver 673 <li>lines with width = 2 could cause crash 674 <li>glClear with scissor rect sometimes cleared whole buffer 675 <li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work 676 <li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work 677 <li>computation of inverse modelview matrix sometimes failed 678 <li>fixed GL_CLAMP mode texture sampling bug 679 <li>textured line interpolation was somewhat broken 680 <li>textured triangle interpolation was also somewhat broken 681 <li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one 682 <li>evaluator state wasn't fully initialized 683 <li>texture coordinate clipping was buggy 684 <li>evaluator surfaces could be mis-colored 685 <li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings 686 <li>zero area polygons shouldn't be culled if polygon mode is point/line 687 <li>clipped width and height of glReadPixels was sometimes off by one 688 <li>blending with alpha = 0 or 1.0 wasn't always exact 689 <li>reading of pixels from clipped region was buggy 690 <li>minor tweaking of X visual management in GLX emulator 691 <li>glPolygonStipple now obeys pixel unpacking parameters 692 <li>glGetPolygonStipple now obeys pixel packing parameters 693 <li>interleaved vertex array texture coordinates were broken 694 <li>query of proxy texture internal format was broken 695 <li>alpha channel wasn't reliably cleared 696 <li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1 697 </ul> 698 Conformance bug fixes: 699 <ul> 700 <li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing 701 <li>GL_TEXTURE_INTERNAL_FORMAT was missing 702 <li>glGet*(GL_POLYGON_STIPPLE) was broken 703 <li>glPush/PopAttrib() didn't save/restore all texture state 704 <li>glBitmap in feedback mode didn't work 705 <li>feedback of texture coords didn't always work 706 <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke 707 <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke 708 <li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke 709 </ul> 710 Changes: 711 <ul> 712 <li>upgraded GLUT to version 3.7 713 <li>only GL and GLU library code included in MesaLib.tar.gz 714 <li>GLUT and all demos now in MesaDemos.tar.gz 715 <li>glaux and gltk libraries removed 716 <li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories 717 </ul> 718 719 720 <h2>3.1 beta 1 November 19, 1998</h2> 721 New: 722 <ul> 723 <li>GL_EXT_stencil_wrap extension 724 <li>GL_INGR_blend_func_separate extension 725 <li>GL_ARB_multitexture extension 726 <li>GL_NV_texgen_reflection extension 727 <li>newly optimized vertex transformation code 728 <li>updated GLUT 3.7 code 729 <li>better precision when using 32-bit Z buffer 730 <li>Allegro DJGPP driver 731 </ul> 732 Bug fixes: 733 <ul> 734 <li>glCopyPixels between front/back buffers didn't copy alpha correctly 735 <li>fixed out-of-bounds memory access in optimized 2-D texture code 736 <li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter 737 <li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter 738 <li>clipping of texture coordinates sometimes had bad R,Q values 739 <li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels 740 <li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean * 741 <li>texture was sometimes applied twice with 3Dfx driver 742 <li>glPush/PopAttrib() fouled up texture object reference counts 743 <li>glDeleteLists(0, n) caused assertion failure 744 <li>bilinear texture sampling wasn't accurate enough 745 <li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx 746 <li>color components were reversed on big endian 32 bpp X visuals 747 </ul> 748 Changes: 749 <ul> 750 <li>removed GL_EXT_multitexture extension 751 </ul> 752 753 754 <h2>3.1 beta 2 May 24, 1999</h2> 755 New: 756 <ul> 757 <li>multi-textured points and lines (mjk (a] nvidia.com) 758 <li>optimized 24bpp X rendering (bernd.paysan (a] gmx.de) 759 <li>added allegro support (bernie-t (a] geocities.com) 760 <li>cleaned-up Windows-related stuff (Ted Jump) 761 <li>minor stereo changes (KendallB (a] scitechsoft.com) 762 <li>new BeOS driver which implements BGLView class 763 <li>new Direct3D driver (see src/D3D) 764 <li>more efficient filled gluCylinder() function 765 <li>utilities: util/showbuffer.[ch] and util/glstate.[ch] 766 <li>fixed some IRIX compiler warnings 767 <li>added support for building Mesa in XFree86 with 768 SGI's GLX (kevin (a] precisioninsight.com) 769 </ul> 770 Bug fixes: 771 <ul> 772 <li>a variety of Windows/Mesa bug fixes (mjk (a] nvidia.com) 773 <li>packed pixel images weren't unpacked correctly 774 <li>patches some win32 files in GLUT (mjk (a] nvidia.com) 775 <li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX 776 <li>fixed lighting bug in Keith's new shading code 777 <li>fixed texture segfault seen in Lament screensaver 778 <li>fixed miscellaneous low-memory bugs 779 <li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken 780 <li>GL_LINEAR sampling of 3D textures was broken 781 <li>fixed SVR4 'cc' compiler macro problem (dawes (a] xfree86.org) 782 <li>added GL_TEXTURE_PRIORITY fix (keithh (a] netcomuk.co.uk) 783 <li>fixed wide point and wide line conformance bugs (brianp) 784 </ul> 785 Changes: 786 <ul> 787 <li>some device driver changes (see src/dd.h) 788 <li>new copyright on core Mesa code 789 </ul> 790 791 792 <h2>3.1 beta 3 September 17, 1999</h2> 793 New: 794 <ul> 795 <li>optimized glAccum function 796 <li>optimized 24bpp rendering in XMesa driver 797 <li>GLU 1.2 polygon tessellator 798 </ul> 799 Bug Fixes: 800 <ul> 801 <li>glGetTexLevelParameter wasn't fully implemented 802 <li>glXUseXFont now handles multi-byte fonts 803 <li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result 804 <li>alpha channel of blending points, lines was sometimes incorrect 805 </ul> 806 Changes: 807 <ul> 808 <li>New library names: "libGL" instead of "libMesaGL" 809 <li>New library numbering: libGL.so.1.2.310 810 <li>New subdirectories: docs/ and bin/ 811 <li>New Makefile-system (autoconf,automake,libtool) 812 </ul> 813 814 815 <h2>3.1 final December 14, 1999</h2> 816 New: 817 <ul> 818 <li>added demos/gloss.c 819 <li>added xdemos/glxdpyinfo.c 820 <li>added GLX_ARB_get_proc_address extension 821 <li>rewritten glTexImage code paths (faster, less memory, bug fixes) 822 </ul> 823 Bug Fixes: 824 <ul> 825 <li>several vertex array bug fixes 826 <li>overlapping glCopyPixels with pixel zooming now works 827 <li>glXUseXFont() bitmaps were vertically shifted by one pixel 828 <li>glCopyPixels with pixel zooming now works 829 </ul> 830 831 832 <h2>3.2 final April 24, 2000</h2> 833 Bug fixes: 834 <ul> 835 <li>fixed memcpy bugs in span.c 836 <li>fixed missing glEnd problem in demos/tessdemo.c 837 <li>fixed bug when clearing 24bpp Ximages 838 <li>fixed clipping problem found in Unreal Tournament 839 <li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 840 <li>fixed Loki's 3dfx RGB vs BGR bug 841 <li>fixed Loki's 3dfx smooth/flat shading bug in SoF 842 </ul> 843 Changes: 844 <ul> 845 <li>updated docs/README file 846 <li>use bcopy() optimizations on FreeBSD 847 <li>re-enabled the optimized persp_textured_triangle() function 848 </ul> 849 850 851 <h2>3.2.1 July 19, 2000</h2> 852 Bug fixes: 853 <ul> 854 <li>gluBuild2DMipmaps() didn't accept GL_BGRA 855 <li>Fixed compile/makefile problems on IRIX 856 <li>fixed segfault in 3dfx driver when using GL selection/feedback 857 <li>no longer cull very, very tiny triangles 858 <li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering) 859 <li>fixed Motif detection code in widgets-mesa/configure.in 860 <li>glColorMaterial and glMaterial updates to emissive and ambient 861 didn't always work right 862 <li>Specular highlights weren't always in the right place 863 <li>clipped GL_LINE mode polygons had interior lines appear 864 <li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken 865 <li>GL_NICEST fog didn't always work with flat shading 866 <li>glRect commands in display lists were sometimes miscolored 867 <li>Line Z offset didn't always work 868 <li>fixed texgen normal vector problem (gloss's teapot) 869 <li>numerous GL conformance bugs fixed 870 </ul> 871 Changes: 872 <ul> 873 <li>glColorMask(false, false, false, false) handled better/faster 874 <li>reverted to old GLU polygon tessellator, GLU 1.1 875 <li>updated Win32 build files 876 </ul> 877 878 879 <h2>3.3 July 21, 2000</h2> 880 New: 881 <ul> 882 <li>antialiased triangles now implemented 883 <li>GL_EXT_texture_env_add texture mode extension 884 <li>GLX 1.3 API 885 <li>support for separate draw/read buffers (ie GL_SGI_make_current_read) 886 <li>thread-safe API dispath 887 <li>improved glxinfo program 888 <li>demos/texdown program to measure texture download performance 889 <li>glext.h header file 890 <li>demos/geartrain program 891 <li>GL_EXT_texture_lod_bias extension 892 <li>demos/lodbias program 893 <li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals 894 <li>GLX_EXT_visual_rating extension (a no-op, however) 895 <li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers) 896 <li>demos/occlude program 897 <li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions 898 <li>demos/pixeltex program 899 <li>GL_SGI_color_matrix extension 900 <li>GL_SGI_color_table extension 901 <li>GL_EXT_histogram extension 902 <li>GL_ARB_texture_cube_map extension 903 <li>added xdemos/glxheads and xdemos/manywin 904 <li>demos/texenv.c demo 905 <li>GL_EXT_texture_env_combine extension (by Holger Waechtler) 906 <li>Xlib driver is now thread-safe (see xdemos/glthreads) 907 </ul> 908 Bug Fixes: 909 <ul> 910 <li>various GL conformance failures fixed since 3.2.1 911 </ul> 912 Changes: 913 <ul> 914 <li>gl.h now uses #defines instead of C enums for all tokens 915 <li>glu.h now uses #defines instead of C enums for all tokens 916 <li>moved programs from 3Dfx/demos/ into demos/ directory 917 </ul> 918 919 920 <h2>3.4 November 3, 2000</h2> 921 New: 922 <ul> 923 <li>optimized glDrawPixels for glPixelZoom(1,-1) 924 Bug Fixes: 925 <li>widgets-mesa/src/*.c files were missing from 3.3 distro 926 <li>include/GL/mesa_wgl.h file was missing from 3.3 distro 927 <li>fixed some Win32 compile problems 928 <li>texture object priorities weren't getting initialized to 1.0 929 <li>glAreTexturesResident return value was wrong when using hardware 930 <li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) 931 <li>glReadPixels with GLushort packed types was broken 932 <li>fixed a few bugs in the GL_EXT_texture_env_combine texture code 933 <li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables 934 <li>fixed some typos/bugs in the VB code 935 <li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work 936 <li>optimized glDrawPixels paths weren't being used 937 <li>per-fragment fog calculation didn't work without a Z buffer 938 <li>improved blending accuracy, fixes Glean blendFunc test failures 939 <li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly 940 <li>glXGetProcAddressARB() didn't always return the right address 941 <li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format 942 <li>texture matrix changes weren't always detected (GLUT projtex demo) 943 <li>fixed random color problem in vertex fog code 944 <li>fixed Glide-related bug that let Quake get a 24-bit Z buffer 945 </ul> 946 Changes: 947 <ul> 948 <li>finished internal support for compressed textures for DRI 949 </ul> 950 951 952 <h2>3.4.1 February 14, 2001</h2> 953 New: 954 <ul> 955 <li>fixed some Linux build problems 956 <li>fixed some Windows build problems 957 <li>GL_EXT_texture_env_dot3 extension (Gareth Hughes) 958 </ul> 959 Bug fixes: 960 <ul> 961 <li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI 962 <li>various state-update code changes needed for DRI bugs 963 <li>disabled pixel transfer ops in glColorTable commands, not needed 964 <li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter 965 <li>updated sources and fixed compile problems in widgets-mesa/ 966 <li>GLX_PBUFFER enum value was wrong in glx.h 967 <li>fixed a glColorMaterial lighting bug 968 <li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function 969 <li>glXCopySubBufferMESA() Y position was off by one 970 <li>Error checking of glTexSubImage3D() was broken (bug 128775) 971 <li>glPopAttrib() didn't restore all derived Mesa state correctly 972 <li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL 973 conformance problems at 16bpp. 974 <li>clearing depth buffer with scissoring was broken, would segfault 975 <li>OSMesaGetDepthBuffer() returned bad bytesPerValue value 976 <li>fixed a line clipping bug (reported by Craig McDaniel) 977 <li>fixed RGB color over/underflow bug for very tiny triangles 978 </ul> 979 Known problems: 980 <ul> 981 <li>NURBS or evaluator surfaces inside display lists don't always work 982 </ul> 983 984 985 <h2>3.4.2 May 17, 2001</h2> 986 Bug fixes: 987 <ul> 988 <li>deleting the currently bound texture could cause bad problems 989 <li>using fog could result in random vertex alpha values 990 <li>AA triangle rendering could touch pixels outside right window bound 991 <li>fixed byteswapping problem in clear_32bit_ximage() function 992 <li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam 993 <li>fixed memory leak in glXUseXFont() 994 <li>fragment sampling in AA triangle function was off by 1/2 pixel 995 <li>Windows: reading pixels from framebuffer didn't always work 996 <li>glConvolutionFilter2D could segfault or cause FP exception 997 <li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0 998 <li>GL_NAND logicop didn't work right in RGBA mode 999 <li>fixed a memory corruption bug in vertex buffer reset code 1000 <li>clearing the softwara alpha buffer with scissoring was broken 1001 <li>fixed a few color index mode fog bugs 1002 <li>fixed some bad assertions in color index mode 1003 <li>fixed FX line 'stipple' bug #420091 1004 <li>fixed stencil buffer clear width/height typo 1005 <li>fixed GL error glitches in gl[Client]ActiveTextureARB() 1006 <li>fixed Windows compilation problem in texutil.c 1007 <li>fixed 1/8-pixel AA triangle sampling error 1008 </ul> 1009 Changes: 1010 <ul> 1011 <li>optimized writing mono-colored pixel spans to X pixmaps 1012 <li>increased max viewport size to 2048 x 2048 1013 </ul> 1014 1015 1016 <h2>3.5 June 21, 2001</h2> 1017 New: 1018 <ul> 1019 <li>internals of Mesa divided into modular pieces (Keith Whitwell) 1020 <li>100% OpenGL 1.2 conformance (passes all conformance tests) 1021 <li>new AA line algorithm 1022 <li>GL_EXT_convolution extension 1023 <li>GL_ARB_imaging subset 1024 <li>OSMesaCreateContextExt() function 1025 <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1026 <li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight 1027 <li>GL_EXT_fog_coord extension (Keith Whitwell) 1028 <li>GL_EXT_secondary_color extension (Keith Whitwell) 1029 <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1030 <li>GL_SGIX_depth_texture extension 1031 <li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions 1032 <li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow 1033 <li>GL_ARB_texture_env_combine extension 1034 <li>GL_ARB_texture_env_dot3 extension 1035 <li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) 1036 <li>OSMesaCreateContextExt() function 1037 <li>libOSMesa.so library, contains the OSMesa driver interface 1038 <li>GL/glxext.h header file for GLX extensions 1039 <li>somewhat faster software texturing, fogging, depth testing 1040 <li>all color-index conformance tests now pass (only 8bpp tested) 1041 <li>SPARC assembly language TCL optimizations (David Miller) 1042 <li>GL_SGIS_generate_mipmap extension 1043 </ul> 1044 Bug Fixes: 1045 <ul> 1046 <li>fbiRev and tmuRev were unitialized when using Glide3 1047 <li>fixed a few color index mode conformance failures; all pass now 1048 <li>now appling antialiasing coverage to alpha after texturing 1049 <li>colors weren't getting clamped to [0,1] before color table lookup 1050 <li>fixed RISC alignment errors caused by COPY_4UBV macro 1051 <li>drawing wide, flat-shaded lines could cause a segfault 1052 <li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles 1053 </ul> 1054 Changes: 1055 <ul> 1056 <li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU 1057 <li>new libOSMesa.so library, contains the OSMesa driver interface 1058 </ul> 1059 1060 1061 <h2>4.0 October 22, 2001</h2> 1062 New: 1063 <ul> 1064 <li>Mesa 4.0 implements the OpenGL 1.3 specification 1065 <li>GL_IBM_rasterpos_clip extension 1066 <li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) 1067 <li>GL_ARB_texture_mirrored_repeat extension 1068 <li>WindML UGL driver (Stephane Raimbault) 1069 <li>added OSMESA_MAX_WIDTH/HEIGHT queries 1070 <li>attempted compiliation fixes for Solaris 5, 7 and 8 1071 <li>updated glext.h and glxext.h files 1072 <li>updated Windows driver (Karl Schultz) 1073 </ul> 1074 Bug fixes: 1075 <ul> 1076 <li>added some missing GLX 1.3 tokens to include/GL/glx.h 1077 <li>GL_COLOR_MATRIX changes weren't recognized by teximage functions 1078 <li>glCopyPixels with scale and bias was broken 1079 <li>glRasterPos with lighting could segfault 1080 <li>glDeleteTextures could leave a dangling pointer 1081 <li>Proxy textures for cube maps didn't work 1082 <li>fixed a number of 16-bit color channel bugs 1083 <li>fixed a few minor memory leaks 1084 <li>GLX context sharing was broken in 3.5 1085 <li>fixed state-update bugs in glPopClientAttrib() 1086 <li>fixed glDrawRangeElements() bug 1087 <li>fixed a glPush/PopAttrib() bug related to texture binding 1088 <li>flat-shaded, textured lines were broken 1089 <li>fixed a dangling pointer problem in the XMesa code (Chris Burghart) 1090 <li>lighting didn't always produce the correct alpha value 1091 <li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) 1092 </ul> 1093 1094 1095 <h2>4.0.1 December 17, 2001</h2> 1096 New: 1097 <ul> 1098 <li>better sub-pixel sample positions for AA triangles (Ray Tice) 1099 <li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) 1100 </ul> 1101 Bug fixes: 1102 <ul> 1103 <li>added missing break statements in glGet*() for multisample cases 1104 <li>fixed uninitialized hash table mutex bug (display lists / texobjs) 1105 <li>fixed bad teximage error check conditional (bug 476846) 1106 <li>fixed demos readtex.c compilation problem on Windows (Karl Schultz) 1107 <li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT 1108 <li>silence some compiler warnings (gcc 2.96) 1109 <li>enable the #define GL_VERSION_1_3 in GL/gl.h 1110 <li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h 1111 <li>fixed glu.h typedef problem found with MSDev 6.0 1112 <li>build libGL.so with -Bsymbolic (fixes bug found with Chromium) 1113 <li>added missing 'const' to glXGetContextIDEXT() in glxext.h 1114 <li>fixed a few glXGetProcAddress() errors (texture compression, etc) 1115 <li>fixed start index bug in compiled vertex arrays (Keith) 1116 <li>fixed compilation problems in src/SPARC/glapi_sparc.S 1117 <li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) 1118 <li>use glXGetProcAddressARB in GLUT to avoid extension linking problems 1119 <li>provoking vertex of flat-shaded, color-index triangles was wrong 1120 <li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) 1121 <li>glTexParameter didn't flush the vertex buffer (Ray Tice) 1122 <li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong 1123 <li>fixed bug in normal length caching (ParaView lighting bug) 1124 <li>fixed separate_specular color bug found in Chimera (18 Dec 2001) 1125 </ul> 1126 1127 1128 <h2>4.0.2 April 2, 2002</h2> 1129 New: 1130 <ul> 1131 <li>New DOS (DJGPP) driver written by Daniel Borca 1132 <li>New driver interface functions for TCL drivers (such as Radeon DRI) 1133 <li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" 1134 if using deep color channels 1135 <li>latest GL/glext.h and GL/glxext.h headers from SGI 1136 </ul> 1137 Bug fixes: 1138 <ul> 1139 <li>GL_BLEND with non-black texture env color wasn't always correct 1140 <li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) 1141 <li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken 1142 <li>glReadPixels was sometimes mistakenly clipped by the scissor box 1143 <li>glDraw/ReadPixels didn't catch all the errors that they should have 1144 <li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz) 1145 <li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) 1146 <li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) 1147 <li>glColorMask as sometimes effecting glXSwapBuffers() 1148 <li>fixed a potential bug in XMesaGarbageCollect() 1149 <li>N threads rendering into one window didn't work reliably 1150 <li>glCopyPixels didn't work for deep color channels 1151 <li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) 1152 <li>glPopAttrib() didn't correctly restore user clip planes 1153 <li>user clip planes failed for some perspective projections (Chromium) 1154 </ul> 1155 Known bugs: 1156 <ul> 1157 <li>mipmap LOD computation 1158 </ul> 1159 1160 1161 <h2>4.0.3 June 25, 2002</h2> 1162 New: 1163 <ul> 1164 <li>updated GL/glext.h file (version 15) 1165 <li>corrected MMX blend code (Jose Fonseca) 1166 <li>support for software-based alpha planes in Windows driver 1167 <li>updated GGI driver (Filip Spacek) 1168 </ul> 1169 Bug fixes: 1170 <ul> 1171 <li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens 1172 <li>OSMesaMakeCurrent() didn't recognize buffer size changes 1173 <li>assorted conformance fixes for 16-bit/channel rendering 1174 <li>texcombine alpha subtraction mode was broken 1175 <li>fixed lighting bug with non-uniform scaling and display lists 1176 <li>fixed bug when deleting shared display lists 1177 <li>disabled SPARC cliptest assembly code (Mesa bug 544665) 1178 <li>fixed a couple Solaris compilation/link problems 1179 <li>blending clipped glDrawPixels didn't always work 1180 <li>glGetTexImage() didn't accept packed pixel types 1181 <li>glPixelMapu[is]v() could explode given too large of pixelmap 1182 <li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT 1183 <li>glXCopyContext() could lead to segfaults 1184 <li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) 1185 </ul> 1186 Changes: 1187 <ul> 1188 <li>lots of C++ (g++) code clean-ups 1189 <li>lots of T&L updates for the Radeon DRI driver 1190 </ul> 1191 Known bugs: 1192 <ul> 1193 <li>mipmap LOD computation (fixed for Mesa 4.1) 1194 </ul> 1195 1196 1197 <h2>4.0.4 October 3, 2002</h2> 1198 New: 1199 <ul> 1200 <li>GL_NV_texture_rectangle extension 1201 <li>updated glext.h header (version 17) 1202 <li>updated DOS driver (Daniel Borca) 1203 <li>updated BeOS R5 driver (Philippe Houdoin) 1204 <li>added GL_IBM_texture_mirror_repeat 1205 <li>glxinfo now takes -l option to print interesting OpenGL limits info 1206 <li>GL_MESA_ycbcr_texture extension 1207 <li>GL_APPLE_client_storage extension (for some DRI drivers only) 1208 <li>GL_MESA_pack_invert extension 1209 </ul> 1210 Bug fixes: 1211 <ul> 1212 <li>fixed GL_LINEAR fog bug by adding clamping 1213 <li>fixed FP exceptions found using Alpha CPU 1214 <li>3dfx MESA_GLX_FX=window (render to window) didn't work 1215 <li>fixed memory leak in wglCreateContest (Karl Schultz) 1216 <li>define GLAPIENTRY and GLAPI if undefined in glu.h 1217 <li>wglGetProcAddress didn't handle all API functions 1218 <li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map 1219 <li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() 1220 <li>error checking in compressed tex image functions had some glitches 1221 <li>fixed AIX compile problem in src/config.c 1222 <li>glGetTexImage was using pixel unpacking instead of packing params 1223 <li>auto-mipmap generation for cube maps was incorrect 1224 </ul> 1225 Changes: 1226 <ul> 1227 <li>max texture units reduced to six to accommodate texture rectangles 1228 <li>removed unfinished GL_MESA_sprite_point extension code 1229 </ul> 1230 1231 1232 <h2>4.1 October 29, 2002</h2> 1233 New: 1234 <ul> 1235 <li>GL_NV_vertex_program extension 1236 <li>GL_NV_vertex_program1_1 extension 1237 <li>GL_ARB_window_pos extension 1238 <li>GL_ARB_depth_texture extension 1239 <li>GL_ARB_shadow extension 1240 <li>GL_ARB_shadow_ambient extension 1241 <li>GL_EXT_shadow_funcs extension 1242 <li>GL_ARB_point_parameters extension 1243 <li>GL_ARB_texture_env_crossbar 1244 <li>GL_NV_point_sprite extension 1245 <li>GL_NV_texture_rectangle extension 1246 <li>GL_EXT_multi_draw_arrays extension 1247 <li>GL_EXT_stencil_two_side extension 1248 <li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions 1249 <li>GL_ATI_texture_mirror_once extension (Ian Romanick) 1250 <li>massive overhaul/simplification of software rasterizer module, 1251 many contributions from Klaus Niederkrueger 1252 <li>faster software texturing in some cases (i.e. trilinear filtering) 1253 <li>new OSMesaGetProcAddress() function 1254 <li>more blend modes implemented with MMX code (Jose Fonseca) 1255 <li>added glutGetProcAddress() to GLUT 1256 <li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers() 1257 <li>pbinfo and pbdemo PBuffer programs 1258 <li>glxinfo -v prints transprent pixel info (Gerd Sussner) 1259 </ul> 1260 Bug fixes: 1261 <ul> 1262 <li>better mipmap LOD computation (prevents excessive blurriness) 1263 <li>OSMesaMakeCurrent() didn't recognize buffer size changes 1264 <li>assorted conformance fixes for 16-bit/channel rendering 1265 <li>texcombine alpha subtraction mode was broken 1266 <li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma) 1267 <li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma) 1268 <li>fixed divide by zero error in NURBS tessellator (Jon Perry) 1269 <li>fixed GL_LINEAR fog bug by adding clamping 1270 <li>fixed FP exceptions found using Alpha CPU 1271 <li>3dfx/glide driver render-to-window feature was broken 1272 <li>added missing GLX_TRANSPARENT_RGB token to glx.h 1273 <li>fixed error checking related to paletted textures 1274 <li>fixed reference count error in glDeleteTextures (Randy Fayan) 1275 </ul> 1276 Changes: 1277 <ul> 1278 <li>New spec file and Python code to generate some GL dispatch files 1279 <li>Glide driver defaults to "no" with autoconf/automake 1280 <li>updated demos/stex3d with new options 1281 </ul> 1282 1283 1284 <h2>5.0 November 13, 2002</h2> 1285 New: 1286 <ul> 1287 <li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") 1288 <li>removed some overlooked debugging code 1289 <li>glxinfo updated to support GLX_ARB_multisample 1290 <li>GLUT now support GLX_ARB_multisample 1291 <li>updated DOS driver (Daniel Borca) 1292 </ul> 1293 Bug fixes: 1294 <ul> 1295 <li>GL_POINT and GL_LINE-mode polygons didn't obey cull state 1296 <li>fixed potential bug in _mesa_align_malloc/calloc() 1297 <li>fixed missing triangle bug when running vertex programs 1298 <li>fixed a few HPUX compilation problems 1299 <li>FX (Glide) driver didn't compile 1300 <li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work 1301 <li>a few EXT functions, like glGenTexturesEXT, were no-ops 1302 <li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, 1303 glMultiDrawArrays and glMultiDrawElements were missing 1304 <li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken 1305 <li>Pentium 4 Mobile was mistakenly identified as having 3DNow! 1306 <li>fixed one-bit error in point/line fragment Z calculation 1307 <li>fixed potential segfault in fakeglx code 1308 <li>fixed color overflow problem in DOT3 texture env mode 1309 </ul> 1310 1311 1312 <h2>5.0.1 March 30, 2003</h2> 1313 New: 1314 <ul> 1315 <li>DOS driver updates from Daniel Borca 1316 <li>updated GL/gl_mangle.h file (Bill Hoffman) 1317 Bug fixes: 1318 <li>auto mipmap generation for cube maps was broken (bug 641363) 1319 <li>writing/clearing software alpha channels was unreliable 1320 <li>minor compilation fixes for OS/2 (Evgeny Kotsuba) 1321 <li>fixed some bad assertions found with shadowtex demo 1322 <li>fixed error checking bug in glCopyTexSubImage2D (bug 659020) 1323 <li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677) 1324 <li>fixed potential segfault in texture object validation (bug 659012) 1325 <li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) 1326 <li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer) 1327 <li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) 1328 <li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 1329 <li>fixed compilation problem on Solaris7/x86 (bug 536406) 1330 <li>fixed prefetch bug in 3DNow! code (Felix Kuhling) 1331 <li>fixed NeXT build problem (FABSF macro) 1332 <li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) 1333 <li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) 1334 <li>AA line and triangle Z values are now rounded, not truncated 1335 <li>fixed color interpolation bug when GLchan==GLfloat (bug 694461) 1336 <li>glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) 1337 <li>fixed a minor GL_COLOR_MATERIAL bug 1338 <li>NV vertex program EXP instruction was broken 1339 <li>glColorMask misbehaved with X window / pixmap rendering 1340 <li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) 1341 <li>attempt to fix GGI compilation problem when MesaDemos not present 1342 <li>NV vertex program ARL-relative fetches didn't work 1343 </ul> 1344 Changes: 1345 <ul> 1346 <li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts 1347 <li>updated winpos and pointblast demos to use ARB extensions 1348 <li>disable SPARC normal transformation code (bug 673938) 1349 <li>GLU fixes for OS/2 (Evgeny Kotsuba) 1350 </ul> 1351 1352 1353 <h2>5.0.2 September 5, 2003</h2> 1354 Bug fixes: 1355 <ul> 1356 <li>fixed texgen problem causing texcoord's Q to be zero (stex3d) 1357 <li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong 1358 <li>GL_CURRENT_MATRIX_NV query was wrong 1359 <li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one 1360 <li>GL_LIST_MODE query wasn't correct 1361 <li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported 1362 <li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value 1363 <li>blended, wide lines didn't always work correctly (bug 711595) 1364 <li>glVertexAttrib4svNV w component was always 1 1365 <li>fixed bug in GL_IBM_rasterpos_clip (missing return) 1366 <li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly 1367 <li>a few Solaris compilation fixes 1368 <li>fixed glClear() problem for DRI drivers (non-existant stencil, etc) 1369 <li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) 1370 <li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) 1371 <li>glFog() didn't clamp fog colors 1372 <li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the 1373 gl[Get]TexParameteri[v] functions 1374 <li>fixed invalid memory references in glTexGen functions (bug 781602) 1375 <li>integer-valued color arrays weren't handled correctly 1376 <li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work 1377 <li>GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 1378 </ul> 1379 Changes: 1380 <ul> 1381 <li>build GLUT with -fexceptions so C++ apps propogate exceptions 1382 </ul> 1383 1384 1385 <h2>5.1 December 17, 2003</h2> 1386 New: 1387 <ul> 1388 <li>reorganized directory tree 1389 <li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) 1390 <li>GL_ATI_texture_env_combine3 extension (Ian Romanick) 1391 <li>GL_SGI_texture_color_table extension (Eric Plante) 1392 <li>GL_NV_fragment_program extension 1393 <li>GL_NV_light_max_exponent extension 1394 <li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) 1395 <li>GL_ARB_occlusion_query extension 1396 <li>GL_ARB_point_sprite extension 1397 <li>GL_ARB_texture_non_power_of_two extension 1398 <li>GL_IBM_multimode_draw_arrays extension 1399 <li>GL_EXT_texture_mirror_clamp extension (Ian Romanick) 1400 <li>GL_ARB_vertex_buffer_object extension 1401 <li>new X86 feature detection code (Petr Sebor) 1402 <li>less memory used for display lists and vertex buffers 1403 <li>demo of per-pixel lighting with a fragment program (demos/fplight.c) 1404 <li>new version (18) of glext.h header 1405 <li>new spriteblast.c demo of GL_ARB_point_sprite 1406 <li>faster glDrawPixels in X11 driver in some cases (see relnotes/5.1) 1407 <li>faster glCopyPixels in X11 driver in some cases (see relnotes/5.1) 1408 </ul> 1409 Bug fixes: 1410 <ul> 1411 <li>really enable OpenGL 1.4 features in DOS driver. 1412 <li>fixed issues in glDrawPixels and glCopyPixels for very wide images 1413 <li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint 1414 <li>fixed some texgen bugs reported by Daniel Borca 1415 <li>fixed wglMakeCurrent(NULL, NULL) bug (#835861) 1416 <li>fixed glTexSubImage3D z-offset bug (Cedric Gautier) 1417 <li>fixed RGBA blend enable bug (Ville Syrjala) 1418 <li>glAccum is supposed to be a no-op in selection/feedback mode 1419 <li>fixed texgen bug #597589 (John Popplewell) 1420 </ul> 1421 Changes: 1422 <ul> 1423 <li>dropped API trace feature (src/Trace/) 1424 <li>documentation overhaul. merged with website content. more html. 1425 <li>glxgears.c demo updated to use GLX swap rate extensions 1426 <li>glTexImage1/2/3D now allows width/height/depth = 0 1427 <li>disable SPARC asm code on Linux (bug 852204) 1428 </ul> 1429 1430 1431 <h2>6.0 January 16, 2004</h2> 1432 New: 1433 <ul> 1434 <li>full OpenGL 1.5 support 1435 <li>updated GL/glext.h file to version 21 1436 Changes: 1437 <li>changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) 1438 Bug fixes: 1439 <li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color 1440 clamping issue 1441 <li>updated suno5-gcc configs 1442 <li>glColor3 functions sometimes resulted in undefined alpha values 1443 <li>fixed FP divide by zero error seen on VMS with xlockmore, others 1444 <li>fixed vertex/fragment program debug problem (bug 873011) 1445 <li>building on AIX with gcc works now 1446 <li>glDeleteProgramsARB failed for ARB fragment programs (bug 876160) 1447 <li>glDrawRangeElements tried to modify potentially read-only storage 1448 <li>updated files for building on Windows 1449 </ul> 1450 1451 1452 <h2>6.0.1 April 2, 2004</h2> 1453 New: 1454 <ul> 1455 <li>upgraded glext.h to version 22 1456 <li>new build targets (Dan Schikore) 1457 <li>new linux-x86-opteron build target (Heath Feather) 1458 </ul> 1459 Bug fixes: 1460 <ul> 1461 <li>glBindProgramARB didn't update all necessary state 1462 <li>fixed build problems on OpenBSD 1463 <li>omit CVS directories from tarballs 1464 <li>glGetTexImage(GL_COLOR_INDEX) was broken 1465 <li>fixed an infinite loop in t&l module 1466 <li>silenced some valgrind warnings about using unitialized memory 1467 <li>fixed some compilation/link glitches on IRIX (Mike Stephens) 1468 <li>glBindProgram wasn't getting compiled into display lists 1469 <li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) 1470 <li>two-sided lighting and vertex program didn't work (bug 887330) 1471 <li>stores to program parameter registers in vertex state programs 1472 didn't work. 1473 <li>fixed glOrtho bug found with gcc 3.2.2 (RH9) 1474 <li>glXCreateWindow() wasn't fully implemented (bug 890894) 1475 <li>generic vertex attribute arrays didn't work in display lists 1476 <li>vertex buffer objects' default usage and access fields were wrong 1477 <li>glDrawArrays with start!=0 was broken 1478 <li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken 1479 <li>linux-osmesa16-static config didn't work 1480 <li>fixed a few color index rendering problems (bug 910687) 1481 <li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE 1482 <li>OSMesa RGB and BGR modes were broken 1483 <li>glProgramStringARB mistakenly required a null-terminated string 1484 <li>fragment program XPD instruction was incorrect 1485 <li>glGetMaterial() didn't work reliably 1486 <li>ARB_fragment_program KIL instruction was incorrect 1487 </ul> 1488 1489 1490 <h2>6.1 August 18, 2004</h2> 1491 New: 1492 <ul> 1493 <li>Revamped Makefile system 1494 <li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) 1495 <li>internal driver interface changes related to texture object 1496 allocation, vertex/fragment programs, BlendEquationSeparate, etc. 1497 <li>option to walk triangle edges with double-precision floats 1498 (Justin Novosad of Discreet) (see config.h file) 1499 <li>support for AUX buffers in software GLX driver 1500 <li>updated glext.h to version 24 and glxext.h to version 6 1501 <li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars 1502 <li>updated BeOS support (Philippe Houdoin) 1503 </ul> 1504 Changes: 1505 <ul> 1506 <li>fragment fog interpolation is perspective corrected now 1507 <li>new glTexImage code, much cleaner, may be a bit faster 1508 </ul> 1509 Bug fixes: 1510 <ul> 1511 <li>glArrayElement in display lists didn't handle generic vertex attribs 1512 <li>glFogCoord didn't always work properly 1513 <li>ARB_fragment_program fog options didn't work 1514 <li>frag prog TEX instruction no longer incorrectly divides s,t,r by q 1515 <li>ARB frag prog TEX and TEXP instructions now use LOD=0 1516 <li>glTexEnviv in display lists didn't work 1517 <li>glRasterPos didn't do texgen or apply texture matrix 1518 <li>GL_DOUBLE-valued vertex arrays were broken in some cases 1519 <li>fixed texture rectangle edge/border sampling bugs 1520 <li>sampling an incomplete texture in a fragment program would segfault 1521 <li>glTexImage was missing a few error checks 1522 <li>fixed some minor glGetTexParameter glitches 1523 <li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage 1524 <li>fragment program writes to RC/HC register were broken 1525 <li>fixed a few glitches in GL_HP_occlusion_test extension 1526 <li>glBeginQueryARB and glEndQueryARB didn't work inside display lists 1527 <li>vertex program state references were broken 1528 <li>fixed triangle color interpolation bug on AIX (Shane Blackett) 1529 <li>fixed a number of minor memory leaks (bug #1002030) 1530 </ul> 1531 1532 1533 <h2>6.2 October 2, 2004</h2> 1534 New: 1535 <ul> 1536 <li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) 1537 <li>updated Doxygen support (Jose Fonseca) 1538 </ul> 1539 Changes: 1540 <ul> 1541 <li>some GGI driver updates (Christoph Egger, bug 1025977) 1542 </ul> 1543 Bug fixes: 1544 <ul> 1545 <li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features 1546 <li>fixed a few compilation issues on IRIX 1547 <li>fixed a matrix classification bug (reported by Wes Bethel) 1548 <li>we weren't reseting the vertex/fragment program error state 1549 before parsing (Dave Reveman) 1550 <li>adjust texcoords for sampling texture rectangles (Dave Reveman) 1551 <li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented 1552 <li>repeated calls to glDeleteTexture(t) could lead to a crash 1553 <li>fixed potential ref count bugs in VBOs and vertex/fragment programs 1554 <li>spriteblast demo didn't handle window size changes correctly 1555 <li>glTexSubImage didn't handle pixels=NULL correctly for PBOs 1556 <li>fixed color index mode glDrawPixels bug (Karl Schultz) 1557 </ul> 1558 1559 1560 <h2>6.2.1 December 9, 2004</h2> 1561 Bug fixes: 1562 <ul> 1563 <li>don't apply regular fog or color sum when using a fragment program 1564 <li>glProgramEnvParameter4fARB always generated an error on 1565 GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) 1566 <li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken 1567 <li>fixed width/height mix-up in glSeparableFilter2D() 1568 <li>fixed regression in glCopyPixels + convolution 1569 <li>glReadPixels from a clipped front color buffer didn't always work 1570 <li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format 1571 <li>Attempting queries/accesses of VBO 0 weren't detected as errors 1572 <li>paletted textures failed if the palette had fewer than 256 entries 1573 </ul> 1574 Changes: 1575 <ul> 1576 <li>fixed a bunch of compiler warnings found with gcc 3.4 1577 <li>bug reports should to go bugzilla.freedesktop.org 1578 </ul> 1579 1580 1581 <h2>6.3 July 20, 2005</h2> 1582 New: 1583 <ul> 1584 <li>GL_EXT_framebuffer_object extension 1585 <li>GL_ARB_draw_buffers extension 1586 <li>GL_ARB_pixel_buffer_object extension 1587 <li>GL_OES_read_format extension (Ian Romanick) 1588 <li>DirectFB driver (Claudio Ciccani) 1589 <li>x86_64 vertex transformation code (Mikko T.) 1590 <li>Updated GL/glext.h to version 29 1591 </ul> 1592 Changes: 1593 <ul> 1594 <li>added -stereo option for glxgears demo (Jacek Rosik) 1595 <li>updated the PBuffer demo code in xdemos/ directory 1596 <li>glDeleteTextures/Programs/Buffers() now makes the object ID 1597 available for immediate re-use 1598 <li>assorted 64-bit clean-ups fixes (x86_64 and Win64) 1599 <li>lots of internal changes for GL_EXT_framebuffer_object 1600 </ul> 1601 Bug fixes: 1602 <ul> 1603 <li>some functions didn't support PBO functionality 1604 <li>glGetTexImage didn't convert color index images to RGBA as required 1605 <li>fragment program texcoords were sometimes wrong for points and lines 1606 <li>fixed problem with negative dot product in arbfplight, fplight demos 1607 <li>fixed bug in perspective correction of antialiased, textured lines 1608 <li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value 1609 <li>fixed a couple per-pixel fog bugs (Soju Matsumoto) 1610 <li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken 1611 <li>fixed float parsing bug in ARB frag/vert programs (bug 2520) 1612 <li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue 1613 <li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha 1614 <li>glXChooseFBConfig() crashed if attribList pointer was NULL 1615 <li>program state.light[n].spot.direction.w was wrong value (bug 3083) 1616 <li>fragment program fog option required glEnable(GL_FOG) - wrong. 1617 <li>glColorTable() could produce a Mesa implementation error (bug 3135) 1618 <li>RasterPos could get corrupted by color index rendering path 1619 <li>Removed bad XTranslateCoordinates call when rendering to Pixmaps 1620 <li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state 1621 <li>fixed a few Darwin compilation problems 1622 </ul> 1623 1624 1625 <h2>6.3.1</h2> 1626 <p> 1627 This was an intermediate release for X.org which wasn't otherwise released.) 1628 </p> 1629 1630 1631 <h2>6.3.2 August 19, 2005</h2> 1632 New: 1633 <ul> 1634 <li>The distribution now includes the DRI drivers and GLX code 1635 </ul> 1636 Changes: 1637 <ul> 1638 <li>Made the DRI "new" driver interface standard, remove old code 1639 </ul> 1640 Bug fixes: 1641 <ul> 1642 <li>GL_ARB_vertex/fragment_shader were mistakenly listed in the 1643 extensions string 1644 <li>negative relative addressing in vertex programs was broken 1645 <li>update/fix SPARC assembly code for vertex transformation 1646 <li>fixed memory leak when freeing GLX drawables/renderbuffers 1647 <li>fixed display list memory leak 1648 <li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer 1649 <li>wglGetProcAddress() didn't handle wgl-functions 1650 <li>fixed glxext.h cross-compile issue (Colin Harrison) 1651 <li>assorted DRI driver fixes 1652 </ul> 1653 1654 1655 <b> 1656 NOTE: Changes for Mesa 6.4 and later are documented in the corresponding 1657 <a href="relnotes.html">release notes</a> file. 1658 </b> 1659 1660 </div> 1661 </body> 1662 </html> 1663